Commit Graph

1198 Commits

Author SHA1 Message Date
Thomas Dinges
d6e03d2c56 2.5 Interface:
* Implemented a new operator "WM_OT_properties_context_change" to switch to a different tab inside the properties window.
* This is used now inside the Modifier tab for Simulation Modifiers. Based on a mockup by Janne Karhu:
http://www.pasteall.org/pic/11261
http://www.pasteall.org/pic/11262

Rather than having a delete button there anymore, the button changes the context to Physics/Particles, where you can edit the settings and delete the actual simulation.
2011-04-25 13:47:15 +00:00
Campbell Barton
f5ed60016c fix [#27139] Value Slider, some colours are two coloured 2011-04-25 11:52:42 +00:00
Campbell Barton
d6d2f09dd9 quiet some clang warnings & fix for bugs in exceptional cases.
- ghost C api, BLI_get_folder_version() could assign garbage values.
- pointcache ptcache_find_frames_around() had a superfluous NULL check which would have crashed anyway if actually NULL.
2011-04-23 12:57:03 +00:00
Campbell Barton
f9f771cd01 converted more mixed tab/space indentations to tabs. only whitespace changes. 2011-04-21 15:53:30 +00:00
Campbell Barton
210ee1ade4 whitespace only, no functional change mixed tabs/spaces --> tabs. 2011-04-21 13:11:51 +00:00
Ton Roosendaal
069a3c193c Bugfix #27058
Top bar: Add -> Mesh -> UV Sphere + Enter crashed.
It didn't crash with leftmouse, but that was coincidentally working.

Menus were freeing modal handlers in Window, while handlers were still 
in use. Fix provides to tag handlers for being freed now.

Will add on my attention list for more elaborate checking work here, for
upcoming 2.57a I rather stick to minimal change in code here.
2011-04-20 11:15:58 +00:00
Ton Roosendaal
c4debb1c64 Bugfix #26977 + Patch by Harley Acheson
Using search for operators showed ambigious names like "Duplicate" or "Delete".
Default names should give at least a descriptive label. In case operators
are collected in a group name-shortening should be handled separaly.
2011-04-19 11:17:29 +00:00
Campbell Barton
5b920bc2ff Some strings to store ID names were too small, could cause stack corruption.
corrected these and replaced 'sizeof(((ID *)NULL)->name)-2' with 'MAX_ID_NAME-2'.
2011-04-19 06:59:49 +00:00
Campbell Barton
ea5baccbf8 fix for own mistake in recent commit: [#27000] Spotlight spot shape size, lamp object data - numerical entries are interpreted as radians though displayed in degrees in SVN 36199
now apply units after python evaluation for unit buttons.
2011-04-18 03:27:15 +00:00
Campbell Barton
0862abf68b change unit evaluation only to do try the units replacements if evaluating with python fails, in rare cases its possible a valid python expression could get units applied to it. 2011-04-17 12:47:20 +00:00
Campbell Barton
a41c0c324a fix [#26937] Radio button text truncation should start at beginning of string
ensure start of text is always visible.

- also left in test for fix [#26933] which left it broken.
- quiet warning in AUD Py API.
2011-04-15 01:32:37 +00:00
Campbell Barton
d4d88de2b0 fix [#26856] Can't change target object in modifier by Ctrl+V 2011-04-11 05:33:43 +00:00
Ton Roosendaal
1728c20a63 Fixes related to using Library files:
- Assigning local materials to library objects disabled
  (crashes on undo/redo cases)
- Disabling options in Material buttons to add/remove slots
  on library data
- Drawing Object ID template in Object properties, this
  allows browse active Object, but especially shows library
  status then.
2011-04-08 16:56:44 +00:00
Campbell Barton
a7507e945d fix [#26803] Libs paths are case sensitive in windows
use case insensitive path comparison on windows: BLI_path_cmp
2011-04-06 06:03:48 +00:00
Campbell Barton
5c7bed92d4 fix for cmake glew includes (tested with mingw), also made qtcreator project generator work with mingw again 2011-04-06 03:02:40 +00:00
Campbell Barton
b6a1df337d tooltips were part way of the bottom of the screen (timeline play button for eg) 2011-04-05 12:05:47 +00:00
Campbell Barton
2b90eb18e2 Commit r33378 adds a red alert to search buttons which have items which are not in the list.
Disable this for pointer buttons since this was intended for vgroups & uvlayers.

Pointer buttons often reference ID's which can be in the 1000+, lookups like this on each button draw is not useful since invalid pointers here will likely crash on scene evaluation.
2011-04-05 07:13:23 +00:00
Ton Roosendaal
8d1a04a2bb UI fix:
On dark menu backgrounds, the labels for Option buttons were not using
the theme colors for 'text on menu backdrop'.
2011-04-04 15:01:22 +00:00
Campbell Barton
0298d223cc quiet various warnings, also disable -Wdouble-promotion with cmake since it gives warnings with variable length args. 2011-04-03 10:04:16 +00:00
Thomas Dinges
2c3b4a91dc Committing patch [#26740] Interface improvement for toolbar by Brecht. Thanks!
This patch makes the bool properties inside the toolshelf more compact, only 1 row per item now. :)
2011-04-02 16:45:17 +00:00
Ton Roosendaal
339c6c4a51 Bugfix #26691
"Theme default" missed a couple of new colors still.
2011-04-01 15:08:45 +00:00
Campbell Barton
d4a9bc1c21 while looking into adding back brush tool keys found mixed texture/image paint rna vars, using 'image paint' internally. 2011-04-01 04:22:30 +00:00
Brecht Van Lommel
e124c47713 Fix #26653: changed DPI setting in user preferences is not saved as default.
Clamping on load did not match RNA property min/max.
2011-03-29 14:39:39 +00:00
Campbell Barton
b84a6c4d7e use less verbose string formatting for units and interface. 2011-03-29 14:36:55 +00:00
Joshua Leung
0f7f203257 Bugfix [#26650] Reset to Default Theme doesn't reset Bone Color Sets
Bone Color Sets weren't set in the call used here. This seems to be a
newish operator that didn't exist in the past, so this error didn't
really show up in the past.
2011-03-29 09:28:46 +00:00
Campbell Barton
ac1cb5ee05 - quiet new warnings with gcc 4.6
- use BLI math funcs for normal float/short conversion.
- correct some un-intentional float/double promotions.
2011-03-28 02:34:55 +00:00
Campbell Barton
8d7c3f8a7e interface: floats were being implicitly promoted to doubles, adjust to use floats (in most cases) otherwise cast to double. 2011-03-27 14:52:16 +00:00
Campbell Barton
a21f46b6d4 new function RNA_warning(), replaces printf with function which may be called via python.
Now this gives the line number of the scripts thats running, eg:

uiItemFullO: unknown operator 'some.operator'
/c/bin/2.56/scripts/startup/bl_ui/space_view3d_toolbar.py:73
2011-03-25 04:36:10 +00:00
Campbell Barton
422f1674bb fix for using uiItemIntO for an enum, added uiItemEnumO_value function. 2011-03-24 12:36:12 +00:00
Campbell Barton
b3d70cbcba RNA & interface functions for checking if RNA in a button uses valid rna property (not currently used). 2011-03-24 09:27:41 +00:00
Ton Roosendaal
5179a0c477 Code comments only
Tried to resolve todo item "Layer change in 3d view header doesn't update
dependencies on changed previously visible objects". Code is too much spread
around now though, and the 3d view header shares RNA code for changing layers.

I'll let this be a "glitch" for now.
2011-03-19 16:30:52 +00:00
Campbell Barton
e9005b985e remove some redundant vars, assignments & checks. 2011-03-19 05:06:06 +00:00
Ton Roosendaal
eeb94697d5 Bugfix #26462
Using "search menu" for browsing ID data (material, texture, brush)
wasn't sending an undo-push after use. This messed up undo or redo.
2011-03-18 16:09:29 +00:00
Campbell Barton
2c13a6fab8 while looking into a problem in interface.c, noticed ui_get_but_val() is called frequently when the return value isn't used (no functional change). 2011-03-18 05:42:16 +00:00
Ton Roosendaal
27abad190a Bugfix #26483
Two small draw fixes to make the giant preview-image search-menu draw
correctly. (previews were drawing over a button)
2011-03-17 14:52:01 +00:00
Campbell Barton
2b5f8c94d0 changes to icon loading
- look for icons in datafiles/icons (was looking in datafiles)
- was loading all images in datafiles/ on startup to check if they were the correct icon size, commented this since its unnecessary disk overhead on startup & images are checked for correctness when used anyway.
  when running blender from the source dir would load splash.png every time.

also add missing NULL pointer check if the icon couldn't be loaded and ensure no buffer overflow check on icon path creation.
2011-03-15 22:24:47 +00:00
Campbell Barton
aee5f0e20f patch [#26495] Adjustable outline width for selected objects 2011-03-14 03:34:57 +00:00
Andrea Weikert
70340503d8 fix mistake from commit rev. 33868. The variable icon was a pointer, not an integer icon id (ICON_NONE). 2011-03-13 17:20:52 +00:00
Ton Roosendaal
476eadbcb1 Bugfix #26437
- Tooltip-hanging fix made the 'active' button be removed when mouse
  enters another subwindow. Caused by commit of a week ago.

- Reverted the eventsystem change that sets 'active subwindow' before
  it calls modal handlers. This made editors become active on using
  menus, buttons, or other modal ops.

  Side effect is that for transform operators called via toolbar, the
  overlay-extra draw with helplines now gets skipped. Will check on
  good ways for it.
2011-03-10 11:11:26 +00:00
Ton Roosendaal
108d150032 From the todo:
Hanging Tooltips solved!

It appeared to be that an active button remained in that state when
another region/editor became active. It then kept the button-activate
state, and therefore also the optional tooltip.

This only happened on fast moves, when a mousemove event was not passed
on anymore to the previously active subwindow.

It has been solved with a new notifier (SWINACTIVE), which gets sent on
new active regions. The screen listener then calls uiFreeActiveButtons()
to find out if buttons were still active somewhere else.
2011-03-09 18:42:35 +00:00
Campbell Barton
b9db9e147e ui_textedit_delete_selection() could access past the array bounds. 2011-03-08 02:24:29 +00:00
Campbell Barton
c7fccc84bf use NULL rather then 0 for pointer assignments & comparison, modifier, imbuf & editors. 2011-03-05 10:29:10 +00:00
Campbell Barton
3c184def72 use NULL instead of 0 for pointers, (editors) 2011-03-03 17:59:04 +00:00
Campbell Barton
385c5f0755 minor correction for r35312, check the operator returns finished.
use lambda for uv.py (no functional change).
2011-03-03 04:25:14 +00:00
Dalai Felinto
9f397b3a3d Logic Editor: link a Sensor with an Actuator and automatically creates an And Controller linked to them
-------------
Given the code perspective this is a hacky solution. However it's self-contained and documented one.
Ended having a talk with Ton and he agreed that this can acceptable in this case.
Zero chances of crashes (I've been using this myself for more than 6 months now).

Give it a shot. Although the code is +- for the user it's a really nice addition.
At the moment it makes more sense to put energy into the future Nodal Logic.
Yet, it's nice to give the current Logic Editor the love it deserves.
2011-03-02 22:32:13 +00:00
Ton Roosendaal
acd69b9c3f Bugfix #26251
Logic editor: click in active text input buttons didnt work.
2011-03-01 15:54:49 +00:00
Ton Roosendaal
f0f639f8b8 Typo in last commit, changing variable name for more readable code... 2011-03-01 13:56:33 +00:00
Ton Roosendaal
5bf1bf645c Bug fixes #26236 #26237
- Linking logic buttons had draw glitch, caused by reading
  data from free'd buttons
- Doing an undo with mouse-over Curve Widget caused crash or
  corruption.

Both related to code that tries to keep the "active" button in
memory. On each redraw of UI, buttons are re-created, which makes
it all tricky... hope we're safer now.

Also: added back undo pushes on adding links in logic editor.
2011-03-01 12:25:55 +00:00
Nathan Letwory
95100afc12 doxygen: blender/editors tagged. 2011-02-27 20:29:51 +00:00
Andrea Weikert
4ed5cd6cef == UI icons ==
* Change ICON_NULL --> ICON_NONE to avoid two #defines with the same meaning.
2011-02-27 18:03:19 +00:00