Commit Graph

2671 Commits

Author SHA1 Message Date
Jean-Luc Peurière
d12960dd2d fix for potential crasher. we were returning pointer to a local var 2004-12-12 13:29:54 +00:00
Ton Roosendaal
91c3cffbcc Bug fix #2005
Simple case; make MAXSTACK define for vrml import to allow import up to
750k faces or 1M vertices (was 125k faces, 160k vertices).
2004-12-12 11:19:27 +00:00
Ton Roosendaal
201c742394 Ctrl+C and CTRL+V copy/paste didn't work for COL buttons ("swatches").
Thanks Chris B for a useful fix!
2004-12-11 16:33:55 +00:00
Rob Haarsma
7434e91f7d Bugfix #1589
When the render output directory doesn't exist (on windows) the BLI_recurdir_fileops() function
tries to create a directory with no name. Added check if a name is specified..
2004-12-11 15:56:01 +00:00
Ton Roosendaal
10d2330343 The ugly global R.flag was reset to zero, before it was calling functions
that could popup error() boxes. These dont work then, and need to be
disabled by keeping R.flag on R_RENDERING

This is a half fix for a report Rob H works on. Will wait for his test.
2004-12-11 15:48:33 +00:00
Ton Roosendaal
99c6e728f6 Fix for bug #1823
Hiding window (Apple-H) caused the modifier to hang when reopened.
Added 1 line that re-reads modifier on "Inputchange" event, which only
is when you switch focus from one app to another.
Might solve more issues reported with 'hanging' keys.
2004-12-11 14:07:38 +00:00
Ton Roosendaal
2b614b2be4 Fixes, after bug report Stefano:
- Dupli-Frames objects didn't render correct with Motion Blur (they moved!)
- VertexKey on Bezier paths didn't animate the 'twist' rotation. This did
  work for Nurbs paths.

Plus; removed Nabla slider from Stucci, it doesn't work for that texture.
2004-12-11 12:41:51 +00:00
Ton Roosendaal
974f11379a As addition to the use of Colorband for normals;
- Stucci now accepts it too (for normals and color)
  Note; stucci doesn't return a single value, like marble or wood, that's
  still so, to disable it coloring the "Col" Map input by default.
- Magic texture now accepts Colorband
2004-12-10 18:29:16 +00:00
Ton Roosendaal
3bcc45ff64 Bug fix #1994
Sequence editor crash when you delete Scenes which were used as a strip.
Related to that, file reading code didn't restore pointers for strips
correctly when you save with open "Meta" strip.
First bug 8 year old. Second 1 month. :)
2004-12-10 14:50:39 +00:00
Rob Haarsma
58a503c189 Disabled debug printing. Pfft. 2004-12-10 13:39:05 +00:00
Rob Haarsma
56242a4977 Bugfix #1262 bugfix.
Path detection was wrong. Grrr, stupid windows paths.
2004-12-10 13:24:56 +00:00
Rob Haarsma
4b07e2c4d6 Bugfix #1262 additions.
When the Quicktime movie output path lacks any path indication, the movie is created in the
executable directory.
Also new, when the Quicktime output movie isn't created for some reason, the rendering will
stop and give an error message (in the console).
2004-12-10 12:55:53 +00:00
Ton Roosendaal
de0eb1caa3 Patch provided by Chris Burt; constraint name button exceeded actual string
size.
2004-12-10 11:49:24 +00:00
Rob Haarsma
8b20a8a685 Bugfix #1262
Raw fix for the drive letter issue with Quicktime/Windows filenames.
When a drive letter is missing in a filename, it'll use the drive where the executable is.

Fix might be useful for Yafray too, because the extern char bprogname[]; doesn't return
a full path when Blender is started from the console.
2004-12-10 01:28:28 +00:00
Simon Clitherow
b5131b4c65 Fixed a crafty little bug that only seemed to show up in 'Rotate Edges'.
Rotated edges (seemingly on quads only) were not drawn even if
'Draw All Edges' is active.

Finally tracked the bug down to a typo in flag checks! Eeugh, was much
head scratching on this one! :)
2004-12-09 22:11:40 +00:00
Ton Roosendaal
2de89e2a35 Three fixes in edge/crease edit for Transform Properties Panel (NKEY)
- code wasn't edge-select aware yet
- the "Median" button now allows to move a "median" correctly around, also
  to 0 or 1 in a single step
- missing undo push  here.
2004-12-09 16:43:37 +00:00
Ton Roosendaal
add697407a Bug fix #1995
Unpacking a file with packed sounds didn't save the samples... was due
to *very* weird method samples were put in Blender.
2004-12-09 13:46:38 +00:00
Kent Mein
175491deb4 I had to change a bit of the stuff I added to get solaris openal working.
I also removed a redundant bit of config stuff for freebsd
that didn't do anything.

Kent
2004-12-09 13:13:24 +00:00
Kent Mein
bdffe196af This fixes bug #1990
It moves targa, bmp, iris and png loading so that were not opening
2 file handles for each file, and made them like the jpeg stuff.

Also cleaned up some minor other stuff.

Kent
2004-12-09 13:09:11 +00:00
Ton Roosendaal
eae5d39899 Bug fix #1988, ray-transparency render.
Five fixes in this commit...

- the normals for nurbs surfaces still were calculated pointing wrong in some occasions
- recoded ray-transp rendering to accept normals pointing any direction; it just counts how many times it passes a "glass" layer, and flips normals appropriate then. This means rendering will go fine on models without manually setting the normals. You can also move a camera inside a 'glass' object.
- rendering of the inside part of glass now uses correct normal too... specularity happen on a solid glass inside now.
- And an inside reflected mirror ray will keep bouncing inside glass

Related to rendering localview: old convention to render localview, but with the lamps in the normal layers, has been restored.
Please note; render happens based on active window. You *only* get a localview or 'unlocked layer' render when that 3d window is active = mouse in window.
2004-12-09 12:06:37 +00:00
Ton Roosendaal
d8797f36f7 Bug fix based on bug report Chris Burt, IRC.
Appending objects with constraints expands links to objects (according
code) but doesn't give such objects a link to Scene.

Apprently, somewhere in NaN days, someone commented a call, which
already invoked comments... here's the full code + comments now:

	/* give a base to loose objects */
	give_base_to_objects(G.scene, &(G.main->object));
	/* has been removed... erm, why? (ton) */
	/* 20040907: looks like they are give base already in append_named_part(); -Nathan L */
	/* 20041208: put back. It only linked direct, not indirect objects (ton) */

:-)
2004-12-08 19:08:37 +00:00
Ton Roosendaal
ef4ac2b592 Narrowed code for restoring UI after undo. It seems still an error in
oops code, having pointers to ID structs that are invalid.

This solves at least it crashing... oops needs to be refreshed once :)

(occurred on testing complex files, with conversion from nurbs=>mesh)
2004-12-08 18:36:48 +00:00
Ton Roosendaal
b6f5420e8b Bug fix #1987
Halos with texture, but only mapping to "Alpha" and not color, were
rendered black, instead of in material color.
2004-12-08 15:29:47 +00:00
Ton Roosendaal
7662f80b75 Bug fix #1985
Using ctrl+up/down in buttons window, didn't use a proper rescale of view
as already works for dragging window edges. Now the 'Full window' action
keeps size nicely.
2004-12-08 15:11:52 +00:00
Rob Haarsma
fe3166e140 removed a debug printf. (excuse to check cvs permissions) 2004-12-08 15:11:38 +00:00
Kent Mein
80b25309b1 This commit makes it so openal finally works on solaris.
Kent
2004-12-08 14:58:40 +00:00
Ton Roosendaal
8712c7dab4 Essential cleanup for mess involved with reading files, initializing UI and
patching versions for UI settings.

Currently four different levels of routines for .blend file reading exist;

/* interface level */
1) BIF_init() -> calls 3
2) BIF_read_file() -> calls 11, optional 4
3) BIF_read_homefile() -> calls 11 or 12, and then 4
4) init_userdef_file()

/* kernel level */
11) BKE_read_file() -> calls 21, and then 14
12) BKE_read_file_from_memory() -> calls 22, and then 14
13) BKE_read_file_from_memfile() -> calls 23, and then 14
14) setup_app_data()

/* loader module level */
21) BLO_read_from_file() -> calls 24
22) BLO_read_from_memory() -> calls 24
23) BLO_read_from_memfile() -> calls 24

/* loader module, internal */
24) blo_read_file_internal()


Note:
- BIF_read_homefile() has additional UI initialize calls, like windows fullscreen and executing commandline options

- Reading from memory (12) only happens for the compiled-in .B.blend

- The "memfile" here is a name I gave to the undo "file" structure. Which is constructed out of memory chunks with basic compression features.

- the kernel function setup_app_data() sets globals like "current screen" and "current scene".

So far, so good. The levels as mentioned here clearly distinguish UI from kernel, and should enable for example game loading (runtime) or background (no UI) loading. In the past years however, 'bad level' dependencies were added, and especially the patches for 'file versions' were added in too many places. The latter is evidently a result of the problem that the "UserDef" struct cannot be initialized/patched if there's not a need for a UI.

Here's how the flow goes in four different cases:

----- Starting up Blender, in foreground with UI --------------------

- creator/creator.c, main() -> calls 1
- If the commandline contains a filename, it calls 11

----- Starting up Blender, in background without UI --------------------

- creator/creator.c, main() -> calls 11 if the commandline has a filename

Note: no Userdef is read, nor initialized. Please note that this was already an existing problem for using Yafray, not setting proper file paths in background mode. The Yafray paths don't belong in the User menu.

----- Starting up Blender as a runtime executable --------------------

This only has calls to 22

----- Loading a file from within the UI (with F1, CTRL+O, using pulldowns) -----

Only calls allowed to 2. It detects if a UserDef has been read too, and in that case the init_userdef_file() will be executed.

Hope this is understandable :)

-Ton-
2004-12-08 14:12:47 +00:00
Ton Roosendaal
28303c80e7 Bug fix 1982
Three buttons, showing float values, had only precision of 2 digits.
Made it three.
2004-12-07 18:14:03 +00:00
Ton Roosendaal
bc76f088bb Bugfix #1981
Pad-minus key didn't work in typemode transform().
Very easy, just flipping an && with || :)
2004-12-07 18:06:13 +00:00
Ton Roosendaal
0e7ac575c0 Sneak in little feature for texture editing pleasure;
- New channel for "Map to" added, "Warp"
- Use the slider next to the option to set amount of influence the texture
  will have on the coordinates of the next texture.
- Warp uses for this the same values as for Normal or Displacement mapping
- Warp remains active for all channels, until replaced (or zeroed).
2004-12-07 17:46:14 +00:00
Ton Roosendaal
d0cdf2bd4b More tweaks related to bump mapping quality;
While going over the code, I found out the "nabla", the size of offset
vectors for calculating derivatives of a texture, is a built in constant.
Even worse, the value was different for new noise types (musgrave etc).
So I've added a new slider for it in the procedural texture panels, which
by default is set to 0.025, the value of the old constant. Also made sure
it works with equal effect in all procedurals.

NOTE: a small Nabla will give sharper, detailed bump, but the effect also
becomes smaller, correct that in the Mapping Panel of materials.

For better & compliant control over the bumpmapping, I've also included
the Colorband output in derivatives calculus, so the bump output then
matches the color created. It's also a nice tool to finetune output of
textures for bumpmapping in general.

Bug fix; clicking on the rightmose 'item' in ColorBand didn't activate it.
Found out the ColorBand was slightly drawn off (2 pixels).
2004-12-07 14:46:48 +00:00
Alfredo de Greef
198ce177a3 Added support for normalmaps. 2004-12-07 05:31:17 +00:00
Ton Roosendaal
23b14eccec Bug fix #1978
Stencil in World didn't work with RGB textures (like what returns from
colorbands).
2004-12-06 19:14:53 +00:00
Ton Roosendaal
e4d428b539 Tweaked support for normalmaps to be OK.
http://www.blender3d.org/cms/Normal_Mapping.491.0.html

main changes:
- The "Map Input" in Blender for normals was negated
- Range for Z in normal map is Z (0-1) to Blue (0-255)
2004-12-06 18:05:42 +00:00
Ton Roosendaal
049adae624 Bug #1970
Objects being vertex-parented to a mesh, which in turn was being deformed
by a curve or lattice, were never update correctly.
Whilst this is a typical issue for our beloved new Dependency Graph, I
consider it worth at least solving for now. An issue since Blender 1.0
you know. :)

Solution is only working for this specific case; vertex-parent to deformed
object.
2004-12-06 12:24:10 +00:00
Kester Maddock
5590c179f5 Fix the case when the physics system starves the logic & renderer of CPU time. If this happens, we reduce physics precision to maintain some framerate. 2004-12-06 11:15:50 +00:00
Kester Maddock
e54f51c462 Fix numerical precision issue in physics. Dividing by a number too close to zero would make the impulse response normal large hence the jittering. 2004-12-06 11:10:41 +00:00
Kester Maddock
85a8203cbc Set the default physics tic rate to 90 Hz 2004-12-06 11:01:42 +00:00
Kester Maddock
88e435a52a Don't try to interpolate from prop ipo actuators 2004-12-06 10:58:38 +00:00
Ton Roosendaal
74256b8b7d Bug fix #1972
AKEY didn't toggle open/close outliner. It'll be back temporal, until
definitely defined what to do with selections in it.
2004-12-06 09:57:01 +00:00
Ton Roosendaal
947b99b0ce Outliner crash reported bu K-rich;
- with outliner visible
- alt+d (linked dupli) an armature
2004-12-05 23:24:43 +00:00
Ton Roosendaal
1e811c7886 Bugfix: normal mapping for textures wasn't rotated back to view space,
causing weird results on camera moves or object rotations.

Added: support for "normal maps". See for example:
http://members.shaw.ca/jimht03/normal.html

The Image panel in Texture buttons has new option "Normal Map" for it.
When this is used, normals are read straight from RGB values, and blended
with the current normal.
2004-12-05 21:49:13 +00:00
Ton Roosendaal
0b24f20a79 Bugfix/feat request... in textured view mode the Build Effect didnt show. 2004-12-05 21:46:30 +00:00
Ton Roosendaal
6c52311ee4 Reported on IRC;
Converting subsurf to mesh didn't display new Mesh object in correct wire,
when susurf was optimal.
2004-12-05 12:05:28 +00:00
Willian Padovani Germano
a368426d26 BPython, two bug fixes:
- #1911: http://projects.blender.org/tracker/?func=detail&atid=125&aid=1911&group_id=9
    BOOL properties were returning True always, small mistake in logic.c's getData method.
- #1944: http://projects.blender.org/tracker/?func=detail&atid=125&aid=1944&group_id=9
    G.vd was not being checked against NULL in Window.ViewLayer, causing a crash when this function was called from a command line script.  Now it returns an error in such cases.
- small doc updates, tiny minor change in Object.c.
2004-12-05 04:01:57 +00:00
Alfredo de Greef
263479dfba Added support for the extra texture channels. 2004-12-05 03:51:01 +00:00
Kester Maddock
ef971de66d Fix Action & IPO actuators: (Bugs #1921 & #1920) 2004-12-05 02:50:57 +00:00
Ton Roosendaal
aad31875d7 Special bf-committers request; Lamp/World/Material now each have 10
channels to link texture to.

The amount of code changes seems large, but is mostly getting rind of
hardcoded values (6 and 8) for channels, replacing it with MAX_MTEX.

Further did some fixes;
- Ipo for Lamp showed too many mapping channels
- Texture MapTo buttons for lamp missed the slider to blend texture color
- Lamp texture mapping "View" only worked for Spot, now it uses lamp-
  view vector for all types. (Nice for projections!)
2004-12-04 21:49:02 +00:00
Ton Roosendaal
8d4782f729 Was on my todo; with option "load No UI" the CTRL+X (start over) didnt
load UI either.

(editmesh commit is error in previous commit, but caused no harm)
2004-12-04 17:52:44 +00:00
Ton Roosendaal
bebeecef78 Bug fix #1955
Another tweak in the convex formula, replaced a ">" with ">=" for detecting
optimal projection of face in 2d. Solves issue reveiled in Bevel tool,
where it could happen that a face wasn't created.
2004-12-04 14:29:57 +00:00