Was a regression from rBaa3c06b41ca9, hope this time all things are OK again (note the X/Y subdivision values still are different than before (-1 for same result), but imho they make more sense this way).
Another Evil Typo (r) one, you could add much more than the 8 allowed VCol layers!
Note: added some (warning-only) checks in mesh validate functions, but we still have a big issue with new cdlayer merge function, which could generate more than 8 layers of UVs or VCol... Don't know yet how to handle this situation. :(
Now there is an 'Offset Type' dropdown on tool
shelf with types:
Offset - current method, offset of new edge
from old along sliding face
Width - width of new bevel face (if segments=1)
Depth - amount a chamfering plane moves down
from original edge
Percent - percent of way sliding edges move
along their adjacent edges
The different options mainly are useful when
beveling more than one edge at once.
Leaving as a TODO to put these in the modifier,
as doing that has more permanent effects so
want to let users shake out problems with this
first.
If enabled, it makes knife project act as the
cut-through (Shift-K) version of knife.
This option will soon be more useful when a better
cut-though Knife change is submitted, allowing
this to work for cuts within faces in addition
to cuts across them.
Quads: Beauty, Fixed, Fixed Alternate, Shortest Diagonal
Ngons: Beauty, Scanfill
* Shortest Diagonal is the default method in the modifier (popular
elsewhere), but beauty is the default in Ctrl+T).
* Remove the need for output slot and beauty operator to be called
after Clt+T
Patch with collaborations and reviewed by Campbell Barton
since enough bmesh operations can also take advantage of direct index lookups on verts/edges/faces.
developers note:
- EDBM_index_arrays_init/ensure/free -> BM_mesh_elem_table_ensure/init/free
- EDBM_vert/edge/face_at_index -> BM_vert/edge/face_at_index
- EDBM_uv_element_map_create/free -> BM_uv_element_map_create/free
- ED_uv_element_get -> BM_uv_element_get
changing the ot->name only, not the ot->idname
(to avoid breaking scripts)
The tool requires the selection to be fill previously,
the original name was confusing if we consider we have
"Fill" with the "Beauty" option.
Discussed with Bastien Montagne and Brecht van Lommel.
was regression in r59665 (fix for [#35002]).
now when checking a segment that lies on the same plane as the triangle intersects,
clip the segment by the triangle bounds so we know the points remain inside the triangle.
(which is also "[#36749] Joining objects with more than one uv map depends on list order")
Thanks Bastien Montagne and Brecht van Lommel for reviewing and some advice.
A crash was reported but without info to reproduce.
This is a likely crash introduced by previous fix
to allow linehits to snap to vertices.
The function to find connected linehits can't
assume all linehits have edges any more.
fix as suggested by Ton Roosendaal in tracker:
"the knife tool has a "MODE_PANNING" state, it could be nice to set this
in the modal map as well, to define the shortcut(s) that have to be passed on."
I caught this while looking at:
[#34663] Cannot rotate view while using Knife tool with Maya preset
(though it's not the original report).
I'll look at the other operators, there are probably a few in the same
situation as knife.