Commit Graph

38016 Commits

Author SHA1 Message Date
Campbell Barton
763c205e72 add support for mempool/linklist functions. 2013-08-16 05:50:00 +00:00
Andrea Weikert
20b5e1f7b8 == filebrowser ==
* FIX: selecting bookmark or recent file caused UNDO push, also caused issue with the 'Open' and 'Cancel' buttons being grayed out.

Reported by Sergey Sharybin in IRC, many thanks.
2013-08-15 10:14:41 +00:00
Sergey Sharybin
d34f9c7a74 Fix #36384: Inconsistent curve fill behaviour
Creating new splines via Python API didn't take
curve dimension into account.

Now adding new splines will set 2D/3D flag for
spline according to curve's dimension.
2013-08-15 07:59:32 +00:00
Mitchell Stokes
196d30e004 BGE: The Action Actuator can now make use of additive blending. 2013-08-14 23:32:00 +00:00
Sergey Sharybin
9e42f76bab Fix #36467: ends of curves - 2D differs to 3D
This is getting confused, why bevel is handled different
for 2D and 3D curves?

Anyway, made bevel work for 2D case nice again, but it's
probably nice to unify 2D and 3D cases.
2013-08-14 19:45:35 +00:00
Campbell Barton
7a6f3d9e43 fix [#36349] Separate mesh by material creates meshes with all the materials from the original 2013-08-14 14:36:43 +00:00
Campbell Barton
503b7d5b9a add materials.clear() method, matching other python list method. 2013-08-14 11:29:58 +00:00
Campbell Barton
1979720d03 quiet compiler warnings. 2013-08-14 11:29:22 +00:00
Sergey Sharybin
c09034608c Fix double-free happening when having proxy with motion paths
Make it so mpath is not shared between several bones now.

Fix suggested by Joshua Leung, thanks!
2013-08-14 10:39:16 +00:00
Campbell Barton
7d67261a7b fix bug with editmesh rip, active edge could be left on the unselected side of the edge loops. 2013-08-14 09:14:33 +00:00
Campbell Barton
731672fc9b bmesh utility functions for storing an editselection after another in the list. 2013-08-14 09:13:11 +00:00
Campbell Barton
723eaa36ce fix own error in BM_mesh_calc_edge_groups() was clearning wrong dirty-index flag.
also remove unused transform defines.
2013-08-14 08:14:50 +00:00
Campbell Barton
5157eea977 bmesh edge-net: refactor out face creation into its own function, replace array reallocation with alloca.
fix for error increasing the face tag count when the face might not be created.
2013-08-13 23:48:48 +00:00
Campbell Barton
5ba898d868 utility functions to reverse and wrap arrays. 2013-08-13 23:43:44 +00:00
Campbell Barton
91f04bebf0 bmo_edgenet_fill_exec was building a vertex array when it didnt need to. also simplify for loops. 2013-08-13 22:28:16 +00:00
Sergey Sharybin
463ff86592 Fix #36461: ends of curves - twist still not good
Needed correct quat for first point as well.

Maybe it's time to refactor make_minimum_twist function a bit..
2013-08-13 15:27:49 +00:00
Sergey Sharybin
135ee563e9 Fix crash happening when clearing parent in outliner modes which doesn't support this. 2013-08-13 14:46:39 +00:00
Campbell Barton
5096beb4a5 use __builtin_nanf with gcc and clang. 2013-08-13 10:40:23 +00:00
Campbell Barton
a8d1c893e8 make materials.pop() and more like pythons list.pop
- allow negative index values.
- error when invalid index value are passed in.
- remove last item if no index argument is given.

also change behavior to remove the material slot, it was only clearning by default but the list length remained the same.
2013-08-13 10:21:11 +00:00
Lukas Toenne
4d5c64372a Moved NAN_FLT define to BLI_math, this may come in useful. 2013-08-13 10:09:27 +00:00
Campbell Barton
5b64b66127 add support for loading 8bit BMP images 2013-08-13 07:18:07 +00:00
Lukas Toenne
3e954e95a6 Fix #36451, Particle system crashes blender. The psys_render_restore function was accessing the psys->frand random number array, but since the particle modifier is disabled this array does not get
initialized. Added a sanity check to skip disabled particle systems in BI render. (why wasn't this done before?)
2013-08-13 06:21:39 +00:00
Campbell Barton
730b9c283e change VIEW3D_OT_camera_to_view_selected poll function so it can be called from a script (without a view3d). 2013-08-13 04:35:14 +00:00
Campbell Barton
5a9c012d86 fix for bug in rip tool, isolated verts would remain selected after ripping. 2013-08-13 01:52:36 +00:00
Campbell Barton
49411a6e37 fix own regression, rip tool wasn't handling selection. 2013-08-13 01:00:07 +00:00
Campbell Barton
fd14c344e0 switch arg order for BM_elem_select_copy(), would like to make this constant for all bmesh functions eventually. 2013-08-13 00:35:23 +00:00
Campbell Barton
726a7d6cd4 bmesh: simplify mode check for setting the edge selection 2013-08-13 00:17:39 +00:00
Campbell Barton
880a86230f bmesh_vert_separate: remove unused return value 2013-08-12 23:49:56 +00:00
Campbell Barton
4a8d4f319f bmesh_edge_separate: avoid counting radial loops when splitting edges, we only need to check if the edge is boundary or not. will speedup edgesplit modifier a little. 2013-08-12 22:36:46 +00:00
Sv. Lockal
c2a8f43e35 Fix [#36439] Switching windows on Win7 x64 under certain outliner conditions will cause crash 2013-08-12 17:05:02 +00:00
Sergey Sharybin
3497b2241e Followup for r58992, fixing user decrement error
Some places like proxy rebuild didn't increent
custom shape user counter which lead to user
decrement errors later when freeing pose channels.

Try to keep custom object counter relevent, but
some corner cases might still be missing.
2013-08-12 13:52:13 +00:00
Sergey Sharybin
bc5dc88bda Fix #36420: ends of curves - caps & twist not good
Forgot to calculate directions of first/last points
for NURBS and POLY splines.
2013-08-12 09:00:48 +00:00
Sergey Sharybin
98e5e544b5 Fix #36408: Setting image.colorspace_settings.name changes saved alpha
Issue was caused by reload caused by input colorspace change.

For generated images generated alpha flags weren't saved to
DNA, which lead to fallback from 32 bit depth to 24 when
doing any kind reload of generated image.

The same alpha loss happens when you save .blend file with
generated images.

Now added generated depth to DNA, so reload image and .blend
file wouldn't loss alpha.
2013-08-12 07:47:44 +00:00
Campbell Barton
68c8530be1 change to object-smooth poll function, no need to check for active object, just check we're not in editmode. 2013-08-12 06:10:29 +00:00
Brecht Van Lommel
33686720f2 Fix RNA parameter passing issue with dynamic arrays, was computing the wrong
size in some cases.
2013-08-11 15:49:27 +00:00
Campbell Barton
910d1ff266 display an error with python driver expressions when script execution is disabled. 2013-08-11 08:29:56 +00:00
Campbell Barton
98c574e41a use 'greater/less then or equal to' operators rather then adding 1. 2013-08-11 05:40:35 +00:00
Campbell Barton
a62163ada3 remove unused auto-key struct-member from uiAfterFunc, add compiler defines to cppcheck utility script. 2013-08-10 23:27:42 +00:00
Campbell Barton
76cb6829e5 edge-split now leaves split edges selected 2013-08-10 23:22:35 +00:00
Mitchell Stokes
3627541894 BGE: Fixing the memory leaks reported when the BlenderPlayer exits.
They were caused by not having a free_windowmanager_cb set and by not having registered SpaceTypes, which meant data allocated for thosse SpaceTypes could not be freed. These were solved by defining a free_windowmanager_cb for the player that just frees wmWindows, and by making sure we only allocate memory for registered SpaceTypes.
2013-08-10 21:17:46 +00:00
Brecht Van Lommel
3fbd8abcfd OpenGL VBO's: free VBO pool before redraw, otherwise this just holds onto memory
after objects are deleted until another big object is added. There's no good reason
to do this, or to think that our pool is somehow much faster than using the OpenGL
API to allocate and free buffers.
2013-08-09 19:55:43 +00:00
Lukas Toenne
2ab9cbd208 Fix #36146, Cycles SSS Shader Node - Scale Value Input Box - to sensitive. Changed the ui limit from 1,000,000 to 1,000. Not sure if such huge values are needed in some cases, but they can always be
entered explicitly, bypassing the ui limit.

NOTE: this only applies to newly added nodes. For legacy reasons the limit values are stored directly in each socket, so changing them for existing nodes would require a do_versions, seems unnecessary
for such a minor change.
2013-08-09 11:41:01 +00:00
Brecht Van Lommel
d5fae4409a Fix #36417: vertex weight mix modifier crash with texture mask and subsurf modifier
preceding it, was writing past end of array.
2013-08-08 20:35:19 +00:00
Brecht Van Lommel
9a04785243 Fix #36298 and #36359: timeline no longer did redraw during animation render.
This got broken in 58217, but before that it only worked by accident because
of a missing break statement in a switch.
2013-08-08 19:04:28 +00:00
Brecht Van Lommel
f07fda5a85 Fix #36274: empty particle texture slots should not have any influence, same
as for materials, world, lamps, etc.
2013-08-08 18:12:07 +00:00
Brecht Van Lommel
d0e5c26e83 Fix incorrect display of constraint names on retina / high DPI. 2013-08-08 17:36:19 +00:00
Brecht Van Lommel
044be1d88d Fix #36317: keyframing metaball elements did not work yet, now you can keyframe
properties like stiffness.
2013-08-08 17:22:49 +00:00
Brecht Van Lommel
d2d9004991 Fix #36243: one screen should never be used by multiple windows, but this could
happen when a screen was maximized to a single editor, now that case is disabled
too.
2013-08-08 17:05:09 +00:00
Brecht Van Lommel
af807bd24d Fix #36394: rendering a point density texture with a hair particle system did
not work correct, the positions would change over time and child particles did
not render.
2013-08-08 15:36:03 +00:00
Antony Riakiotakis
a6c4c6dbc6 Linking Brushes did not link the mask texture properly 2013-08-08 09:45:59 +00:00