Only tag relations update when new f-curve was allocated. This solves
possible too slow keyframe insertion when doing character animation,
but still does proper relation update when new ID component became
animated.
That feature will not be ready (or at least, not tested enough) to be
officially part of 2.80 beta. So we disable it by default, hidding it
behind a startup option (`--enable-static-override`), and a python
app var (`bpy.app.use_static_override`).
That way, people who really want to play with it can do it easily, while
not exposing/enabling non-production-ready feature by default.
Note that underlying override code remains active, i.e. files we do have
overridden data-blocks will be loaded correctly according to static override.
For now only `selected_pose_bones_from_active_object`, more options can
be added on demand.
Discussed this with Campbell Barton. We may need this only for selected
pose bones, time will tell.
You can now add the target from the non-active armature when they are
both in pose mode.
There were different ways of going about those operators:
* We could create one constraint on each active bone of each object.
That wouldn't follow what creating constraints from the UI does
though.
* We could change the selection/active order and create a constraint for
all the selected bones, to the active bone. However this would change
the design of changing only the active bone (which also is the one we
see in the buttons editor).
But in the end I think it makes more sense to let users set a constraint
from a charactor to a prop in a handy way.
This is pretty much what we had in 2.7x. There we would go for the
selected objects, if no selected bone was found in the active object.
In 2.8, however, we need this change to make things working as
before/intended.
- new "Align to View" option when loading a new image
- automatically align to view when dropping an image into a viewport
- larger default size for image empties
- fix image empty gizmo in orthographic view
- new "Align Objects to View" operator
Reviewer: brecht
Differential: https://developer.blender.org/D3778
* Proportional pie menu at shift+O.
* Snap pie menu at shift+S.
* Pivot pie menu at comma. Previous comma, ctrl+comma, period
and ctrl+period shortcuts for specific pivot types were removed.
Ref T56881.
To follow Blender standards, the name of the new primitive stroke must be different of blank object.
Also changed the default orientation of Suzanne 2D to use the same as other objects (not aligned by default)
This commit adds a new armature modifier for grease pencil. The deformations are done reusing the mesh deform routines.
There is also a new operator in weight paint mode to help the artist to generate weights base on armatures. This operator is required because 2D animation workflow is not equal to meshes when parent an object to armatures.
In the drawing engine has been added the option to handle the Fade object parameter used in armatures to see the strokes while move the bones.
When rename bones, all related data of grease pencil is renamed too. This not only affect new armature code, but also layers parented and hook modifiers.
Thanks @aligorith for his review and help.