In some cases broken files could lead to selecting a shapekey as
hierarchy root ID, which is not allowed.
Found while investigating Blender studio issues in Snow parkour short.
Add check for `NULL` `from` pointer to `BLO_main_validate_shapekeys`,
and delete these shapekeys, as they are fully invalid and impossible to
recover.
Found in a studio production file (`animation
test/snow_parkour/shots/0040/0040.lighting.blend`, svn rev `1111`).
Would be nice to know how this was generated too...
This adds initial support for edit mode for the experimental new curves
object. For now we can only toggle in and out of the mode, no real
interraction is possible.
This patch also adds empty menus in edit mode. Those were added mainly
to quiet warnings as the menus are programmatically added to the edit
mode based on the object type and context.
Ref T95769
Reviewed By: JacquesLucke, HooglyBoogly
Maniphest Tasks: T95769
Differential Revision: https://developer.blender.org/D14136
This adds the boilerplate code that is necessary to use the tool/brush/paint
systems in the new sculpt curves mode.
Two temporary dummy tools are part of this patch. They do nothing and
only serve to test the boilerplate. When the first actual tool is added,
those dummy tools will be removed.
Differential Revision: https://developer.blender.org/D14117
Previous implementation had a copy of the image user, which doesn't
contain all the data to identify changes. This patch introduces a new
struct to store the data and can be extended with other data as well
(color spaces, alpha settings).
Check for a camera-view before checking if the view is locked
to the cursor/object since the camera-view takes priority,
it reads better to check that first.
Also reuse the event offset variable.
NDOF navigation in a camera view now behaves like orthographic pan/zoom.
Note that NDOF orbiting out of the camera view has been disabled,
see code comment for details.
Resolves T93666.
For the attribute search button, the tooltip was missing
if the input socket type has attribute toggle activated.
Differential Revision: https://developer.blender.org/D14142
The idea is to keep `is_any_zero` in the `blender::math` namespace,
so instead of trying to be clever, just move it there and expand the
function where it was used in the class.
I noticed that there were a few variables that should not be visible per default.
It seems to me to simply be an oversight, so I went ahead and cleaned them up.
Reviewed By: Sybren, Ray molenkamp
Differential Revision: http://developer.blender.org/D14132
This commit should suffice to make the shader API agnostic now (given that
all users of it use the GPU API).
This makes the shaders not trigger a false positive error anymore since
the binding slots are now garanteed by the backend and not changed at
after compilation.
This also bundles all uniforms into UBOs. Making them extendable without
limitations of push constants. The generated uniforms from OCIO are not
densely packed in the UBO to avoid complexity. Another approach would be to
use GPU_uniformbuf_create_from_list but this requires converting uniforms
to GPUInputs which is too complex for what it is.
Reviewed by: brecht, jbakker
Differential Revision: https://developer.blender.org/D14123
- No need for `normal_tx` array if we normalize the planes in `plane_tx`.
- No need to calculate the distance squared to a plane (with `dist_signed_squared_to_plane_v3`) if the plane is normalized. `plane_point_side_v3` gets the real distance, accurately, efficiently and also signed.
So normalize the planes of the member `CameraViewFrameData::plane_tx`.
Previously, the number of action map subactions was limited to two per
action (identified by user_path0, user_path1), however for devices with
more than two user paths (e.g. Vive Tracker) it will be useful to
support a variable amount instead.
For example, a single pose action could then be used to query the
positions of all connected trackers, with each tracker having its own
subaction tracking space.
NOTE: This introduces breaking changes for the XR Python API as follows:
- XrActionMapItem: The new `user_paths` collection property
replaces the `user_path0`/`user_path1` properties.
- XrActionMapBinding: The new `component_paths` collection property
replaces the `component_path0`/`component_path1` properties.
Reviewed By: Severin
Differential Revision: https://developer.blender.org/D13949
After running the breakdown operator for the graph editor,
the factor property in the redo panel didn't reflect the value you chose
to mitigate that issue down the line there is a
new helper function to get the factor value, and
store it at the same time
Reviewed by: Sybren A. Stüvel
Differential Revision: https://developer.blender.org/D14105
Ref: D14105
Brew's Python framework's site-packages is a symlink so the assumption
that Resources and site-packages would be in the same directory
doesn't hold. So install scripts etc relative to bpy.so. Part of D14111
StringGrid has been deprecated in openvdb 9.0.0 and will be removed soon
Reviewed By: Brecht
Differential Revision: http://developer.blender.org/D14133
The general idea here is to wrap the `CurvesGeometry` DNA struct
with a C++ class that can do most of the heavy lifting for the curve
geometry. Using a C++ class allows easier ways to group methods, easier
const correctness, and code that's more readable and faster to write.
This way, it works much more like a version of `CurveEval` that uses
more efficient attribute storage.
This commit adds the structure of some yet-to-be-implemented code,
the largest thing being mutexes and vectors meant to hold lazily
calculated evaluated positions, tangents, and normals. That part might
change slightly, but it's helpful to be able to see the direction this
commit is aiming in. In particular, the inherently single-threaded
accumulated lengths and Bezier evaluated point offsets might be cached.
Ref T95355
Differential Revision: https://developer.blender.org/D14054
Finding the greatest and/or smallest element in an array is a common
need. This commit refactors the point cloud bounds code added in
6d7dbdbb44 to a more general header in blenlib.
This will allow reusing the algorithm for curves without duplicating it.
Differential Revision: https://developer.blender.org/D14053
This is meant to complement the `blender::math` functions recently
added by D13791. It's sometimes desired to template an operation to work
on vector types, but also basic types like `float` and `int`. This patch
adds that ability with a new `BLI_math_base.hh` header.
The existing vector math header is changed to use the `vec_base` type
more explicitly, to allow the compiler's generic function overload resolution
to determine which implementation of each math function to use.
This is a relatively large change, but it also makes the file significantly
easier to understand by reducing the use of macros.
Differential Revision: https://developer.blender.org/D14113
Fix possible overflow of Modifier UUID
The code prior this change was re-generating modifier's session UUID
prior to copying this id from the source. This approach has a higher
risk of modifiers session UUID to overflow and start colliding with
existing modifiers.
This change makes it so that modifier copy does not re-generated the
session UUID unless it is needed.
Differential Revision: https://developer.blender.org/D14125