Commit Graph

46 Commits

Author SHA1 Message Date
Hans Goudey
efee753e8f Cleanup: Move BKE_idprop.h to C++ 2024-03-26 13:07:04 -04:00
Campbell Barton
91229f0e16 Cleanup: use full sentences for comments in transform & windowmanager 2024-03-09 23:28:03 +11:00
Bastien Montagne
54618dbae3 Cleanup: Make BKE_global.h a Cpp header. 2024-02-10 18:25:14 +01:00
Bastien Montagne
45e7827898 Clenup: Move BLT headers to Cpp.
Noisy but fairly straight forward.
2024-02-09 18:59:42 +01:00
Hans Goudey
fbf47b9a12 Refactor: Use std::string for keymap string return values
The main simplification is using return values rather than return
arguments, and the additional semantic clarity from std::optional.
Also use `fmt` for formatting and use lambdas instead of macros
as helpers in a few modal keymap formatting functions.

Similar commits:
- a1792e98a4
- f04bc75f8c
- 6abf43cef5
- 7ca4dcac5a

Pull Request: https://projects.blender.org/blender/blender/pulls/117785
2024-02-07 14:22:54 +01:00
Hans Goudey
7fa5fc02b7 Cleanup: Move BLF headers to C++ 2024-01-31 14:04:56 -05:00
Campbell Barton
8c2222b8d9 Fix #116687: Crash on reload scripts and dropping blend files
Reloading scripts lead to wmDropBox::ot pointing to freed operators.
Resolve by following the logic of key-map operator initialization
to ensure changes to registered operator triggers a refresh of the
operator pointer & properties.
2024-01-08 15:24:08 +11:00
Hans Goudey
15ae8c3064 Cleanup: Move remaining window manager headers to C++ 2024-01-04 14:30:21 -05:00
Bastien Montagne
3acb64e7ac BKE_main: move header to be a fully CPP one.
Pull Request: https://projects.blender.org/blender/blender/pulls/115681
2023-12-01 20:38:54 +01:00
Hans Goudey
3d57bc4397 Cleanup: Move several blenkernel headers to C++
Mostly focus on areas where we're already using C++ features,
where combining C and C++ APIs is getting in the way.

Pull Request: https://projects.blender.org/blender/blender/pulls/114972
2023-11-16 11:41:55 +01:00
Campbell Barton
33e6e5aed1 Fix #114614: Reload scripts leaks memory
Also add null pointer check not to assume wmKeyMapItem::properties
implies an allocated wmKeyMapItem::ptr. Something which is already
accounted for everywhere else.
2023-11-09 15:37:40 +11:00
Campbell Barton
dffee8b323 Revert "Revert "Fix #112441: Restore Key Map Item does not restore the active property""
This reverts commit 0f36ac4e66.

This revert was only done for testing and wasn't ment to be pushed.
2023-10-29 20:08:39 +11:00
Campbell Barton
15692501b2 Merge branch 'blender-v4.0-release' 2023-10-24 23:35:15 +11:00
Campbell Barton
0f36ac4e66 Revert "Fix #112441: Restore Key Map Item does not restore the active property"
This reverts commit bb39f4fa41.
2023-10-24 23:35:06 +11:00
Campbell Barton
cdbde7d941 Fix #113603: User modified key-map preferences for add-ons don't load
Regression from [0] where the key-map was attempting to load preferences
for key-map items for add-on operators which were not yet defined.
Resolve by postponing keymap updating until after loading add-ons.

[0]: 6de294a191
2023-10-24 23:32:16 +11:00
Sergey Sharybin
85c557ffa2 Cleanup: Rename BLI_string_utils.h to BLI_string_utils.hh
All users of it are now C++, which opens doors to add C++ to the
public API.
2023-10-20 10:27:26 +02:00
Campbell Barton
08e5f94a70 Fix #113309: Broken key-map after "Reload Scripts"
Regression caused by [0]. Resolve by adding a 'keep_properties' argument
to KeyConfig.update so the key-map items can be restored after the
operators have been reloaded.

[0]: 88a875ec3a
2023-10-13 14:37:48 +11:00
Campbell Barton
604c0d8d5c Cleanup: add "_data" suffix to wm_keymap_item_free
Clarify that the wmKeyMapItem it's self isn't freed.
2023-10-13 14:37:48 +11:00
Campbell Barton
63586d0f6b Fix #113309: Broken key-map after "Reload Scripts"
Regression caused by [0]. Resolve by adding a 'keep_properties' argument
to KeyConfig.update so the key-map items can be restored after the
operators have been reloaded.

[0]: 88a875ec3a
2023-10-13 14:37:07 +11:00
Campbell Barton
60a17fae47 Cleanup: add "_data" suffix to wm_keymap_item_free
Clarify that the wmKeyMapItem it's self isn't freed.
2023-10-13 14:20:29 +11:00
Hans Goudey
916d4c9d9b Cleanup: Move BKE_screen.h to C++
See #103343
2023-09-25 17:53:11 -04:00
Campbell Barton
d4dbbab5d9 Cleanup: locate break statements inside the case body
Follow the convention used almost everywhere in Blender's code.
2023-09-23 21:17:50 +10:00
Pratik Borhade
bb39f4fa41 Fix #112441: Restore Key Map Item does not restore the active property
`Restore item` button is not resetting `active` property when keyitem is registered
as `inctive` by default. To fix this, clear `inactive` flag then use default keyitem's
flag to correctly restore the keyitem.

Pull Request: https://projects.blender.org/blender/blender/pulls/112497
2023-09-22 12:58:02 +02:00
Campbell Barton
f8719abdf4 Cleanup: merge key-map clear & free into one loop 2023-09-20 12:11:28 +10:00
Campbell Barton
ed552e9e4f Cleanup: add suffix to clarify unicode functions that return an error
There were enough cases of callers ignoring a potential the error value,
using the column width for e.g. to calculate pixel sizes, or the size in
bytes to calculate buffer offsets.

Since text fields & labels can include characters that return an error
from BLI_str_utf8_as_unicode, add the suffix to make this explicit.
2023-09-18 13:41:03 +10:00
Campbell Barton
1cda66b911 WM: resolve transform triggering key-maps to be rebuilt
Since [0] modal transform in the 3D viewport caused key-maps to be
rebuilt by the event system. Creating a temporary copy for
ViewOpsData_Utility flagged the key-map as outdated.

This could crash (resolved by [1] - for the most-part), but would still
rebuild the whole key-map, adding unnecessary overhead.

This would also reset the KMI_EXPANDED flag, causing transform
to hide key-map items when using Blender with the key-map editor open.

Add a function to temporarily suppress key-map updates.
While not ideal, full support for temporary key-maps that behave
differently to user key-maps is a bigger project for something
that's only needed in one place.

[0]: 017d4912b2
[1]: 9a0eaa2062
2023-09-17 13:36:25 +10:00
Campbell Barton
c7cd1c8d0b Cleanup: use enum literals for space_type & region_type arguments
Also remove unique names for grease pencil keymaps.
There was not advantage in having separate names for each grease pencil
key-map.
2023-09-14 13:36:34 +10:00
Campbell Barton
9a0eaa2062 Fix crash using the key-map editor after refreshing internal data
Any action that triggered the key-map to be rebuilt causes the key-map
UI to display freed data.

Recently key-map refreshing happens during transform, while this should
be resolved - it's still good to avoid a crash in this situation as it's
possible scripts perform actions that tag the key-map to be rebuilt
which is out of our control.
2023-09-13 16:46:59 +10:00
Campbell Barton
ec58f3d4cd RNA: move the "contains" checks into the RNA API
C++ callers must ensure the arguments are valid,
reserve validity for the RNA API for raising errors.

This is already the case for most RNA API calls that wrap BKE API's.
2023-09-13 15:01:49 +10:00
Campbell Barton
48394561d7 Fix keyconfigs.remove(..) leaving dangling pointers
Removing key-configs that also had direct pointer access
left them pointing to freed memory.
2023-09-06 14:23:04 +10:00
Campbell Barton
1f285a5ec8 Cleanup: early return to reduce right shift 2023-09-06 12:05:19 +10:00
Jacques Lucke
b5c89822ac RNA: return PointerRNA from rna create functions
There are a couple of functions that create rna pointers. For example
`RNA_main_pointer_create` and `RNA_pointer_create`. Currently, those
take an output parameter `r_ptr` as last argument. This patch changes
it so that the functions actually return a` PointerRNA` instead of using
the output parameters.

This has a few benefits:
* Output parameters should only be used when there is an actual benefit.
  Otherwise, one should default to returning the value.
* It's simpler to use the API in the large majority of cases (note that this
  patch reduces the number of lines of code).
* It allows the `PointerRNA` to be const on the call-site, if that is desired.

No performance regression has been measured in production files.
If one of these functions happened to be called in a hot loop where
there is a regression, the solution should be to use an inline function
there which allows the compiler to optimize it even better.

Pull Request: https://projects.blender.org/blender/blender/pulls/111976
2023-09-06 00:48:50 +02:00
Campbell Barton
2a7b2e477f Fix potential non utf8 strings caused by truncation 2023-09-01 11:36:51 +10:00
Campbell Barton
54e2aaf9ad Cleanup: split WM_keyconfig_new into new/ensure functions
Use less ambiguous naming where new(..) always returns new data.
2023-08-31 17:45:39 +10:00
Campbell Barton
1ffc0a9e64 Fix key-maps being handled twice when reloading scripts 2023-08-31 12:04:28 +10:00
Campbell Barton
e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00
Jacques Lucke
cc4d5c432c RNA: move headers to C++
Also see #103343.

Pull Request: https://projects.blender.org/blender/blender/pulls/111022
2023-08-10 22:40:27 +02:00
Aras Pranckevicius
d973355b3a Cleanup: reduce amount of math-related includes
Using ClangBuildAnalyzer on the whole Blender build, it was pointing
out that BLI_math.h is the heaviest "header hub" (i.e. non tiny file
that is included a lot).

However, there's very little (actually zero) source files in Blender
that need "all the math" (base, colors, vectors, matrices,
quaternions, intersection, interpolation, statistics, solvers and
time). A common use case is source files needing just vectors, or
just vectors & matrices, or just colors etc. Actually, 181 files
were including the whole math thing without needing it at all.

This change removes BLI_math.h completely, and instead in all the
places that need it, includes BLI_math_vector.h or BLI_math_color.h
and so on.

Change from that:
- BLI_math_color.h was included 1399 times -> now 408 (took 114.0sec
  to parse -> now 36.3sec)
- BLI_simd.h 1403 -> 418 (109.7sec -> 34.9sec).

Full rebuild of Blender (Apple M1, Xcode, RelWithDebInfo) is not
affected much (342sec -> 334sec). Most of benefit would be when
someone's changing BLI_simd.h or BLI_math_color.h or similar files,
that now there's 3x fewer files result in a recompile.

Pull Request #110944
2023-08-10 14:51:40 +03:00
Hans Goudey
ffe4fbe832 Cleanup: Move editors headers to C++
See #103343

Pull Request: https://projects.blender.org/blender/blender/pulls/110820
2023-08-05 02:57:52 +02:00
Hans Goudey
bc8c892c65 Cleanup: Move WM headers to C++
Also move a few more headers that included WM headers.

Pull Request: https://projects.blender.org/blender/blender/pulls/110815
2023-08-04 23:11:22 +02:00
Julian Eisel
98142f5e35 UI: Asset Shelf Support (Experimental Feature)
No user visible changes expected, except of new experimental feature
option.

------------------------------------------------------------------------------

This introduces asset shelves as a new standard UI element for accessing
assets. Based on the current context (like the active mode and/or tool), they
can provide assets for specific workflows/tasks. As such they are more limited
in functionality than the asset browser, but a lot more efficient for certain
tasks.

The asset shelf is developed as part of the brush assets project (see #101895),
but is also meant to replace the current pose library UI.

Support for asset shelves can quite easily be added to different editor types,
the following commit will add support for the 3D View. If an editor type
supports asset shelves, add-ons can chose to register an asset shelf type for
an editor with just a few lines of Python.

It should be possible to entirely remove `UILayout.asset_view_template()` once
asset shelves are non-experimental.

Some changes are to be expected still, see #107881.

Task: #102879
Brush asset workflow blog post: https://code.blender.org/2022/12/brush-assets-workflow/
Initial technical documentation: https://developer.blender.org/docs/asset_system/user_interface/asset_shelf/

Pull Request: #104831
2023-08-03 16:54:39 +02:00
Campbell Barton
52acf6a6ec Cleanup: correct file names in comments after C -> C++ renaming
Use back-tick quotes to differentiate these from plain text.
2023-07-31 13:02:30 +10:00
Campbell Barton
302887c619 Cleanup: use boolean literals in source/
Apply clang-tidy modernize-use-bool-literals to source/.
2023-07-22 11:43:01 +10:00
Campbell Barton
495a198393 Cleanup: use C++ system headers 2023-07-21 16:07:33 +10:00
Campbell Barton
b29a4cdcfc Cleanup: various non-functional changes for C++ (python, windowmanager)
- Remove redundant void, struct.
- Use function style casts.
2023-07-21 10:59:54 +10:00
Jacques Lucke
f07a112cb5 WM: move to C++
Also see #103343.

Pull Request: https://projects.blender.org/blender/blender/pulls/110292
2023-07-20 22:12:29 +02:00