Commit Graph

47594 Commits

Author SHA1 Message Date
Campbell Barton
872767f5c7 RNA wrap give_stripelem as getStripElem for sequence strips so the panel can display the current frames filename. 2009-06-10 06:02:08 +00:00
Joshua Leung
867e129135 F-Modifiers (in Nla branch):
For fun, added 'sinc' (i.e. y = sin(pi*x)/(pi*x)) as a type of builtin function usable through the generator modifier. This makes a nice 'jolt' which tapers off.
2009-06-10 05:03:27 +00:00
Joshua Leung
2f8290434c NLA SoC: Added BorderSelect operators (BKEY and Alt-BKEY)
These work in the same way as the ones in the Action Editor...
2009-06-10 04:43:18 +00:00
Joshua Leung
7dbc21ae3c NLA SoC: Merge from 2.5
20669 to 20771

(sheesh, that took an hour, not including having to restart the whole process after TortoiseSVN bailed out midway through the first try)
2009-06-10 03:36:28 +00:00
Dalai Felinto
323863015d fix for bug #18898: GE perspective 3D View not working properly (missing LENS)
note: I'm not changing GamePlayer files. There is no such a thing as 3D view camera in gameplayer (override_camera).
2009-06-09 22:56:43 +00:00
Campbell Barton
b9ef34b6e5 patch from Xavier Thomas, add back the sequencer snap operator 2009-06-09 21:29:59 +00:00
Guillermo S. Romero
a796a74fb5 Timecode printing is more or less duplicated in two different places,
so make them both use the same style and note down for future.
2009-06-09 20:03:52 +00:00
Brecht Van Lommel
9a54ca9af7 Fix for bug #18710: a crash with hair emitted from vertices. 2009-06-09 18:50:02 +00:00
Brecht Van Lommel
e917b1043e Fix for bug #18860: particle hair strands missed first segment
when rendering as regular geometry (not strand render).
2009-06-09 18:25:57 +00:00
Campbell Barton
8adb155e98 Built in limitations for script scanning was making python fail on meta-androcto script pack.
If a total of 30 subdirs was hit, or 4 dirs deep was hit - script scanning would quit, skipping files in the root scripts path too.

To work around this the script pack included some of blenders scripts twice just so they would get into the menu but this is a dodgy workaround.

* dont stop scanning for scripts when limits are reached (just dont scan further).
* global 30 dir limit per scan is silly - removed.
* limit recursive depth is kept but keep scanning at lower depths.
* bumped recursive limit from 4 to 6

* flt_properties.py had #!BPY without a menu header.
2009-06-09 18:21:48 +00:00
Chris Want
8704629945 Use fputs instead of fprintf in mem_error_cb(). This silences the
gcc warning "format not a string literal and no format arguments".
2009-06-09 18:08:45 +00:00
Brecht Van Lommel
19c9708a16 Fix for bug #18855: in texture node editor, "Add New" for world
did not set texture in correct place and crashed without an active
object.
2009-06-09 17:56:07 +00:00
Ken Hughes
61889df87b Tools
-----
Bugfix #18835: negatively scaled objects resulted in incorrect boolean
output.  Commit to trunk instead of tagged release this time :-p
2009-06-09 17:04:50 +00:00
Thomas Dinges
83f9f1d4d6 2.5 Texture RNA:
* Wrapped some Mapping properties and added them into the layout.
2009-06-09 16:04:07 +00:00
Brecht Van Lommel
e29c9bc4da Fix for bug #18900: game engine lights in non-glsl mode did move
anymore, missing matrix update. Also move some code to KX_LightObject
to avoid duplication with player.
2009-06-09 13:51:32 +00:00
Brecht Van Lommel
20eaa1466d Fix for bug #18881 and #18866: Surface option for Fields crashed
on non-mesh objects, so hide it if not applicable. Also made it
support surf, curve, font objects.
2009-06-09 13:03:00 +00:00
Joshua Leung
abdb8fd94d NLA SoC: Added simple delete-strips operator (XKEY/DELKEY) 2009-06-09 12:28:49 +00:00
Joshua Leung
ca5ff43b1f NLA SoC: Improved anim-channel filtering flags for NLA so that channels don't need to be checked to be NLA-Tracks before being used. 2009-06-09 12:28:10 +00:00
Campbell Barton
e4b427bb59 [#18847] Material.c Python API calls
Adds access to...
- Anisotropy
- Mirr Threshold
- Trans Threshold

Breaks rule of no additions but python data access is quite safe, vray exporter needed these attributes.

[#18891] BGE Convert script Python 2.5 compatible
2009-06-09 12:18:20 +00:00
Joshua Leung
096e2f0b5a NLA SoC: Transform tools for NLA
This commit restores transform support for NLA. Grab, scale, 'extend', and tweak (i.e. grab by just click+dragging) are implemented. 

Notes:
- As soon as one end of a strip touches another adjacent strip (within the same track), that end stops moving. This has been done to avoid the situation where overlapping strips within the same track (which is not allowed) might be caused by transforms.
- Made some changes to the RNA setters for the strip extents so that the validation above could take place (and other necessary changes on a per-strip basis could also occur).

TODO's ?
- Strips cannot be transferred from track to track using transforms. I've yet to decide whether this needs to be done, or whether a separate operator will suffice.
- What happens to the range of Actions used when the strips change sizes unexpectedly (i.e. the no-overlap condition above)? Currently range stays the same, but this doesn't always seem desirable?
2009-06-09 11:26:45 +00:00
Brecht Van Lommel
ed12137ff5 2.5:
* Fix compilation with FFMPEG.
* Ensure FFMPEG and similar flags are set during RNA compile,
  so the right output formats show.
2009-06-09 10:30:16 +00:00
Campbell Barton
d36a1b4f06 added layout attribute for setting the operator execution context.
eg, layout.operator_context = 'INVOKE_REGION_WIN'

Needed to set the context that menu item operators are executed in.

fixed missing NULL check with anim system debug printing.
2009-06-09 10:30:11 +00:00
Campbell Barton
a0ea138d31 minor file selector changes
- clamp the border to the region bounds when selecting files 
- fix for border select past the end of the filelist selecting nothing.
- de-selecting files would still set the filename.
2009-06-09 07:28:15 +00:00
Campbell Barton
031dbc89cf - rna wrapped sequencer space
- uiItemEnumO_string, forgot to actually set the enum value
- added more sequencer header buttons (these should probably be moved to a view panel eventually)
2009-06-09 05:39:01 +00:00
Joshua Leung
4b8b9b222e NLA SoC: Added buttons in NKEY region for NLA Editor
- Most of the settings wrapped in RNA have been exposed here using the new layout engine stuff from Brecht (C-API). I've tried to maintain a hierarchy of high-level (owner, generic-settings) to low-level (children, specialised-settings) here, which seems to be the prevailing guidelines?
(It took a while to try to understand how this all fitted together, since there were no clear examples on how to use this anywhere)

- NLA-Strip Modifiers have not been exposed yet. They still use the old-style drawing, which may/may not be compatible here.

- Fixed a bug with how the notifiers from this panel get sent. I really don't know how the compiler would have missed the undeclared pointer that was being used ('ob').
2009-06-09 04:39:33 +00:00
Brecht Van Lommel
c8b4cf9206 2.50:
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19820:HEAD

Notes:
* Game and sequencer RNA, and sequencer header are now out of date
  a bit after changes in trunk.
* I didn't know how to port these bugfixes, most likely they are
  not needed anymore.
  * Fix "duplicate strip" always increase the user count for ipo.
  * IPO pinning on sequencer strips was lost during Undo.
2009-06-08 20:08:19 +00:00
Guillermo S. Romero
7a3215d11b Change separator to one that does not mean drop frame. 2009-06-08 17:46:29 +00:00
Ken Hughes
105d3fd323 Fix "no newline at end of file" warning. 2009-06-08 17:30:53 +00:00
Brecht Van Lommel
cd6ace5c16 2.5: small fix to get context.texture_slot as the right
Material/World/LampTextureSlot type.
2009-06-08 16:55:43 +00:00
Campbell Barton
62160cef8a Sequencer WIP
- Move buttons into the sequencer Nkey region
- Made the header and menu items use the python api, still need to get more buttons working.
- Fixed some minor problems
2009-06-08 16:48:12 +00:00
Ton Roosendaal
ddbd871567 2.5
Small fixes:

- Preview render now accepts resize of 1 pixel without re-render,
  solves re-renders on scrolling window or dragging panel, because
  of float rounding.
- Panel dragging outline was off 0.5 pixel, showed as fat AA lines
- On switching tab, the preview gets re-rendered
2009-06-08 16:24:37 +00:00
Ton Roosendaal
c33b6a54f7 2.5
Down with smart, up with simple!
I now use the widget polygon code to generate a mask quad strip, 
draw it over the image, and then the AA outline. Should work on
all systems.
2009-06-08 12:39:39 +00:00
Ton Roosendaal
098a0840a4 2.5
Removed masking idea for preview draw, it appears Win32 && X11 windows
are 24 bits, not 32 bits with alpha. Not going to open that can of worm
to add this, will find a different masking method...
2009-06-08 12:10:39 +00:00
Ton Roosendaal
dad86a9bde 2.5
Test commit: different treatment of drawing alpha mask...
2009-06-08 11:27:40 +00:00
Joshua Leung
a8f8161518 NLA SoC: Fixed Outliner drawing for NLA data, and set icons for RNA wrapping of this data... 2009-06-08 11:11:39 +00:00
Campbell Barton
d8ae009653 needed to use sizeof(string)-1 for text button lengths 2009-06-08 11:04:05 +00:00
Ton Roosendaal
80360a0b66 2.5
Forget 'svn add'...
2009-06-08 10:41:52 +00:00
Ton Roosendaal
559ab6a835 2.5
Sequencer: added Nkey + UI region, with two empty panels to fill!
2009-06-08 10:38:28 +00:00
Ton Roosendaal
ca6a8a233b 2.5
Preview renders:

- Added proper button type (BUT_EXTRA) for preview buttons, to
  handle drawing better. It now first draws an alpha mask, to 
  ensure the preview is correctly fitting inside the widget style.
  It then draws the outline.
- Added protection for executing preview renders while regular
  rendering, that's not going to work...
2009-06-08 10:00:14 +00:00
Joshua Leung
9d4ebe1088 2.5 - Time indicator label for time-codes now draws in SMPTE format
When an Animation Editor is showing timing in 'seconds' (instead of frames), the indicator label is now drawn with the same style of timecodes as the scrollbar labels are.
2009-06-08 02:33:24 +00:00
Joshua Leung
39ff455eec NLA SoC: Added button for entering/exiting TweakMode
- Should the icons used for this be reversed?
2009-06-08 01:07:19 +00:00
Nicholas Bishop
eeea2cec0d Multires/2.5:
Bugfix, restoring sculpting from undo data should mark the multires DM as modified.
2009-06-07 21:02:54 +00:00
Thomas Dinges
0a6051295f * Added some Image Format Options to the the scene output panel. Patch by William Reynish. Thanks!
* Added missing Notifiers for Subsurface Scattering.
2009-06-07 19:18:20 +00:00
Nicholas Bishop
98444f6770 Multires/2.5:
Attempt to make multires updating a little cleaner by
assuming that no update needs to be performed, and only
doing the update when the modified flag is set (either
by sculpting or using some other tool that needs an update.)
2009-06-07 18:09:22 +00:00
Nicholas Bishop
0fc53d8d4c Use the local context pointer for the multires subdivide operator, rather than searching for a multires modifier in the modifier list. 2009-06-07 17:36:31 +00:00
Thomas Dinges
51740b57b9 2.5 Buttons:
* Small stamp tweaks by William Reynish. 

* Moved the modifier tab next to constraints.
2009-06-07 15:40:14 +00:00
Campbell Barton
bb06e311a1 added item_enumO() so python menu items can call enum types with string args.
Example sequencer menu
		self.layout.column()
		self.layout.item_enumO("SEQUENCER_OT_effect_strip_add", property='type', value='ADD', text="Effect Strip (Add)")
2009-06-07 14:53:08 +00:00
Brecht Van Lommel
eecf7722b6 UI Buttons:
* Context now allows pinning a datablock, independent of
  selection.
* Initial ID browse buttons for most buttons tabs.
* Browsing from world to texture now displays world textures
  again, but is a bit of a hack, not sure there is a right
  way to do this.
* There's a button to switch between active materials and
  textures now, only temporary though.
* There's some code to put context part in own region,
  disabled still because it doesn't work that well yet.
2009-06-07 13:36:12 +00:00
Thomas Dinges
0a9dea9d7d 2.5 RNA:
* Some more Notifiers for the world properties.
2009-06-07 13:35:39 +00:00
Brecht Van Lommel
1c9079d6e1 UI:
* layout.split() now takes a percentage argument to control
  the split position.
* ID template now works for more than just the Text ID type,
  includes and icon, and some other fixes.
2009-06-07 13:20:41 +00:00