PR #129125 allowed the movement of centered dialogs, like About and
Splash, without them snapping back to their original positions. But
that change was more complex than necessary. This returns
interface_region_popup.cc to exactly as it was before any of this, and
interface.cc gets simpler too. In a nutshell recentering these dialogs
is a lot easier that seemed at first.
Pull Request: https://projects.blender.org/blender/blender/pulls/131464
The `exec` callback was missing a call to `undo::push_end`, meaning that
using the undo panel would not undo the prior step, causing an
accumulative effect.
Pull Request: https://projects.blender.org/blender/blender/pulls/131466
This is already prevented in the UI in both the top left mode selector
and the pie menu, this commit adds an actual check to avoid being put
into an invalid state by another operator or script.
Pull Request: https://projects.blender.org/blender/blender/pulls/130769
Issues with the "Separate by selection" operator. Reported by the Blender studio.
There were multiple problems in this code.
1. When a new object is created, the parameters are not copied.
2. When a new layer in a new object is created, the parameters are not
copied.
3. The code to transfer the layer attributes was not working correctly.
Fixed all the issues above. The layer attributes are now transfered once
after all layers have been added.
Pull Request: https://projects.blender.org/blender/blender/pulls/131449
Previously, the data-block dependencies were always detected in
`update_depsgraph` in `MOD_nodes.cc`. This would only be called when something
called `DEG_relations_tag_update` before. We don't want to trigger a depsgraph
rebuild after each operation in the node editor, as that would be expensive.
However, that also meant that we often had to add data-block dependencies that
are not actually used, but might be used if the user changed e.g. a link. A
typical example for that is a object socket that has a default value, but the
socket is also linked.
Now, the dependencies referenced by the node tree are collected by the node tree
update code which runs after all changes. This way we can detect whether the
dependencies have changed. Only if they have changed, a depsgraph rebuild is
triggered. This now allows also taking into account the mute status of nodes and
whether an input is linked.
There are still more things that could be taken into account. Most obviously
whether a node is connected to an output. This can be done later. The most
tricky aspect here is probably that we also have to consider all viewer nodes as
output, because at the time the node runs, it's not known which viewer will
actually be used (which depends on other editors).
This also cleans up some special cases we had for e.g. the scene time node where
we always had to trigger a depsgraph rebuild when it was added/removed because
of its time dependence. This is now part of a more general system.
This fixes#109219.
Pull Request: https://projects.blender.org/blender/blender/pulls/131446
VSE can support file basenames of only up to 256 characters length (due
to limited capacity of StripElem::filename). When adding e.g. a movie
that has a longer file basename, it was silently truncating it. The
strip was added, it was just not actually working due to truncated
file basename. Instead of that, log actual error and fail the addition
operator.
The issue repro with "not working" file has basename of 351 length
(due to lots of "invisible zero width space" characters).
Pull Request: https://projects.blender.org/blender/blender/pulls/131417
The Move to Layer operator in grease pencil edit mode when invoked from
operator search directly will not show menu correctly, instead it tries
to execute directly without a target layer name set. This fix ensures
that when it happens the UI would show a menu instead.
Pull Request: https://projects.blender.org/blender/blender/pulls/131437
Grease Pencil animation data is stored in the object-data, not the
`AnimData` of the Grease Pencil ID. This meant that the object was
not properly tagged for an update, because the code assumed that
the object had an `adt`.
The fix calls `ANIM_id_update` to directly tag the Grease Pencil
ID for an update (which will also update the Grease Pencil frames
animation data).
The issue was that the struct `tPoseSlideOp` tracks the
viewport overlay flags so they can be restored after the operator has run.
But the flag was stored at the end of `pose_slide_invoke_common` which
exits early if no keys are selected.
This then calls `pose_slide_exit` which sets the viewport flags to 0, because they were
never stored in the first place.
The fix is to move the storing of the flag up to `pose_slide_init` to ensure that it
is captured as soon as the struct is allocated.
Pull Request: https://projects.blender.org/blender/blender/pulls/131327
This patch adds an option to use the new perlin noise as a noise function for the FCurve modifier.
That fixes the issue of the old noise function which could produce values outside the -0.5/0.5 range (For a strength of 1).
The old way is still preserved and will be automatically used for old files.
Because of the different noise function, I've added two more parameters to the noise modifier.
The default values for those parameters are chosen to be as close to the original noise modifier as possible.
However the match is not 1:1
## Depth
With the new noise, the parameters for "Lacunarity" and "Roughness" are available to the user.
By default they are set in such a way that changing the "Depth" results in a similar noise pattern.
## Offset and Scale
The offset and scale parameters now behave differently. Before they would also shift the phase in some way, now all they do is shift or scale the noise.
## Amplitude
The biggest difference is in the amplitude of the noise.
Overall the amplitude is a lot smaller in general than with the legacy noise, but it does fix the issue of the amplitude reaching outside the -0.5/0.5 range.
By shifting the phase I was able to find points where the amplitude reaches 0.5 but never above that.
Pull Request: https://projects.blender.org/blender/blender/pulls/129535
Implemented in 4291ab855c
Fixed in c20399442d (even though that commit introduced the crash)
The crash happens because we are dealing with multiple
`DrawingPlacement` (using the constructor from c20399442d which allows
for passing in cached depths) in **threads**. The depth_cache gets freed
in the destructor of `DrawingPlacement` though, thus ruining the data
for a `DrawingPlacement` in another thread.
To resolve, pass in a copy of the depths.
Pull Request: https://projects.blender.org/blender/blender/pulls/131356
The color threshold in Blender 4.2 is interpreted to mean that colors above the
threshold are "background" and colors below threshold are "foreground".
This is arbitrary but works well for black-on-white drawings.
Pull Request: https://projects.blender.org/blender/blender/pulls/131324
We create invisible buttons for socket tooltips because sockets themselves
aren't buttons and because we don't have a special tooltip handler for the
node editor. Currently those buttons have an empty right click menu with
just the "Edit Source" operator. Changing to label buttons removes the
right click menu but keeps tooltips working.
This didn't work earlier because label buttons didn't have tooltips.
That has been implemented in the meantime.
Pull Request: https://projects.blender.org/blender/blender/pulls/131399
When using the "Measure" Tool with Gizmos turned off, trying to delete
anything will result in an error message instead. When Gizmos are on
then view3d_ruler_remove_invoke will return OPERATOR_PASS_THROUGH if
no rulers are selected. This way you can delete other objects. But if
Gizmos are off then it returns OPERATOR_CANCELLED which stops in its
tracks. Return OPERATOR_PASS_THROUGH in this case instead.
Pull Request: https://projects.blender.org/blender/blender/pulls/131340
The option is already disregarded by the new viewport
selection code.
This only remove the usage of the flag and assume it is
always off.
The UI and DNA clearing needs to be done in another commit.
Avoid extra parameter to force refresh a screen, only use the screen refresh
tag. Having both leads to unnecessarily complicated logic.
Also document behavior in function comment and make function name more clear.
Depth only drawing was not always enabling the overlay engine
(now responsible for depth prepass). And the depth prepass
was not populated if overlays were turned off.
The poll function doesn't apply here because it just checks for object
editability and edit mode, object types, and modifier types. We shouldn't
have a poll function at all because the hovered modifier might not be
part of the context.
Resolves#90008.
Pull Request: https://projects.blender.org/blender/blender/pulls/131384
172e9c5b83 attempted to move area type and region type initialization to
`ED_screens_init()` so it's done before region polls run (which depends on
region types). However this was only done for active workspaces, so when
changing workspaces region types may still be missing before region polling.
We could iterate all screens there instead, not just those from the active
workspace. But in the end I decided it's better to move this back to regular
screen refreshing, but before region polling. This way all this related logic
stays closer together. It still only runs on complete screen refreshes, so when
the screen layout changes generally.
Move `CD_CUSTOMLOOPNORMAL` to the newly added
`CD_PROP_INT16_2D` generic attribute type. This is similar to
previous commits moving specific custom data types.
The attribute name is `custom_normal`. When the attribute with
that name is on the face corner domain, the code will interpret it
as stored in the existing deformation-invariant spherical coordinate
space.
The API remains the same, with the additional opportunity to edit
custom normal data as an attribute directly (which admittedly is fairly
unintuitive currently).
See #130484.
Pull Request: https://projects.blender.org/blender/blender/pulls/130689
The preview generation job is not safe from cases when the underlying data is
changed outside of the job.
Ideally we'd solve possible threading conflict by making the job somehow
smarter. Until then kill the preview job manually, following similar pattern
from other places (for example, lib_id_generate_preview_exec).
Pull Request: https://projects.blender.org/blender/blender/pulls/131372
Currently we calculate neighbors for vertices in batches. The idea is
to access topology data all at once, storing the result in a local node-
sized vector that can fit in CPU caches. Currently we use
`Vector<Vector<int>>` for storing the neighbors, and that works well
enough when the number of neighbors fits into the inline buffer, but
whenever it doesn't it causes many vector reallocations and scatters
the neighbor storage in arbitrary memory locations.
This commit changes to using a `GroupedSpan` to store the neighbors, in
other words contiguous storage split into groups by an array of offset
integers. This reduces local per-vertex memory usage by 20 bytes and
makes memory access more predictable.
I observed a 1.39x performance improvement for the mesh smooth filter
on a large triangulated mesh, and a 1.14x improvement for a mesh of
mostly quads. In the brush benchmark on a quad mesh the difference I
observed is a small slowdown. I'm not sure why that happens but I trust
the results from the filter a bit more.
Resolves#130797.
Pull Request: https://projects.blender.org/blender/blender/pulls/130941
For me on Mac picking "Video Editing" template in startup dialog
now consistently crashes, due to bToolRef being null.
Looks like other code places check for tool being null before trying
to use it; `sequencer_main_cursor` however was not.
Pull Request: https://projects.blender.org/blender/blender/pulls/131358
Avoid rebuilding BVH trees when meshes are copied.
Similar to the other uses of the shared cache system,
this can arbitrarily improve performance when meshes
are copied but not deformed and BVH building is the
main bottleneck. In a simple test file I got a 6x speedup.
The amount of code is also reduced and the system is
much simpler overall-- built out of common threading
patterns like `SharedCache` with its double-checked lock.
RAII is used in a few places to simplify memory management
too.
The downside is storing more `SharedCache` items in the
mesh runtime struct. That has a slight cost when copying
a small mesh many times, but we have ideas to improve that
in the future anyway (#104327).
Pull Request: https://projects.blender.org/blender/blender/pulls/130865
The call to `sculpt_apply_texture` is not thread safe and as such is a
major bottleneck in brush stroke processing. In previous versions, we
avoided calculating this if the vertex position was outside of the brush
radius.
To fix this, we add a check for the factor already being 0 and prevent
further texture calculations.
Pull Request: https://projects.blender.org/blender/blender/pulls/131256
Previously area & region types were not set when in background mode,
with 172e9c5b83 that changed. Apparently this causes a bunch of logic to
run that shouldn't run in background mode. So make sure we don't set the
types in background mode. Also don't run region polling in background
mode, since that would cause another crash if region types are not set
(as done in background mode).
The region type isn't set yet when polling regions just after file read. As a
result, the polling state cannot be evaluated correctly, and `init()` may end
up being called without the previous required call to `on_poll_success()`.
Ensure the region type is set earlier, right at the beginning of screen
initialization after file read. This way all further area/region
referesh/re-init (confusingly called "init") logic can assume it's set.
Pull Request: https://projects.blender.org/blender/blender/pulls/131050
This was trying to smooth out the playback but could instead lead to
worse frame pacing. It was also masking some bugs in the PulseAudio
backend that has been fixed.
Previously changing audio devices or settings while Blender was playing
back could lead to crashes or the playback state between Blender and
Audaspace de-syncing.
The order of curves in a Grease Pencil drawing defines the
order in wich they are rendered, so it's important to be
able to change the order. Currently, there is not easy way
to do this from python.
This adds a new `reorder_curves` and `reorder_strokes`
function to reorder the curves in the curves geometry.
The function takes in an array of indices that are the
new indices for the curves (e.g. an index map).
`reorder_curves(new_indices=[...])`
Pull Request: https://projects.blender.org/blender/blender/pulls/130331
Adds support of NURBS weights or "rat bspline" in OBJ terms.
Tries to guess Blender knot mode better:
- Detects and closes loops. This decision is based on geometry only. No metadata is provided in OBJ for this, so importer has checkbox to disable this feature.
- Bezier knot mode allows to import circles and circular arcs.
Pull Request: https://projects.blender.org/blender/blender/pulls/131169
Restore overlay depth drawing which was removed in [0].
For viewport navigation this is useful. Disable overlays
for other operations such as painting & object placement.
Also disable color drawing in the overlay_next engine drawing
when drawing depth, since it caused the viewport to show a
checkered backdrop.
Details:
A boolean argument has been added to ED_view3d_depth_override instead
of new enums in eV3DDepthOverrideMode since mixing object-filtering
and draw-type in the one enum gets verbose & awkward, where most
existing enums would have needed to include NO_OVERLAY in their name.
V3D_DEPTH_NO_OVERLAYS has been renamed to V3D_DEPTH_ALL,
the caller must pass in use_overlay as false.
[0]: 5fea1eda36
Some popups are positioned centered in the window, like "Splash",
"About", and the large confirmations. But when you drag these to
a different location they will snap back when there is any window
interaction. This PR allows you to move these popups and they will
stay in the new location.
Pull Request: https://projects.blender.org/blender/blender/pulls/129125