===========================
- Corrected copyrights in my new files header.
- Added debug option to dump as PNG image content of search
areas tracking between which was failed.
- Removed internal tracking settings like pyramid level and
tolerance. Weren't useful neither for me nor for artists.
- Fixed bug in BKE_tracking_get_marker which could lead
to failure of getting marker for current frame when
there's marker for requested frame.
- Fixed bug with disappearing markers after tracking for
cases when marker was added at frame different from
tracking start frame and tracking start frame is
equal to tracking end frame.
- Stop tracking when no markers could be tracked.
- Changed marker selection rules:
* If marker isn't selected, all it's areas are getting
selected with mouse.
* If marker is selected and selection type doesn't have
"extend" mode (SHIFT isn't holded down) the nearest
to mouse cursor area would be selected. All the reast areas
would loose selection.
- Limit number of frames which would be used in "Track Markers"
operator. So now you could easily track along 10/20/etc frames.
- Change scene current frame after "Track Markers" operator.
- Implemented speed limitors. Now tracking could happen:
* As fast as possible
* With reatime speed (scene FPS)
* With half of realtime speed
* With quarter of realtime speed.
- Got rid of orig_user in MovieTrackingContext and user
in TrackMarkersJob. This prevents crashes when user
joins some space to SpaceClip from which tracking was started.
- Made keyframes on path bigger and do not draw keyframes for
non-selected markers.
TODO: need to get rid of storing main, scene and screen
in TrackMarkersJob. This is needed to set scene's
current frame after tracking (such behavior is comfortable
for artists) but this could lead to crash if scene is
getting removed when tracking job is running.
Render animation operator also stores scene and main,
so such solution could be fine for first time before
we've got something smarter.
for default DPI. Problem now is that icons/text are scaling
and drawing with pixel units, whilst other items draw subpixel.
This makes not every dpi size result in perfect aligning yet.
* Hair combing now uses substeps to apply the combing when the mouse movement exceeds 0.2 of the brush radius.
* This could make combing a bit slower on fast mouse movements, but the increase in combing quality is definitely worth it.
Render + compositing error:
When adding renderlayer nodes in a composite, without having own
scene render, the renderlayer nodes were not tagged as changed,
causing compositing to give previous result.
reported by Rebin Cornelius.
This needs patch from upstream report http://code.google.com/p/opencollada/issues/list?thanks=164 applied to OpenCOLLADA. lib/windows/collada and lib/win64/collada have already been updated. Ensures we don't read past array boundaries.
regarding issues in the report
1) fixed in previous commit.
2) intentional leaving as is.
3) left 'handle size' as is IMHO acceptably general, edited 'hotshop' tooltip/
4) corrected default values.
- enable manipulator option, applies to new 3d views (not sure why it was disabled) - reported in [#27664]
- remove rigify and netrender scene ID properties
- set console scrollback to 256, was 128 which could sometimes cut off output of help()
- enabled syntax highlighting and line number in the text editor for game logic and python screens
===========================
Test tool: convert track to location fcurves for object in 3d world.
1 pixel on footage is equal to 1 Blender unit.
Added for testing only, could be removed any time -- real
parenting to markers/bundles are only under design now.
===========================
Refactored interface of movie clip editor:
- Remove all "modal" things like active tool and mode.
They aren't so useful as I thought when was starting
implementation of UI.
- Toolbar (T-panel) now contains tools only, no options/properties there.
- All properties are moved to properties panel (N-panel).
===========================
- libmv's sources would now be added to qtcreator project.
- Fixed compilation with blenderplayer enabled and cmake.
- Fixed bug when tracking was done from frame different from
initial marker's frame number.
- Implemented backwards tracking.
- Added option to draw track's path. Would be enabled by default
for new scenes. Could be enabled on "Display" panel for
files saved in previous version.
- Added operator to clean track path so it could be
easily tracked form scratch.
- Added hotkeys for tracking, backwards tracking and
cleaning track path (Ctrl-T, Ctrl-Shift-T and Alt-T).
- Fixed crash when setting clip as a footage.
- Small optimization when trying to track without
selected markers.