Commit Graph

1353 Commits

Author SHA1 Message Date
Joerg Mueller
727f586a0d Fix for [#30495] Framerate goes crazy after changing Sync mode from "Frame Dropping" to "no Sync" while playing anim 2012-03-18 22:21:29 +00:00
Nicholas Bishop
110fa100ff Re-enable the clay strips sculpt brush.
Most of the tool code was already in place, only significant
functionality change is that anchored stroke works now.

TODO:
* Gave it a new icon, but could use a better one
* Default .blend should have a clay strips brush
2012-03-18 11:44:14 +00:00
Thomas Dinges
1002714fd8 2.6 User Interface:
* New Icons for the File menu, patch by David Klein (cgeffex). Thanks a lot!
* This patch also adds a new icon for the use_filter_text in Filebrowser.
2012-03-15 14:36:54 +00:00
Martin Poirier
67f1e83508 [#30373] Which part to snap in volume snapping is removed
By Bug reported by Pep Ribal

Also fixed an object mode bug with volume snapping and made it compatible with the edit mode "Snap on self" option
2012-03-10 21:40:35 +00:00
Bastien Montagne
a80b7d6129 Fixing several issues with keyingsets:
*Add a new idname to keyingsets, keeping name as label-only (using same string for both made lookup fail when using i18n other than english, as it tried to compare an untranslated static string id against a translated RNA name). Also adding a description string (can be helpful with custom keyingsets, imho).
*Fixed a few other bugs related to that area (namely, you can’t deselect current keyingset from the shift-ctrl-alt-I popup menu, and insert/delete key ops were using a rather strange way to get chosen custom keyingset…).
*Fixed UI code so that it always uses (RNA) enum, and simplified menu-creation code.
2012-03-08 14:04:06 +00:00
Sergey Sharybin
c69e4ef862 Mango request: use active scene clip as background for sequencer scene strip renderer
and opengl renerer when rendering from camera view.

Other usages of offscreen drawing shouldn't be affected by this change.
2012-03-07 17:45:40 +00:00
Campbell Barton
5d74235b5f patch [#30481] rna_Screen_scene_set does the wrong thing [patch]
from Dan Eicher (dna)

--- from the tracker
Setting Screen.scene only uses the active screen through a call to CTX_wm_screen(C) instead of the actual referenced scene.

The attached py-op demonstrates this behavior, assuming at least two separate scenes in the VSE.
2012-03-07 16:43:42 +00:00
Campbell Barton
f11d7a426f fix for bug in ED_view3d_project_float that only effected the 'Rip' tool.
when the source and destination vectors were the same pointer, the X value would get overwritten.

now the rip tool uses the best side to grab as in trunk.
2012-03-07 01:06:18 +00:00
Campbell Barton
4f447921d2 RegionView3D.update call, to address issue in report:
[#30454] perspective_matrix not update in real time with bpy.ops.view3d.zoom

This is so you can modifify the view settings and get the view matrix after without waiting for a redraw.
2012-03-05 13:02:45 +00:00
Campbell Barton
f6ae27daef style cleanup - comment spelling + translate some dutch. 2012-03-04 04:35:12 +00:00
Campbell Barton
a2c182e923 style cleanup - use aligned * prefixed blocks for descriptive comments (was already used a lot and part of proposed style guide). 2012-03-03 16:31:46 +00:00
Campbell Barton
9d49fa0e63 style cleanup - spelling corrections & update some incorrect comments. 2012-03-03 11:45:08 +00:00
Campbell Barton
7bbf4b7831 style cleanup
- spelling - turns out we had tessellation spelt wrong all over.
- use \directive for doxy (not @directive)
- remove BLI_sparsemap.h - was from bmesh merge IIRC but entire file commented and not used.
2012-03-02 16:05:54 +00:00
Campbell Barton
63f5b96fe3 mesh.update() now has option to calculate tessellation faces. 2012-03-02 14:46:14 +00:00
Campbell Barton
ea13ec1699 Spelling Cleanup 2012-03-01 12:20:18 +00:00
Campbell Barton
7cc206ddca Code Cleanup: remove non existing function declarations.
added some missing functions too - which are not used yep but should be there for api completeness.
* CDDM_set_mloop
* CDDM_set_mpoly
* BLI_mempool_count
2012-02-29 15:00:37 +00:00
Campbell Barton
ed04c21374 code cleanup: use float vector size in function definitions, and const's where the values are unchanged. 2012-02-28 14:05:00 +00:00
Campbell Barton
9baab70aaf code cleanup: make clipping enable/disable into functions (was being done inline in drawobject.c) 2012-02-28 13:03:56 +00:00
Campbell Barton
7536bcbe70 Code Cleanup: bmesh
* remove unneeded struct's from headers.
* give argument names for return ** pointers r_ prefix.
2012-02-28 07:42:48 +00:00
Campbell Barton
d2cab3e8b0 move bmesh wiki docs into bmesh header and update doxygen.
also have doxygen ignore *.py files and fix some warnings.
2012-02-27 20:27:19 +00:00
Campbell Barton
e17bf02c2d Code Cleanup:
* made bmesh_structure.h function names more consistant.
* remove unused code in bmesh_structure.c
* removed 'Edge Flip' operator (missing from bmesh but looked into trunk feature and dont think its worth keeping).
* tagged  some BMESH_TODO's
2012-02-27 13:47:53 +00:00
Campbell Barton
47c373c7a9 style cleanup (mostly whitespace) 2012-02-27 10:35:39 +00:00
Campbell Barton
6b85b96952 bmesh py api (some api changes and doc additions)
* remove 'select' and 'hide' from BMLoop
* remove BMesh.update
* add BMesh.normal_update(skip_hidden=False)
* add BMElemSet.index_update(), eg: bm.verts.index_update()


bmesh api
* BM_mesh_normals_update() now takes skip_hidden as an argument
(previously this was default behavior), however this isnt good when
using BMesh modifiers, where you want all normals to be recalculated.
* add bm_iter_itype_htype_map[], to get the iter type from a BMesh
iterator.
2012-02-24 05:56:06 +00:00
Sergey Sharybin
e5d4e0f69b Fix #30231: Drag and Droping Parenting from Outliner giving unnecessary Loop Error
In fact, error was much deeper and DND parenting in outliner used to parent all selected
objects to drop target, not just currently dragging object.

This was caused by code sharing between Parent Set operator and this DND operator which
was iterating all selected objects in scene and was setting parent to it.

Solved issue by separating actual parenting code which makes specified object be parented
to specified parent and moved iterating to Parent Set exec callback.

Now both of discovered issues (unneeded loop error and parenting all selected objects)
are solved, but more extensive testing of this changes are welcome.
2012-02-22 07:56:15 +00:00
Campbell Barton
0fd176e03d moved select interior faces into a C function (was python) 2012-02-19 20:27:30 +00:00
Campbell Barton
eee22fe2f6 rebane files to match trunk. 2012-02-19 16:54:53 +00:00
Campbell Barton
588b26f18b more syncing smaller changes with trunk 2012-02-17 21:32:30 +00:00
Campbell Barton
48006292d8 svn merge ^/trunk/blender -r44189:44204 2012-02-17 20:56:25 +00:00
Campbell Barton
2b7ca2304a unify include guard defines, __$FILENAME__
without the underscores these clogged up the namespace for autocompleation which was annoying.
2012-02-17 18:59:41 +00:00
Campbell Barton
2d1a05874b svn merge ^/trunk/blender -r44024:44076 2012-02-13 04:14:35 +00:00
Thomas Dinges
9c2d3a8ed1 2.6 UI Modifier Icons:
* New Ocean Icon, created by Leon Cheung. Thanks! Approved by Lukas and myself.
* New Warp Icon, created by "Zafio"

Blender artists Thread where the Icons come from: http://blenderartists.org/forum/showthread.php?243354-Call-for-Modifier-Icons!
2012-02-12 19:57:47 +00:00
Campbell Barton
5b2ea6f8a4 remove bm_get_cd_float, use CustomData_bmesh_get instead, this function only casts to a float, and doesnt simplify args. 2012-02-12 18:49:56 +00:00
Campbell Barton
37ff2a291f BMesh api function naming.
`_set` suffix was used in two ways (confusing)
* to set a flag to be enabled.
* to set a value passed as an argument.

now use enable/disable rather then set/clear for functions which change flags.

also remove BME_weld.c, the file didnt contain much code and the current extrude works well
2012-02-12 18:43:59 +00:00
Campbell Barton
2fcb6d058e style cleanup for bmesh headers
- use consistant header guards
- correct doxy comments
- remove ED_toolmode.h (unused)
2012-02-12 14:40:08 +00:00
Campbell Barton
025b10f7f2 correct bad level include. 2012-02-11 10:56:07 +00:00
Campbell Barton
3453ec8fae reviewed selection flushing code, some of this was incorrect, checked all uses against trunk.
loop select also was incorrectly calling EDBM_select_flush() rather then EDBM_store_selection(), tsk tsk. (and strange nobody noticed this).
2012-02-10 06:16:21 +00:00
Campbell Barton
d7b8e7e9bc Code Cleanup: use less confusing names for selection flushing. 2012-02-10 03:03:42 +00:00
Campbell Barton
7f797d9c83 fix [#30103] Select vertex groups works only in vertex select mode
add selection flushing matching whats in trunk.
2012-02-08 14:29:14 +00:00
Campbell Barton
0adcdbc77d Code Cleanup: comment, remove or use unused functions. 2012-02-06 09:39:47 +00:00
Campbell Barton
4aa82806ef svn merge ^/trunk/blender -r43751:43819, need to look into changes made to editmesh_loop.c from this range still 2012-02-01 09:31:13 +00:00
Sergey Sharybin
db79c8b01e Implemented general functions to store view context like viewport width/height
and projection matrix, so operators which depends on such things can easily save
settings in operator properties in invoke and then reuse them in exec callback.

This will fix: #24767: Knife tool last operations panel doesn't cause changes even though F6 pop-up does.
               #27129: Problem with knife cuts/midpoint type in quad view

Usage is pretty simple:
- From operator template declaration function call ED_view3d_operator_properties_viewmat()
  to register all needed properties in operator.
- From invoke callback call ED_view3d_operator_properties_viewmat_set to
  store all needed settings in operator properties().
- To access this settings from exec callback, use function
  ED_view3d_operator_properties_viewmat_get().

Additional change:
added function apply_project_float() which does the same as
project_float() but accepts actual values for viewport width/height and
projection matrix.
2012-01-31 18:33:31 +00:00
Campbell Barton
4966982a5a svn merge ^/trunk/blender -r43564:43609 2012-01-22 18:04:35 +00:00
Joshua Leung
98fd7c2948 Patch [#27790] Drag and drop parenting in outliner
Submitted by Perry Parks (scuey)

From the patch:
This patch enables drag and drop parenting for objects in the outliner.

Drag and drop is supported for a selection of multiple objects as well. Also,
all of the "special" parenting tasks (armature, curve, lattice) are possible
through the usual parenting context menus. For example, drag a mesh object onto
an armature and you are prompted for using bone envelopes, automatic weights,
etc.

Demonstration on Vimeo: http://vimeo.com/25698606
2012-01-22 10:20:30 +00:00
Joshua Leung
d8d2dc552a Patch [#28608] Add search match colour to theme settings
Submitted by Shane Ambler (sambler)

From patch description:
As a follow on from #23443 - committed in r40066 I have added the outliner
filter match highlight colour to the theme settings.

Default colour is a light green matching what was originally hard coded.
2012-01-22 06:10:21 +00:00
Campbell Barton
b1667911ef reduce operator lookups in the UI (could do 4 hash lookups per button). 2012-01-22 03:30:07 +00:00
Campbell Barton
ae771e742b change filepath limit from 240 to 1024 2012-01-21 14:54:53 +00:00
Campbell Barton
0198df7956 svn merge ^/trunk/blender -r43554:43564 2012-01-20 15:34:40 +00:00
Campbell Barton
605aa16dd7 quiet warnings for using uninialized color var in ED_image_draw_info(). 2012-01-20 14:33:03 +00:00
Campbell Barton
c8037fb56a svn merge ^/trunk/blender -r43530:43554 2012-01-20 12:34:00 +00:00
Andrew Hale
62ac943e31 - Added functions to remove mesh vertices, edges and faces. These functions remove a specified number of elements from the end of their respective arrays. For example, removing two vertices removes the last two vertices of the mesh.
- Minor fixes to descriptions of add edge and add face functions.
2012-01-20 02:10:09 +00:00