stuff used for peach to the standard <GL/glu.h>
the mesa stuff was needed for the machines for peach but its
not the stanard location of the headers, now that its not
needed were switching it back.
Kent
least one instance where it happens, when dragging a link onto an
already taken socket, and the existing link being moved to a hidden
socket. Couldn't find other cases in testing, so assuming it's
fixed unless another case pops up.
if there was no zbuffer input. However this means a user settings can
be permanently changed without a user knowing. Now it just runs as if
this option is set if there is no zbuffer, but doesn't change the
setting.
-Particle dietime was calculated wrong when a collision killed particles before their natural death
-Collision code still had some issues with object vs. global space
Initial commit of Separate tool for Armatures. Currently, the functionality is hidden behind a temporary patch, as there are still issues to be worked out (crashes under certain conditions and a re-linking issue). It may remain like this for the release if I can't get it to work correctly.
Note:
- Hotkey for separate is Ctrl-Shift-P (it's a bit clumsy, and isn't consistent with P for separate for meshes, but Select Parent(s) is better as P)
- The new default remains to add not aligned, not in editmode.
But, this is only for new users (in .B.blend default)
- It's nicer we don't change this for everyone automatic.
Means: people who like the new options have to set the buttons in user
menu and save .B.blend.
(Also: removed the ugly arbitrary 2 x rgb color hack that tried to make
shadeless color "useful" in opengl solid mode. Without overflowing
color it at least now shows the color you created.)
fix for [#6950] Blender crashes when .blog file top line is 160 characters or more
- made sure BLI_convertstringcode doesn't return more than 240 chars
- went through all callers and fixed places where string passed to BLI_convertstringcode was too short
- TODO: look into increasing sample->name and sound->name too, I prevented crashes, but filename might get shortened.
[#8784] orbiting around selection bug + a few kind of a must features (partial fix)
As suggested by Ton, keep last center and use that when nothing selected.
I don't really like it though as it wouldn't work ok when changing scene or when using a different 3D view and is somewhat non trivial to explain (it's not the last selection, it's the last used orbiting center).
needed to add a small value to the baking distance for it to include faces of that distance (maybe should make this happen from the user interface too)
[#8766] Scons build does not take into account WITH_BF_OPENEXR for
source/creator
Submitted By: Stephane SOPPERA
Fixes -F EXR on the commandline...
Kent
[#8578] imbuf for DDS textures: minor bugs fixed
(syncing with upstream nvidia texture tools)
[#8727] imbuf for DDS textures: fix for DXT5 alpha channel corruption
Submitted by our DDS person, Amorilia
Kent