Blender crashes when rendering a scene strip that references a scene
with a GPU compositor active. This is because when rendering a scene
strip, a new render with a nullptr system GPU context is created for the
scene it references, which is then used for compositing.
Ideally, the strip scene would have its own context, but we can't ensure
its context because we are not in the main thread. The alternative is to
then identify scenes that will be rendered before hand and set their
renders before starting the job, which doesn't seem like a great
solution. So for now, we just use the DST context in those cases.
Pull Request: https://projects.blender.org/blender/blender/pulls/123057
This makes sure to set the legacy properties when setting
the render method and the use transparent flag.
EEVEE-legacy should be able to render these materials
without issues.
When using Metal backend on ATI/Intel GPUs the stencil buffer doesn't
contain the correct information, skipping diffuse and glossy PBR components.
Failing behavior was introduced by e97e06ea2c
This PR works around this by reverting the code when using ATI/Intel GPUs.
The root cause is somewhere the combination of stencil export support, clear
operations and subpass.
**TODO**
- [ ] Validate that this fixes the ATI issue as well
Pull Request: https://projects.blender.org/blender/blender/pulls/122993
Show "Loading..." now when file list loading is unfinished, but no item is
visible yet.
Would show "No items" earlier which is misleading, because the file
loading job may simply not have started yet, or found no relevant files
yet.
Pull Request: https://projects.blender.org/blender/blender/pulls/123029
Having the sun extracted is mandatory to keep
the same look and avoid too much light
leaking compared to EEVEE-Legacy. But adding
shadows might create performance overhead and
change the result in a very different way.
So we disable shadows in older file.
The UI Module has decided that popup tooltips should never be scaled
with local 2D region zooming. Instead they should only follow the
global resolution scale. This PR just removes tooltip aspect to do so.
Pull Request: https://projects.blender.org/blender/blender/pulls/122854
Wasn't exactly clear what this was doing before, and the logic using it
requires a bit of brain gymnastics to follow (with negations, nested
if's and continue's).
This should not happen and any failure here should be considered a bug.
But for end users better not to hang Blender, and to have a better
diagnostic for developers in bug reports.
Ref #82483
Pull Request: https://projects.blender.org/blender/blender/pulls/123023
CTX_data_ensure_evaluated_depsgraph should not be used in drawing code.
This triggered a depsgraph updated which in turn called
DRW_notify_view_update. This would bind the GPU context a second time
and hang due to recursive mutex calls.
Issue wasn't directly related to material assets or the shader editor.
Simpler steps to reproduce:
- Open Asset Browser
- Change Asset Browser to different editor type
- Open new file (Ctrl+N)
The asset browser would remain in storage as inactive editor, including
pointers to the asset system. When opening a new file, the asset system
would get freed before the asset browser, which would then access
dangling pointers as part of its own freeing process.
Part of the issue is that `SpaceType.exit()` doesn't get called in this
case, which would remove the asset system references before the asset
system is freed. Will address this in a follow up in main, but best to
not depend on the `exit()` callback too much. Easy to do here.
Legacy Actions can become a layered Action, simply by removing all the
legacy FCurves and adding a layer or binding. This means that
`Action::idroot` can be non-zero, while it should be zero for layered
Actions. This is now enforced in `Action::layer_add()` and
`Action::binding_add()`.
Pull Request: https://projects.blender.org/blender/blender/pulls/123004
Add the color for the new keytype 'generated' to the VSE theme settings
as well.
This includes the versioning code that loads the default from the scene.
Without this, the preference would be initialised to black.
Note that the 'Blender Light' theme does not have any colors for any of
the key types, so I also didn't add the 'generated' type there.
Pull Request: https://projects.blender.org/blender/blender/pulls/123005
The Action selector (in the Action editor) now lists all layered
Actions. Legacy Actions are limited to specific ID types (via their
`idroot` property), whereas layered Actions are not (it's their Bindings
that are limited in this way, not the Actions themselves).
Pull Request: https://projects.blender.org/blender/blender/pulls/123003
The following code in py console would return a python string object,
instead of the expected bytes one.
```python
value = b"Hello World"
key = "a"
C.object[key] = value
C.object[key]
>>> b"Hello World"
C.object.path_resolve('["%s"]' % key)
>>> "Hello World"
```
Now it will return a byte object as it should.
Found while investigating #122843 .
`GVolumeGrid` and `VolumeGrid<T>` are basically pointer wrappers.
Assigning a nullptr is possible and allowed by code, but node socket
code doesn't currently check if a grid pointer is null before accessing
it.
Disallow null grid pointers in socket values. Asserts are added for this
purpose. The Points-to-SDF node checks the grid value before writing to
output.
Pull Request: https://projects.blender.org/blender/blender/pulls/122996
- "Show the result of running commands in the main interface...": add
punctuation.
- "Re-Installed" -> "Reinstalled" seems more common.
- "increase_" and "decrease_subdivision" in the Grease Pencil
modal...: use title case instead of snake case for label.
- "Use a automatic number..." -> "an", typo.
- "... points,{} splines": missing space.
- "End Frame is larger than Start Frame": wrong order in error message.
- "Approximate the object as sphere, which diameter is equal to
thickness the defined...": grammar.
- "Show Seconds" -> "Use Timecode": this option is not necessarily about
seconds. Suggested by Pablo Vasquez.
- Brightness and contrast node input descriptions: add missing spaces.
- "Gamma controls the relative intensity... full white.": remove
trailing ".".
Pull Request: https://projects.blender.org/blender/blender/pulls/122972