Commit Graph

12 Commits

Author SHA1 Message Date
Campbell Barton
b7b1c09766 Code cleanup: ghost style 2014-07-24 21:40:01 +10:00
Mitchell Stokes
07e655dfa6 Cleaning up some prints related to SDL. 2013-08-29 22:48:37 +00:00
Campbell Barton
091d86b9cb style cleanup: 'sizeof foo' --> 'sizeof(foo)', add check in style checking script. 2013-02-21 17:18:27 +00:00
Campbell Barton
8b865c01cd style cleanup: comments 2012-06-30 22:49:33 +00:00
Campbell Barton
9c9a5b882d style cleanup: ghost 2012-05-19 09:57:55 +00:00
Campbell Barton
d89c5077f3 patch [#30636] Enable full screen mode with SDL2
from Wander Costa (walac)
2012-03-22 18:47:52 +00:00
Campbell Barton
08f17b2a53 SDL ghost update to work with SDL2.
this gives some problems because SDL2 Needs a window before fullscreen is set, the player currently doesnt have a window created when fullscreen is called.
2012-03-13 20:24:05 +00:00
Alex Fraser
37fc8b4dbb This patch implements mode switching (resolution changing) for full-screen games.
Hopefully, this should be platform agnostic. Requires WITH_GHOST_SDL.
This patch contains code from Quake 2 and bzflag.
Tracker: [#29839]
2012-01-11 11:59:57 +00:00
Alex Fraser
15dc3d4609 Fixes two crashers for games, with GHOST under SDL:
- Fixes SDL fullscreen mode for game engine (blenderplayer). Mode switching (resolution changes) not supported yet though.
- Fixes embedded game engine exit.
See patch tracker [#29748].
2012-01-02 12:35:06 +00:00
Campbell Barton
4a04f72069 remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
Guillermo S. Romero
74494dbcd2 SVN maintenance. 2011-07-13 00:49:22 +00:00
Campbell Barton
f7b9418d25 build option to use SDL 1.3 for GHOST rather then X11/Win32/Cocoa api's,
This opens up the option for blender to be more easily ported to other devices, OS's.

TODO
- continuous grab.
- text glitch with multiple windows (was a bug in X11 too for a while, will check on this)
2011-07-12 13:17:54 +00:00