Commit Graph

6750 Commits

Author SHA1 Message Date
Falk David
614a23e9f6 Fix: BLI: Bounds is_empty function
This was meant to be the same as `BLI_rct*_is_empty`
but wasn't because the `less_or_equal_than` was
effectively doing a logical "and", when it should have
been doing a logical "or".
2024-03-29 17:12:51 +01:00
Hoshinova
c78c6b0bdf Fix #119797: Noise Texture Precision Issues
The Perlin noise algorithms suffer from precision issues when a coordinate
is greater than about 250000.

To fix this the Perlin noise texture is repeated every 100000 on each axis.
This causes discontinuities every 100000, however at such scales this
usually shouldn't be noticeable.

Pull Request: https://projects.blender.org/blender/blender/pulls/119884
2024-03-29 16:12:23 +01:00
Jesse Yurkovich
b37e825d89 Fix: MSVC ICE in MatBase stream output operator
Recently an internal compiler error has been popping up for folks
stemming from our MatBase matrix `operator<<`.

My guess is that the nested fold-expression (coming from `unroll`) and
the lambda is causing MSVC to become very upset in some instances.

Regardless of the actual cause, using simple for loops results in less
generated code and the use of `unroll` isn't required since these output
operators are mainly for debugging.

Unfortunately I've been unable to reproduce it in simpler contexts to
report it upstream.

Pull Request: https://projects.blender.org/blender/blender/pulls/119982
2024-03-28 19:31:18 +01:00
Campbell Barton
686605a6dd Cleanup: declare arrays as const where possible 2024-03-28 22:57:57 +11:00
Campbell Barton
b2e00d1285 Cleanup: use const pointer arguments 2024-03-28 20:57:50 +11:00
Campbell Barton
939e076fdc Cleanup: remove redundant assignment & null check 2024-03-28 13:01:36 +11:00
Campbell Barton
3416fe6e1e License headers: add SPDX headers 2024-03-27 10:31:24 +11:00
Campbell Barton
40ab214c0a Cleanup: spelling in comments 2024-03-27 10:25:31 +11:00
Jacques Lucke
4cdc62044e BLI: fix fixed-width-int to string conversion 2024-03-26 14:25:33 +01:00
Jacques Lucke
7314c86869 BLI: add fixed width integer type
This is intended to be used in the new exact mesh boolean algorithm by @howardt.
The new `BLI_fixed_width_int.hh` header provides types like `Int256` and
`UInt256` which are like e.g. `uint64_t` but with higher precision. The code
supports many different integer sizes.

The following operations are supported:
* Addition
* Subtraction
* Multiplication
* Comparisons
* Negation
* Conversion to and from other number types
* Conversion to and from string (based on `GMP`)

Division is not implemented. It could be implemented, but it's more complex and
is not required for the new mesh boolean algorithm.

Some alternatives to having a custom implementation have been discussed in
https://devtalk.blender.org/t/fixed-length-multiprecision-arithmetic/29189/.

Generally, the implementation is fairly straight forward. The main complexity is
the addition/multiplication algorithm which isn't too complicated. It's nice to
have control over this part as it allows us to optimize the code more if
necessary. Also, from what I understand, we might be able to benefit from some
special cases like multiplying a large integer with a smaller one.

I tried some different ways to optimize this already, but so far the normal
compiler optimization turned out to work best. Not sure if the same is true on
windows though, as it doesn't have native support for an `int128` which helps
the compiler understand what I'm doing. Alternatives I tried so far are using
intrinsics directly (mainly `_addcarry_u64` and similar), writing inline
assembly manually and copying the assembly output from the compiler. I assume
the assembly implementation didn't help for me because it prohibited other
compiler optimizations.

Pull Request: https://projects.blender.org/blender/blender/pulls/119528
2024-03-25 23:39:42 +01:00
Iliya Katueshenock
9123451427 Cleanup: BLI: Redundant dereference
Redundant dereference of array element.
This code is not used currently, but i noticed issue
while using this in my branch.

Pull Request: https://projects.blender.org/blender/blender/pulls/119842
2024-03-24 11:07:00 +01:00
Omar Emara
2906ea9785 BLI: Add nearest interpolation with clamped boundary
This patch adds clamped boundaries variants of the nearest interpolation
functions in the BLI module. The naming convention used by the bilinear
functions were followed.

Needed by #119414.

Pull Request: https://projects.blender.org/blender/blender/pulls/119732
2024-03-21 13:22:10 +01:00
Omar Emara
12d34fed91 BLI: Add step function to math library
This patch adds a step function that is equivalent to the GLSL step
function to the BLI math library.

Needed by #119414.

Pull Request: https://projects.blender.org/blender/blender/pulls/119731
2024-03-21 10:54:17 +01:00
Campbell Barton
57dd9c21d3 Cleanup: spelling in comments 2024-03-21 10:02:53 +11:00
Campbell Barton
116264c310 Cleanup: use full scentences for code-comments & minor corrections 2024-03-21 09:49:19 +11:00
Campbell Barton
fbe16bc1eb BLI_delete: assert that dir is true when recursive is true
While this isn't an error avoid ambiguity for recursive deletion
as it's not meaningful to delete a file.
2024-03-21 09:43:40 +11:00
Campbell Barton
4e3771124d Docs: BLI_delete parameters & behavior with symbolic-links 2024-03-21 09:35:40 +11:00
Jacques Lucke
b99c1abc3a BLI: speedup memory bandwidth bound tasks by reducing threading
This improves performance by **reducing** the amounts of threads used for tasks
which require a high memory bandwidth.

This works because the underlying hardware has a certain maximum memory
bandwidth. If that is used up by a few threads already, any additional threads
wanting to use a lot of memory will just cause more contention which actually
slows things down. By reducing the number of threads that can perform certain
tasks, the remaining threads are also not locked up doing work that they can't
do efficiently. It's best if there is enough scheduled work so that these tasks
can do more compute intensive tasks instead.

To use this new functionality, one has to put the parallel code in question into
a `threading::memory_bandwidth_bound_task(...)` block. Additionally, one also
has to provide a (very) rough approximation for how many bytes are accessed. If
the number is low, the number of threads shouldn't be reduced because it's
likely that all touched memory can be in L3 cache which generally has a much
higher bandwidth than main memory.

The exact number of threads that are allowed to do bandwidth bound tasks at the
same time is generally highly context and hardware dependent. It's also not
really possible to measure reliably because it depends on so many static and
dynamic factors. The thread count is now hardcoded to 8. It seems that this many
threads are easily capable of maxing out the bandwidth capacity.

With this technique I can measure surprisingly good performance improvements:
* Generating a 3000x3000 grid: 133ms -> 103ms.
* Generating a mesh line with 100'000'000 vertices: 212ms -> 189ms.
* Realize mesh instances resulting in ~27'000'000 vertices: 460ms -> 305ms.

In all of these cases, only 8 instead of 24 threads are used. The remaining
threads are idle in these cases, but they could do other work if available.

Pull Request: https://projects.blender.org/blender/blender/pulls/118939
2024-03-19 18:23:56 +01:00
Jacques Lucke
dc762d0914 BLI: avoid compiling same function multiple times for trivial types
For example, copying and moving a trivial type ends is the same.
However, currently we generate the code for both cases independently
instead of reusing the same underlying function.

This reduces the size of the Blender binary from `218.548.896` to
`218.355.552` bytes for me. So it's a reduction of about 200kb.

It's probably possible to reduce this even more, but that's for another day.
The main tricky thing here is telling the compiler that a `const` from a
function parameter can be cast away for trivial types (see code comment).
Maybe there is a better way to do this while making sure the compiler
doesn't generate unnecessary code.

Pull Request: https://projects.blender.org/blender/blender/pulls/119601
2024-03-19 13:45:04 +01:00
laurynas
15dbfe54e4 Curves: draw evaluated curves and handles in edit mode
This makes the edit mode drawing for the new curves data more similar
to the old edit mode. Specifically, it draws the evaluated curves now instead
of just a poly curve. Furthermore, it now draws bezier handles as well as
a separate control curve for nurbs curves.

Pull Request: https://projects.blender.org/blender/blender/pulls/119053
2024-03-19 10:39:05 +01:00
Campbell Barton
38dc888d7f Cleanup: use ELEM macro, remove redundant "struct" 2024-03-19 14:17:47 +11:00
Jacques Lucke
ee1fa8e1ca BLI: support set operations on index masks
The `IndexMask` data structure was designed to allow us to implement set
operations like `union`, `intersection` and `difference` efficiently
(2cfcb8b0b8). This patch adds an evaluator for
arbitrary expressions involving the mentioned operations. The evaluator makes
use of the design of the `IndexMask` data structure to be quite efficient.

In some common cases, the evaluator runs in constant time. So it's very fast
even if the mask contains many millions of indices. If possible the evaluator
works on entire segments at once instead of looking at the individual indices.
This results in a very low constant factor even if the evaluation time is
linear. If the evaluator has to look at the individual indices to be able to
perform the operation, it can make use of multi-threading.

The evaluation consists of the following steps:
1. A coarse evaluation that looks at entire segments at once.
2. All segments that couldn't be fully evaluated by the coarse evaluation are
   evaluated exactly by looking at the actual indices. There are two evaluators
   for this case. One that is based on `std::set_union` etc. The other one first
   converts the index masks to bit spans, then does bit operations to evaluate
   the expression, and then converts the bits back into indices. Depending on
   the expression, one or the other can be more efficient.
3. Construct an index mask from the evaluated segments.

Showing the performance of the evaluator is kind of difficult because it highly
depends on the input data. Comparing the performance to something that does not
short-circuit when there are full ranges is meaningless, because one can
construct an example where the new evaluator is arbitrarily faster. I'm still
working on a case where performance can be compared to e.g. using
`std::set_union`. This comparison is only fair when the input data when
constructing a case where the new evaluator can't short-circuit.

One of the main remaining bottlenecks are the calls to `slice_content` on large
index masks. I think the impact of those can still be reduced.

We are not using this evaluator much yet, except through `IndexMask::complement`
calls. I intend to use it when I get to refactoring the field evaluator for
geometry nodes to optimize the evaluation of selections.

Pull Request: https://projects.blender.org/blender/blender/pulls/117805
2024-03-17 09:52:32 +01:00
Hans Goudey
b5082f6640 Refactor: Simplify BLI_serialize.hh for asset indexer
- Remove the unnecessary `ContainerValue` from the class hierarchy
- Construct `StringValue` with a `std::string` by value to avoid copies
- Remove some indirection by using type names directly instead of aliases
- Use utility methods to lookup/append specific data types for arrays/dicts
- Simplify conversion from unique_ptr to shared_ptr
- Avoid use of `new` and `delete`
- Avoid creating maps of all elements in vector for a single lookup
2024-03-13 14:52:57 -04:00
Campbell Barton
e33f5e36ac Cleanup: spacing around C-style comment blocks 2024-03-09 23:40:57 +11:00
Omar Emara
a444a5eeba Fix: Byte interpolation with clamped boundary returns zero
The byte BLI image interpolation function with clamped boundary returns
zero for out of bound pixels. This is the same as #119164, but for byte
interpolation.

Pull Request: https://projects.blender.org/blender/blender/pulls/119173
2024-03-08 07:50:01 +01:00
Campbell Barton
f3e0e39df5 Cleanup: use const pointers where camera data isn't modified 2024-03-08 17:15:08 +11:00
Hans Goudey
744f3b2823 Cleanup: Grammar in comments: Fix uses of "own"
"Own" (the adjective) cannot be used on its own. It should be combined
with something like "its own", "our own",  "her own", or "the object's own".
It also isn't used separately to mean something like "separate".

Also, "its own" is correct instead of "it's own" which is a misues of the verb.
2024-03-07 16:23:35 -05:00
Omar Emara
5ab0cc8e74 Fix: Interpolation with clamped boundary returns zero
The BLI image interpolation function with clamped boundary returns zero
for out of bound pixels. That's because the neighbour pixel wrapping
condition disregarded the border template argument. To fix this, only
handle that condition if in border mode.

Pull Request: https://projects.blender.org/blender/blender/pulls/119164
2024-03-07 15:34:42 +01:00
Campbell Barton
9796805bb8 Cleanup: sort CMake source files 2024-03-07 13:29:09 +11:00
Anthony Roberts
445fd42c61 Windows: Add ARM64 support
* Only works on machines with a Qualcomm Snapdragon 8cx Gen3 or above.
  Older generation devices are not and will not be supported due to
  some driver issues
* Requires VS2022 for building.
* Uses new MSVC preprocessor for sse2neon compatibility.
* SIMD is not enabled, waiting on conversion of blenlib to C++.

Ref #119126

Pull Request: https://projects.blender.org/blender/blender/pulls/117036
2024-03-06 16:14:34 +01:00
Campbell Barton
d686699316 Cleanup: various non-functional C++ changes 2024-03-06 14:47:29 +11:00
Hans Goudey
5993c517bd Cleanup: Use C++ Array, Span, int2 for lasso coords 2024-03-05 11:29:04 -05:00
Hans Goudey
139607dd26 Cleanup: Move BLI_bitmap_draw_2d.h to C++ 2024-03-05 10:28:17 -05:00
Hans Goudey
164eb3c25b Cleanup: Move lasso utility files to C++ 2024-03-05 10:23:11 -05:00
Falk David
a4e5469cc0 BLI: Bounds: Add basic functions
The overall goal is to be able to eventually replace the `BLI_rect.h` C-style API.
This only adds come basic functions and tests.

Pull Request: https://projects.blender.org/blender/blender/pulls/118964
2024-03-05 14:32:48 +01:00
Campbell Barton
c789a938d9 Cleanup: remove temporary directory creation 2024-03-05 09:54:49 +11:00
Campbell Barton
5af4987456 Merge branch 'blender-v4.1-release' 2024-03-04 12:21:50 +11:00
Campbell Barton
51126fab33 BLI_tempfile: ensure the temporary directory is absolute
While unreported, there is nothing preventing CWD relative temporary
directories being used. Resolve asserts & errors if the CWD changes at
run-time.
2024-03-04 12:20:44 +11:00
Campbell Barton
1b514659ca Cleanup: minor changes to temp directory API
- Pass null instead of an empty string to BKE_tempdir_init
  because the string isn't meant to be used.
- Never pass null to BLI_temp_directory_path_copy_if_valid
  (the caller must check).
- Additional comments for which checks are performed & why
  from discussion about #95411.
2024-03-04 11:42:02 +11:00
casey bianco-davis
3d136d0d00 BLI: Add support for non-square matrix multiplication.
Adds support for multiplying non-square non-equal matrices.

Co-authored-by: Clément Foucault <foucault.clem@gmail.com>
Pull Request: https://projects.blender.org/blender/blender/pulls/115783
2024-03-03 16:26:04 +01:00
Jacques Lucke
0e8e219d71 Undo: support implicit-sharing in memfile undo step
This adds implicit sharing support for the `MemFile` undo-step. This decreases memory
usage and increases performance.

Implicit sharing allows the undo system to take (shared) ownership of some data.
Previously, the data would always be serialized and compared to the previous undo-step.
So this turns an O(n) operation into O(1) (in terms of memory usage and time).

Read/write code that wants to make use of this has to use the new `BLO_read_shared`
and `BLO_write_shared` functions respectively. Those either make use of implicit-sharing
internally or do the "full" read/write based on a passed-in function. It seems possible to
use the same API in the future to store shared data to .blend files.

Improvements:
* Much faster undo step creation in many cases by avoiding the majority data copies
  and equality checks. This fixes #98574. I found undo step creation and undo step
  decoding to be 2-5 times faster in some demo files from the blender website and in
  some production files from the Heist project.
* Reduced memory usage when there is large data in `bmain`. For example, when
  loading the same highly subdivided mesh that I used in #106228 the memory usage
  is 1.03 GB now (compared to 1.62 GB in `main` currently). The main remaining copy
  of the data now is done by rendering code.
* Some significant performance improvements were also measured for the new grease
  pencil type (#105540).

There is one main downside of using implicit-sharing as implemented here: `MemFile`
undo steps can't be written as .blend files anymore. This has a few consequences:
* Auto-save becomes slower (up to 3x), because it can't just save the previous undo step
  anymore and does a normal save instead. This has been discussed in more detail here:
  https://devtalk.blender.org/t/remove-support-for-saving-memfile-undo-steps-as-blend-files-proposal/33544
  It would be nice to work towards asynchronous auto-save to alleviate this problem.
  Some previous work has been done to reduce the impact of this change in 41b10424c7
  and f0f304e240. This has been committed separately in efb511a76d.
* Writing `quit.blend` has to do a normal file save now. So it's a bit slower too, but it's
  less of a problem in practice.
* The `USE_WRITE_CRASH_BLEND` functionality does not work anymore. It doesn't seem
  to be used by anyone (removed in e90f5d03c4)

There are also benefits to not writing `MemFile` from undo steps to disk. It allows us to
more safely do undo-specific optimizations without risking corrupted .blend files. This
is especially useful when we want to preserve forward compatibility in some cases.
This requires converting data before writing the .blend files, but this conversion is not
necessary for undo steps. Trying to implement this kind of optimization in the past has
often lead to bugs (e.g. 43b37fbc93).

Another new problem is that it is harder to know the size of each undo step. Currently, a
heuristic is used to approximate the memory usage, but better solutions could be found
if necessary.

Pull Request: https://projects.blender.org/blender/blender/pulls/106903
2024-02-29 17:14:58 +01:00
Campbell Barton
da2ac8ee92 Merge branch 'blender-v4.1-release' 2024-02-29 22:04:23 +11:00
Campbell Barton
c19cdc343f Fix assert with temporary directories beginning with "//"
- Skip leading forward slashes when setting the temp directory.
- Add a utility function to set the temporary directory
  which is used for the user preferences & environment variables.

This issue was raised by #95411 where "//" resolves to "/",
then asserts when passed to Blender's file-system functions.
However the crash referenced in this report looks to be caused
by Collada failing to write to the temporary directory which
can be handled separately.

Ref !118872
2024-02-29 22:01:44 +11:00
Jacques Lucke
fe2a47b5a7 BLI: add chunked list data structure that uses linear allocator
This adds a new special purpose container data structure that can be
used to gather many elements into many (potentially small) lists efficiently.

I originally worked on this data structure because I might want to use it
in #118772. However, also it's useful in the geometry nodes logger already.
I'm measuring a 10-20% speed improvement in my many-math-nodes file
when I enable logging for all sockets (not just the ones that are currently visible).

Pull Request: https://projects.blender.org/blender/blender/pulls/118774
2024-02-28 22:22:21 +01:00
Hans Goudey
d338261c55 Cleanup: Pass Span by value
Also pass Span instead of `const Array &`
and use parantheses for BLI includes.
2024-02-27 23:09:54 -05:00
Iliya Katueshenock
849279b8f1 Cleanup: Collapsible brackets in macros
Fix of collapsible brackets in Notepad++.
2024-02-27 21:51:41 +01:00
Campbell Barton
a8cc6bb75b Cleanup: spelling in comments 2024-02-26 10:23:52 +11:00
Campbell Barton
5db2a842c0 Unbreak build with GLIBC pre 2.28
Also de-duplicate rename logic for Linux & other UNIX systems.
2024-02-26 10:15:54 +11:00
Jacques Lucke
9a3ceb79de BLI: add weighted parallel for function
The standard `threading::parallel_for` function tries to split the range into
uniformly sized subranges. This is great if each element takes approximately
the same amount of time to compute.

However, there are also situations where the time required to do the work for
a single index differs significantly between different indices. In such a case,
it's better to split the tasks into segments while taking the size of each task into
account.

This patch implements `threading::parallel_for_weighted` which allows passing
in an additional callback that returns the size of each task.

Pull Request: https://projects.blender.org/blender/blender/pulls/118348
2024-02-25 15:01:05 +01:00
Campbell Barton
91895bf806 Unbreak build with GLIBC pre 2.28
Also de-duplicate rename logic for Linux & other UNIX systems.
2024-02-25 22:56:22 +11:00