Commit Graph

47594 Commits

Author SHA1 Message Date
Chingiz Dyussenov
78110f23d4 Added very basic geometry import. Only <triangles> is supported.
Found a bug in OpenCollada - <polylist> is treated as <polygon>.
2009-06-25 12:13:32 +00:00
Joshua Leung
deffe4a315 NLA SoC: Armature Drawing Code Fixes
* Compiling broke for some users on this file due to my scaling-fixes commit. Dunno why this didn't give any errors here (silly compiler!)

* Restored code to make ghost poses (and supposedly paths) work again. This doesn't totally seem to be the case yet though.
2009-06-25 10:52:09 +00:00
Campbell Barton
d428ba1de8 PyAPI RNA/BGE
* all mathutils types now have optional callbacks
* PyRNA returns mathutils quat and euler types automatically when they have the rotation subtype.
* PyRNA, reuse the BPy_StructRNA PyObject rather name making a new one for each function returned.
* use more arithb.c functions for Mathutils quaternion type (less inline cruft).
* BGE Mathutils integration mostly finished- KX_PyMath now converts to Mathutils types rather then lists.
* make all mathutils types share the same header so they can share a number of functions - dealloc, getWrapped, getOwner.
2009-06-25 10:11:37 +00:00
Joshua Leung
a50be876d3 NLA SoC: Quick crash fix
Pointer for accessing settings of active NLA-strip was not getting set. The code for this was accidentally removed during an earlier commit to clean up the poll callbacks here.
2009-06-25 05:05:35 +00:00
Joshua Leung
a1c5c501a6 At last... this merge should finally do the trick!
21073 to 21145
2009-06-25 04:33:21 +00:00
Campbell Barton
434a994f30 Mathutils quat1 * quat2 was broken, returned quat1*quat1 instead. 2009-06-25 01:37:19 +00:00
Jens Ole Wund
122808b839 bug fix SoftBody module
vertex groups are not notified on deletion .. and other relevant changes  ..
sneak in Mass and Spring Painting
2009-06-24 23:42:45 +00:00
Brecht Van Lommel
7a357cba39 2.5: File Selector: display operator properties in the side region,
check Save Image or Export PLY operator for example.

Also these code changes:

* Added some RNA collection iterator macros to simplify code.
* Fix bpy.props.BoolProperty not working correct.
* Merge uiDefAutoButsRNA/uiDefAutoButsRNA_single into one.
2009-06-24 21:27:10 +00:00
Andre Susano Pinto
edfb507088 *Fixed handling of HEMI and SUN lights shadows 2009-06-24 19:29:48 +00:00
Arystanbek Dyussenov
3f2fef55c2 - added API functions:
* Main.remove_object
  * Scene.add_object
  * Scene.remove_object
  * Object.convert_to_triface
  * Object.create_preview_mesh
  
- a small tweak in set_mesh (blenkernel/inter/mesh.c) to make it work on objects having data == NULL
2009-06-24 19:23:34 +00:00
Brecht Van Lommel
169fdf9e97 2.5: bug fixes for some erratice materials buttons drawing. 2009-06-24 18:39:00 +00:00
Ton Roosendaal
b6241e7b7c 2.5
Bugfix: added refresh for modifiers for enable/disable
2009-06-24 17:57:10 +00:00
Ton Roosendaal
ee9c260c38 2.5
- Added ND_SHADING notifier on linking materials, so it gives 
  refreshes in UI
- Removed reduntant debug prints

Crucial fixes in other code while checking warnings;
- Particle buttons were assigned to short, whilst data was int
- Filesel border select used float rect API, on an int rect.
2009-06-24 17:22:22 +00:00
Ton Roosendaal
627abe0acf 2.5
Added support for icons in search menu.
It already displays icons for saved materials etc. from old files.
Have to add previewrenders for this still.
2009-06-24 16:44:54 +00:00
Brecht Van Lommel
5b26f520bb UI
* Added SCROLL button type, use like a NUMSLI basically, with
  a1 used to define the scroller size.
* Add scroll and toggle colors to the Theme (toggle was set to
  draw like radio in a recent commit, but it's the intention
  these look different).
* Added rudimentary list template, used for object material
  slots, this is WIP though.
* In popup menu, split text with line breaks over multiple
  lines, makes python errors display slightly nicer.
2009-06-24 14:16:56 +00:00
Brecht Van Lommel
a379fdd7fb 2.5: Object material slot operators add/remove/assign/select/deselect. 2009-06-24 14:07:48 +00:00
Brecht Van Lommel
242d9c31d3 RNA
* RNA_struct_name_get_alloc function to get the name from a
  pointer, instead of having to deal with name property.
* CTX_data_pointer_get_type to get data from context with
  a check for the RNA type.
2009-06-24 14:03:55 +00:00
Ton Roosendaal
9abce5dfba 2.5
Medium sized Color Picker; consisting of number sliders, row buttons to
select rgb/hsv/hex, HS circle and V slider. It opens persistant, like
old picker.

This one opens default, other two can be accessed with ALT or SHIFT click.

On todo;
- eyedropper tool back
- method for click-drag to make mini picker appear

Note for UI coders (brecht :), added a UI_HIDDEN flag in buttons, to
support switching buttons in menus. Hidden buttons are not activated nor
drawn.
2009-06-24 13:44:19 +00:00
Joshua Leung
e5f6a41b1b NLA SoC: Scale Operators - Clear (Alt-S) and Apply (Ctrl-A)
These two operators work only on Action-Clip strips. 

* Clear (Alt-S) resets the scale of selected strips to 1.0
* Apply (Ctrl-A) applies the scale of the selected strips to their referenced Actions. If this referenced Action is also used by several other strips, a copy of the Action is made, and the scaling is applied to that Action instead.
2009-06-24 12:50:20 +00:00
Joshua Leung
3533cda80c NLA SoC: Delete Tracks Operator (XKEY / DELKEY) over the channel list
This deletes all the strips in the relevant (selected) tracks too.
2009-06-24 12:12:11 +00:00
Joshua Leung
16f32ec4ed 2.5 - Quick compiling fix for particles-animation commit earlier. For some reason, compilation was broke on some compilers. 2009-06-24 10:48:37 +00:00
Joshua Leung
e5119ee2c0 NLA SoC: Drawing Tweaks
* Transition tracks are now drawn in a different colour (bluish)

* Action line now shows keyframe indicators for the action it is representing. These are drawn as small empty diamonds to show that they're not directly editable (and never ever will be) via the NLA Editor.
* Action line is also drawn with borders to help differentiate it from the other tracks.

* As an experiment, removed the 'TweakMode' buttons from the header. I had originally added this as a way of indicating that this functionality was there (and to allow for keeping track of it), though it seems to have caused far too much confusion and frustration about 'modality' instead.
2009-06-24 10:32:13 +00:00
Joshua Leung
db03788ad3 2.5 - Particle Settings now Animateable
Added AnimData to ParticleSettings so that this will work. This seems to be ok in the brief tests I did, but be warned that this may not be optimal for the Particles System...
2009-06-24 02:11:36 +00:00
Joshua Leung
717916c2b9 NLA SoC: Fixes for segfaults during NLA Transforms
The snapping code was incorrectly assuming that td->extra was always AnimData, but for NLA this is incorrect as it is used for special data used for checking back.
2009-06-24 01:41:12 +00:00
Joshua Leung
0336c2e7f5 NLA SoC: Fixing a few cases where the wrong flags got used in last night's commit 2009-06-24 01:04:01 +00:00
Arystanbek Dyussenov
d2a5bbdc2c Merge from 2.5 r21037 through r21112 2009-06-23 19:17:59 +00:00
Diego Borghetti
483e9479f7 New Style option: Overlap
If this option is enable, the blenfont check for overlap characters, like
one of my previous commit but now it's optional and disable by default.
(This fix the "Fi" or other case when the characters are too close)

Enable/disable from:
Outliner -> User Preferences -> Styles -> Panel Font -> Overlap

(also for other styles, Group Label, Widget, Widget Label)
2009-06-23 18:26:01 +00:00
Arystanbek Dyussenov
3fce2f2826 - added Mesh.transform
- fixed Object.create_dupli_list
- continuing OBJ exporter conversion
2009-06-23 17:52:58 +00:00
Hamed Zaghaghi
30d769e2cd fix ui issues of space_logic 2009-06-23 17:30:18 +00:00
Campbell Barton
dd493f71be modified patch from Arystanbek, allow assigning of mathutils matrix to an rna matrix 2009-06-23 17:10:46 +00:00
Ton Roosendaal
af3f862480 2.5
Removing editors/include export from Make, it's not needed luckily :)
2009-06-23 17:06:46 +00:00
Ton Roosendaal
61e7734aaf 2.5
Game engine Makefile update.

Note to coders: including BLO_ for only intptr typedef is ehh... not
so nice. But it should not have been added there in first place.
(BLO_ = .blend file read/write). Nice for a future cleanup. :)

Also goes for ED_ includes btw, = bad level call for GE! If you need
it to get things work now, fine, but it will make player impossible.
2009-06-23 16:57:46 +00:00
Diego Borghetti
cb59bf722e Move shadow option (for text) from editor/interface to blenfont.
Two new function:
 BLF_shadow: set the level (for blur) and the shadow color.
 BLF_shadow_offset: set the x and y offset for shadow.
		 (this is the current position plus offset)

By default shadow is not enable in the font, so before draw the
text you need call BLF_enable(BLF_SHADOW), also remember disable
the option in the end.
2009-06-23 16:27:35 +00:00
Campbell Barton
eb22a7b210 PyRNA API support for matrix types as Mathutils matrix (with callbacks) rather then a generic rna sequence of floats.
Any 3x3 or 4x4 rna matrix will automatically be returned as a Mathutils matrix.
This makes useful stuff like multiplying a vector location by an object matrix possible.
 ob = bpy.data.scenes[0].objects[0]
 print (ob.data.verts[0].co * ob.matrix)

Also added mathutils matrix types to the BGE GameObject.localOrientation, worldOrientation

* MT_Matrix3x3 added getValue3x3 and setValue3x3, assumed a 4x3 float array.
* KX_GameObject.cpp convenience functions NodeSetGlobalOrientation, NodeGetLocalOrientation, NodeGetLocalScaling, NodeGetLocalPosition.
* 2.5 python api now initializes modules BGL, Mathutils and Geometry
* modules py3 PyModuleDef's use PyModuleDef_HEAD_INIT, rather then {}, was making msvc fail to build.
* added macros for Vector_ReadCallback, Vector_WriteCallback etc. to check if the callback pointer is set before calling the function.
2009-06-23 13:34:45 +00:00
Joshua Leung
b4acd77526 NLA SoC: Big Commit - Restored NLA-Mapping Corrections
In TweakMode, the keyframes of the Active Action are now shown (and can be edited) in NLA-mapped time, with appropriate corrections applied when editing. This works in the DopeSheet and Graph Editors :)

To do this, got rid of the old wrappers/API-methods, replacing them with new-style ones. A few methods previously (in this branch) used only for evaluation are now used for this purpose too. As the same code is used for editing + evaluation, this should now be much better to work with.

I've only done a few brief tests now, but I think I might've muddled the invert-flags on one or two cases which I'll need to check out tomorrow. So, beware that there may be some weird and critical bugs for the next few days here...

Also, added proper license headers to new NLA files.


TODO:
- testing + bugfixing due to this commit
- show range of keyframes in NLA Editor active-action line
2009-06-23 13:25:31 +00:00
Campbell Barton
bf74f105bc small changes...
- allow RNA_property_enum_items to take the totitems int pointer as NULL (spares a loop on all the enum items). this change also makes enums types with no enum array crash in some places, could support these though Id rather disallow them, generating docs is a quick way to test for this.
- open recent file operator used and enum to open the recent file without an enum array, changed to an int type.
- added space_logic.py poll functions
2009-06-23 12:36:15 +00:00
Chingiz Dyussenov
e53eda5ba9 * Fixed material/texture binding
* Export polylist instead of triangles

TODO:
* Exporting per-face materials
* Multiple UV channels
2009-06-23 12:15:14 +00:00
Joshua Leung
502a3849bd 2.5 - Icons for Modifiers in Modifier Template
As per William's mockup - http://www.reynish.com/files/blender25/modifiers.png
2009-06-23 11:28:48 +00:00
Thomas Dinges
a4b0f41a4a 2.5 Icons:
* Added lamp icons.
2009-06-23 11:16:27 +00:00
Thomas Dinges
4771c2358d 2.5 Icons:
* Modifier Icons are now shown in the add modifier menu.
2009-06-23 11:00:35 +00:00
Joseph Eagar
020de22d85 some small fixes to removedoubles 2009-06-23 07:14:39 +00:00
Joseph Eagar
0b77ef0895 forgot to add this file. 2009-06-23 06:37:12 +00:00
Joseph Eagar
454eb8793d Array modifier is now implemented using bmesh
(though it's not completely feature-complete yet).
I ported over the remove doubles code from the
old bmesh branch for this, and split it into two
bmops, "Weld Verts" and "Remove Doubles".

Weld verts welds specific verts together, while remove
doubles finds doubles and welds them.

I also reverted the hotkey change I made earlier.
2009-06-23 05:35:49 +00:00
Brecht Van Lommel
9fd605c050 2.5: Image Editor
* Menu and header more complete now.
* Clean up Game Properties panel and moved View Properties panel
  to python.
* Fix some drawing issues when combining tiles, repeat and aspect,
  some also from 2.4x, these options didn't work together 100%.
2009-06-23 00:45:41 +00:00
Brecht Van Lommel
e2b6cea3b9 2.5: Tool Settings
* Moved proportional edit, snap, autokey mode, and a few others
  from Scene to ToolSettings.
* RNA wrapped properties in ToolSettings for the UV editor:
  proportional edit, snap settings, selection modes.
2009-06-23 00:41:55 +00:00
Brecht Van Lommel
272fac8fd6 UI: some API functions don't require explicit context passing anymore. 2009-06-23 00:19:10 +00:00
Guillermo S. Romero
333e231fa6 SVN maintenance. 2009-06-23 00:09:26 +00:00
Brecht Van Lommel
8c1d19020e UI
* Make Directional Order menus the default again.
* Scale up contents panels that do not use layout system.
* Fix for enum size and uncesseray colon in some cases. 
* For item_menu_enumO, show icons if specified in RNA in
  the menu (e.g. in the add modifier menu if there were
  icons specified).
2009-06-22 23:58:16 +00:00
Campbell Barton
8579eff5c6 removing files that should not be in blender2.5, added (by mistake?) r19226 2009-06-22 22:32:00 +00:00
Brecht Van Lommel
e7d02e5679 2.5: warning fixes
Mostly harmless ones, except for one about "gzopen64" being
undeclared. This needs some defines in BLI_storage.h to be set
before <unistd.h> is included. Might fix a crash in compressed
file reading, though I'm not sure since it's hard to repeat
the crash consistently.
2009-06-22 18:19:18 +00:00