Rough summary of fixes/changes:
- Blender Py API: GameLogic -> bge.logic
- Blender Py API: Implemented missing KX_PYATTRIBUTE_TODOs and -DUMMYs.
- Fix for [#22924] KX_PolygonMaterial.diffuse does not return expected list[r,g,b]
- Py API: Renaming _owner attribute of mathutils classes to owner.
- Fix some minor errors in mathutils and blf.
- Enabling game engine autoplay again based on a patch by Dalai:
* The biggest 3D view in the open scene is used, if there is none, blender opens the file normally and raises an error.
* The 3D view are is made fullscreen.
* Quad view, header, properties and toolbox panel are all hidden to get the maximum view.
* If the game engine full screen setting is set, the game starts in fullscreen.
- Fix for ipo conversion on file transition in the game engine.
- remove scons option WITH_BF_FHS, its not needed anymore.
- comment WITH_BF_DOCS, was using epydocs which we dont use now.
- blenderlite target was broken, always using openmp.
- building without python wasnt working.
- fixed some warnings.
- more strict warnings for gcc/unix, still <50 for a clean build.
- install files to /usr/local/share/blender/2.53 rather then /usr/local/share/blender/.blender
from Dan Eicher (dna)
--- snip ---
Adds the option to not copy python into the .blender/python directory.
Also fixes the problem of deleting the blender installed python where the blender runtime only looks for the copied python and not the system one but not entirely sure why, something to do with CMake hardcoding the PYTHONPATH and PYTHONHOME vars I suppose.
This patch only applies to the 'UNIX AND NOT APPLE' platforms but, then again, those are the only ones anyone really
cares about...or at least the only ones where using the system python is really viable.
dlltool --> build_files/make/dlltool
bin --> release/bin
Since dlltool is only used make + mingw and ./bin is misleading because it would seem the blender binary would be copied there, but its just used for home directory files.
updated scons/cmake/make
=bmesh=
First pass at post-merge stabilization. Seems to work well enough now, but
I need to do more testing. Also need to go through bmesh_class.h and make
sure the design/headers there make sense.
[#22849] Fix cmake install target on linux
--- from the tracker ---
This patch fixes the install target for the linux platform. Since the new configuration path changes are in effect, files have to be installed in the correct places instead of just copying the local installation to $PREFIX/share/blender.
It also provides a new macro to determine the correct blender version values.
Changes in this patch include:
- the .desktop menu file is installed in $PREFIX/share/applications and points to the svg icon instead of a png one, which is also installed in $PREFIX/share/pixmaps
- docs are installed in $PREFIX/share/doc/blender
- scripts are installed in in $PREFIX/share/blender/x.xx/
- locales are installed in in $PREFIX/share/blender/x.xx/datafiles
- a new cmake macro determines and sets the correct values for BLENDER_VERSION_MAJOR, BLENDER_VERSION_MINOR, BLENDER_SUBVERSION, BLENDER_VERSION, BLENDER_MINVERSION_MAJOR, BLENDER_MINVERSION_MINOR, BLENDER_MINSUBVERSION and BLENDER_MINVERSION by parsing source/blender/blenkernel/BKE_blender.h and calculating major/minor values. This replaces the hardcoded value in the top CMakeLists file and is used by all platforms.
- WITH_LCMS added option, was supported in scons.
- commented web plugin option since its not maintained.
- some formatting changes and removed includes that are not needed for source/creator/CMakeLists.txt.
- Also made it so sys.stdin isnt overwritten anymore, instead the interactive consoel overwrites while it executes and restores after.
- removed hope folder from sphinx patch path