Commit Graph

47594 Commits

Author SHA1 Message Date
Joshua Leung
f4b9ec0e37 2.5 - 2 Armature Related Crash Fixes
* #19397: Properties panel (transform panel in 3D-View) crashed when there was no active posechannel. 

* Breakdown/Push/Relax Pose tools crashed when auto-keyframing was enabled. There where 2 main causes here: 1) laziness to try and avoid having to clear some data everytime, 2) a typo for one of the KeyingSet names
2009-09-20 01:36:11 +00:00
William Reynish
8b4ad3584c A few smaller adjustments to armature and bone properties. 2009-09-19 21:40:37 +00:00
Thomas Dinges
f7d8275ddb More Nodes wrapped to Layout Engine:
* Map Value, Alpha Over, Hue Saturation, Dilate/Erode
* RNA fixes and additions.
2009-09-19 19:57:30 +00:00
Brecht Van Lommel
45089af1b2 Bone constraints are now in a separate tab. It's more consistent
since object constraints also have their own tab, and I didn't
want to break context going from left to right.
2009-09-19 19:40:38 +00:00
Brecht Van Lommel
01ef3301a8 Fix drawing of armature bone axes, these were not showing labels.
Also unified drawing code for object & particle text, was almost
the same function duplicated, and now also used for bones.
2009-09-19 18:45:31 +00:00
Brecht Van Lommel
fcbfd29796 Fix combined pose + weight paint mode, was using wrong object
in a few places, missing some checks.
2009-09-19 15:48:47 +00:00
Brecht Van Lommel
d25ab89ac0 RNA: for last commit, fix paths_location and paths_type enums,
these had wrong DNA variable name already before this change.
2009-09-19 14:16:02 +00:00
William Reynish
645ca520a3 Armature UI
Added the new pose tools in the toolbar.
Changed a few armature values to enums. 

Brecht: The Heads/Tails enum seems to also enable armature.draw_axis, and the paths_type enum affects armature.draw_names
2009-09-19 13:50:24 +00:00
Joshua Leung
7eb436a6b8 2.5 - More Animation Bugfixes
* Updating Preview Range settings results in correct updates for Animation Editors

* Compositing nodes now correctly animate when the values were set by IKEY/RMB on suitable node parameters. Beware that these nodes are not relinkable node-trees, hence the standard code not working.

* Ctrl-P to parent objects to bones now works in Pose Mode too. I needed to add a special keymap entry for this, though I thought this would have been better to be automatically inherited/present from Object keymap already?
* Ctrl-P -> Parent to Bone option now works correctly again. 1.5 lines of code missing here...

* Breakdowns tool now shows custom cursor during 'modal' phase so that it's not that confusing what's going on.
2009-09-19 12:36:22 +00:00
Joshua Leung
9710673192 2.5 - Animation Bugfixes:
* Breakdown tool for Poses (Shift-E in PoseMode) now works. Now this works as a modal operator when invoked, with the horizontal movement of the mouse (left to right) corresponding the placement of the breakdown relative to the endpoint keyframes.

* Moving bones between armature layers in Edit Mode didn't work (wrong variable name used)
* Fixed several notifier-related bugs regarding editing armature settings and the 3d-view not refreshing
* Duplicating bones preserves the rotation mode

* Animation Data for Nodes is now show in Datablocks viewer (i.e. AnimData for NodeTrees has now been wrapped)
2009-09-19 11:59:23 +00:00
Guillermo S. Romero
24c48df98e Try to fix EOLs and props so the branch follows trunk style.
Other parts outside source/blender/freestyle/ seem to have been overriden in
the merge r23341 (by just using trunk version?), so it probably does not build
or builds without Freestyle. source/blender/CMakeLists.txt does not make any
reference to freestyle/, for example.
2009-09-19 02:00:42 +00:00
Joseph Eagar
1ec44f3bb2 compile fix 2009-09-19 01:05:16 +00:00
Joshua Leung
8ab24bb2c2 2.5 - Pose Enhancement Tools
This commit restores the 'Relax Pose' tool, and also introduces two others: 'Push Pose' and 'Pose Breakdowner'.
Be aware that this commit is just the initial starting point, with some parts yet to be done.

A short description of these tools follows:
* Relax Pose (Alt-E) - makes the current pose more like the poses on either side of it
* Push Pose (Ctrl-E) - exaggerates the current pose
* Breakdowner (Shift-E)[not working yet] - when this works, it will allow for interactive selection of a good in-between pose to act as a breakdown. 

Todo's:
* Connect up the 'percentage' slider in the operator settings to allow these effects to be dialed in/out, exaggerating/relaxing/moveing-between-keyframes by varying degrees until the desired effect is reached.
* Allow these effects to be interactively dialed in/out. The idea is to use the mouse to interactively set the percentage slider value initially, then use the percentage slider to tweak later.
* Figure out why breakdown breaks down
2009-09-19 00:18:42 +00:00
Tamito Kajiyama
be50ce61be Merged
https://svn.blender.org/svnroot/bf-blender/branches/soc-2008-mxcurioni (r22789) and
https://svn.blender.org/svnroot/bf-blender/trunk/blender (r23338)
with the "Ignore ancestry" and "Ignore line endings" options enabled (using
TortoiseSVN on Windows).

After the merge operation, all changes (i.e., deletion) in source/blender/freestyle/
were reverted in order to keep the primary source tree of the Freestyle renderer.
2009-09-18 22:25:49 +00:00
Guillermo S. Romero
ad07133e53 Add path to find SYS_System.h (which is only included with gameengine).
Reported by Jasper Mine.

Fixed comment, it was away from the directive it explained.
2009-09-18 22:12:29 +00:00
Thomas Dinges
6114de09b5 2.5 Nodes:
More Nodes are wrapped to the layout engine. +a bit code cleanup.

Brecht: please check on greying out, it doesn't look correct. :)
2009-09-18 21:04:54 +00:00
Campbell Barton
c388244be4 Move some static math functions out of paint_image.c into arithb.c
* VecLerp3f and Vec2Lerp3f - interpolate 3 2d/3d vectors from 3 weights
* AngleToLength(angle) - useful for making even width shell/walls based on the angles of the surrounding geometry from each point. (same method used in 2.4x python solidify script).

also quiet some warnings.
2009-09-18 16:39:45 +00:00
Brecht Van Lommel
9435727712 Handlers/keymaps, some tweaks for previous commits:
* Screen keymap is now split up in two, some of the area/region
  manipulation operators here need to be handled before others.
* Moved paint/sculpt/sketch out of the 3d view keymap, these were
  there as a workaround, now with keymap poll no longer needed.
* Also fixes #19297, 3d cursor moves when combing in particle mode.
2009-09-18 15:48:49 +00:00
Campbell Barton
474378a0e8 VecAngle3_2D, VecAngle2 and VecAngle3 returned degrees, in arithb.c degrees are most common.
- These now return radians
- added macro RAD2DEG(rad)
- renamed VecAngle3_2D to Vec2Angle3 since Vec2* is used in arithb.c for 2D vector functions.
2009-09-18 15:47:00 +00:00
Brecht Van Lommel
0f25d9bb54 Fix #19381: Switching from sculpt to object mode does not update toolbar. 2009-09-18 13:17:33 +00:00
Brecht Van Lommel
c67db42e3e Fix #19383: crash pressing image open in texture buttons. 2009-09-18 13:13:28 +00:00
Brecht Van Lommel
26836bf44f 2.5: Python operators now have a working poll() function,
solved by wrapping all polling in WM_operator_poll and
adding a special callback for python.
2009-09-18 13:02:20 +00:00
Brecht Van Lommel
854ea35a24 2.5: Handlers are now evaluated in a different order, fixing some
issues like Shift+R (repeat last) not giving capital R in the text
editor. There is also new modal handler list at the window level,
and the API call will always add it to that one now, since modal
handlers were not used in other levels.

The order used to be:
* window modal + keymap
* area modal + keymap
* region modal + keymap

Now it is:
* window modal
* region keymap
* area keymap
* window keymap
2009-09-18 12:43:36 +00:00
Campbell Barton
ab518939b5 - jitter for painting (image and projection painting, others can be added)
- remove falloff setting now the curve is used.
- bugfix for airbrush & tablet, with no movement it would assume 1.0 pressure.
- rna, use the use_* prefix for brush options.
2009-09-18 11:25:52 +00:00
William Reynish
d56e23afc0 Changed a few mutually exclusive options in preferences to radio buttons (enums) 2009-09-18 07:44:52 +00:00
Campbell Barton
2a21669e65 curve could return values lower then zero, making a brush add and subtract the color in different parts. (cool but not useful!) 2009-09-18 04:07:41 +00:00
Matt Ebb
292e695a35 * fix for previous commit, didn't take brush strength into account 2009-09-18 03:47:17 +00:00
Campbell Barton
fd6654d4ef remove brush_sample_falloff, #if 0, unused function is_tablet_cursor 2009-09-18 03:41:37 +00:00
Matt Ebb
bf6f23ff5f * Added notifiers/redraws for brush edits in 3d view and image editor (so using radial control updates tool properties)
* Changed the non-projection paint code to use the brush falloff curve, rather than a predefined falloff. This makes non-projection painting in the 3d view, and image editor painting much more consistent with other brush usage.
2009-09-18 03:11:17 +00:00
Matt Ebb
b75d2c56c8 * Made image editor paint use predefined left/right mouse buttons rather than action/select, consistent with 3d view painting (and better for tablets!)
* Fixed a small bug in project paint tool ui
2009-09-18 02:19:27 +00:00
Chris Want
ec91997766 Support for building opencollada branch using CMake. Not sure how
to tell the system to make the location of libpcre and libexpat
a settable option though -- maybe somebody who is more of an
expert can look at this.
2009-09-17 23:17:31 +00:00
Joseph Eagar
0c65f27c79 part 1 of cleaning up my little array macro library to be a formal API. also removed some extraneous selection calls from loopcut.c. 2009-09-17 23:05:33 +00:00
Janne Karhu
08e2da590f Particles cleanup, optimizations and some small new stuff.
New stuff
- Bending springs for hair dynamics.

Code cleanup & optimization
- Disabled reactor particles temporarily for cleanup, it's a clumsy system that will be replaced with something better.
- Removed child seams, something better will come here too :)
- Normal particle drawing data is now saved between redraws if the particles don't move between redraws.
	* For example rotating the 3d view is now realtime even with 1M particles.
- Many random values for particles now come from a lookup table making things much faster.
- Most accessed small point cache functions are now much faster as macros.
- Lot's of general code cleanup.
- Nothing big should have changed so if something doesn't work like it used to it's probably just a typo somewhere :)
2009-09-17 22:00:49 +00:00
Brecht Van Lommel
69e919530e Keymaps now have a poll() function, rather than adding/removing
their handlers based on notifiers, which is simpler and more
reliable.

This fixes for example editmode or uv edit keymaps not working
when creating a new 3dview or image space.
2009-09-17 21:36:02 +00:00
William Reynish
bf34328634 Forgot to delete unused code. 2009-09-17 17:44:54 +00:00
William Reynish
a133907c92 -Shuffled some user prefs around to make better use of the available space in Preferences.
-Temporarily disabled the Themes tab until we figure out how to manage themes properly.
2009-09-17 17:42:08 +00:00
Thomas Dinges
a08b16436d 2.5: Adding a crop node caused crash, wrong layout deceleration was used. 2009-09-17 17:31:50 +00:00
William Reynish
613a034b45 -Added Loop Cut to toolbar
-Adjusted some UV Editor panels slightly
-Made a few nodes clearer. The Crop node was especially confusing.
2009-09-17 16:47:04 +00:00
Thomas Dinges
91e5ac872e Wrapped some more Nodes:
* Composite: Flip, Crop, Map UV, Lens Distortion.
2009-09-17 15:06:03 +00:00
Brecht Van Lommel
fbbda4c06e Warning fixes for blenkernel and editors.
Note sure what to do with this one, and personally think
we should avoid using macros for this kind of thing:

V_GROW(edges);
source/blender/editors/mesh/loopcut.c:232: warning: value computed is not used
2009-09-17 14:46:22 +00:00
Brecht Van Lommel
09652d8c05 Fix #19371: vertex group dropdown crash, own fault in commit yesterday. 2009-09-17 14:37:08 +00:00
Brecht Van Lommel
7783c286b9 UI: fix display of shape key list to show with no items,
list template should also accept None.
2009-09-17 14:35:08 +00:00
Andre Susano Pinto
5e609c9c52 * converted raytrace visibility test on meshlaplacian.c to new raytrace API
I need test scenes and test instructions to make sure this is ok, since i have no idea how to test this feature.
2009-09-17 12:56:16 +00:00
Joshua Leung
68f4465cdc 2.5 - Animation Utility Function
Added a utility function to check which transforms for an object or bone are animated, returning these as bitflags and/or optionally retrieving the relevant F-Curves too. Beware that this method may not be working correctly yet, but it shouldn't hurt anyone in the meantime :)

Also, split RNA-path building function up into a version which only creates the path up to the given struct, with the other parts being added later.
2009-09-17 10:14:56 +00:00
Campbell Barton
1934ee422a rna function api was overwriting useful errors with keyword errors.
fix some missing checks in the python interface.
2009-09-17 00:14:47 +00:00
Joseph Eagar
b2c16fb401 forgot this file 2009-09-16 22:27:22 +00:00
Remigiusz Fiedler
00f9bf51d6 bugfix for LineIntersectLine()
- was imperfect calculation for points marking shortest distance for non-crossing lines in 3d
2009-09-16 22:13:48 +00:00
Remigiusz Fiedler
591a30dab0 bugfix for LineIntersectLine()
- was imperfect calculation for points marking shortest distance for non-crossing lines in 3d
2009-09-16 22:12:23 +00:00
Thomas Dinges
90d8088e53 2.5:
Test Commit, converted Filter Composite Node to use layout engine. :)
Will do other Nodes in the next few days.
2009-09-16 20:07:05 +00:00
William Reynish
f26ac206c9 *Changed image field order property to enum, making it consistent with the corresponding render option
*Tiny edit to image panel.
2009-09-16 19:58:01 +00:00