Turned out there was still quite a few cases were indices were set dirty,
but elem_index_dirty was not tagged accordingly (mostly for BM_LOOP,
but a few others as well). So probably this crash was not the only one
hidden here.
Hopefully all possible cases were catched this time!
This updates the fix in rB27db75363, which had to be undone
because it broke other bevels.
It also fixes cases where edges went away went doing vertex
bevel on vertices with some wire edges.
The test for wire edges when reattaching was wrong, because
some newly made edges are wire at the point of the test.
This made some duplicate edges.
Need to track the original wire edges a different way.
Now code explicity excludes wire edges from beveling
and reattaches the wire edges to one of the newly
created vertices after beveling.
Also fixes a bug where vertex-beveling a wire-edge-only
vertex would not reattach the wire edges.
- BLI_ghashutil_strhash_n takes string length, to avoid terminating the string before hashing.
- BLI_ghashutil_inthash/uinthash take ints, to avoid casting to (void *)
This also showed up incorrect use of inthash, which was using a pointer.
* Merely a re-implementation of core split algorithm for BMesh, taking advantage of topological data available.
* This code needs valid loop indices, so added BM_LOOP support to BM_mesh_elem_index_ensure() & co.
Reviewers: campbellbarton
Reviewed By: campbellbarton
CC: brecht
Differential Revision: https://developer.blender.org/D366
Last change to bevel had a check for what was supposed
to be an "on edge" new vertex being off the edge.
The test tolerance was too small. This fixes that.
There needed to be a check that when a newly created point is
supposed to be on an edge, that it stays within the bounds
of either end of the edge.
This fixes the hole-in-cube example in the bug, but not
the boolean modifier one, which still needs more work.
The test for a reflex angle used the vertex normal,
which was not a good test for a saddle point vertex.
Switched to using the face normal, if available, for that test.
Also added test for this in svn bevel_regression.blend.
The "pipe" case -- where two beveled edges are in line
and there is at least one more beveled edge -- needed better
handling when profile parameter = 1.0 (square outward).
The method for calculating points on the profile for non-circles
and non-lines meant that the segments making up an edge had
uneven widths.
Use a numeric search technique to find superellipse evaluation
points that lead to equal-sized chords across the profile.
Also calculate the actual profile points sooner, so that they
don't have to be recalculated again and again.
This also sets up for a possible later feature of arbitrary
profile shapes, set by user.
Ref: http://en.wikipedia.org/wiki/XOR_swap_algorithm, modern compilers/CPUs are much more efficient with "naive" algo than XOR one.
Doubled check, for me in an optimized build, XOR is several times slower than naive algo.
With new subdivision method for making the vertex mesh, we always
subdivide the edges between the new vertices around a vertex
(we used to not subdivide edges between two non-beveled edges).
This fixes a bug related to this change.
Vertex bevel was completely messed up after last change,
and this fixes.
'Weld' bevels, where there are exactly two beveled edges
meeting at a vertex, now look better in cases where one
of the beveled edges is on a flat plane.
It is better to keep the profile as it is perpedicular
to the edge, and then project it onto a given plane
at the corners. Also fixed the interpolation to a
different number of segments when the profile is not
round.