In 4.1 we deprecate the `Rotate Euler` node in favor of the `Rotate Rotation`
node which uses the new rotation socket type. The node is not removed
(for now) because that would come with compatibility issues. More generally,
we'll likely run into the situation where nodes are deprecated more often in the
future, without actually removing them to keep compatibility. This patch improves
how such nodes are handled in the UI.
The patch does three things:
* Adds a new `Utilities > Deprecated` entry in the add node menu in geometry nodes.
* Moves search items which are deprecated to the bottom in the search results
(currently, this only works in English, can be fixed in bcon3).
* Adds a new `bNodeType->deprecation_notice` that will result in a deprecation
warning when the node is used.
Pull Request: https://projects.blender.org/blender/blender/pulls/117905
Along with the 4.1 libraries upgrade, we are bumping the clang-format
version from 8-12 to 17. This affects quite a few files.
If not already the case, you may consider pointing your IDE to the
clang-format binary bundled with the Blender precompiled libraries.
Currently, we always prioritize the words in the last section of a search item
(the words that are highlighted). This generally works well, but the situation
is a bit different for link-drag-search, because there the last part is the socket
name, which is usually less descriptive than the node name.
This patch allows us to use different heuristics to select the prioritized section
per search.
Unfortunately, the link-drag-search is not fully consistent with itself. Sometimes
the last group is a socket name, but sometimes it's also the mode of a node
(`Math > Add`). Therefore, the patch currently simply prioritizes all words in the
same instead of prioritizing only the first part. This seems to work much better
than before even if not perfect in all cases yet.
Pull Request: https://projects.blender.org/blender/blender/pulls/113648
For node search that means that shorter matching node names
are moved further to the top, even if the entire search result is longer
because it is in a deeper menu.
This also more closely resembles how the search worked in Blender 3.6
where the menu path was not included in the search.
When using menu-search, only the last part of a search item is highlighted.
When sorting the search results, this should be taken into account and
the highlighted words should be prioritized.
This was already partially implemented in 56e98f8ba6. Now it's also
taken into account with prefix search. For example, `TC` now prefers
`Input > Texture Coordinate` over `Texture > Checker Texture`.
The idea is that accessing recent searches is mostly only useful when actually
searching for something very recent, which means that it would show up at the
top even if the query is empty or extremely short. If the user is typing a longer
query, it likely means that what is at the top is not what is actually desired, so
it's better to not take recent searches into account anymore.
Pull Request: https://projects.blender.org/blender/blender/pulls/113338
When using menu search, each search item has multiple segments. In the UI,
we only highlight last section, which is the actual node/operator name. The
menu path is grayed out. It seems reasonable to give greater weight to the
words in the search item that are highlighted.
See #112839 for an example of what effect this can have.
Pull Request: https://projects.blender.org/blender/blender/pulls/112839
The goal is to make the search faster to use by dynamically adapting to the user.
This can be achieved using the simple but common approach of showing recently
selected items at the top. Note, that the "matching score" between the query and
each search item still has precedence when determining the order. So the last used
item is only at the top, if there is no other search item that matches the query better.
Besides making the search generally faster to use, my hope is that this can also
reduce the need for manually weighting search items in some places. This is
because while the ordering might not be perfect the first time, it will always be
once the user selected the element that should be at the top once.
This patch includes:
* Support for taking recent searches into account in string searching.
* Keep track of a global list of recent searches.
* Store recent searches on disk similar to recently opened files.
* A new setting in the user preferences that allows disabling the functionality.
This can be used if deterministic key strokes are required, e.g. for automated tests.
In the future this could be improved in different ways:
* Add some kind of separator in the search list to indicate which elements are at
the top because they have been used recently.
* Store the recent search items per search, instead of in a global list. This way
it could adapt to the user even better.
Pull Request: https://projects.blender.org/blender/blender/pulls/110828
This makes it clearer other "safe" functions should be used in
combination with the resulting offsets.
Also correct doc-string which wasn't updated from the "or_error()"
version of this function.
The functions used to calculate the UTF8 code-points already used the
safe versions (count_utf8_code_points & BLI_str_utf8_as_unicode_step).
So it makes sense to use safe accessors elsewhere too.
There were enough cases of callers ignoring a potential the error value,
using the column width for e.g. to calculate pixel sizes, or the size in
bytes to calculate buffer offsets.
Since text fields & labels can include characters that return an error
from BLI_str_utf8_as_unicode, add the suffix to make this explicit.
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.
While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.
Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.
Some directories in `./intern/` have also been excluded:
- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.
An "AUTHORS" file has been added, using the chromium projects authors
file as a template.
Design task: #110784
Ref !110783.
A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.
This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.
Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.
Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:
https://reuse.software/faq/
Nodes with names separated by a slash / can
not be searched by their initials.
This commit adds the slash character to
the list of separators for this type of
fuzzy search.
Pull Request: https://projects.blender.org/blender/blender/pulls/106838
Use a smaller arrow text character as menu item separator.
See D15578 for examples and details.
Differential Revision: https://developer.blender.org/D15578
Reviewed by Julian Eisel
Use a shorter/simpler license convention, stops the header taking so
much space.
Follow the SPDX license specification: https://spdx.org/licenses
- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile
While most of the source tree has been included
- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
use different header conventions.
doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.
See P2788 for the script that automated these edits.
Reviewed By: brecht, mont29, sergey
Ref D14069
This builds off of rBf951aa063f7, adding a weight parameter which can
be used to change the order of items when they have the same match
score. In the future, if string searching gets a C++ API, we could
use an optional parameter for the weight, since it is not used yet.
This will be used for the node link drag search menu (D8286).
Differential Revision: https://developer.blender.org/D13559
- Added space below non doc-string comments to make it clear
these aren't comments for the symbols directly below them.
- Use doxy sections for some headers.
- Minor improvements to doc-strings.
Ref T92709
This value is defined in the UI module, but happens to be used
in string_search.cc too. Note that these references need to be kept in
sync. Use escaped utf-8 sequence since the literal can be avoided.
Also replace BLI_str_utf8_as_unicode calls with constant assignments
as these values are known there is no need to decode a utf-8 sequence.
Remove BLI_str_utf8_as_unicode_and_size and
BLI_str_utf8_as_unicode_and_size_safe.
Use BLI_str_utf8_as_unicode_step instead since it takes
a buffer bounds argument to prevent buffer over-reading.
This adds a generic string search library in `BLI_string_search.h`.
The library has a simple to use C api that allows it's users to
filter and sort a set of possible search results based on some
query string.
Reviewers: Severin
Differential Revision: https://developer.blender.org/D8825