Jason Wilkins
a4aa7abd65
suspiciously consistent typo
2011-06-10 20:59:48 +00:00
Jason Hays
a24dac8b8f
Fixed Multi-Paint so that it doesn't stop painting unless the maximum cap has been met.
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Also, the color display now only shows colors for the areas that are shared by the selected groups.
Finally, Multi-Paint responds to auto normalize, it determines when it can not be edited.
2011-06-10 19:47:53 +00:00
Brecht Van Lommel
9097fdc2f4
Cycles: button to switch to texture tab from e.g. modifiers and field, with the
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relevant texture selected, and some cosmetic tweaks to the menu.
2011-06-10 18:17:34 +00:00
Campbell Barton
ce3f040e14
fix [ #27627 ] Strange behavior with solid open gl lights
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disable turning off all lights in the user preferences.
2011-06-10 16:59:15 +00:00
Brecht Van Lommel
dbdc0300cc
Cycles: GLSL error fix for image and environment nodes with no datablock assigned.
2011-06-10 16:41:31 +00:00
Ton Roosendaal
753623d1d7
Bugfix #27136
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Ending localview - which is similar to layer change - should send
update similar to change layers too. Needed for example when loading
a file saved in local view or when changing time in localview.
2011-06-10 14:03:51 +00:00
Brecht Van Lommel
b0d0ade61d
Cycles: quick GLSL stubs for new material nodes, so they show something.
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BSDFs and procedural textures show mostly as diffuse and white, geometry
and texture coordinates are incomplete.
2011-06-10 13:22:55 +00:00
Joshua Leung
9d5f436d75
Alignment tweaks to F-Modifier header buttons.
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I was going to include this change along with support for moving
FModifiers around on the stack, though that looks like it might be a
bit more involved than first though. To be dealt with later...
2011-06-10 13:06:51 +00:00
Joshua Leung
44bce3b876
Adding properties to Keying Sets via the Scene properties will now set
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"entire array" property on by default, making it easier to add
transforms to Keying Sets.
This doesn't affect Keying Set paths added via Python or any other
means.
2011-06-10 12:51:07 +00:00
Brecht Van Lommel
d06242ac71
Cycles: fix crash splitting/joining properties editor.
2011-06-10 12:45:11 +00:00
Joshua Leung
ff5fb2f4ef
Bugfix: Text Editor operators crash when invoked from Python/Console
2011-06-10 12:08:55 +00:00
Campbell Barton
eeba877926
fix [ #27607 ] Scene's render.filepath gets cropped to 159 characters
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use 240 char limit, remove backbuffer path which wasn't used.
2011-06-10 10:13:50 +00:00
Campbell Barton
9cf0bbb95c
added a check to console auto-compleation for pythons struct_seq type, so bpy.app and sys.float_info autocompleate their attributes rather then bring treated as a typle.
2011-06-10 09:44:27 +00:00
Xiao Xiangquan
34a22b3b78
Add i18n support for C code, and most menu items can be translated, now
2011-06-10 04:36:51 +00:00
Campbell Barton
c8a654c41c
add includes for windows.
2011-06-09 18:28:58 +00:00
Jason Hays
42e062fc88
Made the Multi-Paint check box control what was being drawn so that it doesn't always draw the groups together when multiple bones are selected.
2011-06-09 16:38:47 +00:00
Campbell Barton
13465fd817
update for tests, error out when duplicate modules are found, all ctest tests pass again.
2011-06-09 16:20:00 +00:00
Ton Roosendaal
10082b7986
Bugfix #27081
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Displacement mapping didn't do linear interpolation between pixels,
causing render artefacts. Now it uses for image render without AA
a default interploation filter of 1 pixel size.
Fix provided by Miika Hamalainen. Thanks!
2011-06-09 16:12:10 +00:00
Lukas Toenne
55c488abf0
Fix for GLSL material node inside groups. These were using the GPULink point from the input stack argument, but this only exists for directly linked nodes. If a node is linked directly to a group socket, which is not linked externally, the stack argument is actually the external group input.
2011-06-09 16:05:34 +00:00
Ton Roosendaal
3a51735fbe
Bugfix #27078
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Added notifier to make material preview update when selecting a face
in editmode with a different material than displayed.
2011-06-09 15:54:44 +00:00
Ton Roosendaal
cede08e1e2
Bugfix #26886
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Operator redo: F6 menu didn't work for macros yet (like Duplicate-grab).
2011-06-09 15:26:05 +00:00
Campbell Barton
f122a74b1e
svn merge -r37078:37335 https://svn.blender.org/svnroot/bf-blender/trunk/blender
2011-06-09 15:20:29 +00:00
Brecht Van Lommel
c5e63925db
Cycles: svn merge -r37040:37333 https://svn.blender.org/svnroot/bf-blender/trunk/blender/
2011-06-09 14:53:25 +00:00
Campbell Barton
15d0d3f41e
replace log() calls with constants
2011-06-09 14:27:51 +00:00
Campbell Barton
d4ae38cc6c
fix for own mistake & fix some comments.
2011-06-09 13:46:34 +00:00
Joshua Leung
ee71338724
Bugfix: Setting action for AnimData via RNA didn't change the
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usercounts.
Cheers to Atom on BA for noticing this.
2011-06-09 12:44:38 +00:00
Campbell Barton
21f5a87999
fix for memory leak re-binding meshes.
2011-06-09 11:19:34 +00:00
Matt Ebb
75dcc2a7dd
Fix [ #27378 ] ASC-CDL Color Balance Node does not allow for full range of values
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Report title is incorrect, it does allow for the full range, but actually allows too much, so clamping slope and power min at 0.
2011-06-09 11:09:46 +00:00
Campbell Barton
09e96f6b56
RNA properties - expose values as radians rather then degrees
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- sequencer wipe angle
- mesh autosmooth
- bevel modifier angle
- edge split angle
2011-06-09 08:58:27 +00:00
Campbell Barton
152b06dc82
use a better method for finding the precision to use for float buttons, about 4x faster to calculate and will show for eg, 0.0108 rather than 0.01, but 0.0100001 still displays as 0.01.
2011-06-09 07:40:30 +00:00
Campbell Barton
252f7c9af8
fix [ #27616 ] Appending an object from a file brings all existing group links to scene
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When appending from a blend file which had an object already linked, _but_ was not in any scenes.
- the linked object would be instanced.
2011-06-09 04:28:53 +00:00
Campbell Barton
912db4cdb5
[ #27615 ] Box select of mesh object disabled or translated due to curve object
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ED_view3d_init_mats_rv3d was calling glMultMatrixf() which was mostly harmless but could also lead to confusing bugs (2 reported previously).
Looked into this and every call to ED_view3d_init_mats_rv3d except for object drawing, doesn't need this so made a second version of ED_view3d_init_mats_rv3d - ED_view3d_init_mats_rv3d_gl which does the matrix multiplication, remove confusing checks in selection code.
2011-06-09 03:56:32 +00:00
Campbell Barton
e7e1bc4ca1
add foreachIDLink function for cloth, remove cloth specific newlibadr calls in readfile.
2011-06-09 02:47:22 +00:00
Brecht Van Lommel
03f9f1e4d7
Cycles UI: bring default theme colors in line with startup.blend.
2011-06-08 23:36:56 +00:00
Brecht Van Lommel
77c2266d7b
Cycles: texture tab in properties editor now shows dropdown for selecting
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texture users in the context. It's only useful for modifiers and brushes
at the moment, not for shading nodes as using texture datablocks there is
not yet supported.
2011-06-08 23:36:06 +00:00
Mike Erwin
e75ff53452
migrated NDOF code from soc-2010-merwin, SpaceNavigator now works on Mac blender
2011-06-08 21:18:03 +00:00
Jason Hays
b967d8695f
Heard that multi-bone selection would be better used for painting multiple bones; took out select lock.
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Added a basic multiple bone group paint feature "Multi-Paint" and its corresponding checkbox next to "Auto Normalize," but I need to access the ToolSettings for it in armature to make bone selection function/draw correctly
When you multi-paint, it paints on selected bones while keeping the weight ratios on a vertex of the selected groups the same. You can't currently multi-paint on a vertex with a locked deform group.
2011-06-08 19:05:17 +00:00
Ton Roosendaal
43ec34f054
Bugfix #27601
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Revision for previous fix; fast gaussian now survives on images
with a dimension smaller than 3 pixels!
Thanks Bastien Montagne for patch.
2011-06-08 16:08:57 +00:00
Campbell Barton
65ec26ab83
fix for own error r35918, generalizing looping over modifier ID links
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broke loading smoke group references because they already had calls to
newlibadr_us() elsewhere, removing those assignments fixes loading.
2011-06-08 16:00:52 +00:00
Ton Roosendaal
17becc751d
Bugfix #27601
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Scaling in compostior down to 1 pixel size crashed gaussian blur.
2011-06-08 15:17:38 +00:00
Nathan Letwory
05b54bec3b
Apply [ #27477 ] COLLADA export support for textures mapped to COLSPEC
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Patch provided by Pelle Johnsen
2011-06-08 13:00:25 +00:00
Nathan Letwory
899f2776db
Shuffle some build code around to ensure debug builds on Windows actually run too.
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* creator/SConscript is now empty, code is moved to an emitter function in Blender.py
* make sure COLLADA debug libs are used when BF_DEBUG=True
2011-06-08 11:53:07 +00:00
Joshua Leung
cec102e781
Bugfix [ #27586 ] P for setting playback range is clamped to > 0
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Thanks for the patch Bastien Montagne. Was just legacy code from 2.4x
2011-06-08 10:57:24 +00:00
Dalai Felinto
40c171a69f
fix of fix :| [real fix for #36787 -- it was wrongly fixed on #36964 ]
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I guess I tested the fix outside the camera view (which always worked). duhhh
Working now.
2011-06-08 09:01:41 +00:00
Campbell Barton
9dd066eb65
cmake: remove python include in the wm module, set opengl as a system include.
2011-06-08 05:39:58 +00:00
Campbell Barton
42ece56e91
don't write file history in backgound mode (running ctest would overwrite all my recent-files.txt), and add an error about mingw/quicktime being unsupported.
2011-06-08 01:53:12 +00:00
Benoit Bolsee
b5bd86e590
svn merge -r 37212:37306 https://svn.blender.org/svnroot/bf-blender/trunk/blender
2011-06-07 21:20:25 +00:00
Benoit Bolsee
9de407f13f
sync addons and tests with trunks
2011-06-07 20:34:23 +00:00
Campbell Barton
7fd1fe9fc8
draw sequences with invalid effect frame ranges pink to highlight they are invalid and wont render.
2011-06-07 18:34:33 +00:00
Campbell Barton
299602b360
fix for vertex group copy to selected
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- was using un-initialized stack memory if the source / target object had no vertex group.
- if the target object had no vertex groups it would fails silently (not a bug but not very good functionality)
- added an error message if any copying fails.
2011-06-07 18:04:03 +00:00