Commit Graph

47594 Commits

Author SHA1 Message Date
Martin Poirier
86cdf3db14 Vertice outside of faces would create zero degree nodes and mess up later.
Do a single pass to remove those after reeb graph creation (but before filtering).
2008-08-21 18:12:36 +00:00
Martin Poirier
963031c99f Finish yesterday's bugfixing.
Making shape function work on cyclic graphs requires tracking the current graph level, which wasn't done correctly when this was implemented. Done properly now so going up and down on graph works as it did before.
2008-08-21 17:28:58 +00:00
Ken Hughes
0a87d821a9 Python API
----------
Fix typo in Mesh module exception messages (submitted by Teppo Kansala ).
2008-08-21 16:13:26 +00:00
Ken Hughes
7e0c880c2e Python API
----------
Access to empty shapes by object.emptyShape attribute, contributed by Domino
Marama (thanks!)
2008-08-21 16:10:30 +00:00
Benoit Bolsee
e912ca9331 BGE bug #17491 fixed: BGE, Dupli instance with different scale, massive slowdown.
The root cause of this bug is the fact that Bullet shapes 
are shared between duplicated game objects. As the physics
object scale is stored in the shape, all duplicas must 
have the same scale otherwise the physics representation
is incorrect.
This fix introduces a mechanism to duplicate shapes at
runtime so that Bullet shapes are not shared anymore.
The drawback is an increased memory consuption. 
A reference count mechanism will be introduced in a 
later revision to keep Bullet shape shared between
duplicas that have the same scale.
2008-08-21 15:19:54 +00:00
Martin Poirier
e04b899e81 transfering some ongoing work for home, nothing to see here. 2008-08-20 21:34:49 +00:00
Campbell Barton
7608dcfc51 GameLogic.globalDict blenderplayer now keeps settings when loading new blend files.
workaround for python stopping and starting by storing the dictionary as marshal'd data. this means only python types are supported.
This feature is needed so when switching from a menu to a level blendfile, the configuration isnt lost.
2008-08-20 06:11:11 +00:00
Martin Poirier
a3337a15f0 Control bone commit from yesterday broke root bones. This is now fixed in a much more elegant way.
Remove yeh ol' primary symmetry axis flipping and replace by a smarter check on both armature and mesh arcs (works better for partial retargetting).
2008-08-19 22:16:01 +00:00
Diego Borghetti
b23f3f62c2 Ipo Handle vertex have own color and size (Venom request).
Now the vertex of the ipo handle have own color and
size, can be change from Theme -> Ipo Curve Editor:
	Handle Vertex		-	(Default Color)
	Handle Vertex Select	-	(Selected Color)
	Handle Size		-	(Point size, for vertex)

Add subverion so by default the handler have the same
settings that the ipo vertex options.
2008-08-19 14:39:11 +00:00
Campbell Barton
812583f1fa Added GameLogic.globalDict, this is a place where data can be stored even when new blend files are loaded. Using for apricot so frankie can go into levels in new blendfiles keeping his inventory, currently it dosnt work for the blenderplayer which stops python before loading new blend files. 2008-08-19 11:53:24 +00:00
Daniel Genrich
7f49f67352 Particles now got that force-hiding feature, too --> jahka: please take a look :) 2008-08-19 11:26:18 +00:00
Campbell Barton
a7f5109f23 BGE Blend file loading was using BLO_read_from_memory which meant relative linked libraries could not be found.
This is odd because BLO_read_from_file was commented out with """//this doesn't work anymore for relative paths, so use BLO_read_from_memory instead"""
Undoing Erwins changes from r7497, just use normal file loading. From the commit log its not clear if he means relative filenames or relative linked libs but from testing both work now.
2008-08-18 23:48:59 +00:00
Ken Hughes
deadd5ee01 Python API
----------
Add Material.enabledTextures attribute; this allows users to enable and
disable textures assigned to a material.
2008-08-18 22:39:55 +00:00
Martin Poirier
18bce23a60 Make subgraph tagging use own index, to not interfere with flagging used to prevent backtracking in different other functions
Better deal with chains starting with control bones
2008-08-18 22:22:56 +00:00
Daniel Genrich
17e4222230 Little tweaks so 0 wind results in 0 noise, also removed double-mass dependancy in cloth 2008-08-18 19:32:21 +00:00
Andre Susano Pinto
a06321d55c Implemented a find_nearest with heaps. This reachs a minimal number of distance queries.
But the cost of maintaining the heap seems to be very high.

For now DFS with local heuristics gets better times.. so BVHTree still uses that.
2008-08-18 19:31:40 +00:00
Ian Thompson
d6a9f7f485 Made modification alert slightly less intrusive and added Ignore option. 2008-08-18 17:08:25 +00:00
Daniel Genrich
8562efe8a3 a) Forces can be hidden by deflector object now (need to talk with jahka about particle integration - should be copy-paste) see http://dldw.de/tmp/index.php?file=w2.blend (press play button in timeline and change the absorption value ob the cube) b) fixed deflector/collision bug with continues physics c) cloth wind/forces uses masses now d) even faster collision object gathering e) have fun ;) 2008-08-18 14:41:24 +00:00
Andre Susano Pinto
2ce338f7e8 svn merge -r 16077:16174 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2008-08-18 14:33:26 +00:00
Campbell Barton
410dbe9037 python get/set material function for 3d text 2008-08-18 12:40:31 +00:00
Brecht Van Lommel
5aecd230cb Fix for bug #17485: inter object sensor/controller/actuator links could
get lost in reading libraries. The pointers were being remapped in the
expand stage, but not all objects were guaranteed to be linked in at that
point, so they got lost. Now it always does this in the lib linking stage
for both regular and library objects.
2008-08-18 11:55:40 +00:00
Daniel Genrich
d5a890c078 a) New unified effector system by Janne (jahka) + Me (genscher): particle and cloth/sb don't use different systems anymore. b) cloth wind corrected for new system c) Wind has noise option now d) @ Bjornmose: since the old factors are gone SB doesn't need to divide by 1000 etc. anymore. I didn't want to touch your code - you might like to take a look at it :) 2008-08-18 11:09:27 +00:00
Daniel Genrich
a84d346939 #2: Fixing compile errors on mingw/cygwin (reported by aligorith) 2008-08-18 10:48:37 +00:00
Daniel Genrich
f876fd66b4 Fixing compile errors on mingw/cygwin (reported by aligorith) 2008-08-18 10:37:15 +00:00
Ian Thompson
d39cdd7aad Moving the find panel caused some funky projection effect, introduced when I fixed the scrollbar. The scrollbar and panel now play nice. 2008-08-18 10:24:56 +00:00
Campbell Barton
ff45582551 Added vec.reflect(mirror) method to Python Mathutils Vector type
also made sensor and actuator text areas a bit bigger so full names can be read.
2008-08-18 02:29:25 +00:00
Martin Poirier
aef4586408 For now, don't join subgraphs if graphs are cyclic (this causes problem when reweighting because it uses a depth first method which doesn't work with cycles properly) 2008-08-18 00:08:22 +00:00
Andre Susano Pinto
89a735e4f8 BVHTree fix (non 2.47)
It was building incorrect trees when there was only 1 leaf.
Code fixed to always generate a tree with at least 1 branch.. since most of bvh code relies on this.
2008-08-17 23:48:16 +00:00
Daniel Genrich
0c79804dbe another compile fix reported by ccherrett 2008-08-17 23:03:45 +00:00
Daniel Genrich
0db489b119 another compile fix reported by ccherrett 2008-08-17 22:58:00 +00:00
Benoit Bolsee
9f6109002b Fix compile problem in MSVC after Win64 patch 2008-08-17 22:28:30 +00:00
Daniel Genrich
904b97eee9 Win64: Another missing include only appearing with powerpc-apple-gcc-4.x (reported by daredemo/#blendercoders) 2008-08-17 19:58:13 +00:00
Daniel Genrich
0c5adb7504 Win64: compiles fine with scons with gcc now 2008-08-17 17:22:10 +00:00
Daniel Genrich
62845c3d52 Win64: forget include => this compile errors never showed up on msvc (if anyone wonders) 2008-08-17 17:16:49 +00:00
Daniel Genrich
1f46aaa547 Win64: forget include 2008-08-17 17:12:10 +00:00
Willian Padovani Germano
7fd701ab58 == BPython API ==
Bug: Draw.Number wasn't properly checking that the initial, min and max values passed to it were numbers. On errors Python would set an error flag that would only be caught later on, masking where the real problem was. Pesky bug...

Reported by André (jaguarandi) on irc, thanks!

PS for bpy devs: PyInt_AsLong returns -1 on error and sets the error flag. With functions like that we need to take special care or not that obvious bugs appear.
2008-08-17 17:11:51 +00:00
Daniel Genrich
f4d682dd2c Win64: forrget include 2008-08-17 17:11:00 +00:00
Daniel Genrich
fd0072e77c Win64: please check my changes if you ran across them ;) But should be fine since no additional crashes were reported! 2008-08-17 17:08:00 +00:00
Daniel Genrich
68765dc94b Win64 commit: first little commit to test how it compiles on other plattforms - I'll then commit the other changes if all is fine :) 2008-08-17 16:36:37 +00:00
Ian Thompson
e93151dc39 Fix for text area scrollbar drawing incorrectly 2008-08-17 10:10:25 +00:00
Ian Thompson
5c2015fa89 Fix for fix. Forgot to check if markers exist before trying to clear. Oops 2008-08-17 09:46:47 +00:00
Martin Poirier
0418220444 Use ThreadedWorker for dispatch 2008-08-16 22:48:43 +00:00
Martin Poirier
e0722e0923 ThreadedWorker
New functions to easily dispatch work to a limited number of thread, transparently.

NOTE: Could be merged in trunk, if needed.
2008-08-16 22:47:33 +00:00
Benoit Bolsee
fda00bc034 BGE patch: New Delay sensor (derived from patch #17472)
Introduction of a new Delay sensor that can be used to 
generate positive and negative triggers at precise time,
expressed in number of frames. 
The delay parameter defines the length of the initial 
OFF period. A positive trigger is generated at the end
of this period. The duration parameter defines the 
length of the ON period following the OFF period.
A negative trigger is generated at the end of the ON period. 
If duration is 0, the sensor stays ON and there is no 
negative trigger. 
The sensor runs the OFF-ON cycle once unless the repeat 
option is set: the OFF-ON cycle repeats indefinately 
(or the OFF cycle if duration is 0).

The new generic SCA_ISensor::reset() Python function
can be used at any time to restart the sensor: the
current cycle is interrupted and no trigger is generated.
2008-08-16 20:45:37 +00:00
Ian Thompson
9b6dffad2d Fixed problems with markers where Edit All did not behave the same for every marker and deleting selections that intersect markers did not remove the marker in all cases. 2008-08-16 20:31:38 +00:00
Janne Karhu
ae42934c93 Boids didn't get correct fall-off from wind effector.
Boids now react to vortex field also.
2008-08-16 16:29:12 +00:00
Janne Karhu
a6514f0c39 Animateable (ipos) power and fall-off for particle effectors. 2008-08-16 16:21:01 +00:00
Ian Thompson
310a6e2179 Esc removes markers in stages. Temporary markers are removed first (if any) then other markers follow. 2008-08-16 14:38:08 +00:00
Campbell Barton
a5d414c298 warning message for when sensors loose their controllers, has been a problem recently with linking in groups that contain game logic.
- also useful for testing bug [#17485] Sensors lost when loading objects from a group (apricot showstopper)
2008-08-16 12:42:34 +00:00
Campbell Barton
1ffede8872 SCA_PythonController.cpp - Made errors in python print the controller name, useful when blender crashes on printing the python error which happens frequently.
buttons_logic.c - NULL checks for game logic buttons, linking in groups with some logic links to objects outsude the group could crash blender. There are NULL checks for this case elsewhere so I assume it should be supported.
CMakeLists.txt - remove YESIAMSTUPID option, is not used anymore.
2008-08-16 00:06:51 +00:00