Top bar: Add -> Mesh -> UV Sphere + Enter crashed.
It didn't crash with leftmouse, but that was coincidentally working.
Menus were freeing modal handlers in Window, while handlers were still
in use. Fix provides to tag handlers for being freed now.
Will add on my attention list for more elaborate checking work here, for
upcoming 2.57a I rather stick to minimal change in code here.
- only attempt to restore old 'user' settings (not local), since bundled blender's always use their own settings.
- only automatically run 'bpy.ops.wm.read_homefile()' after copying files if the user hasnt alreadt started making changes in the blend file.
submitted by Tom Edwards
This patch introduces a switch -con and its longer version --start-console. When giving this on cmd-line you'll get the black console window. The new behaviour is to hide it by default. We'll still see briefly the console at startup and during exit, but that's something that cannot be changed.
If you start blender from a cmd.exe, the console will not be hidden.
A lot of UV tools only work in Image editor, but the operator polls
allowed them to be used in 3d window too, causing crashes in cases.
Also added a poll() check in F6 redo menu.
Gave the report-timer (in top header) an own TIMER define, to not
confuse with timers in use for UI. Easier for debugging. :)
Also gave better malloc names to regions in 3d window.
All this for testing proper buffer drawing in Intel cards... which
is still unsolved.
When rendering, during processing scene data, drawing in 3d window
is now locked. Can get extended to more areas in UI easily.
At least this solves all crashes with conflicting memory access in
render && 3d drawing. Deleting objects via operators or delete
modifiers isn't locked yet.
Also fixed: crash on quitting a renderwindow when it was rendering.
restore, would not get their dependencies updated when they became visible.
It happend with a shrinkwrap modifier in these reports, but could happen with
other modifiers too.
Now we keep track of which layers have ever been updated since load, and tag
objects on them to be recalculated when they become visible.
Patch from Alexander Kuznetsov: Real-time File Selection, thanks for the contribution.
Still made a few minor changes from latest patch:
1. Rename SELECTEDFILE to HILITED_FILE, since we are not actually selecting the file, but previewing/highliting the possible selection.
2. Also made this clearer by not drawing the files as selected, but just highlight them.
3. Removed the Select/Deselect toggle when clicking on file, will be committed separately soon.
- opening a file with blender by passing it as an argument would and loading it once in blender left script auto execute flag in a different state.
- command line args --enable/disable-autoexec were being overridden by the user prefs.
this is not well suited to RNA so this is a native python api.
This uses:
bpy.data.libraries.load(filepath, link=False, relative=False)
however the return value needs to use pythons context manager, this means the library loading is confined to a block of code and python cant leave a half loaded library state.
eg, load a single scene we know the name of:
with bpy.data.libraries.load(filepath) as (data_from, data_to):
data_to.scenes = ["Scene"]
eg, load all scenes:
with bpy.data.libraries.load(filepath) as (data_from, data_to):
data_to.scenes = data_from.scenes
eg, load all objects starting with 'A'
with bpy.data.libraries.load(filepath) as (data_from, data_to):
data_to.objects = [name for name in data_from.objects if name.startswith("A")]
As you can see gives 2 objects like 'bpy.data', but containing lists of strings which can be moved from one into another.
- Tooltip-hanging fix made the 'active' button be removed when mouse
enters another subwindow. Caused by commit of a week ago.
- Reverted the eventsystem change that sets 'active subwindow' before
it calls modal handlers. This made editors become active on using
menus, buttons, or other modal ops.
Side effect is that for transform operators called via toolbar, the
overlay-extra draw with helplines now gets skipped. Will check on
good ways for it.
Hanging Tooltips solved!
It appeared to be that an active button remained in that state when
another region/editor became active. It then kept the button-activate
state, and therefore also the optional tooltip.
This only happened on fast moves, when a mousemove event was not passed
on anymore to the previously active subwindow.
It has been solved with a new notifier (SWINACTIVE), which gets sent on
new active regions. The screen listener then calls uiFreeActiveButtons()
to find out if buttons were still active somewhere else.
Arrows-move-cursor is back!
It now works for any running modal operator that doesn't handle own
arrow keys. Might need to become more restricted though, some modal
ops don't need it. Want to investigate that still where conflicts are.
we cant ensure that a requested buffer can be allocated so report opengl errors when failing to allocate the buffer (rather then printing to console).
this is common enough and generic error isn't too helpful to users.