Commit Graph

47594 Commits

Author SHA1 Message Date
Ton Roosendaal
bbfe3c9c49 Bugfix #28034
Blender render optimizes alpha=0 materials away, unless it has
a number of properties... but there wasn't a check for material
being ray-mirror, it then should be rendered always.
2011-07-21 17:40:20 +00:00
Jason Hays
05c6d22af1 Merged from trunk 38474-38568 2011-07-21 16:51:36 +00:00
Jason Hays
fc2376c1dd Fixed a Multi-Paint + Auto Normalize issue.
Beforehand, auto normalize could cause the weight to change as you brushed over vertices even if the change was less extreme than the last change.
2011-07-21 16:25:07 +00:00
Sergey Sharybin
3e9d1d7683 Corrected View Selected operator for image editor so now it works
fine for images with different X and Y aspect ratio.
2011-07-21 09:50:39 +00:00
Nathan Letwory
eea7c358c7 svn merge -r37276:38555 https://svn.blender.org/svnroot/bf-blender/trunk/blender . 2011-07-21 09:40:59 +00:00
Sergey Sharybin
e7669caf5a Fixed bug with multires baking to float buffers.
Was missed a flag to set rect marked as changed.
2011-07-21 08:10:34 +00:00
Campbell Barton
314fdb941e revert recent matrix multiplication patch:
[#28032] Python Mathutils: Matrix Multiplication Error

Since they ended up reversing the order we better keep old code unless its proven to be incorrect.
also change Matrix.__repr__ function args to evaluate correctly (need to be inside a tuple).
2011-07-21 02:00:29 +00:00
Campbell Barton
c608288d76 add tip that duplicator system doesnt support xray / transp object draw options since we keep getting reports about this. 2011-07-21 01:37:15 +00:00
Campbell Barton
98774eba0e fix [#28037] Missing orange selection lines (trivial)
From what I can tell there is no good fix for this bug, calculating the 2d/3d viewborder and then attempting to align them to be pixel perfect fails because of float imprecision.

Added a workaround, so the camera border is always drawn in 2d space,
since this workaround may cause problems later on its kept under the define VIEW3D_CAMERA_BORDER_HACK so we can get old behavior back easily.
2011-07-21 01:30:26 +00:00
Campbell Barton
28780342ed fix/workaround [#28040] float images reduced to 256 levels per channel upon save
Generated images would not be re-generated with a float buffer on load, even when selected on creation.
Now save the float buffer setting as a generated image flag.

This means you can enable before baking to enable baking to a float buffer.
2011-07-21 00:41:00 +00:00
Joshua Leung
74111ac11c Attempted bugfix: don't perform any keyframe remapping stuff if
rendering, to prevent any race condition problems

I've noticed some weird and random crashes recently while rendering,
which I suspect have been arising from having an Action Editor open
while rendering. Previously only the timeline was patched against
these problems, though the issues may be more widespread. Hence,
solving this problem at the root cause instead.
2011-07-21 00:07:07 +00:00
Tamito Kajiyama
ce03ec4b86 Merged changes in the trunk up to revision 38543.
Conflicts resolved:
doc/python_api/sphinx_doc_gen.py
source/blender/blenkernel/CMakeLists.txt
source/blender/makesdna/DNA_material_types.h
source/blender/render/intern/source/pipeline.c
source/creator/CMakeLists.txt
2011-07-20 23:33:10 +00:00
Jason Hays
fb3783bd13 Added vertex masking support for the weight paint vgroup functions including:
Normalize, Normalize All, Invert, Clean, and Levels.

Face mask and vertex select/mask are now mutually exclusive options.

Went ahead and allowed vertex selection support and masking for vertex paint.
2011-07-20 15:56:35 +00:00
Joshua Leung
2c61949179 venomgfx request: Renaming handle 1/2 to left/right handles for
keyframes

This makes it easier to remember/identify which one you're dealing
with
2011-07-20 12:44:29 +00:00
Campbell Barton
8b5e7f2650 patch [#28032] swapped matrix multiplication order, reverse it back, tested with FBX, BVH import/export which are very sensitive to changes in matrix rotation. 2011-07-20 06:41:51 +00:00
Mitchell Stokes
abb3f8c80b BGE Animations: Fixing a crash with "IPO" animations on an object with modifiers. 2011-07-20 06:20:49 +00:00
Mitchell Stokes
71eda5ca4d BGE Animations: BL_Action::m_action could be garbage, which can lead to odd problems. So, now I make sure it's set to NULL in the constructor. 2011-07-20 06:09:41 +00:00
Campbell Barton
74219d2704 patch [#28031] Minor typo in Blenlib
from Scott Giese (sgiese)
2011-07-20 06:05:47 +00:00
Campbell Barton
0ed523a8dd patch [#28032] Python Mathutils: Matrix Multiplication Error
from Scott Giese (sgiese)
2011-07-20 05:57:38 +00:00
Joshua Leung
69614a972f Add/Clear Fake Users from Outliner by RMB on ID blocks 2011-07-20 01:12:57 +00:00
Joshua Leung
57fe73b3ac View All/Selected tools for NLA Editor 2011-07-20 00:36:28 +00:00
Mike Erwin
c89379e7e1 ndof fly: better sharing of control between 2D and 3D mouse, compile fix for MSVC, lock horizon implemented 2011-07-19 22:40:22 +00:00
Campbell Barton
0936874695 update to patch from Andrew Hale - obj.closest_point_ob_mesh() now takes an optional max_dist argument. 2011-07-19 15:21:21 +00:00
Jeroen Bakker
4024b14b43 fix for [#28012] Mat ID messy with shader nodes
Issue was that the Shader tree execution changed the ShaderInput.
Changes are that the UI is updated that only the main material will have the pass_index this is displayed in the "render pipeline options" panel.
When the material is not a node material the pass_index will be shown at the "options" panel

To test enable nodes on the material
Add a new input material
change the pass_index of the material (render pipeline options)
Enable RenderPass material ID and use the compositor to read out the material pass

Jeroen
2011-07-19 08:31:53 +00:00
Mike Erwin
7f74abeaca translated ndof menu from C to Python, enabled helicopter fly mode 2011-07-19 04:12:49 +00:00
Dalai Felinto
d8e216833a cleanup of scene->gamedata DNA
xsch and ysch were originally planed to replace the scene->r.xsch/r.ysch
however in blender/3dview we still need to use the r. values. Therefore we can't really run
from using those values even in bplayer. So removed the values in gamedata.

The way it's now, render values (xsch and ysch) are responsible for aspect ratio and gamedata xplay and yplay are responsible for the size of the window.
2011-07-19 02:47:43 +00:00
Dalai Felinto
f2e055f4a4 bugfix: [#27348] blenderplayer showing a different viewport size in 2.57b
I believe this bug was there since we (me) moved the game settings to scene->gm
Since I was here I added support for x/y non square aspect pixels (i.e. anamorphic)
we were already using it for videotexture so I don't know why we were not here.

Tested in OSX, but it should be working in all OSs.
2011-07-19 01:41:45 +00:00
Campbell Barton
ce0ad0b40b fix [#28018] Sequence Swap Data Operator does not work 2011-07-19 01:36:59 +00:00
Campbell Barton
c6444eaa0f avoid setting the color for every loop 2011-07-19 00:06:43 +00:00
Mike Erwin
3ad978ea8e switched off ndof fly logging (receiving end) 2011-07-18 22:37:48 +00:00
Sukhitha Prabhath Jayathilake
2fb7dbd60c Material Specular Hardness Animation import (ongoing) 2011-07-18 19:32:51 +00:00
Sukhitha Prabhath Jayathilake
a6e2fba994 Identifying Animation List for Material shininess. 2011-07-18 18:31:01 +00:00
Lukas Toenne
7de78a812c Missing struct keyword in function declaration causes compiler error with cmake/gcc. 2011-07-18 18:14:22 +00:00
Jason Hays
6d6bb264ef Started adding vertex masking--supports regular painting, and setting weight (Shift+K)
Removed my unreferenced vars
2011-07-18 17:38:17 +00:00
Sukhitha Prabhath Jayathilake
bb49714310 Material Specular Hardness Animation export. 2011-07-18 17:33:03 +00:00
Jason Hays
9661d88f2b Fixed an indexing problem with the regular mouse vertex select in weight paint.
It will draw vertices in wire mode.
2011-07-18 16:47:21 +00:00
Campbell Barton
c31a5f99f9 update to match changes in trunk 2011-07-18 15:12:35 +00:00
Campbell Barton
64e8f9f3d8 manually make small changes to sync with trunk 2011-07-18 15:05:50 +00:00
Campbell Barton
52d12852e7 svn merge -r38157:38474 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-07-18 14:49:05 +00:00
Ton Roosendaal
384831dd9d Bugfix #27927
This fixes assigning 'tweak' keymap option for border selecting in
Node editor. Thanks Perry Parks for the patch!
2011-07-18 14:41:59 +00:00
Campbell Barton
b8fc3030b5 svn merge -r37793:37865 https://svn.blender.org/svnroot/bf-blender/trunk/blender
Merge info was  /trunk/blender:36835-37793,37865-38157
so this should merge in missing files.
2011-07-18 14:15:02 +00:00
Campbell Barton
35ce13562d script to report deprecated functions of text and their age in days. 2011-07-18 09:49:26 +00:00
Campbell Barton
9fa20e6d88 fix [#28003] Unable to delete vgroup
still need to find how an invalid defgroup index is set, but at least dont show the vertex group as selected when its not.
2011-07-18 07:38:44 +00:00
Janne Karhu
9469f0d0af Bug fix: particle cache should only be cleared on the exact first integer frame, not in the case of a subframe between the first and second frame. 2011-07-18 02:40:54 +00:00
Mitchell Stokes
7e72356b8d BGE Animations: Allow the Copy Transform constraint to work with external targets in the game engine. 2011-07-17 20:06:50 +00:00
Lukas Toenne
cf83cabb10 Modified behavior when replacing input links: The new target socket for the existing link is now chosen from available sockets that match the _target_ type, instead of the source type. This leads to more usable replacements, e.g. for toggling inputs on mix nodes. Still not a great solution to the mute/autoconnect problem, but a bit more intuitive for replacements. 2011-07-17 19:43:14 +00:00
Sukhitha Prabhath Jayathilake
44326c9fe9 Material Animation export. (on going) 2011-07-17 18:51:03 +00:00
Lukas Toenne
f62df587d9 Changed the default keys for duplicate-nodes-while-keeping-input-links to ctrl+shift+dkey, to avoid conflicts with alt+dkey for linked duplicates. 2011-07-17 18:17:35 +00:00
Lukas Toenne
756ef16e21 Little modification of the duplicate operator on artist request: The default behavior (shift+dkey) is now to copy nodes and internal links, but not the input links from unselected nodes. This feature is available with the alternate duplicate operator (alt+dkey). 2011-07-17 18:04:28 +00:00
Sukhitha Prabhath Jayathilake
b96d3fd70a Identify material Animations to export. 2011-07-17 17:30:41 +00:00