Commit Graph

47594 Commits

Author SHA1 Message Date
Campbell Barton
e339acf3a9 fix for a crash when loading a new blend file which had a scene with the same name as the old one, the freed backbuffer image from the previous blend file would get reused.
also NULL the bakebuf just incase its accessed in future though at the moment this isnt causing any problems.
2011-03-31 05:20:48 +00:00
Campbell Barton
7cb68f89ed fix for using freed memory in ED_area_newspace() caused by loading webskategirl_bullet.blend and rendering which created a new image space. 2011-03-31 04:55:57 +00:00
Campbell Barton
66a1259153 fix for crash when running blender with define WITH_PYTHON_SAFETY & no startup.blend was found.
was calling python function when python was not initialized.
2011-03-31 04:43:26 +00:00
Joshua Leung
077f8520da Pose Propagate - Further Tweaks:
- Pose Propagate and Pose Sliding tools now work in the same way as
Pose Library previewing, with regards to selections. If some bones are
selected, then only those will be affected. But if no bones are
selected, then the whole rig gets affected.
- Added a "On Selected Markers" option, which only propagates poses to
frames where there's a selected marker. Animators can combine this
with a "select markers whose name contains..." operator to get an
effective way to manage hand-keyed walk cycles, etc.
2011-03-31 01:37:42 +00:00
Joseph Eagar
90fa130a69 =bmesh= various bugfixes 2011-03-31 00:52:12 +00:00
Joshua Leung
531d3e410f Propagate Pose Tweaks:
- Renamed "Last Keyframe" mode to "Before End". This mode still just
copies the pose to all keyframes starting from the current frame until
the last one encountered per F-Curve
- "Last Keyframe" mode (new one) now copies the pose to the last
keyframe. This is useful for making animations cyclic (i.e. go to
first keyframe, edit, then Pose->Propagate->To Last Keyframe (Make
Cyclic))
2011-03-31 00:45:52 +00:00
Joseph Eagar
7d465aa82d fixed indexing bug in mirror modifier 2011-03-31 00:06:19 +00:00
Joseph Eagar
6e6b4b5f77 =bmesh=
Multires interpolation now works on cases like 
simple cubes. (though it isn't perfect
when bevelling sharp corners).

Normal flipping is handled correctly, and
multires interpolation now works on 
normal-inconsistent meshes (so long as 
they are manifold, at least).
2011-03-30 22:46:56 +00:00
Campbell Barton
9c01b94148 py/rna Operator.cancel method didnt have return defined. 2011-03-30 16:44:18 +00:00
Campbell Barton
bb1f20a534 includes for building with gcc 4.6 on fedora.
patch from Richard Shaw
2011-03-30 16:14:54 +00:00
Campbell Barton
cc87bf16a1 quiet gcc implicit float -> double warnings & use floats in places. 2011-03-30 16:11:16 +00:00
Campbell Barton
4f29bc2594 fix [#26685] Cannot exit from "edit mode"
this does not fix the underlying problem that once in this state you cant exit editmode, only that the layer key bindings dont let the state come about.

Looked into fixing properly but its not so simple since currently object mode operators all use "active_object" which is supposed not to be set when in a hidden layer.
2011-03-30 15:28:38 +00:00
Campbell Barton
a462f7880b disallow rna paths resolving to upper case X/Y/Z/X / R/G/B/A, python cant resolve these. 2011-03-30 11:51:06 +00:00
Nathan Letwory
2b79378f81 COLLADA lights:
* simplify export and import, now that we have blender profiles for lights. The vanilla import is now more in line with the specs. If a blender profile is found, skip normal import, use the profile data instead.
* multiply energy into color rgb export (common profile).
* recalc distance taking metrics in account
2011-03-30 10:51:01 +00:00
Campbell Barton
bfadd7c9aa modify error when python is not found so as not to confuse users who don't build blender.
+ minor edits.
2011-03-30 07:21:41 +00:00
Campbell Barton
206e5b7179 print warning on windows/mac when bundled python is not found, suggesting to build the 'install' target. 2011-03-30 06:27:39 +00:00
Campbell Barton
f8b42877b0 update blender release cycle ID. 2011-03-30 05:08:52 +00:00
Campbell Barton
4052ef1667 quiet gcc's float/double warnings. 2011-03-30 05:07:12 +00:00
Campbell Barton
91881dce85 - include for BGE joystick sensor
- remove print from numinput and get rid of some float/double warnings.
- nicer align line-number in text  editor.
2011-03-30 04:58:45 +00:00
Campbell Barton
70162a4abd fix [#26682] Accessing weight sometimes crashes blender
also replace object type check from vgroup_edit_lattice() with an assert since all callers check for lattice type.
2011-03-30 02:59:32 +00:00
Campbell Barton
77e3eac389 Fix for old bug with subsurf not initializing normals for edges that had no faces,
Noted that a floating point exception caused by this r28953.

With the render engine using DerivedMesh normals this came up as a memory error when rendering some files.

for now zero the normals, could interpolate between vertex normals if needed.
2011-03-30 02:05:10 +00:00
Joseph Eagar
992e78cd40 tweaked numerical limits on multires interpolation a bit 2011-03-30 01:40:14 +00:00
Joseph Eagar
f4a2008441 =bmesh=
Multires interpolation is now nearly perfect, but has some
issues on faces whose angle to each other isn't relatively
shallow (probably need to use some sort of fast spatial structure 
to more accurately project multires points). 

It also doesn't work super well with bevel (mostly due to a
flipped normals bug in bevel I need to get around to fixing).
And, for some reason extrude tends to explode the multires
geometry (it should just be copying it).

Since edge cut doesn't do anything yet with face interpolation, 
cuts that arn't exactly centered will move the underlying multires 
geometry around a bit..
2011-03-30 01:36:42 +00:00
Janne Karhu
3170074011 Fix for [#26646] Hair particle density texture prevents strand render on linked assets
* Linked particle textures weren't expanded during file load.
2011-03-29 21:00:42 +00:00
Erwin Coumans
952aa9804f fixes in Bullet stuff, roll influence for raycast vehicles was broken,
enable the setPhysicsTicRate for BGE Python
2011-03-29 18:44:18 +00:00
Campbell Barton
973ce364a4 fix [#26623] script/console windows: BACKSPACE does not work when SHIFT is held 2011-03-29 16:52:26 +00:00
Campbell Barton
f4ba9495c5 fix [#26667] Can't import scripts when using blenderplayer
- move import override initialization to bpy_internal_import.c so the player and blender can both call.
- remove ineffectual & unused sandboxing code.
2011-03-29 16:12:25 +00:00
Erwin Coumans
c0ab420a73 apply patch for body suspend/resume
See also issue #26614
http://projects.blender.org/tracker/index.php?func=detail&aid=26614&group_id=9&atid=306
2011-03-29 15:46:02 +00:00
Brecht Van Lommel
e124c47713 Fix #26653: changed DPI setting in user preferences is not saved as default.
Clamping on load did not match RNA property min/max.
2011-03-29 14:39:39 +00:00
Campbell Barton
b84a6c4d7e use less verbose string formatting for units and interface. 2011-03-29 14:36:55 +00:00
Campbell Barton
3d9c666f58 fix [#26656] video sequence editor rendering stops at frame 9999 2011-03-29 14:07:07 +00:00
Campbell Barton
5c79bbe2d8 fix [#26666] Snapping the cursor to selected in UV Image Editor when unwrapping causes an assert. 2011-03-29 13:48:28 +00:00
Brecht Van Lommel
0297b6c8c6 Fix #26637: another problem with recent normals change, objects with negative
scale did not get correct render normals.
2011-03-29 13:37:16 +00:00
Nathan Letwory
e4e78d4754 Apply [#26044] Windows thumbnails and improved filetype registration
submitted by Tom Edwards
Fix [#25473] 64bit Windows installer for version 2.56 is not working
patch submitted by Caleb (Dobz)

The thumbnail patch adds a thumb handler DLL that adds .blend thumbnail support in Windows Explorer. A -r option is added to do registration in background. The patch also improves icon building and metadata for blender.exe.

Caleb fixes and cleans up our installer to an acceptable state. The patch uses the new -r option to do the .blend extension and thumbnailer registration.

Thanks to both Caleb and Tom for their efforts!
2011-03-29 13:00:03 +00:00
Janne Karhu
74e044065b Fix for [#26665] Force field absorption does not work
* Old bug fix led to all kinds of wrong behavior with "plane" shaped effectors, now things are working properly again.
2011-03-29 12:50:43 +00:00
Janne Karhu
7a252d9824 Fix for [#26658] Permeable colliders stop particles
* Forgot this exception from the collisions rewrite. Don't check collisions with the same face twice.
2011-03-29 10:27:31 +00:00
Joshua Leung
dbd13d67b1 Bugfix [#26645] Crash when duplicating an object with driver
Missing null check for "improper" driver variables.

------

Also, this commit includes some WIP NLA evaluation reshuffling which
should be harmless. I had originally intended this for a later
commit...
2011-03-29 09:37:53 +00:00
Joshua Leung
0f7f203257 Bugfix [#26650] Reset to Default Theme doesn't reset Bone Color Sets
Bone Color Sets weren't set in the call used here. This seems to be a
newish operator that didn't exist in the past, so this error didn't
really show up in the past.
2011-03-29 09:28:46 +00:00
Joseph Eagar
436dc57440 bug fix with act fact crasher 2011-03-29 05:50:48 +00:00
Campbell Barton
9fc6256c66 add rna read-only width/height for screen areas. 2011-03-29 05:49:34 +00:00
Joseph Eagar
7d43a48993 =bmesh=
Multires interpolation is considerably better
now, though it still has a problem with occasionally
producing little random tangent spikes.  Still, it's
far better then it was.

Also fixed a bug in dissolve faces.
2011-03-29 05:48:18 +00:00
Campbell Barton
887a61897e use RNA_warning() rather then printf() so we get the python line number. 2011-03-29 05:10:36 +00:00
Campbell Barton
e72c278f47 2 fixes for un-initialized memory uses, when running testfile: teapot_envmap.blend
boxsample() expected talpha to be set beforehand, also dont set the int value as a float since its confusing.
2011-03-29 01:47:03 +00:00
Guillermo S. Romero
5f5ec9ec3c SVN maintenance. 2011-03-28 21:30:41 +00:00
Ton Roosendaal
1c88199a71 "Error totblock" renamed into "Error: Not freed memory blocks" 2011-03-28 18:56:43 +00:00
Ton Roosendaal
b2ac8ff1e1 Maintenance:
Gave the report-timer (in top header) an own TIMER define, to not
confuse with timers in use for UI. Easier for debugging. :)
Also gave better malloc names to regions in 3d window.

All this for testing proper buffer drawing in Intel cards... which
is still unsolved.
2011-03-28 18:51:27 +00:00
Campbell Barton
9b9c4184c8 misc nodes & editors: floats were being implicitly promoted to doubles, adjust to use floats.
+ minor update to demo_mode
2011-03-28 17:08:33 +00:00
Campbell Barton
faf07c3e2b transform: floats were being implicitly promoted to doubles, adjust to use floats.
also use macros RAD2DEGF & DEG2RADF.
2011-03-28 17:06:15 +00:00
Thomas Dinges
859d22467d 2.5 3D View Properties UI:
Show text "Nothing selected" in "Transform" panel (edit mode) rather than only the empty panel.
2011-03-28 15:01:19 +00:00
Campbell Barton
bf1e2ce41e color gamma (such as theme colors), were not being wrapped by python as 'mathutils.Color' types 2011-03-28 13:47:39 +00:00