Commit Graph

47594 Commits

Author SHA1 Message Date
Martin Poirier
c07acfb4fd Transform fun
extracting params in split transform operators.

work in progress still, but lots of fun with operator replay (F6)
2009-03-06 15:50:15 +00:00
Kent Mein
78af62bec8 Addes jpeg2000 support to cmake.
I also did some small tweaks.  removed ifdef's for pluginapi
didn't need them there.
Fixed it so the filesel shows jp2 as image files.
(I'm going to do makefiles next)

Kent
2009-03-06 15:46:13 +00:00
Nathan Letwory
aeef01559e 2.5 / SCons
* make sure we can still compile WITH_BF_PYTHON=0
2009-03-06 14:58:37 +00:00
Martin Poirier
3ecf8d3a90 Fix bug with transform NumInput in 2.5 (used uninit var). 2009-03-06 14:12:12 +00:00
Brecht Van Lommel
e6d742a69f RNA:
* Enum default value is now automatically the first item if it
  is not specified or 0.
* Otherwise if it's not in the items an error will be printed.
2009-03-06 10:22:12 +00:00
Joseph Eagar
6c481af15c BM_SplitFace now copies header flags to the new face. kindof hackish right now, need to consider how to solve this correctly. also cleaned up tesselator a little and corrected some optimizations that were causing problems. the tesselators now use doubles for internal calculations, should hopefully be more accurate. 2009-03-06 07:17:56 +00:00
Joseph Eagar
f2371cbbae tesselator works. . .FINALLYscons/scons.py BF_QUICK=bf_editors_mesh,bf_bmesh,bf_blenlib,bf_transform,bf_editors_transform also made transform code execute it after transform end. tesselator uses original algorithm, yay 2009-03-06 06:06:14 +00:00
Nathan Letwory
d0267ccf6d 2.5 / Area management
* implementation of a proposal from during Wintercamp:
  - with SHIFT-LMB drag of area corner the area gets
    duplicated into a new window.
    This is the old "Rip Area" operator with a new,
    better name. The old menu and hotkey are now gone.
    This means we have currently split, join and now
    duplicate/copy area into new window in the area
    actionzones.
2009-03-05 23:19:44 +00:00
Shaul Kedem
caf4be7def small commit to allow bpy_operator.c to compile in msvc 2009-03-05 17:47:33 +00:00
Campbell Barton
c3df168539 PyRNA API: some RNA types were crashing on looping, also return None rather then an RNA struct when the ptr->data is NULL 2009-03-05 16:24:30 +00:00
Benoit Bolsee
ab8e9ba3dd VideoTexture: reactivate VideoTexture for scons/cmake/makefile compilation systems, fix video streaming, fix camera support in Linux, add multi-thread cache service, fix crash when a VideoFFmpeg object could not be created.
The multi-thread cache service is activated only on multi-core processors.
It consists in loading, decoding and caching the video frames in a 
separate thread. The cache size is 5 decoded frames and 30 raw frames.
Note that the opening of video file/stream/camera is not multi-thread:
you will still experience a delay at the VideoFFmpeg object creation.
Processing of the video frame (resize, loading to texture) is still done
in the main thread.  Caching is automatically enabled for video file, 
video streaming and video camera. 

Video streaming now works correctly: the videos frames are loaded
at the correct rate. Network delays and frequency drifts are automatically
compensated. 
Note: an http video source is always treated as a streaming source,
even though the http protocol allows seeking. For the user it means that
he cannot define start/stop range and cannot restart the video except
by reopening the source. Pause/play is however possible.

Video camera is now correctly handled on Linux: it will not slow down the BGE.
A video camera is treated as a streaming source.
2009-03-05 15:16:43 +00:00
Campbell Barton
a7c4009267 Make RNA an Operator dir() work in py 2.5 - 3.0
removed epy docstrings from RNA python api, since Python can get this info from rna. (could be redone in python if getting doc's on RNA is needed)
epy_doc_gen works again
2009-03-05 12:09:30 +00:00
Nathan Letwory
0229621b51 2.5 / PyRNA
* a collection of small changes after review together with Campbell.
2009-03-05 08:53:29 +00:00
Martin Poirier
63ae590f44 Boolean vectors and arrays! 2009-03-04 15:30:47 +00:00
Campbell Barton
36c3ed2350 run script in the text editor is back. UI scripts dont work yet. 2009-03-04 13:26:33 +00:00
Joseph Eagar
e91a478dab missing file 2009-03-04 09:38:26 +00:00
Joseph Eagar
4b8d872edb ok right branch. . .stop laughing at me :) 2009-03-04 09:34:33 +00:00
Joseph Eagar
2c33a51e3f Printf-style method of calling operations now take a modified format string,
like so:

[opname] [slotname]=%[format code]

Before it was relying on the input format codes being in the same proper
order as the slots, which seemed like a potential maintainance nightmare to
me.  Also the flags for creating buffers from bmop flags or header flags,
now support additional modifiers for combining vert/edge/face inputs.
E.g. %hfvef would accept all geometry with a header flag, and 
%fef would accept edges and faces with a certain bmop flag set.

Example from the UI code:

if (!EDBM_CallOpf(em, op, "del geom=%hf context=%d", BM_SELECT, DEL_ONLYFACES))
			return OPERATOR_CANCELLED;
			
(remember EDBM_CallOpf is the UI wrapper for this that does conversion, 
 error reporting, etc).  
 
 On todo is cleaning up/splitting bmesh_operators.h,
 since it's kindof a mesh right now.  I'm thinking of adding the slot
 names in comments next to the slot ids, but I definitely would have to
 clean up bmesh_operators.h first, or it'd just be too chaotic for me.
 BTW, the operator API should now have enough meta info to wrap with
 a scripting language, not that it matters since that's not happening till
 much much later.
 
 Also hopefully corrected some SConscripts, fix mostly provided by Elia Sarti,
 though I also copied some SConscripts from 2.5 (not sure if doing
 so was especially helpful).
 
 Finally, I refactored a few places to use the new operator calling api,
 as an example of how this is beneficial.
2009-03-04 08:21:10 +00:00
Andrea Weikert
0f040e2f26 2.5 filebrowser
- WIP commit
- bookmarks toggling (region collapsing needs to be done still)
- switching between display types in header (long filenames needs to be done still)
2009-03-03 13:15:40 +00:00
Andrea Weikert
ead30e5bc1 2.5 filebrowser
bugfix: create directories to store thumbnails if they don't exist.
2009-03-03 10:24:06 +00:00
Erwin Coumans
982a5cc60d Upgraded to Bullet 2.74. The upgrade introduced a few bugs, which need to be fixed before Blender 2.49.
In particular, the Bullet vehicle seems broken, and some soft-body demos don't work.
No new features or benefits are added yet, but a few improvements are planned before Blender 2.49 release.

Please update the build systems, and add those 3 files:
extern/bullet2/src/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.cpp
extern/bullet2/src/BulletCollision/CollisionDispatch/btGhostObject.cpp
extern/bullet2/src/BulletCollision/CollisionShapes/btConvexPointCloudShape.cpp

I'll watch the Blender mailing list, in case this commit causes some issues.
2009-03-03 03:41:24 +00:00
Diego Borghetti
63b4879c9e And another commit to cleanup a little, this is the last,
next commit add internal font and we can go ahead and remove
ftfont and bmfont.
2009-03-02 21:02:39 +00:00
Campbell Barton
c2fdac64c4 * errors in bpyui draw scripts were segfaulting
* added PyLineSpit(), useful for debugging so you can easily find the 
line of the python script running.
2009-03-02 20:18:29 +00:00
Erwin Coumans
f8ef887880 minor update to be compatible with Bullet 2.74 physics:
btPoint3 has been deprecated, it was already a typedef to btVector3
replace std::vector by btAlignedObjectArray when storing Bullet objects, because MSVC STL implementation has some bugs, preventing to contain aligned objects
(btVector3 is 16-byte aligned, to allow SIMD)
2009-03-02 17:43:35 +00:00
Campbell Barton
24e8d7aa74 scons error 2009-03-02 17:24:40 +00:00
Matt Ebb
fc192338c0 * some more rna stuff in materials 2009-03-02 13:34:34 +00:00
Brecht Van Lommel
143fb8e131 2.5: bugfix, new text space was not initialized correct. 2009-03-02 12:43:54 +00:00
Diego Borghetti
acc8d06b77 Cleanup a little before add internal font (bmfont). 2009-03-02 05:20:48 +00:00
Joseph Eagar
1bc67f36d6 Created a printf-style method of calling operators. I did this to cut down on duplicated
code, and also because calling operators was such a pain.  The basic form of the format
is "opname %[code]", where each % matches to an argument.

The codes are fairly simple:
 d - int
 i - int
 f - float
 h[v/e/f] - all verts/edges/faces with a certain header flag.
 f[v/e/f] - all verts/edges/faces with a certain flag.

For example:

  EDBM_CallOpf(em, op, "dissolveverts %hv", BM_SELECT)

will call the dissolve verts operator.

The relevent functions are:
//calls a bmesh operator, doing necassary conversions and error reporting.
int EDBM_CallOpf(EditMesh *em, struct wmOperator *op, char *fmt, ...);

//execute an operator
int BMO_CallOpf(BMesh *bm, char *fmt, ...);
//initializes but doesn't execute an op.
int BMO_InitOpf(BMesh *bm, BMOperator *op, char *fmt, ...);
//vlist version of above.
int BMO_VInitOpf(BMesh *bm, BMOperator *op, char *fmt, va_list vlist);

Note this system is dependant on getting the slot codes from the argument
order.  I'd like to make it better, possibly pass in slot names, but that'd
mean actually giving the slots names (which I can do, but wanted to discuss with
Briggs and others what I have now first).
2009-03-02 04:08:24 +00:00
Tamito Kajiyama
cd202bc3b6 Fixed an issue regarding render layers. Now the Freestyle renderer builds a view map based on selected object layers in a render layer, instead of the global selection of object layers. This allows, for example, to have two render layers, one for rendering solid faces in all object layers, and the other for rendering outlines of objects in selected object layers by Freestyle. At the moment, the number of Freestyle-enabled render layers is restricted to one -- a better fix is in the future work. 2009-03-02 03:30:59 +00:00
Joseph Eagar
3faf2b6db7 more tweaks to triangulator. also added a bmeshutils.c file in editors/mesh for ui-related bmesh functions. and made delete only faces use the bmesh del operator, so it can handle ngons. 2009-03-02 02:21:18 +00:00
Joshua Leung
06629033b3 Pose Channels - changing settings in RNA updates them correctly again 2009-03-02 01:22:02 +00:00
Joshua Leung
d52212c73e 2.5 - Various animation bugfixes for samples 2009-03-02 00:55:10 +00:00
Nathan Letwory
cc2e3980f8 * fix linking problem when building WITH_BF_PLAYER=True 2009-03-01 21:23:04 +00:00
Martin Poirier
892a667959 Limit cascading rotations (rotation on each child of a chain) to Individual Center mode, as I thought I had done at first. :| 2009-03-01 15:03:45 +00:00
Joshua Leung
6888f540e8 Graph Editor: Baking (Alt-C) operator now works as expected
In the process, added some really basic drawing code for curves containing such data. Note: the endpoints don't draw right yet though.
2009-03-01 11:47:29 +00:00
Joshua Leung
d9c9108a6e Graph Editor: Added operator to 'bake' keyframe-based F-Curves to be composed of samples.
This operator can be activated using the 'Alt-C' hotkey for now, and operates on selected + editable F-Curves. This is currently still highly experimental, and does crash

I've implemented this as a way to test out the FPoints/samples code, which will be used to provide better support of the dense F-Curves which result from importing Mocap/BVH data. These should use considerably less memory + have a few additional benefits over keyframes when they're working in a stable fashion.
2009-03-01 11:27:31 +00:00
Joseph Eagar
68341862dd made triangulator produce less nice triangulations for speed. hopefully I've not relaxed the angle requirements too much. I realized that, at least for tesselating ngons it doesn't help uch to have pretty triangulations, you'll still have all the interpolation problems and whatnot. 2009-03-01 09:12:34 +00:00
Joseph Eagar
d122aea865 coded little vert connect tool. connects selected verts within the same face. currently integrated with fkey, along with the simple face merge tool I made too. 2009-03-01 08:02:28 +00:00
Joseph Eagar
34dcf5fca2 adding files from merge. 2009-03-01 06:47:11 +00:00
Joseph Eagar
30313645b0 Split dissolve_disk into dissolve_vert and dissolve_disk as agreed.
also made dissolve vert bmop use the error api, and put in some code 
to report it to the user in the xkey ui code.

Need to make a file in editors/mesh for client code utility functions for 
bmesh, like e.g. reporting bmesh errors to the user, handling conversion 
more automatically, etc.
2009-03-01 06:36:16 +00:00
Joseph Eagar
8be2a86ce1 split dissolve_disk into dissolve_vert dissolve_disk as agreed. also made dissolve vert bmop use the error api, and put in some code to report it to the user in the xkey ui code. I'm not sure how this should work; I don't think we can have utility code in bmesh/ for reporting errors to the user, so it'll have to go in editors/mesh somewhere. 2009-03-01 06:23:22 +00:00
Joshua Leung
db472a3d14 View2D: Removed the hacks from commit 19005 as they weren't actually needed. The keymap currently contains some special method for coping with this. 2009-03-01 06:22:03 +00:00
Joshua Leung
7f8b81c5d4 2.5 - Animation related tweaks
* Scrollers for zoomable views are now always shown again. The previous method was quite bad for these, as there would be flickering as the view was zoomed + panned. Also, the old method was not suggestive of the drag-zoom features on the scrollers, which was provided by the shaded bars. (Non-zoomable views will still only show scrollers where appropriate).

* Insert-Key in 3d-view (i.e. the 'temp' operator which still needs to be ported to use builtin relative keyingsets) had a bug where the wrong keyframe were being inserted (rotation in instead of location, scaling instead of rotation) for bones.
2009-03-01 05:45:44 +00:00
Joshua Leung
31750bf1de 2.5 - Text Editor bugfix
KM_TEXTINPUT event matching was not correctly working for standard number keys (and chars such as @ # $ % ^ & etc.), which were being ignored. 

Ton - you might like to check this commit. It works fine here now, but it might not be the intended way.
2009-03-01 01:50:21 +00:00
Joseph Eagar
e65eca86ac yay tesselator is behaving. seems to work ok now. it's kindof slow, would be worth investigating faster methods someday, also get briggs more elegant method to work. but don't want this to be a time sink. 2009-03-01 01:03:52 +00:00
Brecht Van Lommel
6cc89b9d4e 2.5: Text Editor back.
There was very little structure in this code, using many globals
and duplicated code. Now it should be better structured. Most
things should work, the main parts that are not back yet are the
python plugins and markers. Notes:

* Blenfont is used for drawing the text, nicely anti-aliased.
* A monospace truetype font was added, since that is needed for
  the text editor. It's Bitstream Vera Sans Mono. This is the
  default gnome terminal font, but it doesn't fit entirely well
  with the other font I think, can be changed easily of course.

* Clipboard copy/cut/paste now always uses the system clipboard,
  the code for the own cut buffer was removed.
* The interface buttons should support copy/cut/paste again now
  as well.
* WM_clipboard_text_get/WM_clipboard_text_set were added to the
  windowmanager code.

* Find panel is now a kind of second header, instead of a panel.
  This needs especially a way to start editing the text field
  immediately on open still.

* Operators are independent of the actual space when possible,
  was a bit of puzzling but got it solved nice with notifiers,
  and some lazy init for syntax highlight in the drawing code.
* RNA was created for the text editor space and used for buttons.

* Operators:
    * New, Open, Reload, Save, Save As, Make Internal
    * Run Script, Refresh Pyconstraints
    * Copy, Cut, Paste
    * Convert Whitespace, Uncomment, Comment, Indent, Unindent
    * Line Break, Insert
    * Next Marker, Previous Marker, Clear All Markers, Mark All
    * Select Line, Select All
    * Jump, Move, Move Select, Delete, Toggle Overwrite
	* Scroll, Scroll Bar, Set Cursor, Line Number
    * Find and Replace, Find, Replace, Find Set Selected,
	  Replace Set Selected
    * To 3D Object
    * Resolve Conflict
2009-02-28 23:33:35 +00:00
Benoit Bolsee
d4adc43fc1 BGE patch #18309 commited: Add an addObject() method to KX_Scene. 2009-02-28 22:25:23 +00:00
Benoit Bolsee
56977d62d4 BGE patch #18181 commited: Fixing some blenderplayer arguments (-c, -w, -f). 2009-02-28 21:44:24 +00:00
Benoit Bolsee
6c409ed541 BGE API cleanup: apply patch from Moguri: Near, Radar, Touch sensor updated. 2009-02-28 21:00:27 +00:00