Commit Graph

51 Commits

Author SHA1 Message Date
Antony Riakiotakis
33bff4caef Fix issue reported by Sebastian Koenig on irc, Clone brush would paint
trash with float images.

Issue is uninitialized alpha in the clone brush + a clamping issue for
float images. There's still some 'swimming' and brightness issue here
but I have to do work for the weekly, will investigate further later.
2014-10-17 14:11:13 +02:00
Campbell Barton
4ca67869cc Code cleanup: remove unused includes
Opted to keep includes if they are used indirectly (even if removing is possible).
2014-05-01 04:47:51 +10:00
Campbell Barton
7ca74fc1c0 Code cleanup: use 'const' for arrays (blenloader, gpu, imbuf, makesdna, modifiers, nodes) 2014-04-27 00:25:16 +10:00
Sergey Sharybin
64aef25b83 Use generic task scheduler for threaded image processor
It allows to schedule tasks of smaller size without having
threads overhead or extra worry about splitting tasks into
smaller pieces.

This simplifies code in color management which was manually
splitting task into smaller chunks to keep memory usage low.

Further optimization is possible by avoid malloc called from
threads, but that's how it used to work for ages already
and would be optimized as a separate patch.
2013-12-25 20:32:13 +06:00
Lukas Tönne
45fc80153a Fix for interpolation errors on lower-left borders in compositor image
inputs.

http://wiki.blender.org/uploads/4/4c/Compo_image_interpolation_borders.png

Problem is that all image buffer reader nodes (RenderLayer, Image,
MovieClip) were clipping pixel coordinates to 0..N range (N being width
or height respectively). Bilinear interpolation works ok then on the
upper-right borders (x, N) and (N, y), since the last (N-1) pixel fades
out to N (background). But the lower-left (x, 0) and (0, y) borders are
not correctly interpolated because the nodes cut off the negative pixels
before the interpolation function can calculate their value.

To fix this, the interpolation functions are now entirely responsible
for handling "out of range" cases, i.e. setting (0,0,0,0) results for
invalid pixels, while also handling interpolation for borders.
Callers should not do pixel range checks themselves, which also makes
the code simpler. Should not have any real performance penalty,
the interpolation functions do this check anyway, so is probably even
slightly faster.
2013-12-04 12:09:13 +01:00
Sergey Sharybin
68592d3cd1 Fix #36535: Color difference when saving image
Issue was caused by precision loss in alpha under code.
Now it might be slower a bit, but it's as precise as it
could be. At least i hope so :)
2013-08-23 08:27:01 +00:00
Sergey Sharybin
47d6d18771 Changed a way how RGB images are saving from RGBA
Before alpha channel was simply ignored causing bad looking
straight colors which is pretty much useless.

Now saving RGB would alpha-over image on top of black color,
which makes final image look really nice. It's also very
such the same what other graphics software does this.

In the future we could easily support configurable backdrop
color, which would be really the same as other SW does it.

Also, it'll probably worth adding the same mode to RGB
display of image editor.
2013-02-28 14:25:26 +00:00
Sergey Sharybin
fa0805e287 Changes for opengl render to reflect new alpha premul pipeline
without hurting quick texture painting

- ED_view3d_draw_offscreen will now output buffer with
  transparent alpha, if sky needed it should be alpha-undered
  later.

- ED_view3d_draw_offscreen_imbuf now accepts alpha mode as an
  argument which could be either R_ADDSKY or R_PREMULALPHA

- OpenGL render and sequencer's opengl preview will now reflect
  scene's Alpha Mode

- Quick Edit will use OpenGL with transparent alpha mode
2013-01-05 15:33:18 +00:00
Campbell Barton
857df8065f style cleanup 2012-12-28 14:19:05 +00:00
Campbell Barton
5943c81a93 code cleanup: neareast -> nearest 2012-12-11 14:19:41 +00:00
Sergey Sharybin
92c8c2ed69 Code de-duplication in imageprocess.c -- made it use interpolation functions from blenlib 2012-11-11 08:48:35 +00:00
Campbell Barton
f3ece5a108 style cleanup: trailing tabs & expand some non prefix tabs into spaces. 2012-10-21 05:46:41 +00:00
Campbell Barton
ae32c946e1 style cleanup: define float sizes for interpolation functions, add retirn's on newlines (to better add breakpoints). 2012-10-01 06:18:45 +00:00
Sergey Sharybin
6cf1a9834b Made image buffer threaded processor generic function,
so color management could use the same routines.

Should be no functional changes.
2012-08-07 16:47:46 +00:00
Campbell Barton
ce3293b2d9 code cleanup: remove redundant float casts 2012-08-02 11:33:21 +00:00
Campbell Barton
32cf7fcdb1 code cleanup: spelling 2012-07-16 23:23:33 +00:00
Campbell Barton
cfb7aee017 style cleanup 2012-07-07 22:51:57 +00:00
Campbell Barton
4f2c83f573 style cleanup: imbuf & icons 2012-05-13 22:05:51 +00:00
Campbell Barton
9892736206 code cleanup: header cleanup and remove some duplicate defines. 2012-05-12 20:39:39 +00:00
Campbell Barton
112162e09e code cleanup: header cleanup 2012-04-30 14:24:11 +00:00
Campbell Barton
e701f9b670 style cleanup: whitespace / commas 2012-04-29 15:47:02 +00:00
Campbell Barton
df29e91a69 code cleanup: header cleanup, remove commented workaround for mingw since its no longer needed. 2012-04-06 04:46:47 +00:00
Campbell Barton
b8a71efeba style cleanup: follow style guide for/with/if spacing 2012-03-24 07:52:14 +00:00
Campbell Barton
ab4a2aaf4a style cleanup: follow style guide for formatting of if/for/while loops, and else if's 2012-03-24 06:38:07 +00:00
Campbell Barton
89a963fb7f style cleanup: comment blocks 2012-03-09 18:28:30 +00:00
Sergey Sharybin
3675fab31d Fix #30485: TRANSFORM / STABILIZE 2D: First row / column blackness.
Clamp source coordinates to boundaries so it'll be kind of correct weight
calculated for the pixel.
2012-03-08 14:23:34 +00:00
Campbell Barton
4a04f72069 remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
Campbell Barton
018fa1540e whitespace edits, make formatting for functions consustent at least within the file. 2011-09-28 05:53:40 +00:00
M.G. Kishalmi
9b5800bcd7 fixed "rather then" -> "rather than" typos all over the place 2011-05-28 13:11:24 +00:00
Campbell Barton
9c8f1e2ef4 imbuf, mathutils & readfile: floats were being implicitly promoted to doubles, adjust to use floats. 2011-03-27 17:12:59 +00:00
Nathan Letwory
192ab99b5c doxygen: blender/imbuf tagged. 2011-02-27 20:23:21 +00:00
Nathan Letwory
5b607701a7 doxygen: prevent GPL license block from being parsed as doxygen comment. 2011-02-23 10:52:22 +00:00
Campbell Barton
fd31436897 spelling correction: alredy --> already 2010-07-17 18:08:14 +00:00
Brecht Van Lommel
008863daec Merge image related changes from the render branch. This includes the image
tile cache code in imbuf, but it is not hooked up to the render engine.


Imbuf module: some small refactoring and removing a lot of unused or old code
(about 6.5k lines).

* Added a ImFileType struct with callbacks to make adding an file format type,
  or making changes to the API easier.
* Move imbuf init/exit code into IMB_init()/IMB_exit() functions.
* Increased mipmap levels from 10 to 20, you run into this limit already with
  a 2k image.
* Removed hamx, amiga, anim5 format support.
* Removed colormap saving, only simple colormap code now for reading tga.
* Removed gen_dynlibtiff.py, editing this is almost as much work as just
  editing the code directly.
* Functions removed that were only used for sequencer plugin API:
  IMB_anim_nextpic, IMB_clever_double, IMB_antialias, IMB_gamwarp,
  IMB_scalefieldImBuf, IMB_scalefastfieldImBuf, IMB_onethird, IMB_halflace,
  IMB_dit0, IMB_dit2, IMB_cspace
* Write metadata info into OpenEXR images. Can be viewed with the command
  line utility 'exrheader'

For the image tile cache code, see this page:
http://wiki.blender.org/index.php/Dev:2.5/Source/Imaging/ImageTileCache
2010-05-07 15:18:04 +00:00
Campbell Barton
081c1205a3 correct fsf address 2010-02-12 13:34:04 +00:00
Campbell Barton
ea826759c4 Projection paint, cloning from 1 layer to another would show ugly black lines at the seams because interpolation didnt wrap across the image.
Added bilinear_interpolation_color_wrap to be used instead of bilinear_interpolation_color for painting.
2009-05-28 06:13:56 +00:00
Campbell Barton
f590ffdadc [#18645] Texture painting smudge brush darkens images - 2.49RC1
not fixed but the problem is now less bad when projection painting, bilinear interpolation was rounding down.
- added gameOb.attrDict to get the internal gameObject dict.
- mesh.getVertex wasnt setting an exception.
2009-05-07 14:53:40 +00:00
Campbell Barton
935ed8a53b commit yesterday broke scaling in the sequencer (dumb mistake)
also changed 3 if's into a switch statement for selecting the interpolation.
2008-11-20 00:34:24 +00:00
Campbell Barton
f8e56e96bf Split up the following imbuf functions in 2...
void bicubic_interpolation(struct ImBuf *in, struct ImBuf *out, float u, float v, int xout, int yout);
void neareast_interpolation(struct ImBuf *in, struct ImBuf *out, float u, float v, int xout, int yout);
void bilinear_interpolation(struct ImBuf *in, struct ImBuf *out, float u, float v, int xout, int yout);

Added...
void bicubic_interpolation_color(struct ImBuf *in, unsigned char *col, float *col_float, float u, float v);
void neareast_interpolation_color(struct ImBuf *in, unsigned char *col, float *col_float, float u, float v);
void bilinear_interpolation_color(struct ImBuf *in, unsigned char *col, float *col_float, float u, float v);

This is needed so for projection painting but generally useful if you want to get the interpolated color of a pixel in an image without having a destination imbuf.

While editing these I noticed the functons are a bit dodgy, they assume the input ImBuf has matching float/chr buffer to the output.
2008-11-19 03:28:07 +00:00
Campbell Barton
a4776347ea bicubic_interpolation - dont use pow(val, 3.0f) at all, do (val*val*val) instead,
Tested overall speedup is about 5x when scaling 4096x4096 -> 4000x4000 in the sequencer.

There were some artifacts in the resulting image but double checked and the old code gives the same problems.
Added back old code with #if 0's since its a bit more readable.
2008-11-19 02:07:23 +00:00
Campbell Barton
a00e63a542 bicubic_interpolation function was re-calculating a variable it didnt need to - (was calling 32 pow()'s per pixel, now only 8 - approx 3-4x speedup on my system). 2008-11-11 01:13:05 +00:00
Chris Want
5d0a207ecb Patch from GSR that a) fixes a whole bunch of GPL/BL license
blocks that were previously missed; and b) greatly increase my
ohloh stats!
2008-04-16 22:40:48 +00:00
Peter Schlaile
053dca1fa9 == Sequencer / FFMPEG ==
This fixes:

[#7989] Sequence editor preview and anim render output broken on Linux PPC

and also optimizes RGBA -> ABGR conversion function a little bit.
(Fixing also a crash, if there is no ibuf->rect available...)
2008-01-20 18:55:56 +00:00
Joshua Leung
e448f20db5 Routine purge of compiler warnings. Yet again, they were mostly uninitialised vars. 2007-10-29 05:59:26 +00:00
Peter Schlaile
c8fe5a0ed9 == Sequencer ==
Bugfix for transform effect by Damiles.

Fixes crash with float buffers. (Don't try to render into output buffers,
that do not exist...)
2007-09-15 18:54:03 +00:00
Kent Mein
9f3670ce9f Removed comments with non ascii chars...
I left the link that points to documentation on the web so not really needed 
anyway.

Kent
2007-07-10 19:34:41 +00:00
Kent Mein
9298357670 This is patch [#6929] Interpolation Methods
http://projects.blender.org/tracker/index.php?func=detail&aid=6929&group_id=9&atid=127
Its a subset of patch [#6766] Transform Sequencer effect

It adds 3 image functions for different types of interpolation.
For people that like pictures:
http://wiki.blender.org/index.php/User:Damiles#Interpolations_Algorithms

Patch provided by David Millán Escrivá (damiles)

Kent
2007-07-10 19:13:03 +00:00
Ton Roosendaal
014aa7261e Orange branch: OpenEXR finally in Blender!
Credits go to Gernot Ziegler, who originally coded EXR support, and to
Austin  Benesh for bringing it further. Kent Mein provided a lot of code
for integrating float buffers in Blender imbuf and ImBuf API cleanup,
and provided Make and Scons and static linking.

At this moment; the EXR libraries are a *dependency*, so you cannot get
the Orange branch compiled without having OpenEXR installed. Get the
(precompiled or sources) stuff from www.openexr.com. Current default is
that the headers and lib resides in /user/local/

Several changes/additions/fixes were added:

- EXR code only supported 'half' format (16 bits per channel). I've added
  float writing, but for reading it I need tomorrow. :)
- Quite some clumsy copying of data happened in EXR code.
- cleaned up the api calls already a bit, preparing for more advanced
  support
- Zbuffers were saved 16 bits, now 32 bits
- automatic adding of .exr extensions went wrong

Imbuf:

- added proper imbuf->flags and imbuf->mall support for float buffers, it
  was created for *each* imbuf. :)
- found bugs for float buffers in scaling and flipping. Code there will
  need more checks still
- imbuf also needs to be verified to behave properly when no 32 bits
  rect exists (for saving for example)

TODO:

- support internal float images for textures, backbuf, AO probes, and
  display in Image window

Hope this commit won't screwup syncing with bf-blender... :/
2006-01-09 00:40:35 +00:00
Kent Mein
3bbc65a5f4 This is a pretty lame commit but here it is:
I just fixed indentation (replaced spaces with tabs where needed) and removed
#include config.h stuff from the above files.

Kent
2005-01-03 19:53:04 +00:00
Kent Mein
d0e346d544 updated .c files to include:
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif

Just need to finish cpp files now :)

Kent
--
mein@cs.umn.edu
2002-11-25 12:02:15 +00:00