Commit Graph

2817 Commits

Author SHA1 Message Date
Hans Goudey
c28db1f0a0 Cleanup: Use C++ namespace for object editors module
Move the public functions from the editors/object (`ED_object.hh`)
header to the `blender::ed::object` namespace, and move all of the
implementation files to the namespace too. This provides better code
completion, makes it easier to use other C++ code, removes unnecessary
redundancy and verbosity from local uses of public functions, and more
cleanly separates different modules.

See the diff in `ED_object.hh` for the main renaming changes.

Pull Request: https://projects.blender.org/blender/blender/pulls/119947
2024-03-28 01:30:38 +01:00
Hans Goudey
148940ad15 Cleanup: Remove unnecessary keywords from newly C++ headers
Pull Request: https://projects.blender.org/blender/blender/pulls/119943
2024-03-27 02:45:30 +01:00
Hans Goudey
b8b745ae1e Cleanup: Move remaining editors internal headers to C++ 2024-03-27 02:45:27 +01:00
Hans Goudey
efee753e8f Cleanup: Move BKE_idprop.h to C++ 2024-03-26 13:07:04 -04:00
Philipp Oeser
b8bd762714 Fix #112618: many Outliner operators crash running without a region
This could happen when e.g. overriding context with just the area.

Now add poll functions that check for an active region when running
operators that require a region.

The fix is similar to 72688791dc

Alternatively, we could have a fix similar to a8892c7264 (getting the
correct region from the area), this would require less setup by
scripters, however for some operators the usage of the region is a
little further down the line, so implementation would be a bit more
involved. Also: for some of the operators, this would have to be done in
both `invoke` and `exec` (so would be more duplicate code changes).

Pull Request: https://projects.blender.org/blender/blender/pulls/119696
2024-03-26 09:30:47 +01:00
Hans Goudey
893130e6fe Refactor: Remove unnecessary C wrapper for GPUBatch class
Similar to fe76d8c946

Pull Request: https://projects.blender.org/blender/blender/pulls/119898
2024-03-26 03:06:25 +01:00
Harley Acheson
b545770f5c UI: Adjustments to Minimum Area Sizes
When areas are dragged very small we want the (visual) vertical minimum
to equal header height, and the horizontal minimum to be equal to the
Properties nav area width. This PR just makes these adjust correctly
with changes of resolution scale and line width.

Pull Request: https://projects.blender.org/blender/blender/pulls/119848
2024-03-24 19:40:18 +01:00
Hans Goudey
fe76d8c946 Refactor: Remove unnecessary C wrappers for vertex and index buffers
Now that all relevant code is C++, the indirection from the C struct
`GPUVertBuf` to the C++ `blender::gpu::VertBuf` class just adds
complexity and necessitates a wrapper API, making more cleanups like
use of RAII or other C++ types more difficult.

This commit replaces the C wrapper structs with direct use of the
vertex and index buffer base classes. In C++ we can choose which parts
of a class are private, so we don't risk exposing too many
implementation details here.

Pull Request: https://projects.blender.org/blender/blender/pulls/119825
2024-03-24 16:38:30 +01:00
Hans Goudey
8b514bccd1 Cleanup: Move remaining GPU headers to C++
Pull Request: https://projects.blender.org/blender/blender/pulls/119807
2024-03-23 01:24:18 +01:00
Sybren A. Stüvel
aafe045fa0 Refactor: Anim, context function for active/editable/selectable actions
Just some simplification with early `return` / `continue` to reduce
indentation and cognitive complexity.

No functional changes.

Pull Request: https://projects.blender.org/blender/blender/pulls/119794
2024-03-22 16:49:12 +01:00
Falk David
a11335d19a Cleanup: Move BKE_fcurve.h to C++
No functional changes.

Pull Request: https://projects.blender.org/blender/blender/pulls/119094
2024-03-05 18:39:08 +01:00
Campbell Barton
f81448807c Merge branch 'blender-v4.1-release' 2024-02-27 20:51:50 +11:00
Campbell Barton
0d9cd1ee2d Fix crash hiding a region from Python with a popover & region overlap
This was reported as #93410 & fixed with [0] however the fix didn't
help for animated logic (with region overlap enabled).
Resolve by adding a function ED_region_visibility_change_update_ex which
is called by the animated and non-animated region hiding functions.

[0]: 8f69c91408
2024-02-27 20:47:48 +11:00
Hans Goudey
fdc367f842 Cleanup: Use Vector instead of linked list for data-block sorting utility 2024-02-22 15:34:21 -05:00
Brecht Van Lommel
0f2064bc3b Revert changes from main commits that were merged into blender-v4.1-release
The last good commit was 4bf6a2e564.
2024-02-19 15:59:59 +01:00
Hans Goudey
81a63153d0 Despgraph: Rename "copy-on-write" to "copy-on-evaluation"
The depsgraph CoW mechanism is a bit of a misnomer. It creates an
evaluated copy for data-blocks regardless of whether the copy will
actually be written to. The point is to have physical separation between
original and evaluated data. This is in contrast to the commonly used
performance improvement of keeping a user count and copying data
implicitly when it needs to be changed. In Blender code we call this
"implicit sharing" instead. Importantly, the dependency graph has no
idea about the _actual_ CoW behavior in Blender.

Renaming this functionality in the despgraph removes some of the
confusion that comes up when talking about this, and will hopefully
make the depsgraph less confusing to understand initially too. Wording
like "the evaluated copy" (as opposed to the original data-block) has
also become common anyway.

Pull Request: https://projects.blender.org/blender/blender/pulls/118338
2024-02-19 15:54:08 +01:00
Harley Acheson
4910de5160 Merge branch 'blender-v4.1-release' 2024-02-16 09:21:53 -08:00
Richard Antalik
a2c839e71c Fix #118190: Tool shortcut does not show in tooltip
fa6384eb39 introduced explicit setting of operator context as argument for
function `ED_region_panels_ex()`. However, this did not work correctly, because
`UiLayout` did not exist when `uiLayoutSetOperatorContext()` was called. This
has to be done in `ed_panel_draw()`.

Another issue is, that panel may be drawn, when mouse is over tool region,
which means, that `sequencer_tools_region_draw()` must look for whether
this is happening in preview or timeline region.

Pull Request: https://projects.blender.org/blender/blender/pulls/118292
2024-02-16 18:05:23 +01:00
Campbell Barton
b372ebae68 Cleanup: unused headers for source/blender/editors
Remove 1317 includes from editors.
2024-02-13 10:02:53 +11:00
Bastien Montagne
5aaadebbe4 Cleanup: Make BKE_scene.h a full Cpp header. 2024-02-10 19:16:25 +01:00
Bastien Montagne
29fe777445 Cleanup: Make BKE_report.h a full Cpp header. 2024-02-10 18:34:29 +01:00
Bastien Montagne
54618dbae3 Cleanup: Make BKE_global.h a Cpp header. 2024-02-10 18:25:14 +01:00
Bastien Montagne
deab8c085a Cleanup: Move BKE_callbacks.h and BKE_cachefile.h to CPP headers. 2024-02-09 19:29:34 +01:00
Bastien Montagne
b21ceece05 Cleanup: Move BKE_blender.h to CPP header.
Also fix comment in `build_files/cmake/macros.cmake`, CMake blender version
parsing depends in the (still C) `BKE_blender_version.h` header now.
2024-02-09 19:12:23 +01:00
Bastien Montagne
45e7827898 Clenup: Move BLT headers to Cpp.
Noisy but fairly straight forward.
2024-02-09 18:59:42 +01:00
Hans Goudey
91e54fdd83 Cleanup: Move BLO_readfile.h to C++
I added a new BLO_userdef_default.h header to contain declarations of
two global variables that are still defined in C files. Use of designated
initializers for large structs make those files harder to change.
Arguably this is a better header for them anyway.

Pull Request: https://projects.blender.org/blender/blender/pulls/118015
2024-02-09 13:41:30 +01:00
Hans Goudey
df8c85d3f9 Cleanup: UI Remove more unnecessary a1 and a2 parameters
Similar to 5155feeeb8. These had values without any meeting,
almost completely just 0 or -1 (which meant "find good values if possible"
anyway).
2024-02-05 14:38:11 -05:00
Hans Goudey
fac27b1b6b Cleanup: Replace most used of SWAP macro with std::swap
Also remove / replace use of the math vector double swapping functions.
2024-01-31 21:12:16 -05:00
Hans Goudey
7fa5fc02b7 Cleanup: Move BLF headers to C++ 2024-01-31 14:04:56 -05:00
Richard Antalik
fa6384eb39 Fix #92140: Can't assign shortcuts to tools
Set operator context for VSE tool panel and pass correct
space_type and region_type to WM_keymap_find_all().

Pull Request: https://projects.blender.org/blender/blender/pulls/105959
2024-01-31 19:04:09 +01:00
Hans Goudey
fb0d6198c0 Cleanup: Move remaining asset editors code to C++ namespace 2024-01-26 18:43:13 -05:00
Hans Goudey
0e6aad4742 Cleanup: Remove remaining asset editor headers to C++ 2024-01-26 18:15:40 -05:00
Hans Goudey
9ab356fe6e Cleanup: Return Vector for View Layer objects and bases retrieval
This simplifies code using these functions because of RAII,
range based for loops, and the lack of output arguments.
Also pass object pointer array as a span in more cases.

Pull Request: https://projects.blender.org/blender/blender/pulls/117482
2024-01-24 18:18:14 +01:00
Hans Goudey
02582213de Cleanup: Move BKE_layer.hh to C++ 2024-01-24 10:55:16 -05:00
Brecht Van Lommel
e0ff7731e0 Core: make BKE_appdir functions thread safe, using optional<string>
The static variables can cause the wrong path to be used, for example
when asset indexing in a thread affects loading toolbar icons.

Fix #117416: toolbar icon randomly missing

Pull Request: https://projects.blender.org/blender/blender/pulls/117419
2024-01-23 18:38:15 +01:00
Hans Goudey
0618de49ad Cleanup: Replace MIN/MAX macros with C++ functions
Use `std::min` and `std::max` instead. Though keep MIN2 and MAX2
just for C code that hasn't been moved to C++ yet.

Pull Request: https://projects.blender.org/blender/blender/pulls/117384
2024-01-22 15:58:18 +01:00
Bastien Montagne
d8d44a62f7 Cleanup: Move BKE_appdir.h to full Cpp header BKE_appdir.hh. 2024-01-21 19:42:13 +01:00
Bastien Montagne
6fcb92fd93 Cleanup: Move BKE_blender_user_menu.h to full Cpp BKE_blender_user_menu.hh. 2024-01-21 19:26:31 +01:00
Aras Pranckevicius
a705259b4b Cleanup: move imbuf .h files to .hh 2024-01-19 20:29:38 +01:00
Hans Goudey
21407901f8 Cleanup: Various clang tidy changes 2024-01-19 12:08:48 -05:00
Hans Goudey
3e76a1a6c2 Cleanup: Move BKE_lib_id.h to C++ 2024-01-15 12:44:14 -05:00
Damien Picard
3bd41cf9bc I18n: Go over TIP_ and IFACE_ usages, change to RPT_ when relevant
The previous commit introduced a new `RPT_()` macro to translate
strings which are not tooltips or regular interface elements, but
longer reports or statuses.

This commit uses the new macro to translate many strings all over the
UI.

Most of it is a simple replace from `TIP_()` or `IFACE_()` to
`RPT_()`, but there are some additional changes:
- A few translations inside `BKE_report()` are removed altogether
  because they are already handled by the translation system.
- Messages inside `UI_but_disable()` are no longer translated
  manually, but they are handled by a new regex in the translation
  system.

Pull Request: https://projects.blender.org/blender/blender/pulls/116804

Pull Request: https://projects.blender.org/blender/blender/pulls/116804
2024-01-12 13:37:32 +01:00
Campbell Barton
617f7b76df Cleanup: comment block formatting 2024-01-08 11:31:43 +11:00
Hans Goudey
15ae8c3064 Cleanup: Move remaining window manager headers to C++ 2024-01-04 14:30:21 -05:00
Brecht Van Lommel
d377ef2543 Clang Format: bump to version 17
Along with the 4.1 libraries upgrade, we are bumping the clang-format
version from 8-12 to 17. This affects quite a few files.

If not already the case, you may consider pointing your IDE to the
clang-format binary bundled with the Blender precompiled libraries.
2024-01-03 13:38:14 +01:00
Jacques Lucke
f824476bd5 UI: add support for uiLayout based panels
This adds support for so called "layout panels" which are panels that are created as part
of `uiLayout`. The goal is to make it easier to have expandable sections as part of a UI.

The initial use case for this are panels in the geometry nodes modifier. This patch provides
a better solution compared to what was attempted in #108565.

### Problems with Existing Approaches

Currently, there are two ways to create these expandable sections:
* One can define a new `Panel` type for each expandable section and use the `parent_id`
  to make this a subpanel of another panel. This has a few problems:
  * `uiLayout` drawing code is more scattered, because one can't just use a single function
    that creates the layout for an entire panel including its subpanels.
  * It does not work so well for dynamic amounts of panels (e.g. like what we need for
    the geometry nodes modifier to organize the inputs).
  * Typically, Blender uses a immediate-ui approach, but subpanels break that currently
    and need extra handling.
  * The order of panels is not very explicit.
  * One can't interleave subpanels and other ui elements, subpanels always come at the
    end of the parent panel.
* Custom solution using existing `uiLayout`. This is done in the material properties. It
  also has a few problems:
  * Custom solutions tend to work slightly different in different places. So the UI is less unified.
  * Can't drag open/close multiple panels.
  * The background color for subpanels does not change.

### Solution

A possible solution to all of these problems is to add support for panels to `uiLayout` directly:
```cpp
/* Add elements before subpanel. */
if (uiLayout *panel_layout = uiLayoutPanel(layout, ...)) {
  /* Add elements in subpanel, but only of the panel is open. */
}
/* Add elements after subpanel. */
```

Integrating subpanels with `uiLayout` has some benefits:
* Subpanels are treated like any other sub-layout and don't have unnecessary boilerplate.
* It becomes trivial to have a dynamic number of potentially nested subpanels.
* Resolves all mentioned problems of custom subpanel solutions.

### Open/Close State

The most tricky thing is to decide where to store the open/close state. Ideally, it should
be stored in the `region` because then the same layout panel can be opened and closed
in every region independently. Unfortunately, storing the state in the region is fairly
complex in some cases.

For example, for modifier subpanels the region would have to store an open/close state
for each panel in each modifier in each object. So a map with
`object pointer + modifier id + panel id` as key would be required. Obviously, this map
could become quite big. Also storing that many ID pointers in UI data is not great and
we don't even have stable modifier ids yet. There also isn't an obvious way for how to
clear unused elements from the map which could become necessary when it becomes big.

In practice, it's rare that the same modifier list is shown in two editors. So the benefit of
storing the open/close state in the region is negligible. Therefor, a much simpler solution
is possible: the open/close state can be stored in the modifier directly. This is actually
how it was implemented before already (see `ui_expand_flag`).

The implementation of layout panels in this patch is *agnostic* to how the open/close
state is stored exactly, as long as it can be referenced as a boolean rna property. This
allows us to store the state in the modifier directly but also allows us to store the state
in the region for other layout panels in the future. We could consider adding an API that
makes it easy to store the state in the region for cases where the key is simpler.
For example: `uiLayoutPanel(layout, TIP_("Mesh Settings"), PanelRegionKey("mesh_settings"))`.

### Python API (not included)

Adding a Python API is fairly straight forward. However, it is **not** included in this patch
so that we can mature the internal API a bit more if necessary, before addon developers
start to depend on it. It would probably work like so:

```python
if panel := layout.panel("Mesh Settings", ...):
    # Add layout elements in the panel if it's open.
```

Pull Request: https://projects.blender.org/blender/blender/pulls/113584
2023-12-22 17:57:57 +01:00
Harley Acheson
25c69d20b9 Fix #116196: Edge selection with hidden Asset Shelf
When the Asset shelf is active but hidden, the mouse cursor will give
feedback about a moveable edge above the asset shelf area. This just
alters `region_azone_edge_poll` to check for edges belonging to
regions that hide with a previous region that is now hidden.

Pull Request: https://projects.blender.org/blender/blender/pulls/116233
2023-12-20 01:21:18 +01:00
Campbell Barton
240b159918 Cleanup: remove unused defines 2023-12-17 16:04:42 +11:00
Bastien Montagne
f01bc93bcf Cleanup: Move BKE_blendfile headers to CPP. 2023-12-13 12:36:45 +01:00
Guillermo Venegas
c00c8b1b37 IO: Add support for multiple drag-n-drop files
There are operators in Blender that allow the user to import multiple
files at the same time, however this functionality is only implemented
when importing with blender's file browser, drag and drop files only
takes first selected file.

The patch adds support for drag and drop multiple files.

Notes:
* The files are filtered according to the extension of the first
  selected file.
* Not all operators that import files support importing multiple files,
  so they will still import one.
* Changes must be made to allow importers to read all file paths.

This will be used in upcoming drag & drop import.

Pull Request: https://projects.blender.org/blender/blender/pulls/107230
2023-12-12 18:46:12 +01:00