I don't even know why this operator was ever made to work in object mode.
That said, since it does, we should have different options for it
(or rather, always do all faces for it).
They way Blender handles vertical alignment is very buggy:
- Top-Base: It works perfectly.
- Bottom: It is actually bottom-baseline,
and it fails when line size is != 1.0 when working with text boxes.
- Top: Poorly implemented, it should use font's ascent
(recommended distance from baseline),
so it has room for accents,
but it's not one line distance far from the origin (as it is now).
- Center: Poorly implemented.
This is tricky since there is no silver bullet.
To clear this situation I created a new option (Bottom-Baseline),
and addressed the issues above.
I'm getting the ascent and descent from freetype2,
and use this for padding above/below the text.
Also for vertically centering the text.
Changes from reviewer (Dalai Felinto):
* pep8.
* Skip meshes that come from libraries.
* `Copy Mirrored UV coords > Copy Mirrored UV Coords`.
* Remove mesh(es) from warnings, report mesh or meshes based on number.
https://developer.blender.org/D3529
This implements angular bending springs for cloth simulation. This also
adds shearing springs for n-gons.
This angular spring implementation does not include Jacobian matrices,
as the springs can exist between polygons of different vertex counts,
rendering their relationships asymmetrical, and thus impossible to solve
with the current implementation. This means that the bending component
is solved explicitly. However, this is usually not a big problem, as
bending springs contribute less to instability than structural springs.
The the old linear bending model can still be used, and is the default for
existing files, to keep compatibility. However, the new angular bending
model is the default for any new simulation.
This commit makes small breaking changes, in that shearing springs are
now created on n-gons (also in linear bending mode), while n-gons were
previously ignored.
Reviewed By: brecht
Differential Revision: http://developer.blender.org/D3662
This separates cloth stiffness and damping forces into tension,
compression, and shearing components, allowing more control over the
cloth behaviour.
This also adds a bending model selector (although the new bending model
itself is not implemented in this commit). This is because some of the
features implemented here only make sense within the new bending model,
while the old model is kept for compatibility.
This commit makes non-breaking changes, and thus maintains full
compatibility with existing simulations.
Reviewed By: brecht
Differential Revision: http://developer.blender.org/D3655