Commit Graph

96318 Commits

Author SHA1 Message Date
Miguel Pozo
cb7e36cfa5 Merge branch 'blender-v3.4-release' 2022-11-29 21:05:45 +01:00
Miguel Pozo
6c4c09b2df Fix T102519: GPU Subdivision : selected vertices not visible in paint mode
Retrieve and load the vertices selected/hidden state in pos_nor extraction.

Reviewed By: fclem

Maniphest Tasks: T102519

Differential Revision: https://developer.blender.org/D16594
2022-11-29 21:05:14 +01:00
Richard Antalik
68a0846021 Fix T102657: Unable to add strip to new channel
This is usability improvement, rather than bugfix. By default, height of
VSE timeline is clamped to 7 channels, unless more are added. But adding
new strip is not intuitive, since user can't scroll up due to clamping.

Clamp timeline height to n+1 used channels, so there is always 1 free
channel visible.
2022-11-29 19:49:40 +01:00
Richard Antalik
3f9febcabf Merge branch 'blender-v3.4-release' 2022-11-29 19:09:42 +01:00
Richard Antalik
412fdc9698 Fix crash when dragging video into VSE preview area
Caused by NULL dereference, because `Editing` data were not initialized.
Ensure data are initialized prior to using them.
2022-11-29 19:07:34 +01:00
Brecht Van Lommel
9f753e5649 Fix build error after PyGPU changes 2022-11-29 18:46:59 +01:00
Germano Cavalcante
8fa8cea8e0 Fix PyGPU: return NULL instead of PyNone on error
Error in d7f124f06f
2022-11-29 13:59:52 -03:00
Germano Cavalcante
d7f124f06f Fix T102845: GPU python crash in background mode
`BPYGPU_IS_INIT_OR_ERROR_OBJ` is not implemented in all pygpu functions.

Instead of copying and pasting that call across the API when it has no
gpu context, override the methods with one that always reports error.
2022-11-29 13:55:46 -03:00
Richard Antalik
71f9fbcf35 Merge branch 'blender-v3.4-release' 2022-11-29 16:46:07 +01:00
Jacques Lucke
85d9f12339 BLI: increase default inline buffer capacity in BitVector
Using 32 does not make much sense, because there will be 4 remaining
padding bytes in the struct anyway. Using 64 instead does not actually
increase the size of the struct, but makes allocations less likely.
2022-11-29 16:35:59 +01:00
Jacques Lucke
7b08298927 BLI: use no_unique_address in BitVector
This allows the vector to be smaller when it has no inline buffer (24 ->32 byte).
2022-11-29 16:34:57 +01:00
Richard Antalik
01f4b9b32d Fix T102795: Stereoscopy checkbox turns the VSE preview black
With stereoscopy enabled, sseq->multiview_eye is set to left and
right eye during drawing, but this value is not reset, even if
stereoscopy is disabled.

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D16639
2022-11-29 16:34:31 +01:00
Jacques Lucke
57613630c7 BLO: use blender::Map in OldNewMap
`OldNewMap` used to have its own map implementation. Given that
the file uses C++ now, it is easy to use a C++ map implementation
instead. This simplifies the code a lot.

Going forward it might make sense to remove the `OldNewMap`
abstraction or to split it up in two (currently, `NewAddress.nr` has
two different meanings in different contexts which is confusing).

No functional changes are expected.

Differential Revision: https://developer.blender.org/D16546
2022-11-29 16:24:45 +01:00
Jacques Lucke
fdf1837120 Merge branch 'blender-v3.4-release' 2022-11-29 13:17:33 +01:00
Jacques Lucke
eae2917fde Fix: crash in node poll function due to missing null check 2022-11-29 13:16:41 +01:00
Antonio Vazquez
2b639f671f GPencil: Create Keyframe using Eraser if Auto-key is ONn
Before, the frame was not created, but now if there is
a previous stroke and teh frame changed, the new keyframe
is created.

This is related to T102623
2022-11-29 12:15:10 +01:00
Sergey Sharybin
2b85151a32 Cleanup: Braces around initialization of subobject 2022-11-29 11:03:48 +01:00
Philipp Oeser
863cd1ea8e Merge branch 'blender-v3.4-release' 2022-11-29 09:33:41 +01:00
Philipp Oeser
e97443478e Fix T102797: Unlinking an Orphan Action crashes
In `Orphan Data` (or `Blender File`) view, the ID pointer of the
actions's parent tree-element wasn't actually pointing to an ID, but to
the list-base containing the IDs.

Early out (with a warning) if the object or object-data to unlink the
action from is not clear.

Caused by rBb4a2096415d9.

Similar to rBe772087ed664.

Maniphest Tasks: T102797

Differential Revision: https://developer.blender.org/D16635
2022-11-29 09:31:19 +01:00
Chris Blackbourn
4067e6bc41 Cleanup: format 2022-11-29 17:33:07 +13:00
Chris Blackbourn
3d1594417b UV: support constrain-to-bounds for uv shear operator
For uv rotation operator, see rBd527aa4dd53d4.
2022-11-29 12:04:36 +13:00
Hans Goudey
6fdddae2b0 Fix T102804: Click & Drag on toggles no longer possible
Typo in 136ea84d9a
2022-11-28 16:29:37 -06:00
Hans Goudey
01a38c2be9 Fix T102827: 3D View header layout broken after C++ conversion
I missed this flag when removing designated initializers.
2022-11-28 16:29:37 -06:00
Joseph Eagar
0ed4865fd0 Sculpt: Fix T102337: Null pointer error circle (tube) brush test code 2022-11-28 13:11:52 -08:00
Joseph Eagar
0ad8f3ff58 Sculpt: fix T102348: Don't fold area normal automasking into cache
Certain automasking modes build a factor cache.  Modes
that rely on the mirror symmetry pass should not fold into
this pass.
2022-11-28 13:11:51 -08:00
Joseph Eagar
1fc5dc3bf3 Sculpt: fix T102664: Broken multires solid shading
Calculate quad normal directly instead of averaging
the vertex normals.
2022-11-28 13:11:51 -08:00
Joseph Eagar
48143ab001 Sculpt: Fix T102337: Null pointer error circle (tube) brush test code 2022-11-28 13:07:50 -08:00
Joseph Eagar
b1cc2a48f2 Sculpt: fix T102348: Don't fold area normal automasking into cache
Certain automasking modes build a factor cache.  Modes
that rely on the mirror symmetry pass should not fold into
this pass.
2022-11-28 12:59:53 -08:00
Joseph Eagar
2e1a479e29 Sculpt: fix T102664: Broken multires solid shading
Calculate quad normal directly instead of averaging
the vertex normals.
2022-11-28 12:36:32 -08:00
Hans Goudey
d1d2946f59 Merge branch 'blender-v3.4-release' 2022-11-28 14:12:04 -06:00
Hans Goudey
745851e26b Fix T102772: Propagate edge creases in subdivision surface modifier
Before rBa8a454287a27, edge creases were copied to the result mesh as
part of `MEdge`. Now they are stored in a separate `CD_CREASE` layer,
which I mistakenly disabled for interpolation. However, to maintain
the geometry node uses a field input, remove the interpolated attribute
there.
2022-11-28 14:06:25 -06:00
Hans Goudey
7540842ca7 Fix T99592: Exact Boolean: Skip empty materials, add index-based option
**Empty Slot Fix**
Currently the boolean modifier transfers the default material from
meshes with no materials and empty material slots to the faces on the
base mesh. I added this in a2d59b2dac9e for the sake of consistency,
but the behavior is actually not useful at all. The default empty
material isn't chosen by users, it just signifies "nothing," so when
it replaces a material chosen by users, it feels like a bug.

This commit corrects that behavior by only transferring materials from
non-empty material slots. The implementation is now consistent between
exact mode of the boolean modifier and the geometry node.

**Index-Based Option**

"Index-based" is the new default material method for the boolean
modifier, to access the old behavior from before the breaking commit.

a2d59b2dac9e actually broke some Boolean workflows fundamentally, since
it was important to set up matching slot indices on each operand. That
isn't the cleanest workflow, and it breaks when materials change
procedurally, but historically that hasn't been a problem. The
"transfer" behavior transfers all materials except for empty slots,
but the fundamental problem is that there isn't a good way to specify
the result materials besides using the slot indices.

Even then, the transfer option is a bit more intuitive and useful for
some simpler situations, and it allows accessing the behavior that has
been in 3.2 and 3.3 for a long time, so it's also left in as an option.
The geometry node doesn't get this new option, in the hope that we'll
find a better solution in the future.

Differential Revision: https://developer.blender.org/D16187
2022-11-28 21:03:07 +01:00
Germano Cavalcante
da363d831b Fix assert when calling transform operators in python handles
In these cases `t->spacetype` is `SPACE_EMPTY`.

Returning 0 is not problematic as this space does not support snapping
anyway.
2022-11-28 15:51:01 -03:00
Hans Goudey
bbb389589a Fix T99592: Exact Boolean: Skip empty materials, add index-based option
**Empty Slot Fix**
Currently the boolean modifier transfers the default material from
meshes with no materials and empty material slots to the faces on the
base mesh. I added this in a2d59b2dac9e for the sake of consistency,
but the behavior is actually not useful at all. The default empty
material isn't chosen by users, it just signifies "nothing," so when
it replaces a material chosen by users, it feels like a bug.

This commit corrects that behavior by only transferring materials from
non-empty material slots. The implementation is now consistent between
exact mode of the boolean modifier and the geometry node.

**Index-Based Option**

"Index-based" is the new default material method for the boolean
modifier, to access the old behavior from before the breaking commit.

a2d59b2dac9e actually broke some Boolean workflows fundamentally, since
it was important to set up matching slot indices on each operand. That
isn't the cleanest workflow, and it breaks when materials change
procedurally, but historically that hasn't been a problem. The
"transfer" behavior transfers all materials except for empty slots,
but the fundamental problem is that there isn't a good way to specify
the result materials besides using the slot indices.

Even then, the transfer option is a bit more intuitive and useful for
some simpler situations, and it allows accessing the behavior that has
been in 3.2 and 3.3 for a long time, so it's also left in as an option.
The geometry node doesn't get this new option, in the hope that we'll
find a better solution in the future.

Differential Revision: https://developer.blender.org/D16187
2022-11-28 12:42:08 -06:00
Antonio Vazquez
56ae4089eb GPencil: Allow interpolation to use breakdown keyframe as extremes
Actually, the interpolation can be done only between keyframes different of breakdown type,
but in some cases, this is not convenient.

Now, a new option is displayed to allow the interpolation using breakdown keyframes
as interpolation extremes.

Reviewed By: mendio, pepeland

Differential Revision: https://developer.blender.org/D16515
2022-11-28 19:32:18 +01:00
Hans Goudey
7e7c6bc468 Cleanup: Use spans and lambdas for mesh normal calculation
Makes code safer, easier to understand, and less verbose. I detected
negligible performance differences, only a slight improvement for the
normalize step where the function call overhead was probably more
of a bottleneck.

I kept `memset` instead of `.fill(float3(0))` because that gave
better performance in my tests. In the future that stage could be
parallelized, or we could make sure new arrays are allocated with
`calloc`.
2022-11-28 12:28:27 -06:00
Richard Antalik
b0bf10889b Merge branch 'blender-v3.4-release' 2022-11-28 18:26:21 +01:00
Richard Antalik
33ce83984d Fix T102801: Empty metasequence sliding away while moving
Meta strip position relies on strips within. When meta strip is empty,
update function, that would normally update it's position returns early
and this causes translaton to behave erratically.

When strip is empty, treat it as normal strip and move its start frame
as with other strip types.
2022-11-28 18:23:29 +01:00
Bastien Montagne
33b3645d97 Merge branch 'blender-v3.4-release' 2022-11-28 17:11:46 +01:00
Bastien Montagne
9eb1d62ba6 Fix T102638: GPencil: Modifier added on linked object restore its value on reloading the file
One line missing in code handling overrides insertions of gpencil
modifiers...

Fix also suitable for 3.3LTS.
2022-11-28 17:10:02 +01:00
Germano Cavalcante
19bb30baf6 Fix T102735: Knife tool does not work properly in perspective viewport
Use `ED_view3d_win_to_3d` to unproject the first click coords.

This is the same function used in other tools like Draw Curve.

Differential revision: https://developer.blender.org/D16617
2022-11-28 12:38:47 -03:00
Hans Goudey
5758d114c1 Dual Mesh: Avoid transferring position attribute twice
The node transferred position once as a generic attribute, and then set
the values again manually. This wastes processing during the attribute
transfer step. On a 1 million face grid, I observed roughly an 8%
improvement, from 231.5 to 217.1 ms average and 225.4 to 209.6 ms min.
2022-11-28 08:19:33 -06:00
Hans Goudey
d96859c5b1 Cleanup: Move dual mesh topology map to blenkernel
It's helpful to have these topology maps standardized and organized
a bit better so they can be optimized and considered for future caching
together. Also use a more standard name for the map for that purpose.
2022-11-28 08:19:33 -06:00
Hans Goudey
7a9fce28c0 Cleanup: Pass spans by value in cone mesh primitive
Also use more typical ordering for the arguments.
2022-11-28 08:19:33 -06:00
Hans Goudey
70041ced14 Cleanup: Remove unused mesh array variables and arguments 2022-11-28 08:19:33 -06:00
Hans Goudey
6e26d0645e Cleanup: Use spans for voxel remesh mesh data 2022-11-28 08:19:33 -06:00
Hans Goudey
0940719b5a Line Art: Use local spans for mesh arrays
Avoid accessing arrays from the mesh for every element and add safety
by using Span instead of raw pointers. Similar to previous commits.
2022-11-28 08:19:33 -06:00
Hans Goudey
baba5d2214 Multires: Avoid retriving mesh arrays for every element
Based on the surrounding code this probably wasn't a
bottleneck, but it's nice to avoid in principle anyway.
2022-11-28 08:19:33 -06:00
Hans Goudey
653e3e2689 Subdiv: Avoid repeatedly accessing mesh arrays
Fix a performance regression from 05952aa94d by storing pointers
to mesh arrays locally in the subdiv foreach context. In a simple test
of a 1 million face grid, this improved performance by 5% (from 0.31
to 0.295 seconds).
2022-11-28 08:19:33 -06:00
Hans Goudey
bcabd04e32 Mesh: Avoid retrieving edge and loop arrays repeatedly
A utility function retrieved mesh arrays for every element after
05952aa94d which can be easily avoided. This was used when
building the GPU indices for sculpt mode drawing. In my tests this
saves 0.1ms per PBVH node. There may be very slight improvements
in line art and shrinkwrap as well.
2022-11-28 08:19:33 -06:00