Commit Graph

47594 Commits

Author SHA1 Message Date
Erwin Coumans
6c972d634e BGE PhysicsConstraints.exportBulletFile improvement: also export the object names to .bullet files. 2011-03-16 21:20:24 +00:00
Janne Karhu
6dda182a76 Fix for [#26520] Point Density turbulence not accessible in Texture Properties.
* Mistake in the ui file.
* Also found a possible memory leak.
2011-03-16 18:21:31 +00:00
Brecht Van Lommel
bcee2343ea Mac OS X cmake changes and bundle fixes
For cmake users, you should now use "make install" instead of "make". This was
already changed for Linux and Windows. Same for Xcode, use the install target.

Changes:
* CMake install mechanism, resulting bundle was verified to be indentical here.
* For cmake, include Info.plist in bundle using builtin mechanism for that.
  There was some code in packaging.cmake, but it wasn't correct as these
  properties need to be set on the executable.
* For scons, fix app bundle version, was still using removed release/VERSION.
* Remove unused blendercreator.app and blenderpublisher.app.
* Fix Info.plist being set as a binary file in svn, should be plain text.
2011-03-16 15:44:17 +00:00
Janne Karhu
6e4be608ff Bug fix: Changing volume texture properties after render crashes (reported by mats on irc)
* Preview render copied the volume texture, but not the actual volumedata, so normal render and preview render clashed.
2011-03-16 14:21:35 +00:00
Janne Karhu
8b9615caa0 Fix for [#26516] Blender crashes for Particle Physics Path Editing.
* Silly own mistake from some previous code cleanup.
2011-03-16 13:03:05 +00:00
Campbell Barton
c32ca47c6f redo panel now runs check() function when defined, filesel and popup dialog were already doing this. 2011-03-16 12:21:20 +00:00
Campbell Barton
1787fdbeed update x3d test md5s for recent changes, also ensure directory is created or export tests fail. 2011-03-16 12:06:12 +00:00
Campbell Barton
da18391ac4 api function added for [#26481] Export to X3D of IndexedFaceSet should use X3D 's DEF USE mechanism
Object.is_modified(scene, 'PREVIEW') function for python exporters to check if any modifiers or shape keys are applied (weather the original mesh can be used for exporters).
2011-03-16 08:53:35 +00:00
Brecht Van Lommel
934c2a06fe Fix nan / black dots in image textures in some corner cases. 2011-03-16 01:16:43 +00:00
Campbell Barton
2b5f8c94d0 changes to icon loading
- look for icons in datafiles/icons (was looking in datafiles)
- was loading all images in datafiles/ on startup to check if they were the correct icon size, commented this since its unnecessary disk overhead on startup & images are checked for correctness when used anyway.
  when running blender from the source dir would load splash.png every time.

also add missing NULL pointer check if the icon couldn't be loaded and ensure no buffer overflow check on icon path creation.
2011-03-15 22:24:47 +00:00
Lukas Toenne
6864fcba30 Small safety fix: clear temporary link list in node space when copying. 2011-03-15 19:55:45 +00:00
Sergey Sharybin
b8f96b191b "Fix" #26445: edit mode vertex distortion
Discussed with Campbell, it's not actually bug and it's more about limitation
of topology mirror. It will work properly when both sides of mesh have matching
unique topology.
Added note to tooltip, so now unpredictable behaviour shouldn't confuse users
so much.
Also gray out "Topology mirror" when "X Mirror" is disabled.
2011-03-15 09:04:26 +00:00
Campbell Barton
2bd375dd52 fix for crash with textbox add poll function, missing NULL check. 2011-03-15 08:38:08 +00:00
Campbell Barton
b65a56ccb5 fix [#26494] Auto run Python scripts option in User Preferences problem
- opening a file with blender by passing it as an argument would and loading it once in blender left script auto execute flag in a different state.
- command line args --enable/disable-autoexec were being overridden by the user prefs.
2011-03-15 08:04:11 +00:00
Campbell Barton
b332a27429 use defines for BKE_read_file, no functional change. 2011-03-15 05:00:10 +00:00
Campbell Barton
5aa76a8c88 fix [#26507] Rename bone -> segfault 2011-03-15 03:38:15 +00:00
Campbell Barton
2113450ac5 fix [#26504] Deselection of vertices not working in UVs editor 2011-03-15 03:13:17 +00:00
Campbell Barton
ed0167175b bugfix [#26505] zoom in selected keys on graph editor
measure uv vertex distance in screen pixels rather then image.
2011-03-15 03:02:12 +00:00
Campbell Barton
fe529d43fe fix for building on some configurations. 2011-03-15 01:48:01 +00:00
Campbell Barton
f2b1645a75 fix/disallow [#26502] segmentationfault on pressing button to browse existing images for UV window
creating RNA within draw functions can free existing RNA, crashing blender when this is already used in the UI.
disallowing this so it raises a python exception.

This was being used to dynamically generate addon categories so for now they are hard coded and we need proper enum-functions for python to do this.
2011-03-14 23:02:47 +00:00
Campbell Barton
eb53b0fb4c quiet warning for GCC 2011-03-14 22:16:35 +00:00
Andrea Weikert
af66a4630d fix [#26478] New image extension is appended to the old one instead of replacing it
Note: 
Extension is replaced with the new extension if it's a known image extension.
Brings back old behaviour, a little bit refined.
2011-03-14 21:13:30 +00:00
Andrea Weikert
41c27cd6ef == filebrowser ==
Cleanup of selection code.
Also fixed bug where selection outside the tiles was clamped and file in last column was selected.
2011-03-14 19:56:13 +00:00
Janne Karhu
d789484dc7 Fix for [#20171] Properties of Hair are not animateable
* Don't know when this got broken again, but now the "regrow hair" option works like it's supposed to again.
2011-03-14 17:37:51 +00:00
Brecht Van Lommel
c13947fe33 Fixes for GNUmakefile on Mac:
* Don't use "make install", doesn't work yet.
* Use total number of cores rather than number of processors.
* Quicker number of cores query, by not asking for all system info.
2011-03-14 15:40:07 +00:00
Ton Roosendaal
7e69bad1c3 Bugfix #26498
CTRL+L "Make Links" operators were not using a correct poll(), causing
crash on using it without active object.
2011-03-14 14:00:15 +00:00
Joshua Leung
7609370d50 Bugfixes:
- Sync Markers option works for local markers (or any other list of
markers in future) too now.
- Apply Pose to Restpose operator now displays a warning if an action
was found (warning about the action now being invalid)
2011-03-14 10:45:42 +00:00
Campbell Barton
2d1ef275f2 bpy.types.libraries.load sphinx doc & examples (doc system needed some updates).
http://www.blender.org/documentation/blender_python_api_2_56_3/bpy.types.BlendDataLibraries.html#bpy.types.BlendDataLibraries.load
2011-03-14 10:31:50 +00:00
Lukas Toenne
80d1bb5fcd Measure of precaution: clear the list of temporary links in the node space after loading, in case the file was saved during active modal linking operators. 2011-03-14 07:30:49 +00:00
Campbell Barton
b0a9dbf9c8 auto-complete was moving the selection. 2011-03-14 06:48:51 +00:00
Campbell Barton
4a747bebf4 fix [#26489] Auto completion in console broken
own mistake in r35492.
2011-03-14 05:39:07 +00:00
Campbell Barton
e8174fb3cd move mathutils api changelog into wiki. 2011-03-14 05:03:53 +00:00
Campbell Barton
7283e7cf11 change addon defaults.
- export uv layout enabled.
- 'render_netrender' enabled (still needs being made into an addon).
- export camera data disabled.
2011-03-14 03:49:38 +00:00
Campbell Barton
aee5f0e20f patch [#26495] Adjustable outline width for selected objects 2011-03-14 03:34:57 +00:00
Campbell Barton
e263657df7 tag var as unused. 2011-03-14 03:33:21 +00:00
Joshua Leung
f96a1546c0 Bugfix: "Sync Markers" option in Action Editor is now a bit more
useful.

Instead of only working for the "extend" transform mode, standard
transforms now work too now (i.e. grab and scale).

TODO:
This currently only works on Scene markers, though it should be
possible to make this work on a provided list of markers instead...
2011-03-14 03:10:23 +00:00
Campbell Barton
bd1c5d48f2 RNA API Rename
'create' was used as prefix and suffix, change dupli list functions to use as suffix, this matches obj.animation_data_create() & obj.animation_data_clear().
 obj.create_dupli_list() --> obj.dupli_list_create()
 obj.free_dupli_list() --> obj.dupli_list_clear()

Don't use 'create' for object to mesh function since other uses of this are for createing data which stays attached, instead use mathutils style naming convention.
  obj.create_mesh() --> obj.to_mesh()
2011-03-14 01:37:18 +00:00
Campbell Barton
9ec2dfe0df add dir() function for library objects, also was missing call to clear temp flag on exceptions. 2011-03-14 01:00:41 +00:00
Tamito Kajiyama
4569f9ae4e Optimized view map calculation by Alexander Beels.
* View map calculation has been intensively optimized for speed by
means of:

1) new spatial grid data structures (SphericalGrid for perspective
cameras and BoxGrid for orthographic cameras; automatically switched
based on the camera type);

2) a heuristic grid density calculation algorithm; and

3) new line visibility computation algorithms: A "traditional"
algorithm for emulating old visibility algorithms, and a "cumulative"
algorithm for improved, more consistent line visibility, both exploiting
the new spatial grid data structures for fast ray casting.

A new option "Raycasting Algorithm" was added to allow users to choose
a ray casting (line visibility) algorithm.  Available choices are:

- Normal Ray Casting
- Fast Ray Casting
- Very Fast Ray Casting
- Culled Traditional Visibility Detection
- Unculled Traditional Visibility Detection
- Culled Cumulative Visibility Detection
- Unculled Cumulative Visibility Detection

The first three algorithms are those available in the original
Freestyle (the "normal" ray casting was used unconditionally, though).
The "fast" and "very fast" ray casting algorithms achieve a faster
calculation at the cost of less visibility accuracy.

The last four are newly introduced optimized options.  The culled
versions of the new algorithms will exclude from visibility
calculation those faces that lay outside the camera, which leads to a
faster view map construction.  The unculled counterparts will take all
faces into account.  The unculled visibility algorithms are useful
when culling affects stroke chaining.

The recommended options for users are the culled/unculled cumulative
visibility algorithms.  These options are meant to replace the old
algorithms in the future.

Performance improvements over the old algorithms depend on the scenes
to be rendered.

* Silhouette detection has also been considerably optimized for speed.

Performance gains by this optimization do not depend on scenes.

* Improper handling of error conditions in the view map construction
was fixed.
2011-03-14 00:36:27 +00:00
Lukas Toenne
05b2a75bfe Group tree sockets were not being freed after removing. 2011-03-13 22:13:42 +00:00
Lukas Toenne
24f72abf67 Fix for crashes due to links without fromnode pointers. This can happen with "unfinished" links created during the modal linking operator or when creating links from group tree inputs.
In addition don't store unfinished links in the nodetree->links list any more. This makes code a bit safer because all links in that list can be considered valid now. The temporary bNodeLinkDrag structs used by the modal linking operator are now also stored in a list in SpaceNode, so these links can be drawn too (this separation also allows different display of temporary links, e.g. currently they are drawn on top of all nodes).
2011-03-13 22:07:55 +00:00
Lukas Toenne
2907826d8c Fixed the node_recurs_check function used to define the order of nodes in ntreeSolveOrder. This was creating equal node levels in some cases (auto-linking viewer to nodes further downstream), leading to falsely detected circular dependencies. 2011-03-13 17:23:44 +00:00
Andrea Weikert
70340503d8 fix mistake from commit rev. 33868. The variable icon was a pointer, not an integer icon id (ICON_NONE). 2011-03-13 17:20:52 +00:00
Brecht Van Lommel
5f7126c96f Fix "make test" on Mac, couldn't find executable. 2011-03-13 13:09:18 +00:00
Brecht Van Lommel
128bed8480 RNA: use a different method to set DNA types for BlendData* collections, to
solve issues with c++ api.
2011-03-13 13:01:02 +00:00
Joshua Leung
280592be9f Replaced RNA code in previous commit with a version which should be a
bit safer (less likelyhood of float <-> int corruption)
2011-03-13 12:26:53 +00:00
Joshua Leung
2144b23f51 Pose Sliding Tools - Custom Property Support + Other bugfixes
- Custom properties are now affected by the Pose Sliding tools too.
This is now more important to support, given that modern rigs use
these a lot for facial expressions/posing. By and large, this should
work fine, though discrete integer values may experience a bit of
trouble

- Fixed potential bugs with the code which detects which F-Curves are
relevant to a PoseBone's transforms (+ custom props). This was prone
to being tricked by certain setups if the names of the bones contained
some of the keywords these were searching for.

- Shuffled some code around: moved bulk of logic out of vec3 case into
new function for single-value, since it was really doing per axis
already
2011-03-13 12:22:57 +00:00
Campbell Barton
4cfa5d55e6 rna/api: new bezier keys added via fcu.keyframe_points.add() now use auto handles and bezier interpolation. 2011-03-13 09:52:49 +00:00
Joshua Leung
0c734577f4 Bugfix [#26484] delete keyframe in pose mode --> segmentation fault 2011-03-13 09:27:28 +00:00
Campbell Barton
42c2654d0e Inconsistent use of array_index vs index with animation keyword args.
Settle with 'index' even though the attribute is array_index.
2011-03-13 06:44:40 +00:00