Commit Graph

6501 Commits

Author SHA1 Message Date
Campbell Barton
b2e00d1285 Cleanup: use const pointer arguments 2024-03-28 20:57:50 +11:00
Jonas Holzman
913acaf395 Fix #86325: tilted viewport orientation in default startup
Since v2.5 Blenders viewport view has been tilted by around ~0.8
degrees to the right, resolve this using a lookup table to update
the the defaults.

Ref !113751
2024-03-27 17:13:02 +11:00
Hans Goudey
0cdd429b44 Cleanup: Use newer API for creating IDProperties in most places
There are still a few places that are more complicated where the replacement
to `IDP_New` isn't obvious, but this commit replaces most uses of the ugly
`IDPropertyTemplate` usage.
2024-03-26 15:39:39 -04:00
Hans Goudey
efee753e8f Cleanup: Move BKE_idprop.h to C++ 2024-03-26 13:07:04 -04:00
Hans Goudey
f41ab9abc1 Cleanup: Combine BKE_idprop C and C++ headers
In preparation for moving the whole BKE_idprop.h to C++.
To keep the git history intact we remove the newer smaller file.
2024-03-26 13:07:04 -04:00
Bastien Montagne
c7afb06ed0 Fix (unreported) some old files having regular IDs flagged as embedded.
It is unknown why/how this can happen, but there are some files out there
that have e.g. Objects flagged as embedded data... See e.g. the
`(Anim) Hero p23 for 2.blend` file from our cloud gallery
(https://cloud.blender.org/p/gallery/5b642e25bf419c1042056fc6).

Not much to be done, but add another checking pass at the end of
readfile process to fix these.
2024-03-23 12:55:57 +09:00
Bastien Montagne
4d973d3cf3 GPv3: Optional automatic conversion of legacy GP objects on fileload.
This adds a new exprimental option to automatically convert GP legacy
data to GPv3 one.

It supports also linking and appending cases. Conversion also happens
when opening a file linking GP legacy data saved by an older .blendfile.

Pull Request: https://projects.blender.org/blender/blender/pulls/118705
2024-03-23 03:28:57 +01:00
Hans Goudey
8b514bccd1 Cleanup: Move remaining GPU headers to C++
Pull Request: https://projects.blender.org/blender/blender/pulls/119807
2024-03-23 01:24:18 +01:00
JonasDichelle
8812be59a4 Compositor: Make Hue Correct node wrap
Compositor: Make Hue Correct node wrap

This patch makes the Hue Correct node as well as the Hue Correct VSE
modifiers to wrap, such that no discontinuities occur for the red hue.
Since it now wraps, the default curve preset now exempts the last point
of the curve.

A new CUMA_USE_WRAPPING flag was added to specify wrapping for curve
maps. The implementation works by adding two virtual points before and
after the terminal points in the curve map, such that their handles
match, and would then produce a continues curve.

This is a breaking change, since existing curves were also adjusted
using versioning. However, the change will not be significant, since in
most realistic cases, the terminal points will be close to each other,
and even with wrapping, the connection will be very sharp, almost
matching the old behavior.

Pull Request: https://projects.blender.org/blender/blender/pulls/117114
2024-03-21 15:35:02 +01:00
Campbell Barton
57dd9c21d3 Cleanup: spelling in comments 2024-03-21 10:02:53 +11:00
Miguel Pozo
0c8b96d1e0 EEVEE-Next: Shadow resolution scale and adaptive filtering
Allow the user to scale shadow-map resolution per-light.
Adapt the PCF scale based on shadow-map to pixel footprint ratio,
since we can no longer assume that higher LODs don't need filtering.
This allows using much lower shadow resolutions, which can yield
quite significant performance improvements, with relatively little
perceptual quality loss (at the cost of softening shadow edges).
The per-light resolution scale is a literal scale, so for example 0.5
means half the resolution. The Scene Simplify Shadows setting has
been updated to match this behavior.

Pull Request: https://projects.blender.org/blender/blender/pulls/119436
2024-03-20 15:54:41 +01:00
Jacques Lucke
7447666c85 Merge branch 'blender-v4.1-release' 2024-03-20 11:48:42 +01:00
Jacques Lucke
067daec270 Nodes: don't use combined input/output sockets in node tree interface
Those shouldn't really exist at all currently, since we forbid them in 354915cf3c.
Unfortunately, not all cases were removed, and many node trees with such sockets
have been created during the development of 4.1 due to the auto-smooth changes.

I'm not entirely sure if it's still possible to properly remove them now. The commit
above mentions that we might lose links due to changed identifiers. Maybe we're
better off just supporting these inlined sockets while also allowing the "align with
previous socket" functionality.

Either way, not creating more of such node trees for now is reasonable, since we
explicitly disabled that functionality for now.

Pull Request: https://projects.blender.org/blender/blender/pulls/119654
2024-03-20 11:26:07 +01:00
Clément Foucault
23dce15f67 EEVEE-Next: Horizon Scan: Use Spherical harmonics
This uses Spherical Harmonics to store the indirect lighting and
distant lighting visibility.

We can then reuse this information for each closure which divide
the cost of it by 2 or 3 in many cases, doing the scanning once.

The storage cost is higher than previous method, so we split the
resolution scaling to be independant of raytracing.

The spatial filtering has been split to its own pass for performance
reason. Upsampling now only uses 4 bilinearly interpolated samples
(instead of 9) using bilateral weights to avoid bleeding.

This also add a missing dot product (which soften the lighting
around corners) and fixes the blocky artifacts seen at lower
resolution.

Pull Request: https://projects.blender.org/blender/blender/pulls/118924
2024-03-19 19:16:21 +01:00
Sybren A. Stüvel
7ec5dab1df Merge remote-tracking branch 'origin/blender-v4.1-release' 2024-03-19 11:18:31 +01:00
Sybren A. Stüvel
c0c7e34bab Fix #119615: Anim, Crash with NLA tweak mode and linked Armatures
Fix a crash when inserting a key with tweak mode enabled, but where
`AnimData::actstrip` was NULL.

The root cause of this is that two pointers in the `AnimData` struct
(`act_track` and `actstrip`) are expected to be set when NLA tweak mode
is enabled, BUT these are not exposed to RNA and thus invisible to the
library overrides system. As such, they are NULL when loading from disk,
while the `ADT_NLA_EDIT_ON` flag still indicates they are to be used.

Rather than adding a NULL pointer check (and having to add that in many
more places), I used this two-pronged approach:

- Extend the 'NLA tweakmode' override apply code, to set the `act_track`
  and `actstrip` pointers when they are incorrectly NULL. This is done
  by lookup of the track and strip by name.
- Add versioning code to exit out of tweak mode whenever the
  `ADT_NLA_EDIT_ON` flag is set, but those two pointers are still NULL.

The last step was necessary with the example file attached to the bug
report, as that was saved with a buggy blender version. New saves work
just fine.

Pull Request: https://projects.blender.org/blender/blender/pulls/119632
2024-03-19 10:45:32 +01:00
Hans Goudey
5001a1a4a7 Merge branch 'blender-v4.1-release' 2024-03-18 16:44:47 -04:00
Hans Goudey
5bfe6ad8f8 Fix: Various issues with auto smooth versioning
This PR fixes several issues with the versioning that replaces the old
auto smooth flag with a modifier.

One issue is that the flag wasn't cleared in the initial versioning
code. That means some objects have the replacement modifier but their
meshes still have the flag set. The fix for that is to make the
versioning idempotent by trying to find an existing node group before
adding a new one. The versioning is now re-run on all objects to clear
the flags. Flags on all meshes are cleared too, even unused meshes.
That could cause loss of the auto-smooth when the mesh is linked from
a different blend-file, but that situation should be very rare.

Another issue was that the versioning wasn't run when linking objects.
That was simple to solve by adding the versioning where the proxy
versioning already existed for that case.

Finally, arguably the largest issue was that the the newly added node
groups were always added as local data-blocks. When linking, having
library data-blocks point to local data-blocks not in that library is
quite bad and breaks assumptions around Blender. This is solved by
having an auto smooth node group per library.

Resolves #119516, #119455, #119447

Pull Request: https://projects.blender.org/blender/blender/pulls/119539
2024-03-18 20:15:36 +01:00
Brecht Van Lommel
7a395e2e7f Revert changes from main commits that were merged into blender-v4.1-release
The last good commit was f57e4c5b98.

After this one more fix was committed, this one is preserved as well:
67bd678887.
2024-03-18 15:04:12 +01:00
Pratik Borhade
b3095d9c2e Merge branch 'blender-v4.1-release' 2024-03-18 14:43:15 +05:30
Kamil Galik
d739d27a2d Fix #119203: Change default NDOF Deadzone value
There is a Deadband built in the sensor of SpaceMouse,
therefore the default value of Deadzone field can be equal to 0.0
instead of 0.100.

Pull Request: https://projects.blender.org/blender/blender/pulls/119522
2024-03-18 10:10:21 +01:00
Howard Trickey
e3f030cce6 Geometry Nodes: Add float solver to mesh boolean node
This adds a "Solver" option to the geo boolean node, with the options
Exact and Float.
The current geo boolean node only uses the Exact solver.
This adds the ability to use the faster original floating point boolean solver.
The float solver has issues with coplanar and other coincident geometry,
but is generally much faster than the Exact solver, and users have asked
for this option (which is available in the Boolean Modifier and edit mode
boolean tool).

Like the modifier, the Float solver needs to convert the Mesh to BMesh,
do the operation, and then convert back to Mesh. It also has to do it
iteratively if more than two operands are supplied.

This is the first of a planned series of commits that will add a
new exact boolean solver, based on the Ember paper, as a solver option.
Ember will be much faster than the current exact solver, but may still not
be as fast as float, and also will not handle some non-volume-enclosing
inputs as well as Float, so it is likely that the Float solver will always remain.
We may eventually retire the old Exact Solver, however.

This commit also prepares for more sensible code in the future by
changing the internal enum names for the solvers to better reflect the
algorithms used: Fast -> Float, and Exact -> Mesh_Arr (which means
"Mesh Arrangments, the name of the paper upon which the current
exact solver is based).

Co-authored-by: Howard Trickey <trickey@google.com>
Co-authored-by: Hans Goudey <hans@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/119294
2024-03-14 20:49:57 +01:00
Campbell Barton
61dd7cc117 Transform: restore default rotation snapping increments
Use snapping increments matching values used before this was
customizable. [0] changed snapping increments from 5 degrees to 15,
from 1 to 5 degrees with precision enabled.

[0]: 060174cf14
2024-03-14 20:15:28 +11:00
Falk David
ee9510cdc3 Merge branch 'blender-v4.1-release' 2024-03-12 14:48:44 +01:00
Falk David
998514af7b Fix #115313: GPencil brush direction is not kept
The core of the issue was that `sculpt_flag` was used by three different enums (`eGP_Sculpt_Flag`, `eGP_Sculpt_Mode_Flag`, and `eBrushFlags`). This resulted in the flag getting overriden because `ENUM_OPERATORS` expected the maximum value of `eGP_Sculpt_Flag` to be `(1 << 3)` which it wasn't.

The `sculpt_flag` was exposed through python as `"direction"`.
In the UI this meant that it was effectively used as `brush.direction`. This fix replaces `brush.gpencil_settings.direction` with `brush.direction`.
It also makes sure `sculpt_flag` is only ever used with values from `eGP_Sculpt_Flag`.

Pull Request: https://projects.blender.org/blender/blender/pulls/119373
2024-03-12 14:22:52 +01:00
Campbell Barton
e33f5e36ac Cleanup: spacing around C-style comment blocks 2024-03-09 23:40:57 +11:00
Kyler Kelly
060174cf14 Transform: customizable rotation snap increment values
Add two snapping increment options: a regular value
(activated with Ctrl) and a precise value (activated with Ctrl+Shift).
These values are separate for 2D and 3D views.

Ref !118760
2024-03-09 16:57:12 +11:00
Falk David
a11335d19a Cleanup: Move BKE_fcurve.h to C++
No functional changes.

Pull Request: https://projects.blender.org/blender/blender/pulls/119094
2024-03-05 18:39:08 +01:00
Omar Emara
d6b1d00a0f Cleanup: Use enums instead of numbers for Glare node 2024-03-05 11:51:52 +02:00
Jesse Yurkovich
833791772c Merge branch 'blender-v4.1-release' 2024-03-01 13:15:42 -08:00
Sean Kim
c60d793bbf Fix #103013: Add default cavity curve
This PR initializes all brushes with the default automasking cavity
curve when a `startup.blend` file is loaded. Because there exists a
series of brushes that are added if they are not found in the
`startup.blend` file (e.g. "Paint") **after** the file is already
loaded, the existing fallback code to handle `nullptr` in the loader
code does not run.

Pull Request: https://projects.blender.org/blender/blender/pulls/118943
2024-03-01 22:06:35 +01:00
Philipp Oeser
b96770f692 Merge branch 'blender-v4.1-release' 2024-03-01 16:43:26 +01:00
Bastien Montagne
71df742eb4 Fix #117795: Add a validation pass on embedded liboverrides.
One of the consequences of the mistake in 3fcf535d2e (fixed in previous
commit), was that the more recent `LIB_EMBEDDED_DATA_LIB_OVERRIDE` ID
flag could be wrongly set in some nodetrees from pre-2.76 blendfiles.

This commit adds a check that embedded IDs flagged with
`LIB_EMBEDDED_DATA_LIB_OVERRIDE` are actually embedded IDs of a
liboverride.

Pull Request: https://projects.blender.org/blender/blender/pulls/118921
2024-03-01 11:28:38 +01:00
Bastien Montagne
05af72fc2e Fix #117795: Refactor code from 9 years ago forgot to cleanup flags of embedded IDs.
In 3fcf535d2e, the `ID.flag` data was split, keeping persisten flags in
`ID.flag`, and moving runtime ones into a new `ID.tag` data.

Some versionning code was then added to cleanup the existing `ID.flag`
on file read, but embedded IDs (root node trees only, back then) are not
stored in Main data-base, and were skipped.

Note that this fixes the conversion of older (2.76.4 and older) files.
There is no reliable way to cleanup files opened and saved from more
recent versions of Blender unfortunately.
2024-03-01 10:45:30 +01:00
Jacques Lucke
0e8e219d71 Undo: support implicit-sharing in memfile undo step
This adds implicit sharing support for the `MemFile` undo-step. This decreases memory
usage and increases performance.

Implicit sharing allows the undo system to take (shared) ownership of some data.
Previously, the data would always be serialized and compared to the previous undo-step.
So this turns an O(n) operation into O(1) (in terms of memory usage and time).

Read/write code that wants to make use of this has to use the new `BLO_read_shared`
and `BLO_write_shared` functions respectively. Those either make use of implicit-sharing
internally or do the "full" read/write based on a passed-in function. It seems possible to
use the same API in the future to store shared data to .blend files.

Improvements:
* Much faster undo step creation in many cases by avoiding the majority data copies
  and equality checks. This fixes #98574. I found undo step creation and undo step
  decoding to be 2-5 times faster in some demo files from the blender website and in
  some production files from the Heist project.
* Reduced memory usage when there is large data in `bmain`. For example, when
  loading the same highly subdivided mesh that I used in #106228 the memory usage
  is 1.03 GB now (compared to 1.62 GB in `main` currently). The main remaining copy
  of the data now is done by rendering code.
* Some significant performance improvements were also measured for the new grease
  pencil type (#105540).

There is one main downside of using implicit-sharing as implemented here: `MemFile`
undo steps can't be written as .blend files anymore. This has a few consequences:
* Auto-save becomes slower (up to 3x), because it can't just save the previous undo step
  anymore and does a normal save instead. This has been discussed in more detail here:
  https://devtalk.blender.org/t/remove-support-for-saving-memfile-undo-steps-as-blend-files-proposal/33544
  It would be nice to work towards asynchronous auto-save to alleviate this problem.
  Some previous work has been done to reduce the impact of this change in 41b10424c7
  and f0f304e240. This has been committed separately in efb511a76d.
* Writing `quit.blend` has to do a normal file save now. So it's a bit slower too, but it's
  less of a problem in practice.
* The `USE_WRITE_CRASH_BLEND` functionality does not work anymore. It doesn't seem
  to be used by anyone (removed in e90f5d03c4)

There are also benefits to not writing `MemFile` from undo steps to disk. It allows us to
more safely do undo-specific optimizations without risking corrupted .blend files. This
is especially useful when we want to preserve forward compatibility in some cases.
This requires converting data before writing the .blend files, but this conversion is not
necessary for undo steps. Trying to implement this kind of optimization in the past has
often lead to bugs (e.g. 43b37fbc93).

Another new problem is that it is harder to know the size of each undo step. Currently, a
heuristic is used to approximate the memory usage, but better solutions could be found
if necessary.

Pull Request: https://projects.blender.org/blender/blender/pulls/106903
2024-02-29 17:14:58 +01:00
Jacques Lucke
efb511a76d Core: remove support for writing MemFile undo steps as .blend files
In many modes, Blender uses the `MemFile` undo step, which serializes all DNA
data in RAM almost as if writing a .blend file. For auto-save, Blender used to
write the last `MemFile` undo step to disk because that was faster serializing
all of DNA again. Furthermore, saving the `quit.blend` file when closing Blender
also used this.

This functionality is now removed in preparate for supporting implicit sharing
in the undo system (#106903). Auto-save and saving the quit.blend file now use
regular file saving.

The removal of this feature and its implications have also been discussed here:
https://devtalk.blender.org/t/remove-support-for-saving-memfile-undo-steps-as-blend-files-proposal/33544
2024-02-29 17:04:44 +01:00
Miguel Pozo
4083f8004d EEVEE-Next: Add Shadows PCF
Add percentage closer filtering to shadowmap sampling and a
`shadow_filter_radius` property to lights to control it.

Notes:
* This adds PCF to `eevee_shadow_tracing_lib`, but not to
  `eevee_shadow_lib`, which is used by volumes (not required) and
  thickness.
* PCF is computed based on the LOD0 size. This assumes that higher
  LODs are only used when the shadowmap resolution is actually good
  enough to match the render resolution.

Pull Request: https://projects.blender.org/blender/blender/pulls/118220
2024-02-29 15:47:16 +01:00
Bastien Montagne
de5451b112 Cleanup: Move BKE_anim_data header to be fully C++. 2024-02-28 11:51:03 +01:00
Hans Goudey
96dc7a48ef Cleanup: Use C++ style cast, use standard variable name 2024-02-27 16:35:30 -05:00
Hans Goudey
d6f76c0889 Fix: Add versioning for recently added curves sculpt radius interpolation
- Turn on radius interpolation by default for old files.
- Set the fallback radius to 0.01 for old files.
2024-02-27 16:35:30 -05:00
Bastien Montagne
1f9f7a07af Merge branch 'blender-v4.1-release' 2024-02-27 17:43:52 +01:00
Bastien Montagne
40480fe226 Fix #118693: Crash on linking collection, then undoing and re-doing operation.
Do not blindly iterate on a ListBase when you add or remove items
to/from it...

Own mistake in readfile refactor in 06/2023 (ebb5643e59).
2024-02-27 17:28:29 +01:00
Bastien Montagne
9fe3de2289 Cleanup: blo_read_file_internal: Use local bool flag instead of bitflag check. 2024-02-27 17:07:36 +01:00
Bastien Montagne
118caa7b45 Blendfile Reading: delay reporting missing linked data after liboverrides resync.
When an asset is heavily modified, all production files having
liboverrides of it will still try to link all their known linked
reference IDs, leading to potentially thousands of not-really-useful
warnings about missing IDs in the console.

Now that liboverrides resync cleans up better these left-over data, it's
better to report missing linked data _after_ the liboverride resync
process.

Note that the original place can still report all effectively missing
linked data if needed, but this is now a logging info, so it won't be
displayed anywhere unless explicitely requested.

Pull Request: https://projects.blender.org/blender/blender/pulls/118577
2024-02-27 16:43:37 +01:00
YimingWu
3d1cdfe2ca GPv3: Line Art Modifier
This is a migration of the current Line Art modifier to GPv3.

Note:
- The modifier is using the exact same DNA structure as the old one, it's re-defined in a different name. At the moment all the variable names and placement after the `ModifierData` part should stay exactly the same until we do proper versioning of the modifier data and completely remove the GPv2 support.
- Vertex weight transfer feature no longer supports name initial matching ("group" used to match "group1","group2" etc). Now it will only transfer vertex weight from source vertex groups that has the exact same name as specified.

Pull Request: https://projects.blender.org/blender/blender/pulls/117028
2024-02-26 15:28:15 +01:00
Jacques Lucke
d45e6ab0a1 Cleanup: add fmtlib dependency in some modules
This makes it easier to just use e.g. `fmt::println` in these modules.
2024-02-26 12:53:35 +01:00
Brecht Van Lommel
056becae8a Merge branch 'blender-v4.1-release' into main 2024-02-22 14:36:13 +01:00
Brecht Van Lommel
8dfb87d1af Fix: Update tests data path to new directory 2024-02-22 14:25:54 +01:00
Falk David
543194db70 CMake: Add build option to disable experimental features
This adds an option `WITH_EXPERIMENTAL_FEATURES` which is `ON` by default.
Sometimes it's usefull to be able to turn off all experimental features
during development for testing purposes. This option is still enforced to be
`OFF` for release cycles other than `alpha`.

Pull Request: https://projects.blender.org/blender/blender/pulls/118513
2024-02-21 09:57:40 +01:00
Campbell Barton
01b1864604 Extensions: initialize default extensions repositories
Initialize a remote repository pointing to
https://extensions.blender.org and a local repository to use for
local (side-loaded) extensions installed from the file-system.
2024-02-21 16:15:03 +11:00