Commit Graph

26614 Commits

Author SHA1 Message Date
Sergey Sharybin
66a679d71f i18n: replace gnu unifont with droid sans font
- Static variables can be initialized with constants only.
- Removed bunifont.ttf.c from datafiles -- it's not actually a
  data file. Unicode font loading stuff is not in blenkernel/font.c
- Allocate as much memory for unzipped data as it's needed.
  Default read chunk is 512Kb.
- Fixed regression (or just a typo) in setting utf locale.
- Default locale set to en_US:en works fine now.
- Commented put Nepali language in user preferences -- it's
  not supported by current droid font and imo it's better to
  have nice font for languages we actually have translation for
  rather than allowing to choose more languages in user preferences.
2011-09-17 20:50:22 +00:00
Xiao Xiangquan
e07b807357 fix NULL check for getenv("LANGUAGE") 2011-09-16 08:32:46 +00:00
Xiao Xiangquan
4212d2ecb5 Add Nepali translation 2011-09-15 16:51:55 +00:00
Sergey Sharybin
85c6758406 Adding missed notifier. 2011-09-15 13:44:25 +00:00
Sergey Sharybin
0eda51f2ea Fixing issues with i18n stuff:
- Make gettext stuff draw-time. so switching between languages
  can happens without restart now.
- Added option to translate visible interface (menus, buttons, labels)
  and tooltips. Now it's possible to have english UI and localized tooltips.
- Clean-up sources, do not use gettext stuff for things which can be
  collected with RNA.
- Fix issues with windows 64bit and ru_RU locale on my desktop
  (it was codepage issue).
- Added operator "Get Messages" which generates new text block with
  with all strings collected from RNA.
- Changed script for updating blender.pot so now it appends
  messages collected from rna to automatically gathered messages.
  To update .pot you have to re-generate messages.txt using "Get Messages"
  operator and then run update_pot script.
- Clean up old translation stuff which wasn't used and most probably
  wouldn't be used.
- Return back "International Fonts" option, so if it's disabled, no
  gettext lookups happens on draw.
- Merged read_homefile function back. No need in splitting it.

TODO:
- Custom fonts and font size.
  Current font isn't nice at least for russian locale, it's
  difficult to read it.
- Put references to messages.txt so gettext can merge translation when
  name/description of some property changes.
2011-09-15 13:20:18 +00:00
Sergey Sharybin
30293dc2ca svn merge -r39834:40222 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-09-15 13:02:37 +00:00
Campbell Barton
9648c6016b fix [#28658] python can assign non utf8 and crash because of string lenth limits.
add BLI_strncpy_utf8() which which ensures there are no partially copied UTF8 characters, limited by the buffer size.
2011-09-15 11:49:36 +00:00
Sergey Sharybin
86d05b3144 Update build rules to deal with new gettext libraries. 2011-09-15 11:37:42 +00:00
Bastien Montagne
761c44cbc1 Fix [#28654] Warp modifier does not support negative strength when Vertex Group is used.
The vg weight was multiplied by org strength (i.e. neg strength was always skiping all verts!), now multiplying it with abs value of strength.
2011-09-15 11:18:15 +00:00
Campbell Barton
264c63ef03 New C/Py api utility function PyC_Err_Format_Prefix() which raises an error with the existing error as a suffix.
Use this to raise errors when assigning a string property fails even though the value to assign *is* a string.


Before:
  TypeError: bpy_struct: item.attr= val: Object.name expected a string type, not str


After:
  TypeError: bpy_struct: item.attr= val: Object.name error assigning string, UnicodeEncodeError('utf-8' codec can't encode character '\udce9' in position 23: surrogates not allowed)
2011-09-15 10:43:55 +00:00
Campbell Barton
5ba213a424 move utf8 string.c functions into their own file, also add python tip for printing operators. 2011-09-15 08:07:42 +00:00
Campbell Barton
afbb207a99 minor edits to ascii draw function, unused var warning. 2011-09-14 02:45:44 +00:00
Campbell Barton
9b06435653 move ED_object_pose_armature --> object_pose_armature_get to so we dont get bad level calls in the weight paint branch. 2011-09-14 01:48:55 +00:00
Campbell Barton
dd2a2ec699 removed nodes from CMake's BLENDER_LINK_LIBS, rewrote find-pcre using own template. 2011-09-14 01:23:17 +00:00
Campbell Barton
21253def7c - removed some duplicate library links from cmake (which were needed because of bad level calls)
- FindXML2 we had copied from another project was always running and not using cached value, rewrote based on template used for most of our other find modules which makes use of 'FindPackageHandleStandardArgs'
- mark statuc collada libs as advanced.
2011-09-14 01:02:57 +00:00
Campbell Barton
1741269d30 resolve bad level calls from blenkenel/ into editors/ & remove editors from the include path from CMake & SCons.
* ED_curve_editnurbs --> curve_editnurbs
* ED_sculpt_modifiers_changed --> object_sculpt_modifiers_changed
2011-09-14 00:37:27 +00:00
Antony Riakiotakis
8a977cbcc9 fix compilation for MinGW by substituting qsort_r with qsort. What aversion do MinGW guys have for including '_r' variants of functions anyway?
Warning: a clean build will be needed probably to account for recent merge changes, or link errors will occur.
2011-09-13 19:51:58 +00:00
Campbell Barton
ee32d36a59 fix [#28635] Mirror Modifier - Clipping still active when modifier is disabled 2011-09-13 05:00:54 +00:00
Bastien Montagne
71f9397541 Fixes #28599: Wrong re-assigning of layers in RenderLayer comp nodes when deleting a render layer.
Also added the check of comp nodetree of all scenes, as others might also use that scene in their compositing!
2011-09-12 17:27:02 +00:00
Campbell Barton
124d16aa14 correct bad maximum value, for wile-loop node, outside the range of a short. 2011-09-12 15:29:37 +00:00
Campbell Barton
97c78e25f0 fix for opencollada crash with r40164, missing NULL check. 2011-09-12 13:59:23 +00:00
Nathan Letwory
1dcf9c636c Fix [#28614] Collada Exporter does not export Ambient term
reported by Steiner Bernhard

ma->ambX is calculated only on a render, so instead of relying on those values compute them manually.
2011-09-12 13:20:24 +00:00
Campbell Barton
e16ba13251 use vector size and const args where possible (no functional change) 2011-09-12 13:00:24 +00:00
Nathan Letwory
4a9a0ec3e4 Code shuffle so function has only one exit point. 2011-09-12 10:57:41 +00:00
Miika Hamalainen
46aede579e Fix for bug #28332: Smoke Simulation rendering artifacts.
Volume pre-caching altered shared data simultaneously in multiple threads, causing invalid scattering results when "Asymmetry" value was used. The view vector is now passed as a function argument.
2011-09-12 09:55:04 +00:00
Sergey Sharybin
b8bf0ee822 Fix #28613: SEGFAULT: When setting Best-Quality on a Bump Map in GLSL viewport
Problem was caused by CRLF line ending instead of LF line ending.
Re-generate pu_shader_material to use LF line ending and made gpu codegen
treat \r as space character.
2011-09-12 09:47:28 +00:00
Campbell Barton
156e96762b fix for changing font sizes with recent utf8 speedup 2011-09-12 09:12:34 +00:00
Bastien Montagne
d9894af950 Fixed "bug" #28611: Subdiv value for icosphere should not be below 1. 2011-09-12 08:27:21 +00:00
Benoit Bolsee
5d695ed84a Recast: attempt to fix compilation problem in Linux. 2011-09-12 07:38:00 +00:00
Campbell Barton
9a1f3c587e - fix for mesh_get_mapped_verts_nors copying short normals to floats without scaling.
- BL_SkinDeformer also did this though for that case its not a problem because the normals are later accumulated anyway.
2011-09-12 04:29:35 +00:00
Campbell Barton
4bd0a2ba2d replace VECCOPY -> copy_v3_v3, added copy_v*_v*_short too for typesafe copying, some parts of the code are copying float -> short normals without scaling. fix coming next. 2011-09-12 04:14:12 +00:00
Campbell Barton
471a86bf9c cleanup for object color theme (no functional changes), could set the opengl color 2-3 times per object. 2011-09-12 01:43:20 +00:00
Campbell Barton
56460a0340 fix for passing NULL to strstr() in visualkey_can_use() 2011-09-12 00:13:49 +00:00
Campbell Barton
2827ee26e5 fix for ntreeGPUMaterialNodes(), using uninitialized exec pointer.
also commented some set-but-unused variables.
2011-09-12 00:00:21 +00:00
Peter Schlaile
8f9fa6a400 == Sequencer ==
Fixed silly bug, that activated proxies at the wrong time.
2011-09-11 21:46:24 +00:00
Bastien Montagne
16406dce64 Found other problems similar to bug #28619 in other primitive_add ops… Will continue to chek! 2011-09-11 15:33:33 +00:00
Bastien Montagne
f6822aa3de Fixed bug #28619: values of X/Y grid size were allowed to be below 3, when adding a grid primitive. 2011-09-11 15:26:46 +00:00
Sergey Sharybin
0e3856d506 Fixes for Win+SCons and disable recastnavigationif game engine is disabled in SCons 2011-09-11 15:17:54 +00:00
Benoit Bolsee
b988a2abf8 Recast: fix bad level calls, Recast compiled out if BGE not enabled. SCons updated but not tested. 2011-09-11 14:13:04 +00:00
Campbell Barton
3d3f6b1ddc fix for 'blender -E' crashing. 2011-09-11 13:46:58 +00:00
Joerg Mueller
ab2fc6f106 Audio:
* Fix for high quality upsampling which was wrong.
* Fix for doppler effects which were calculated wrong for scenes.
* Improved animation evaluation at the beginning and end of a scene.
2011-09-11 12:24:11 +00:00
Campbell Barton
5f62f5c6fe move maxseq define into DNA. 2011-09-11 10:35:26 +00:00
Campbell Barton
64aa651b1b speedup for editmesh drawing.
- avoid needless context switching quad/tri, flat/smooth.
- dont call glNormal3vf() lighting is disabled.

gives ~2x speedup with a subdivided cube, but thats probably the best case, quad/tri smooth/flat mix will slow down a bit.
2011-09-11 10:23:26 +00:00
Thomas Dinges
933a19c997 Game Engine:
Fixed some more abbreviations in the UI.
2011-09-11 10:00:43 +00:00
Dalai Felinto
ff04beb3e4 partial fix for blenderplayer linking problems (decast retour)
This fix the problem of linking the extern components for the KX module.
The remaining linking issues are related to actual bad level access so the fix is a bit more complex.

Remaining linking issues (osx cmake gcc)
###########
Undefined symbols:
  "_buildNavMeshDataByDerivedMesh", referenced from:
      KX_NavMeshObject::BuildVertIndArrays(float*&, int&, unsigned short*&, int&, unsigned short*&, float*&, int&, unsigned short*&, int&, int&)in libge_logic_ketsji.a(KX_NavMeshObject.cpp.o)
      _applyModifier in libbf_modifiers.a(MOD_navmesh.cpp.o)
  "_polyIsConvex", referenced from:
      _applyModifier in libbf_modifiers.a(MOD_navmesh.cpp.o)
  "_polyNumVerts", referenced from:
      KX_NavMeshObject::BuildVertIndArrays(float*&, int&, unsigned short*&, int&, unsigned short*&, float*&, int&, unsigned short*&, int&, int&)in libge_logic_ketsji.a(KX_NavMeshObject.cpp.o)
  "_polyFindVertex", referenced from:
      KX_NavMeshObject::BuildVertIndArrays(float*&, int&, unsigned short*&, int&, unsigned short*&, float*&, int&, unsigned short*&, int&, int&)in libge_logic_ketsji.a(KX_NavMeshObject.cpp.o)
      KX_NavMeshObject::BuildVertIndArrays(float*&, int&, unsigned short*&, int&, unsigned short*&, float*&, int&, unsigned short*&, int&, int&)in libge_logic_ketsji.a(KX_NavMeshObject.cpp.o)
      KX_NavMeshObject::BuildVertIndArrays(float*&, int&, unsigned short*&, int&, unsigned short*&, float*&, int&, unsigned short*&, int&, int&)in libge_logic_ketsji.a(KX_NavMeshObject.cpp.o)
############
2011-09-11 08:21:26 +00:00
Campbell Barton
c400046702 speedup font drawing:
for ascii characters in a utf8 string use glyph_ascii_table lookup rather than call blf_glyph_search(), otherwise fallback to blf_utf8_next() and blf_glyph_search().
2011-09-11 08:12:16 +00:00
Campbell Barton
ee154197f2 fix for error in own commit r40108. 2011-09-11 07:06:21 +00:00
Campbell Barton
5fdbfbaf3a replace magic numbers for flags for uiSetRoundBox(); 2011-09-11 06:41:09 +00:00
Dalai Felinto
5184476fe1 bugfix: [bf-blender-Game Engine][28167] Restart game actuator don't get changed material mode
http://projects.blender.org/tracker/?func=detail&aid=28167&group_id=9&atid=306
Game Actuator (restart or load a new file) will not keep some settings alive (as
we had in 2.49).

In 2.49 the solution used was to use Blender globals (G.fileflags) to get/set
those settings. That was causing the blender file to change if you change the
material mode from the game.

In 2.5 this never worked, and the implementation was buggy (it's relying in the
scene settings, which get reset ever time we restart/load a new file).

My idea for fixing this is to create a new struct (GlobalSettings) where we
store any setting to be preserver during the course of the game. This is
specially important for options that require the game to restart/load new file
(graphic ones). But it later can be expanded to support other things such as
audio settings (e.g. volume), ...
I'm also planning to expand it for stereo and dome settings, but I prefer to
first get this committed and then build a new patch on top of that.


I had some problems in finding a correct way for build/link the blenderplayer
changes, so although it's working I'm not sure this is the best code (e.g. I
couldn't make forward declaration to work in GPG_Application.h for the struct
GlobalSettings so I ended up including KX_KetsjiEngine.h)

[note: I talked with Brecht and he find this is an ok solution. He implemented
it originally so it's good to have his go. However I still think there must be a way to make forward declaration to work. I will see with other devs if there is a better solution]
[also I'm likely renaming glsl to flags later if there are more settings stored in the flags to be used. But for now we are only handling glsl flags]
2011-09-11 05:54:07 +00:00
Campbell Barton
cfa83b0888 use vertex arrays for 3d view grid floor, reduce calls to glColor3ubv. clanup some unrelated odd formatting in draw_rotation_guide. 2011-09-11 05:50:44 +00:00