Commit Graph

4231 Commits

Author SHA1 Message Date
Hans Goudey
df4df75317 Cleanup: Simplify construction of Group ID VectorSet 2023-11-03 09:35:38 +01:00
Aras Pranckevicius
539b0fd4b5 Unbreak build from missing headers 2023-11-02 21:07:04 +02:00
Lukas Tönne
fdd702d2c9 Merge branch 'blender-v4.0-release' 2023-11-02 12:56:33 +01:00
Lukas Tönne
578d91b9db Fix #113919: Avoid crashes with unsupported new socket types
Blender 4.0 added new socket types that get written into legacy node
group interfaces by forward compatibility code. Such unsupported socket
types have to be handled by the socket declaration system and ignored
during execution.

Ported blender-v3.6-release fix #114056

Pull Request: https://projects.blender.org/blender/blender/pulls/114401
2023-11-02 12:55:37 +01:00
Omar Emara
1500a594ad Realtime Compositor: Immediately realize wrapped translations
This patch changes how wrapped translations are handled by the Realtime
Compositor. Previously, translations were always stored on the result
and delayed until automatically realized later. The wrapping status was
also stored to control this later automatic realization.

This patch changes that such that translations are immediately realized
for the axes that has enabled wrapping. Consequently, the image will not
get translated, but its content will, in a clip on one side, wrap on the
opposite side manner.

Another change is that wrapping information is no longer propagated to
future automatic realizations, so tilling or repeating an image is no
longer possible. An alternative method of repetition will be introduced
in a later patch.

Pull Request: https://projects.blender.org/blender/blender/pulls/113669
2023-11-02 12:39:41 +01:00
Iliya Katueshenock
5552ac1832 Cleanup: Use utility to fill index range in curve node
Pull Request: https://projects.blender.org/blender/blender/pulls/114375
2023-11-02 09:07:34 +01:00
Campbell Barton
19254ae44c Cleanup: format 2023-11-02 16:34:48 +11:00
Campbell Barton
72798f74ee Merge branch 'blender-v4.0-release' 2023-11-02 16:34:19 +11:00
Campbell Barton
0372bb44f7 Cleanup: format 2023-11-02 16:33:28 +11:00
Hans Goudey
57fddca9f6 Merge branch 'blender-v4.0-release' 2023-11-01 11:12:04 +01:00
Hans Goudey
d503f2ac33 Fix #114177: Crash in extrude mesh vertex mode with unsupported data
Unsupported data can be removed, which reallocated the custom data layer
array. Since the temporary ID vectors referenced memory in that array
directly, this could lead to a use-after-free. Instead remove unsupported
data before collecting the referenced attribute IDs.
2023-11-01 11:08:35 +01:00
Pablo Delgado Krämer
ae7719c312 MaterialX: implement HSV node Factor input
Ref #112864

Pull Request: https://projects.blender.org/blender/blender/pulls/114171
2023-10-31 18:07:28 +01:00
Sergey Sharybin
317ee3b6ea Merge branch 'blender-v4.0-release' 2023-10-31 17:29:41 +01:00
Hans Goudey
2893dc8ab7 Fix: Broken node tool group data-block references
Currently the node tool node group and data-blocks referenced by it
may not be part of the active dependency graph. This means we
cannot retrieve their evaluated geometry when executing the operator.
Since operators almost always use the evaluated geometry of other
objects, and since geometry nodes is mostly set up to deal with
evaluated data-blocks currently, this must be fixed.

Instead, set up a temporary dependency graph and add the selected
objects and the data-blocks used by the node group. That graph is
evaluated to give simple access to evaluated data-blocks.

Unfortunately this will cause more work than necessary in a few ways:
1. Selected objects are reevaluated an extra time before execution.
2. All data-blocks referenced by the group are completely evaluated again.
3. The node group itself is reevaluated, which recreates the function graph.

These may or may not become bottlenecks in the future, but it's best to
keep it simple late in the release process. And between a completely
broken feature and a potentially slow feature, the choice is clear!

Pull Request: https://projects.blender.org/blender/blender/pulls/114293
2023-10-31 17:16:48 +01:00
Jacques Lucke
874029fd5c Geometry Nodes: don't show Layer domain unless grease pencil 3 is enabled 2023-10-31 14:04:03 +01:00
Jacques Lucke
4ab960b5a4 Merge branch 'blender-v4.0-release' 2023-10-31 13:47:00 +01:00
Jacques Lucke
245da40f81 Fix #114251: Angle input of Compare node disconnected on reload
The issue was that `Angle` also starts with an `A`, just like the input
that is supposed to be handled by this compatibility code.
2023-10-31 13:44:09 +01:00
Iliya Katueshenock
dca2490689 Fix #114240: Initialize output alpha for RGB color
Pull Request: https://projects.blender.org/blender/blender/pulls/114270
2023-10-30 22:19:58 +01:00
Brecht Van Lommel
39107b3133 Revert changes from main commits that were merged into blender-v4.0-release
The last good commit was 8474716abb.

After this commits from main were pushed to blender-v4.0-release. These are
being reverted.

Commits a4880576dc from to b26f176d1a that happend afterwards were meant for
4.0, and their contents is preserved.
2023-10-30 21:40:35 +01:00
Brecht Van Lommel
10645237e8 Cycles: change default Principled Hair BSDF back to Chiang
The Huang model has issues with fireflies in various scenes, and the
defualt choice is somewhat arbitrary anyway as they have both pros and
cons. For now be conservative and keep the default the same as before.
2023-10-30 18:08:34 +01:00
Omar Emara
56ffa441b9 Cleanup: Use input reading shaders for Movie Clip node 2023-10-30 17:33:10 +02:00
Omar Emara
f79b3ffe12 Cleanup: Generalise input reading in compositor
This patch generalises the pass reading shaders into input reading
shaders. This is done make future development easier.
2023-10-30 17:27:07 +02:00
Campbell Barton
b5a9cad252 Merge branch 'blender-v4.0-release' 2023-10-26 22:28:00 +11:00
Hans Goudey
0e4a3bd7aa Fix: Selection input inivisible in set selection node
It's much simpler to be able to control the selection with a checkbox.
It can still be a field.
2023-10-25 20:44:18 +02:00
Campbell Barton
515d25fbed Unbreak build from missing header 2023-10-24 09:43:41 +11:00
georgiy.m.markelov@gmail.com
132b90651a MaterialX: Implement White Noise node
There is no float hash in MaterialX so this is only approximate.

Ref: #112864
Co-authored-by: Bogdan Nagirniak <bodyan@gmail.com>
Pull Request: https://projects.blender.org/blender/blender/pulls/113495
2023-10-23 17:31:44 +02:00
Dalai Felinto
e42281084b GPv3: Named Layer Selection node
This node supports either a Layer or a Layer Group name as input,
and outputs a selection field for it.

Known limitations to be addressed separately:

* We are not warning/keeping track of the named layers.
* There is no lookup for layers (groups) yet.

Ref !113908.

Pull Request: https://projects.blender.org/blender/blender/pulls/113908
2023-10-23 15:49:39 +02:00
Dalai Felinto
6b7d0fe425 GPv3: Layer Selection modifier input
Known limitations to be addressed separately:

* We are not warning/keeping track of the named layers.
* There is no lookup for layers (groups) yet.

Ref !113908.
2023-10-23 15:49:34 +02:00
Dalai Felinto
9453031730 GPv3: Instance on Points
Note: Attributes are not propagated from Curves or points yet. It will be handled separately on main.

Part of #113602.

Ref !113705.
2023-10-21 22:37:51 +02:00
Douglas Paul
f5c9acc154 GPv3: Reimplement how customdata is updated when layers are re-ordered
Instead of calculating the expected insertion index for a customdata entry being moved, this implementation just records the initial layer indices so that it can compare them with the final indices to determine how the customdata entries need to be re-arranged.

Also simplifies the `add_layer` function and adds an implementation that just takes a `name` and adds a new layer with that name to the root group.

Pull Request: https://projects.blender.org/blender/blender/pulls/113962
2023-10-21 16:47:17 +02:00
Hans Goudey
89e3ba4e25 Mesh: Replace auto smooth with node group
Design task: #93551

This PR replaces the auto smooth option with a geometry nodes modifier
that sets the sharp edge attribute. This solves a fair number of long-
standing problems related to auto smooth, simplifies the process of
normal computation, and allows Blender to automatically choose between
face, vertex, and face corner normals based on the sharp edge and face
attributes.

Versioning adds a geometry node group to objects with meshes that had
auto-smooth enabled. The modifier can be applied, which also improves
performance.

Auto smooth is now unnecessary to get a combination of sharp and smooth
edges. In general workflows are changed a bit. Separate procedural and
destructive workflows are available. Custom normals can be used
immediately without turning on the removed auto smooth option.

**Procedural**

The node group asset "Smooth by Angle" is the main way to set sharp
normals based on the edge angle. It can be accessed directly in the add
modifier menu. Of course the modifier can be reordered, muted, or
applied like any other, or changed internally like any geometry nodes
modifier.

**Destructive**
Often the sharp edges don't need to be dynamic. This can give better
performance since edge angles don't need to be recalculated. In edit
mode the two operators "Select Sharp Edges" and "Mark Sharp" can be
used. In other modes, the "Shade Smooth by Angle" controls the edge
sharpness directly.

### Breaking API Changes
- `use_auto_smooth` is removed. Face corner normals are now used
  automatically   if there are mixed smooth vs. not smooth tags. Meshes
  now always use custom normals if they exist.
- In Cycles, the lack of the separate auto smooth state makes normals look
  triangulated when all faces are shaded smooth.
- `auto_smooth_angle` is removed. Replaced by a modifier (or operator)
  controlling the sharp edge attribute. This means the mesh itself
  (without an object) doesn't know anything about automatically smoothing
  by angle anymore.
- `create_normals_split`, `calc_normals_split`, and `free_normals_split`
  are removed, and are replaced by the simpler `Mesh.corner_normals`
  collection property. Since it gives access to the normals cache, it
  is automatically updated when relevant data changes.

Addons are updated here: https://projects.blender.org/blender/blender-addons/pulls/104609

### Tests
- `geo_node_curves_test_deform_curves_on_surface` has slightly different
   results because face corner normals are used instead of interpolated
   vertex normals.
- `bf_wavefront_obj_tests` has different export results for one file
  which mixed sharp and smooth faces without turning on auto smooth.
- `cycles_mesh_cpu` has one object which is completely flat shaded.
  Previously every edge was split before rendering, now it looks triangulated.

Pull Request: https://projects.blender.org/blender/blender/pulls/108014
2023-10-20 16:54:08 +02:00
Sergey Sharybin
85c557ffa2 Cleanup: Rename BLI_string_utils.h to BLI_string_utils.hh
All users of it are now C++, which opens doors to add C++ to the
public API.
2023-10-20 10:27:26 +02:00
Hans Goudey
c77bbdcf82 Fix: Mistaken curves copy and reference binding in fillet node
Mistake in f54d5df2fc and 55b477a093.
2023-10-20 09:55:31 +02:00
Campbell Barton
55b477a093 Cleanup: quiet redundant-move warning 2023-10-20 14:21:59 +11:00
Julian Eisel
aae0d12e50 Merge branch 'blender-v4.0-release' 2023-10-19 15:44:43 +02:00
georgiy.m.markelov@gmail.com
d6b8422193 Fix #113880: Vector Curve node crashes Hydra render
Fix incorrect input name.

Pull Request: https://projects.blender.org/blender/blender/pulls/113928
2023-10-19 14:35:46 +02:00
Lukas Tönne
367320a0f5 Merge branch 'blender-v4.0-release' 2023-10-19 11:48:54 +02:00
Lukas Tönne
dfc3f75e77 Fix #113860: Nullptr checks for node socket and panel name pointers
In 3.6 the names of node group sockets were using char arrays, but now
use allocated strings. The RNA system assigns nullptr to such strings
when assigning an empty string through python (UI assignment appears to
always generate a valid string). This creates issues with many STL
functions, in particular assigning nullptr to `std::string` will crash.

We have to check for valid pointers before using them in places that
don't handle nullptrs.

Pull Request: https://projects.blender.org/blender/blender/pulls/113924
2023-10-19 11:48:08 +02:00
Jacques Lucke
1c703eac2e Cleanup: use single declare function for all group nodes
The longer term plan is to allow using the same node groups in different
node tree types anyway. Also, the implicit field inputs is something that
shader nodes could benefit from soonish already.

This also fixes a bug where the geometry nodes specific declare function
was not used anymore since 38813a7441.
2023-10-19 11:13:52 +02:00
Sergey Sharybin
d826bcd02f Merge branch 'blender-v4.0-release' 2023-10-19 11:02:40 +02:00
Iliya Katueshenock
e6a0b4404c Fix #110415: Crash with single point curves in Interpolate Curves node
Single point curves should be handled separately, because they don't
have any curve segments.

Pull Request: https://projects.blender.org/blender/blender/pulls/110477
2023-10-19 10:41:33 +02:00
Hans Goudey
aa34e2f2aa Cleanup: Remove unnecessary namespace specification 2023-10-19 10:37:04 +02:00
Sergey Sharybin
aa8c97faeb Cleanup: Fix -Wpessimizing-move warning in curve trim
Pull Request: https://projects.blender.org/blender/blender/pulls/113923
2023-10-19 10:26:39 +02:00
Iliya Katueshenock
4a5bfb273f Geometry Nodes: Avoid corner domain for Blur Attribute viewing
Face Corner is not supported.
In case prefer domain is used, face corner shouldn't be proposed.
This will make the viewer node preview the values on the point
domain instead in the viewport.

Pull Request: https://projects.blender.org/blender/blender/pulls/113905
2023-10-18 20:11:47 +02:00
Pablo Vazquez
f0e812d3d8 UI: Use single column layout on Tangent node
The layout inside nodes is usually a column, not split rows,
since nodes are narrow and read top-down.

Pull Request: https://projects.blender.org/blender/blender/pulls/113902
2023-10-18 18:37:25 +02:00
Brecht Van Lommel
f7dfde9e73 Fix build error when not using unity build 2023-10-18 17:59:51 +02:00
Brecht Van Lommel
b867f16e27 Cleanup: compiler warnings 2023-10-18 16:57:08 +02:00
Hans Goudey
5b108ae522 Cleanup: Resolve clang compile warnings
Of the two overloaded functions clang chose the non-span version with
only a single item in the initializer list. Resolve that by not using an
intializer list in that case.
2023-10-18 14:23:57 +02:00
Pablo Vazquez
9f2d32c154 UI: Use proper icon for nodes with UV Maps picker
It was set to none, which draws as a dot instead of the already familiar
UV Map icon used in the UV Maps list and other places.

Affects:
* UV Map
* Tangent
* Normal Map

Following !113793 efforts to unify icons.
2023-10-18 12:36:25 +02:00
Falk David
a89bb7632a GPv3: Separate/Delete Geometry node
This implements deleting a selection of layers on a grease pencil geometry.

Pull Request: https://projects.blender.org/blender/blender/pulls/113828
2023-10-18 11:54:56 +02:00