Porting relevant drawing code over from AnimSys2. It is currently not hooked up to anything else yet, so don't expect any curves to draw for a while. I'll need this for validating that my recorded animation system will work. ;)
Two more files, vpaint.c and editdeform.c
No functionality working related to this yet, tomorrow!
(Added editdeform.c in mesh after all, it's doing hardly no lattice
stuff, and it seems out of place in anim_api)
* Compiling fixes for RNA - removed duplicate RNA wrapping for posechannels, removed some irrelevant code, and fixed some errors.
* Commented out/removed some evil old stuff from pose-code
* Removed texfade, wasn't a very useful option (same result can be created with the falloff curve)
* Removed CurveMapping from sculptdata, moved instead to Brush
* Removed rake field from sculptdata, moved to Brush.flag
* Moved Anchored flag from sculpt to Brush, same for direction field
* Removed BrushData, replaced usages with the regular Brush type
* Removed hardcoded brushes and brush_type from sculptdata, replaced with a pointer to the current Brush
* Made sculpt tool type settable in Brush
* Changed symmetry and axis lock fields to flags
fixes for crashes that seem to have been introduced by changes in context handling.
TODO: initialization for windowtype pupmenu if a previous SpaceFile was there.
* add SConscript to have it build with this buildsystem too :)
* commented out GHOST_Types.h - I guess any stuff that was used from it should be
properly done through event system (WM).
further cleanup:
- moved struct FileList* back to SpaceFile
- fix for memory related errors and freeing operator in file_free
- removed wmSubWindowSet, we're not doing OpenGL select in filebrowser
- removed drawing of load button when invoked from windowtype pupmenu
2.5 MSVC projectfiles:
- slipped in removal of multires_firstlevel.c in blenkernel
soc-2008-nicholasbishop branch.
Note: any old code with multires_test() or multires_level1_test() can
just be deleted, not needed by the multires modifier.
Made ED_screen api calls:
- ED_screen_full_newspace()
- ED_screen_full_prevspace()
Which now gets called by F1 operator, to move to
full-screen-sized browser. For testing fun its default
now. Might become user setting. Also have to check
on opening a temp window for this (and for render).
File window: load now happens with proper free of operator.
still a bit of mystery how main handler loop survives after
a file load... will investigate once. :)