Commit Graph

7815 Commits

Author SHA1 Message Date
Campbell Barton
cd3c31b2c0 Tool System: experimental low-poly construction
Tool for creating polygons, exact usage may change based on feedback.

LMB to add faces at boundaries (tris from edges, quads from verts).
- Ctrl splits edges
- Alt to dissolve edges/verts.

Works well with vertex snap & auto-merge.

This uses selection hover but isn't intended to introduce more widely
pre-selection highlighting, at least it will be restricted to this tool.
2017-10-26 18:40:27 +11:00
Dalai Felinto
86899c1adf Fix freestyle UI after workspace > engine changes 2017-10-25 12:25:43 -02:00
Antony Riakiotakis
4db67aab06 Fix OpenGL extension report in system info operator. 2017-10-23 22:22:22 +03:00
Campbell Barton
d3fafa3002 Manipulator: move 'Scale Cage' to its own tool
Was activated with the regular scale manipulator,
move to own tool since they are different ways to access scale.
2017-10-21 23:01:19 +11:00
Campbell Barton
e1e7b6db2e WM: Initial Tool System
The tool-system it's self is primitive and may be changed.

Adding to 2.8 to develop operators and manipulators as tools.

Currently this is exposed in the toolbar, collapsed by default.
Work-flow remains unchanged if you don't change the active tool.

Placing the 3D cursor is now a Click instead of a Press event,
this allows tweak events to be mapped to tools such as border select,
keeping click for 3D cursor placement when selection tools are set.
2017-10-21 16:39:35 +11:00
Campbell Barton
b66728d63d Merge branch 'master' into blender2.8 2017-10-21 12:43:17 +11:00
Campbell Barton
ebb29200d3 Cleanup: use relative imports in bl_ui 2017-10-21 12:41:42 +11:00
Campbell Barton
42dbae5d28 Merge branch 'master' into blender2.8 2017-10-19 17:05:38 +11:00
Campbell Barton
947bc017aa Merge branch 'master' into blender2.8 2017-10-19 17:03:47 +11:00
Campbell Barton
2cf1bc3615 Merge branch 'master' into blender2.8 2017-10-19 16:58:30 +11:00
Campbell Barton
fe9f5fd557 Merge branch 'master' into blender2.8 2017-10-19 16:55:08 +11:00
Campbell Barton
27ab054bad Merge branch 'master' into blender2.8 2017-10-19 16:30:20 +11:00
Campbell Barton
7bf7b8af39 Cleanup: redundant comments
Class names are readable, no need for explanations of each one.
2017-10-19 16:19:07 +11:00
Campbell Barton
351222c26f UI: 3D View, object menu
Changes from D2876 by @meta-androcto /w own edits

- Move "Relations" into own menu.
2017-10-19 16:12:35 +11:00
Campbell Barton
0aa6d44a79 UI: 3D View, undo menu reorganization
Changes from D2876 by @meta-androcto /w own edits

Move 3x undo items into Undo menu,
these are such common operations they're typically accessed by keys.

Also add to menus which didn't have undo
(seemed random which modes had undo, undo history in their menus).
2017-10-19 15:41:57 +11:00
Campbell Barton
a8fb08b19c UI: 3D View, minor menu reorganization
Changes from D2876 by @meta-androcto

- Move "Delete" to the first menu item in most toplevel menus.
- Add separators.
- Consistent order of Undo/Redo
2017-10-19 15:10:41 +11:00
Campbell Barton
b82b55a313 UI: 3D View Mesh "Select" menu reorganization
Changes from D2876 by @meta-androcto /w own edits

- Move "Select Linked" into own menu.
- Move "Select Loop" into own menu.
2017-10-19 14:45:56 +11:00
Campbell Barton
a6fdec305a UI: 3D View "View" menu reorganization
Changes from D2876 by @meta-androcto /w own edits

- Move view axis & camera selection into "Viewpoint" menu.
- Move render border and clipping into border menu.
- Move Camera operators into own menu.
- View Selected was located in two menus,
  Only expose the "use_all_regions" version when quad-view is used.
2017-10-19 14:07:39 +11:00
Campbell Barton
c64e515f90 Cleanup: pep8/line length 2017-10-19 11:31:28 +11:00
Campbell Barton
3859f5ec28 Docs: correct descriptions 2017-10-19 11:09:27 +11:00
Dalai Felinto
73ca54283c Fixup for recent workspace changes: Python files
I wrongly changed some of these files via sed, and apparently overdid
it in some false positives.
2017-10-16 17:59:13 -02:00
Dalai Felinto
e4f2b2be26 Workspace: Move engines to workspace and Properties Editor cleanup
Engine is not stored in WorkSpaces. That defines the "context" engine, which
is used for the entire UI.

The engine used for the poll of nodes (add node menu, new nodes when "Use Nodes")
is obtained from context.

Introduce a ViewRender struct for viewport settings that are defined for
workspaces and scene. This struct will be populated with the hand-picked
settings that can be defined per workspace as per the 2.8 design.

* use_scene_settings
* properties editor: workshop + organize context path

Use Scene Settings
==================
For viewport drawing, Workspaces have an option to use the Scene render
settings (F12) instead of the viewport settings.

This way users can quickly preview the final render settings, engine and
View Layer. This will affect all the editors in that workspace, and it will be
clearly indicated in the top-bar.

Properties Editor: Add Workspace and organize context path
==========================================================

We now have the properties of:

Scene, Scene > Layer, Scene > World, Workspace

[Scene | Workspace] > Render Layer > Object
[Scene | Workspace] > Render Layer > Object > Data
(...)

Reviewers: Campbell Barton, Julian Eisel
Differential Revision: https://developer.blender.org/D2842
2017-10-16 17:29:04 -02:00
Campbell Barton
a1bb2ae0d7 Merge branch 'master' into blender2.8 2017-10-14 19:29:11 +11:00
Bastien Montagne
f4b5d0ba3a Add some basic 4K render presets.
This difinition is becomming rather common now, time to add it to our
collection imho (requested in T53064).
2017-10-14 10:08:48 +02:00
Sergey Sharybin
dc95c79971 Merge branch 'master' into blender2.8 2017-10-11 13:14:16 +05:00
Clément Foucault
d46842108d Eevee: Probe: Add Cubemap Resolution option. 2017-10-11 02:15:42 +02:00
Aaron Carlisle
e9d06f0866 UI: VSE strip menu reorganization
Add Inputs and Transform submenus.
2017-10-09 13:59:49 +11:00
Clément Foucault
dfcdec914c Eevee: Shadows: Add Contact Shadows
This add the possibility to add screen space raytraced shadows to fix light leaking cause by shadows maps.

Theses inherit of the same artifacts as other screenspace methods.
2017-10-06 23:44:22 +02:00
Campbell Barton
ea606a7847 Merge branch 'master' into blender28 2017-10-06 21:25:33 +11:00
Campbell Barton
471be7e7f5 Vertex Paint: move normal falloff into the brush
All related settings are already in the brush,
so it's inconvenient to switch panels to change this one option.
2017-10-06 20:15:28 +11:00
Campbell Barton
8ef757df3d Vertex Paint: use brush front-face setting
Follow sculpt mode more closely by using the brush front-face option.
2017-10-06 18:57:37 +11:00
Bastien Montagne
63482a5f2e Fix T53002: Batch-Generate Previews generate empty or none image for large objects.
Camera clipping was left to default values, which won't work well for
very large (or small) objects. Now recompute valid clipping start/end
based on boundingbox of rendered data, and final location of camera.
2017-10-05 18:13:30 +02:00
Campbell Barton
d8509b349d Sculpt Mode: 2D falloff option
This makes brush influence into a tube instead of a sphere.
It can be used along the outline of a mesh to adjust it's silhouette.

Note that all this takes advantage of changes from vertex paint,
from testing this seems useful so exposing from the brush options.
2017-10-06 01:20:31 +11:00
Sergey Sharybin
63c472b4f9 Merge branch 'master' into blender2.8 2017-10-04 22:18:05 +05:00
Bastien Montagne
a22af1a84b Fix i18n messages extraction script, and a few more UI messages... 2017-10-04 12:39:06 +02:00
Bastien Montagne
ad22d29dac Some UI/messages fixes. 2017-10-03 21:32:46 +02:00
Clément Foucault
9422db7796 Eevee: Some changes to the Render / Render layers settings panel.
- Separate the Post Processes settings into sub panel.
- Rename "Viewport Anti-Aliasing" to sampling & super-sampling as it also reduce the noise of other effects.
- Remove Temporal Anti-Aliasing toggle and make it always active unless the number of samples is 1.
2017-10-03 18:30:56 +02:00
Campbell Barton
f4b1f9b925 Vertex Paint: remove accumulate (soc-2017-vertex_paint)
This secondary accumulation option accumulated brush falloff.
The same option in image painting accumulates color
as vertex paiht 'Spray' does.

Giving this option different behavior for vertex paint seems strange.
Also this is basically increasing falloff over time.

Remove the new code, expose existing 'Spray' as 'Accumulate'
to match other paint modes.
2017-10-03 19:09:28 +11:00
Sergey Sharybin
2bfa061a15 Merge branch 'master' into blender2.8
Notes:

- Changes in paint_vertex.c were simple to merge, mainly related on passing
  evaluation context.

- Conflicts in EditDM and drawmesh.c are solved using code from blender2.8
  branch. Those areas are deprecated and not to be used in final release.

  However, it's possible that some reference code from master is lost, so
  keep attention when adding alpha support for vertex painting.
2017-10-03 12:59:06 +05:00
Campbell Barton
b2a10fa615 Vertex Paint: projection options
This makes vertex paint match image painting more closely.

- Add falloff shape option sphere/circle
  where sphere uses a 3D radius around the cursor and
  circle uses a 2D radius (projected), like previous releases.
- Add normal angle option so you can control the falloff.
- Add Cull option, to paint onto faces pointing away.

Disabling normals, culling and using circle falloff
allows you to paint through the mesh.
2017-10-02 22:07:58 +11:00
Clément Foucault
3349f25502 Eevee : Add a setting for the number of indirect light bounce.
This is used to tweak the overall spread of the lighting. It is a per renderlayer setting.
2017-10-01 02:19:10 +02:00
Clément Foucault
b03aa6afce LightProbe : Fix UI : display panels. 2017-10-01 01:23:48 +02:00
Campbell Barton
18965905d0 Merge branch 'master' into blender2.8 2017-09-30 11:00:29 +10:00
Campbell Barton
41e2dbaea9 Weight Paint: accumulate support
- Clamp accumulate so it doesn't exceed brush strength.
- Was multiplying by brush strength twice.
2017-09-30 01:36:41 +10:00
Campbell Barton
e3fe8128e4 Merge branch 'master' into blender2.8 2017-09-29 19:55:00 +10:00
Campbell Barton
288b2d0aa6 Vertex Paint: Alpha Support
GSOC 2017 by Darshan Kadu, see: D2859.

This is a partial merge of some of the features from
the soc-2017-vertex_paint branch.

- Alpha painting & drawing.
- 10 new color blending modes.
- Support for vertex select in vertex paint mode.
2017-09-29 18:06:52 +10:00
Campbell Barton
cc8c064f11 Merge branch 'master' into blender2.8 2017-09-28 03:05:46 +10:00
Campbell Barton
4f616c93f7 Vertex/Weight Paint: Use PBVH for painting
2016 GSOC project by @nathanvollmer, see D2150

- Mirrored painting and radial symmetry, like in sculpt mode.
- Volume based splash prevention,
  which avoids painting vertices far away from the 3D brush location.
- Normal based splash prevention,
  which avoids painting vertices with normals opposite the normal
  at the 3D brush location.
- Blur mode now uses a nearest neighbor average.
- Average mode, which averages the color/weight
  of the vertices within the brush
- Smudge mode, which pulls the colors/weights
  along the direction of the brush
- RGB^2 color blending, which gives a more accurate
  blend between two colors
- multithreading support. (PBVH leaves are painted in parallel.)
- Foreground/background color picker in vertex paint
2017-09-28 01:47:37 +10:00
Clément Foucault
3ae0be45f1 Eevee: Implement Temporal Anti Aliasing / Super Sampling
This adds TAA to eevee. The only thing important to note is that we need to keep the unjittered depth buffer so that the other engines are composited correctly.
2017-09-25 20:14:42 +02:00
Sergey Sharybin
98ba302f70 Merge branch 'master' into blender2.8 2017-09-25 18:57:43 +05:00