Commit Graph

7971 Commits

Author SHA1 Message Date
Tamito Kajiyama
1fe70c07a0 Merged changes in the trunk up to revision 51126.
Conflicts resolved:
source/blender/blenloader/intern/readfile.c
source/blender/windowmanager/WM_types.h
2012-10-06 23:32:21 +00:00
Joshua Leung
b2a5f28421 Follow Path Constraint - "Animate Path" Operator
Added a convenience operator to the Follow Path constraint which adds a F-Curve
for the path (or the operator's "fixed position" value if no path is assigned),
with options for setting the start frame and length of motion. This makes it
easier for common users to just set up a quick follow-path animation where the
camera (e.g. flying around a set over certain number of frames).

A key advantage of this is that it takes care of the underlying math required
for setting up the generator curve accordingly (I've got some plans for making
this a bit friendlier to use later). Now, animating the paths is a one-click
operation, with the start and length properties able to be controlled using the
operator properties.
2012-10-05 14:51:35 +00:00
Bastien Montagne
00ce0c9aae Clean up in "add object" code:
* Get rid of ED_object_add_generic_invoke() and all invoke callbacks using it, it was doing nothing exec() callbacks would not do. In fact, its only action (setting part of common add ops properties, like loc, layers, etc.) was needed too by direct exec call, so it was done twice in case of using invoke()!
* Replace custom invoke code for metaballs by WM_menu_invoke helper (as already used by lamps).
* Add a new OBJECT_OT_empty_add op, to allow direct addition of empties of a given drawtype.
* And some general code cleanup (like trailing spaces, empty lines, ...).

Did quite a bunch of tests/verifications, but obviously could not tackle all possible scenarios... Anyway, if any, bugs should arize quite quickly (but I don’t expect any! :p ).
2012-10-05 12:59:09 +00:00
Bastien Montagne
e5ec9f9f95 Quick fix for [#32764] Some new object types are added at the origin instead of the 3D cursor
Own fault (r50994). Those "add object" ops really need a cleanup to make them more consistent! Will try to see this tomorrow.
2012-10-04 20:59:47 +00:00
Sv. Lockal
ab2a9de4b4 Add translation context for volume (Audio), pitch (Rotation) and rename tip->tooltip for custom properties
Tracked in [#31062] [2.6x] Context Ambiguity List & Discussion (keep updating)
2012-10-04 18:21:34 +00:00
Bastien Montagne
6527e8a1a8 Fix for rtl processing of menu strings... 2012-10-04 13:49:39 +00:00
Joshua Leung
b8231620a5 Bugfix [#32754] Clear Motion paths button not available on Motion paths panel
On second thought, perhaps it is more convenient/natural if this was shown in
both places, given that many
people may only find the motion paths options through the UI now.
2012-10-04 11:05:48 +00:00
Joshua Leung
d2833d9f0f Added convenience operator to clear animation (i.e. all keyframes = F-Curves)
from selected objects and bones
2012-10-04 10:58:03 +00:00
Sergey Sharybin
29898418c8 Artifacts on splash are resolved. 2012-10-03 14:16:07 +00:00
Thomas Dinges
139524b144 * Fix for the elsyiun.xml theme, Reports in Info Header were not readable (grey on grey). Patch by "ejnersan" in IRC. 2012-10-03 09:37:36 +00:00
Campbell Barton
78d6288be3 correct spelling error in operator property 2012-10-02 13:13:26 +00:00
Bastien Montagne
8fa211dd81 Fix [#32719] "New object align to view" option doesn't work on lamps and force fields
There was strange context changes in the Add menu... Now everything uses the EXEC_REGION_WIN one (no need to invoke here, and metaballs have a strange specific invoke func...). This fixes the problem when using Add menu from a 3D view. Obviously, it still doesn't work when used from Info window's header, but that can't be helped for now (and never worked for any kind of object).

Anyway, imho all this "add object" code could use some review/cleanup, both on py menu and C ops side, but this is obviously postponed to after 2.64!
2012-10-01 17:40:02 +00:00
Sergey Sharybin
3e24c25464 Fix #32686: MovieClip background initialisaton error
Undistorted rendering with original footage settings does not require proxies to be enabled.
2012-10-01 11:26:52 +00:00
Campbell Barton
fb2f249723 update UI introspection script for changes to blender. 2012-10-01 02:04:06 +00:00
Campbell Barton
846f115876 updated themes with active pose bone color. 2012-10-01 01:26:54 +00:00
Tamito Kajiyama
e91f33101f Merged changes in the trunk up to revision 50956.
Conflicts resolved:
source/blender/editors/interface/resources.c
2012-09-30 13:16:55 +00:00
Campbell Barton
ed1cda9a6c style cleanup 2012-09-30 06:12:47 +00:00
Campbell Barton
9fccfd313c correct addon example, it used both __doc__ and bl_description 2012-09-29 11:51:18 +00:00
Daniel Salazar
435ab1710b Dupli layer visibility name can be clearer 2012-09-29 04:07:50 +00:00
Brecht Van Lommel
4cf06b97dd Fix #32671: new orbit sensitivity and turntable/trackball choice was only available
from special NDOF menu, added them in user preferences as well now. Also made it do
proper version patch for conversion from old user preferences, and changed turntable
choice from a boolean to enum for consistency.
2012-09-28 12:37:14 +00:00
Brecht Van Lommel
e116d3a7be Color Management: move "Color Unpremultiply" option to Color Management panel
from the Shading panel, since it's about color space conversion for renders.
2012-09-27 12:44:52 +00:00
Campbell Barton
8a51d235e6 pep8 cleanup 2012-09-26 21:19:51 +00:00
Brecht Van Lommel
9b34237c09 Fix for last color management commit, wrongly assumed aces_to_rec709.spimtx was in svn. 2012-09-25 15:24:06 +00:00
Brecht Van Lommel
ed47d89d7f Color management: change reference space from Linear ACES to Linear. This will
have no effect on the end result, because it is only an intermediate space and
scene_linear was already set to Linear. It does avoid some unnecessary matrix
transforms which should be a bit faster, and it makes it more clear what's
happening.
2012-09-25 12:43:50 +00:00
Sergey Sharybin
0b155618a4 Color Management: wrong register was used for color space for None display 2012-09-25 09:03:11 +00:00
Campbell Barton
b3fd195665 fix [#31703] modules/rna_xml.py: BoolVectorProperty and CollectionProperty
patch provided by reporter (n floyd)
2012-09-25 05:17:23 +00:00
Sergey Sharybin
765865c3b1 Update startup.blend to store proper default theme
(there were several differences on color theme stored in startup.blend
and colors after restoring them by Reset to Default Theme button).

Should be no other changes.
2012-09-24 17:57:14 +00:00
Campbell Barton
e038d7212a minor update to panel templates/examples - the panel examples didnt show an operator and use scene rather then sc for the active scene name. 2012-09-23 23:11:24 +00:00
Tamito Kajiyama
a42ba82f63 Merged changes in the trunk up to revision 50829.
Conflicts resolved:
source/blender/blenloader/intern/readfile.c
source/blender/render/intern/source/convertblender.c
source/blender/render/intern/source/pipeline.c

Also addressed code inconsistency due to changes in the trunk revision 50628 (color
management with OCIO) and 50806 (UV project material).  OCIO-related changes are marked
OCIO_TODO as in some other files modified in revision 50628.
2012-09-23 18:50:56 +00:00
Bastien Montagne
bb1987edd6 More tweaks to sequencer Header bar: make overlay also available in mix mode, and OpenGL render buttons in all modes! 2012-09-22 17:40:08 +00:00
Campbell Barton
b1ef5703d6 add a UV Project material option so UV's are calculated taking into account perspective matrix - previously this gave artifacts with lower poly meshes. 2012-09-22 04:57:55 +00:00
Thomas Dinges
22e0ffa05b Added back "mesh.customdata_clear_skin"... followup for r50802 2012-09-21 22:33:43 +00:00
Thomas Dinges
a1123252a3 Readme:
* One link still pointed to 2.63 release logs.
2012-09-21 17:56:16 +00:00
Bastien Montagne
ecf6beb8d3 More fixes in Sequencer's View menu (thanks to Lockal for pointing those ;) ). 2012-09-21 15:19:26 +00:00
Thomas Dinges
0916de7a02 Fix for r50790, removed operator printed error into the console... 2012-09-21 13:41:43 +00:00
Bastien Montagne
1a4b9cd39d Fix for [#32595] N shortcut (view-properties) is not shown in preview mode in sequence editor.
Main problem was in py UI code (has to set the context to INVOKE_REGION_PREVIEW for the shortcut lookup to succeed). 

Also moved the N properties item into SequencerCommon keymap, and removed the View Selected menu entry from preview-only mode View menu (thx to Ejner Fergo for pointing this out).
2012-09-21 13:29:38 +00:00
Campbell Barton
fd44038ed7 remove sticky buttons from the UI, this functionality may be removed and has had no UI access since 2.49 2012-09-21 10:40:48 +00:00
Campbell Barton
ade0541b78 remove mask layer from default cube 2012-09-21 07:21:35 +00:00
Campbell Barton
1f8f7310e9 calculate sticky wasnt working very well and had a few glites -
updating data was only being done on the active object but sticly was being calculated for the selection.

split this into 2 operators, one that works on the selection and another that operates on the active object - so we can have a button in the mesh panels that calculates sticky.

also note that there was no way to calculate sticky from the UI - perhaps this feature should die a quiet death?

anyway - it works better then it used to for now.
2012-09-21 06:37:42 +00:00
Campbell Barton
b889e9c573 There was no way to remove mesh data layers from the interface - add a panel that works in object an editmode.
currently can remove sticky/mask/skin vertex layers.

regarding the skin layer - while adding and removing the modifier normally works fine, its not 100% reliable since the mesh may be linked into another scene, or be a linked duplicate and the object with the modifier deleted.
2012-09-21 03:41:59 +00:00
Campbell Barton
fbe13ab84a style cleanup 2012-09-20 12:29:28 +00:00
Brecht Van Lommel
56476248b6 Fix #32601: armature select similar missing from select menu. 2012-09-20 00:10:26 +00:00
Brecht Van Lommel
bd4de709fd UI: cosmetic tweak to render/animation/play buttons, align, change icon. 2012-09-17 10:54:50 +00:00
Sergey Sharybin
a73dd3476e Color Management, Stage 2: Switch color pipeline to use OpenColorIO
Replace old color pipeline which was supporting linear/sRGB color spaces
only with OpenColorIO-based pipeline.

This introduces two configurable color spaces:

- Input color space for images and movie clips. This space is used to convert
  images/movies from color space in which file is saved to Blender's linear
  space (for float images, byte images are not internally converted, only input
  space is stored for such images and used later).

  This setting could be found in image/clip data block settings.

- Display color space which defines space in which particular display is working.

  This settings could be found in scene's Color Management panel.

When render result is being displayed on the screen, apart from converting image
to display space, some additional conversions could happen.

This conversions are:

- View, which defines tone curve applying before display transformation.
  These are different ways to view the image on the same display device.
  For example it could be used to emulate film view on sRGB display.

- Exposure affects on image exposure before tone map is applied.

- Gamma is post-display gamma correction, could be used to match particular
  display gamma.

- RGB curves are user-defined curves which are applying before display
  transformation, could be used for different purposes.

All this settings by default are only applying on render result and does not
affect on other images. If some particular image needs to be affected by this
transformation, "View as Render" setting of image data block should be set to
truth. Movie clips are always affected by all display transformations.

This commit also introduces configurable color space in which sequencer is
working. This setting could be found in scene's Color Management panel and
it should be used if such stuff as grading needs to be done in color space
different from sRGB (i.e. when Film view on sRGB display is use, using VD16
space as sequencer's internal space would make grading working in space
which is close to the space using for display).

Some technical notes:

- Image buffer's float buffer is now always in linear space, even if it was
  created from 16bit byte images.

- Space of byte buffer is stored in image buffer's rect_colorspace property.

- Profile of image buffer was removed since it's not longer meaningful.

- OpenGL and GLSL is supposed to always work in sRGB space. It is possible
  to support other spaces, but it's quite large project which isn't so
  much important.

- Legacy Color Management option disabled is emulated by using None display.
  It could have some regressions, but there's no clear way to avoid them.

- If OpenColorIO is disabled on build time, it should make blender behaving
  in the same way as previous release with color management enabled.

More details could be found at this page (more details would be added soon):
http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.64/Color_Management

--
Thanks to Xavier Thomas, Lukas Toene for initial work on OpenColorIO
integration and to Brecht van Lommel for some further development and code/
usecase review!
2012-09-15 10:05:07 +00:00
Sergey Sharybin
b93da9b01e Color Management, Stage 1: Initial OpenColorIO library integration
This commit integrates support of OpenColorIO library into build systems.

It also contains C-API for OpenColorIO library which could be used by Blender.

CMake has got find rules familiar to OpenImageIO's one which makes it easier
for build system to find needed libraries and includes. Scons only could use
explicitly defined paths to libraries and includes.

C-API would be compiled and Blender would be linked against C-API and OpenColorIO
but it wouldn't affect on Blender behavior at all.

OpenColorIO could be disabled by setting up WITH_OCIO to Off in CMake and
setting WITH_BF_OCIO in Scons.
2012-09-15 10:03:17 +00:00
Tamito Kajiyama
4172997675 Merged changes in the trunk up to revision 50607.
Conflicts resolved:
source/blender/blenloader/intern/readfile.c
2012-09-15 00:15:24 +00:00
Campbell Barton
12da3d999b modifications needed to get a URL from an RNA id from the testing script 2012-09-13 00:26:01 +00:00
Campbell Barton
7b15620da0 fix [#32350] F11 play animation crash when UI language is not "Default"
this is a bug in boost 1.46, can remove this env var override when this version of boost is no longer supported.
2012-09-12 08:06:06 +00:00
Campbell Barton
a0ae47f06c add some missing NULL checks, a few parts of the code used a pointer then checked it for NULL after.
also made it more clear that some areas assume the pointer isnt null (remove redundant NULL checks).
2012-09-11 02:18:27 +00:00
Campbell Barton
6b1895d64c when pressing play report when the first frame can't be found. 2012-09-10 02:04:02 +00:00