Commit Graph

47594 Commits

Author SHA1 Message Date
Joshua Leung
30d41ac9cb NLA - Adding new actionclip strips no longer appends "Act: " to the
start of the names. It should be clear enough what they are without
this.
2011-07-08 03:31:40 +00:00
Sergey Sharybin
074ac7c09b Add ED_object_pose_armature to stubs.c. This should fix compilation
issues with blenderplayer.
2011-07-07 21:02:31 +00:00
Sukhitha Prabhath Jayathilake
6f5b5ac3c9 Camera clipend animation export 2011-07-07 18:40:46 +00:00
Jason Hays
4f8b9a4033 Removed code I no longer needed for multi-paint's newer system.
Added comments to the more complex functions.
2011-07-07 17:59:15 +00:00
Sukhitha Prabhath Jayathilake
be918954bd Fixed Camera Ortho scale animation import 2011-07-07 16:56:56 +00:00
Joerg Mueller
c57ac39f7f Merging trunk up to r38193. 2011-07-07 16:34:19 +00:00
Campbell Barton
99736f373c Allow pose matrix to be set for Benjy Cook's GSOC project.
this uses the same function as pose mode snapping.
2011-07-07 16:09:57 +00:00
Joshua Leung
c9d6989098 Animation Goodie: Cyclic "Extrapolation" can be toggled from the "Set
Extrapolation" tool again

Added "Make Cyclic" and "Clear Cyclic" options to "Set Extrapolation"
tool (found from Channels menu) in Animation Editors. These options
simply add or remove (respectively) Cycles FModifiers from the
selected F-Curves, making them have cyclic extrapolation with a single
click, instead of having to go through the FModifiers UI (or Graph-
Editor only "Add FModifier" operator), which should make it easier to
do this apparently common chore.
2011-07-07 13:59:28 +00:00
Nathan Letwory
5e6abb8004 Fix compile with scons, after thread commit in r38185 2011-07-07 13:57:20 +00:00
Joshua Leung
bc9432b905 Grease Pencil ActEdit Mode: Filtering Cleanup
* Ported filtering code for Grease Pencil frames editing to the newer-
style refactored stuff
* Decoupled active status of layers from selection status, bringing
this into line with everything else again
2011-07-07 11:29:36 +00:00
Brecht Van Lommel
4d7449b336 Fix part of #26811: absolute shape keys should not show influence value in list. 2011-07-07 11:01:36 +00:00
Mitchell Stokes
4e7417e9fd The Blenderplayer wasn't freeing GPU_Textures since according to BLI_threads, GPU_free_image() was never being called from the main thread. Calling BLI_threadapi_init() when the Blenderplayer starts sets the current thread as the main thread and solves the problem. 2011-07-07 10:37:46 +00:00
Ton Roosendaal
ccc56a6570 Tiny tweak: hierarchy lines in outliner were nearly invisible. Color is
blend between backdrop and text color (black), made it blend 0.4 instead
of 0.2
2011-07-07 09:56:06 +00:00
Joshua Leung
242ca1bdce NLA Drawing - Second attempt at providing options for streamlining the
view for transforming strips

When the "Include animation data blocks with no NLA data" toggle
(action icon) is off, action lines are only shown if they have
keyframes. So when this option is off, only NLA blocks that have NLA
tracks will be shown, and of those, only those which currently have an
active action with keyframes will have their red action lines shown.

Combined with the vertical-space tweak when show control curves is
turned off, this should be good enough for most cases.
2011-07-07 05:28:09 +00:00
Joshua Leung
2791e12e71 NLA Strips cannot have their actions changed while the "tweakmode" is
on, otherwise things could screw up
2011-07-07 05:17:36 +00:00
Joshua Leung
cff7c61ddb Patch [#23682] Add sort+move to bone group list in panel
Thanks  Torsten Rupp (rupp)   for the patch!

This patch adds the abilities to sort the bone group list in the
properties panel and to move bone groups up/down in the list (similar
like for vertex groups)
2011-07-07 04:31:53 +00:00
Mitchell Stokes
0eacdc94ba BGE Animations: Removing unused code and adding some more comments. 2011-07-07 03:53:24 +00:00
Joshua Leung
d00a3c8ddf Outliner RMB Menu - AnimData mangement
* When clicking on "Animation" items in the Outliner, there's now a
menu containing from which you can change the action used, and
refresh/delete all drivers.

* Moved action-setting logic for AnimData actions to a single utility
function in anim_sys, since this was starting to be done in too many
places already.

* Fixed Outliner refresh bug after changing the active action
2011-07-07 03:35:48 +00:00
Nathan Letwory
5b4bffba52 [#27854] Collada import doesn't handle UVW mapping
Reported by David Roy
Patch by Brecht van Lommel

UV import code wasn't taking possible stride into account (always assuming stride==2), thus reading UV coords totally wrong.
2011-07-06 21:37:31 +00:00
Joerg Mueller
34c5784f99 Merging trunk up to r38167. 2011-07-06 20:26:56 +00:00
Sukhitha Prabhath Jayathilake
44220bba7a camera ortho_scale (COLLADA xmag ) animation export 2011-07-06 19:00:40 +00:00
Mike Erwin
50ef78cdb8 various fixes to enable MSVC build, removed crusty old Win32 ndof code 2011-07-06 18:50:59 +00:00
Sukhitha Prabhath Jayathilake
a0d4a95ff7 Camera lens animation import. 2011-07-06 18:34:01 +00:00
Sukhitha Prabhath Jayathilake
6c88a16b3a Camera lens animation Identifying 2011-07-06 18:09:36 +00:00
Sukhitha Prabhath Jayathilake
1e14e2f465 camera lens (COLLADA xfov ) animation export 2011-07-06 17:41:14 +00:00
Mike Erwin
e3c89a127d refitted old ndof fly code for 2.5, removed crusty old code 2011-07-06 17:10:38 +00:00
Jeroen Bakker
a83c3c0b14 The material index did not work when FSAA was turned on.
The information was written in the temp exr files, but was not read back.
After checking I saw that the pass was not merged back in the rendercore.

After adding this it worked. tested with all FSAA settings.
2011-07-06 16:08:24 +00:00
Jason Hays
31aa4d95fd Merged 38124-38157 2011-07-06 15:20:49 +00:00
Jason Hays
7858d9348e Merged 37865-38124 2011-07-06 13:49:47 +00:00
Brecht Van Lommel
e1b060486f Fix #27879: sequencer didn't draw overlapping strips well, selected were drawn
under unselected, and active strips red border color for active strips was not
clear enough.
2011-07-06 13:15:22 +00:00
Brecht Van Lommel
cf71712bba Fix #27883: object actions did not get duplicated on full scene copy. 2011-07-06 12:33:33 +00:00
Ton Roosendaal
03b81a5c80 Ergh! first compile and test then commit! 2011-07-06 12:22:36 +00:00
Ton Roosendaal
9f25b85168 Making Blender compile for C90 standard, var declared after code :)
Also cleaned a line of code that was horribly spread over 4 lines.
2011-07-06 11:44:27 +00:00
Brecht Van Lommel
ed897750ca Fix #27880: sequencer separate images operator lost strip properties like
blend mode, opacity, etc.
2011-07-06 10:58:23 +00:00
Joshua Leung
eaa63eadf2 Bugfix [#27825] Pose Mode Armatures different fill colors
Old light-blue colouring for "keyed" bones is no longer applied, even
if the flags were set in earlier versions of Blender.

This was a legacy feature used to get around some ancient issues,
which isn't needed anymore. Instead, it ends up causing confusion, so
removing.
2011-07-06 10:45:25 +00:00
Brecht Van Lommel
11645e7a3f Fix #27877: writing .avi files > 4 GB not working on windows.
Solution is to replace "long" by "int64_t" and "fseek" by "_fseeki64", because
long on 64 bit windows is still 32 bit.
2011-07-06 10:19:04 +00:00
Brecht Van Lommel
29f2cbdd8f Fix #27876: particles instancing a whole group didn't take group offset into account. 2011-07-06 10:05:27 +00:00
Brecht Van Lommel
5470326c3b Fix #27875: different texture nodes result after decompose/compose. 2011-07-06 09:58:29 +00:00
Brecht Van Lommel
febce577ba Fix #27873: nan pixels in render with degenerate faces. 2011-07-06 09:15:18 +00:00
Joshua Leung
82b17039ed NLA Drawing - When "Show Control Curves" option in View menu is
disabled, the strips are drawn so that they take up less vertical
space.

Originally, the primary reason why these were taller than those in the
other animation editors was really so that these control curves could
be visualised adequately. So, when these aren't shown, we can afford
to collapse the strips vertically.

This should make it possible to fit more strips on screen to retime
them. in some staggered fashion.
2011-07-06 01:34:10 +00:00
Mitchell Stokes
eb55fd1b17 BGE Animations: Fixing a typo: fram -> frame 2011-07-05 22:33:01 +00:00
Brecht Van Lommel
959cd0fe69 Fix #27777: vertex color disabled when in a reused node material. 2011-07-05 19:45:26 +00:00
Brecht Van Lommel
87c2842630 Patch #27842: build fix for solaris, missing finite(). Patch by A. Hettinger. 2011-07-05 19:04:38 +00:00
Brecht Van Lommel
81ad6fa4e6 Fix small part of #27815: recognize m2ts as video file extension. 2011-07-05 18:54:16 +00:00
Jason Hays
5d720bb98d Added Selection support to weight paint.
"Started" putting in wp's circle select, but it isn't there yet.
2011-07-05 18:03:31 +00:00
Sukhitha Prabhath Jayathilake
9fca591c2b Spot Light spot_blend animation im/export. 2011-07-05 18:02:08 +00:00
Brecht Van Lommel
33afa06412 Fix #27848: sequencer strip hard cut looses soft trim on second strip. 2011-07-05 16:31:21 +00:00
Joerg Mueller
3f3c6f5f1f Merging from trunk up to r38119. 2011-07-05 13:54:25 +00:00
Brecht Van Lommel
495ce5c88b Fix part of #27858: crash trying to apply subsurf modifier as shape key,
fix found by Bastian Schreiber.
2011-07-05 10:35:48 +00:00
Brecht Van Lommel
ef0f475f20 Fix #27826: bone envelope head/tail radius not dynamically updated in viewport. 2011-07-05 10:04:40 +00:00