Commit Graph

50 Commits

Author SHA1 Message Date
Sergey Sharybin
aa4cb95a5c Pass proper bmain to the updateDepgraph() of modifiers
This is mainly to make physics modifiers being able to work
with it. For other cases this main is not needed.
2015-03-13 12:03:23 +05:00
Bastien Montagne
d822624adc Fix T41580: Cast modifier - Edit Cache problems.
Modifiers should never ever modify data from target objects!!! With multithreaded
evaluation, this is a nice bug factory!
2014-08-25 20:58:36 +02:00
Campbell Barton
4ca67869cc Code cleanup: remove unused includes
Opted to keep includes if they are used indirectly (even if removing is possible).
2014-05-01 04:47:51 +10:00
Campbell Barton
a5c35fb27f Code cleanup: use booleans where appropriate 2014-01-28 04:00:04 +11:00
Campbell Barton
158b4e61a0 Mesh Modifiers: refactor copying using a generic function 2013-12-22 04:37:26 +11:00
Campbell Barton
922320f86e fix own regression [#36154] Simple deform modifier doesn't recalculate normals
get_cddm and get_dm are called within modifiers so they wont ensure normals are valid, added an arg to optionally ensure valid normals.
2013-07-16 08:24:53 +00:00
Campbell Barton
e648ca8862 use booleans for modifiers and api callbacks. 2013-06-02 03:59:19 +00:00
Campbell Barton
ec8d277c64 BLI_math rename functions:
- mult_m4_m4m4 -> mul_m4_m4m4
- mult_m3_m3m4 -> mul_m3_m3m4

these temporary names were used to avoid problems when argument order was switched.
2013-05-26 18:36:25 +00:00
Campbell Barton
b390192b70 code cleanup: de-duplicate cast modifier logic, had 'optimization' which was only saving a NULL check per loop, causing most of the logic to be copied, ~130 lines. 2013-03-03 05:43:47 +00:00
Campbell Barton
65dbeabdc6 style cleanup: indentation, also quiet double promotion warnings for despeckle node. 2012-08-23 16:17:47 +00:00
Campbell Barton
62a73381a7 use fabsf when using floats. 2012-07-21 15:27:40 +00:00
Campbell Barton
305d341ec2 code cleanup: use vector math function minmax_v3v3_v3() and other minor vector function edits. 2012-05-13 11:05:52 +00:00
Bastien Montagne
318b44fe5d Refactor of modifiers' apply function: now use a single bit-flag parameter to pass options, instead of having one parameter per boolean flag (i.e. replaces current useRenderParams and isFinalCalc by a single ModifierApplyFlag flag. ModifierApplyFlag is an enum defined in BKE_modifier.h). This way we won't anymore have to edit all modifier files when e.g. adding a new control flag!
Should have no effect over modifier behavior.
2012-05-09 15:00:26 +00:00
Campbell Barton
3d8e58751c style cleanup: modifiers 2012-05-06 13:38:33 +00:00
Campbell Barton
b340f930ec style cleanup: changes to brace placement / newlines - for/while/if/switch 2012-04-28 06:31:57 +00:00
Campbell Barton
5a90ea77bc style cleanup: follow style guide for formatting of if/for/while loops, and else if's 2012-03-24 06:24:53 +00:00
Campbell Barton
89a963fb7f style cleanup: comment blocks 2012-03-09 18:28:30 +00:00
Campbell Barton
f6ae27daef style cleanup - comment spelling + translate some dutch. 2012-03-04 04:35:12 +00:00
Campbell Barton
a7b0a11811 svn merge ^/trunk/blender -r43278:43294 2012-01-11 15:04:54 +00:00
Sergey Sharybin
51bada696f Longer names support for all ID and other object names
This commit extends limit of ID and objects to 64 (it means 63 meaning
characters and 1 for zero-terminator). CustomData layers names are also
extended.
Changed DNA structures and all places where length constants were hardcoded.

All names which are "generating" from ID block should be limited by MAX_ID_NAME-2,
all non-id names now has got own define called MAX_NAME which should be used all
over for non-id names to make further name migration stuff easier.

All name fields in DNA now have comment with constant which corresponds to
hardcoded numeric value which should make it easier to further update this
limits or even switch to non-hardcoded values in DNA.

Special thanks to Campbell who helped figuring out some issues and helped a lot
in finding all cases where hardcoded valued were still used in code.

Both of forwards and backwards compatibility is stored with blender versions newer
than January 5, 2011. Older versions had issue with placing null-terminator to
DNA strings on file load which will lead to some unpredictable behavior or even
crashes.
2012-01-11 08:51:06 +00:00
Campbell Barton
db6cb30941 svn merge ^/trunk/blender -r42669:42670 2011-12-16 23:50:55 +00:00
Brecht Van Lommel
3311164b24 Math lib: matrix multiplication order fix for two functions that were
inconsistent with similar functions & math notation:

mul_m4_m4m4(R, B, A) => mult_m4_m4m4(R, A, B)
mul_m3_m3m4(R, B, A) => mult_m3_m3m4(R, A, B)

For branch maintainers, it should be relatively simple to fix things manually,
it's also possible run this script after merging to do automatic replacement:
http://www.pasteall.org/27459/python
2011-12-16 19:53:12 +00:00
Campbell Barton
862dc635ed svn merge ^/trunk/blender -r42617:42655 2011-12-15 23:59:02 +00:00
Campbell Barton
40a2c1a292 more vertex weight edits,
* replace inline loops with api calls.
* change constraints so verts with 0.0 weight are ignored like they are everywhere else.
2011-12-14 22:54:38 +00:00
Campbell Barton
15e6d6cd75 svn merge ^/trunk/blender -r41226:41227 . 2011-10-24 12:43:08 +00:00
Campbell Barton
4a04f72069 remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
Campbell Barton
effea8c29b svn merge ^/trunk/blender -r40511:40587 2011-09-27 03:12:31 +00:00
Campbell Barton
58587a3881 replace strncpy with BLI_strncpy, in some cases strncpy was being misused since it doesnt ensure \0 termination.
also dont call CTX_data_scene() twice when checking for function arguments.
2011-09-26 18:51:10 +00:00
Campbell Barton
55a560c0c4 svn merge -r39286:39385 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-08-16 06:30:14 +00:00
Brecht Van Lommel
c265a686d8 Modifiers: add callback to loop over each texture assigned to a modifier. 2011-08-12 18:11:22 +00:00
Campbell Barton
794f3291fe svn merge -r38200:38300 https://svn.blender.org/svnroot/bf-blender/trunk/blender, source/blender/gpu/intern/gpu_buffers.c updated from trunk and re-made edits to use getTessFace* functions. 2011-07-26 03:00:55 +00:00
Brecht Van Lommel
9fb2e5dde7 Fix #27930: many modifiers crashed when used on a lattice with a vertex group. 2011-07-11 09:15:20 +00:00
Joseph Eagar
6ef77cf95a =bmesh= merge from trunk at r36529 2011-05-08 23:43:18 +00:00
Campbell Barton
9997c3c895 modifiers: floats were being implicitly promoted to doubles, adjust to use floats. 2011-03-27 13:49:53 +00:00
Campbell Barton
c7fccc84bf use NULL rather then 0 for pointer assignments & comparison, modifier, imbuf & editors. 2011-03-05 10:29:10 +00:00
Nathan Letwory
caa7bea1c5 doxygendoxygen: blender/modifiers tagged. 2011-02-25 13:57:17 +00:00
Sergey Sharybin
329e2d8037 Todo issue: sculpting on deformed mesh
Used a crazyspace approach (like in edit mode), but only modifiers with
deformMatricies are allowed atm (currently shapekeys and armature modifiers only).
All the rest modifiers had an warning message that they aren't applied because
of sculpt mode. Deformation of multires is also unsupported.

With all this restictions users will always see the actual "layer" (or maybe
mesh state would be more correct word) they are sculpting on.

Internal changes:
- All modifiers could have deformMatricies callback (the same as deformMatriciesEM but
  for non-edit mode usage)
- Added function to build crazyspace for sculpting (sculpt_get_deform_matrices), but it
  could be generalized for usage in other painting modes (particle edit mode, i.e)

Todo:
- Implement crazyspace correction to support all kinds of deformation modifiers
- Maybe deformation of multires isn't so difficult?
- And maybe we could avoid extra bad-level-stub for ED_sculpt_modifiers_changed
  without code duplicating?
2011-01-31 20:02:51 +00:00
Campbell Barton
89c9aaaa25 remove references to BKE_utildefines where its not needed.
- move GS() define into DNA_ID.h
- add BLI_utildefines as an automatic include with makesrna generated files.
2011-01-07 19:18:31 +00:00
Campbell Barton
8f21a43535 split BKE_utildefines.h, now it only has blender specific defines like GS() MAKE_ID, FILE_MAXDIR, moved the generic defines to BLI_utildefines.h.
no functional changes.
2011-01-07 18:36:47 +00:00
Campbell Barton
e2f1740761 use custom data mask defines, no functional changes. 2010-10-21 01:55:39 +00:00
Campbell Barton
fbf208d63f add UNUSED() to modifiers, also removed some unused args. 2010-10-14 06:29:17 +00:00
Campbell Barton
81b6d308a7 [#23673] Modifier construction gives correct result in viewport but incorrect in render.
When there are 2+ consecutive deform modifiers, the second modifier was getting incorrect normals, this only showed up for the displace modifier since its the only deform modifier that uses vertex normals.

It would have been easy to fix this by always calculating normals on deform modifiers, but slow.

To fix this I added a function to check if a deform modifier needs normals, so the normal calculation function only runs if there are 2 modifiers in a row and the second uses normals.
2010-09-30 10:51:36 +00:00
Campbell Barton
708ef64663 include cleanup, no functional changes
- removed DNA_brush_types.h from DNA_scene_types.h (and some other similar cases)
- removed DNA_wave_types.h (never used)
- removed Main.wave
2010-08-04 04:01:27 +00:00
Campbell Barton
39c0e690d3 sub_v3_v3v3 --> sub_v3_v3 (where possible) 2010-04-23 23:57:00 +00:00
Campbell Barton
fba7ebcbea replace add_v3_v3v3() --> add_v3_v3() where possible 2010-04-21 12:27:48 +00:00
Campbell Barton
4824e7eeeb modifier include cleanup, this might need fixes on other systems but hard to avoid.
also removed unused stuff from cmake modifier file
2010-04-12 22:33:43 +00:00
Campbell Barton
8c3ab1c2a4 - use more inline math funcitons where possible
- swapped in less verbose math functons
- modifier include cleanup
2010-04-12 00:36:50 +00:00
Guillermo S. Romero
fbf8287ed1 SVN maintenance. 2010-04-11 23:20:03 +00:00
Campbell Barton
909493eac9 booleanops.c was moved to MOD_boolean_util.c, remove empty file. 2010-04-11 22:20:02 +00:00
Campbell Barton
3fdaf5cecc [#14437] Modifier Stack Refactor
patch by Ben Batt (artificer)

Updated patch for 6 or so modifiers added since the patch was written.

- tested with CMake and SCons
- fixed one error were flags were being added to the fluids type.
- remove BKE_simple_deform.h, simple_deform.c, move functions into MOD_simpledeform.c since there were problems with circular deps.
- moved some fluid and boolean functions used by modifiers too.
2010-04-11 22:12:30 +00:00