Commit Graph

8172 Commits

Author SHA1 Message Date
William Reynish
4d28cfc707 UI: Subpanels to Cycles Samples for Branched Path Tracing 2018-08-23 17:29:05 +02:00
Bastien Montagne
09895cae48 Merge branch 'master' into blender2.8 2018-08-23 14:56:42 +02:00
Lukas Stockner
b3ac3d13a2 Cycles: Add option for building CUDA kernels sequentially
Building the CUDA kernels takes quite a bit of memory, and when building all of
them the combined usage can be too much on some systems (especially VMs).

Therefore, this patch adds an option to force the build system to build them
sequentially by making each build step depend on the previous kernel.

Reviewers: brecht, sergey

Differential Revision: https://developer.blender.org/D3623
2018-08-22 19:54:59 -07:00
Campbell Barton
797274d256 Merge branch 'master' into blender2.8 2018-08-21 17:05:40 +10:00
Brecht Van Lommel
3c5365556a Fix missing color management in Cycles viewport on macOS.
The half float extension is not supported on macOS, rather it's simply
part of OpenGL core so we don't need to check.
2018-08-21 00:38:54 +02:00
Brecht Van Lommel
7ffcce8607 Fix Cycles AO pass not working for shadow catcher objects. 2018-08-20 16:09:17 +02:00
Campbell Barton
f7c1716b6c Merge branch 'master' into blender2.8
Fixes enum-flags having no text w/ property-split
2018-08-15 15:56:20 +10:00
Stefan Werner
a9700e7ad2 Fix T56359: Unitialized variable in Cycles OpenCL could cause crashes. 2018-08-14 22:51:53 +02:00
Clément Foucault
4fcca6a0ab GHOST: Make win32 errors more readable on some drivers 2018-08-14 21:38:13 +02:00
Sergey Sharybin
517f58be3c Subsurf: Make uv boundaries easily extendible
This replaces old single toggle option to subdivide UVs with
an enum which can have more options. The usecase for this is
to be compatible with other software. But we also might choose
different subdivision type as default in the future.

DNA and underlying code supports all possible options, but
only the ones which are compatible with old subdivision code
are currently exposes.

Reviewers: brecht

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D3575
2018-08-13 12:37:46 +02:00
Sergey Sharybin
f8a499b596 OpenSubdiv: Add stub implementation of C-API
C-API is way smaller than the rest of the code which uses it.
So better to conditionally compile stub implementation than
to keep adding ifdef everywhere.
2018-08-13 12:37:18 +02:00
Sergey Sharybin
33fbc4fbea OpenSubdiv: Fix typo in crease comparison 2018-08-13 12:37:00 +02:00
Sergey Sharybin
b70f85f2aa Merge branch 'master' into blender2.8 2018-08-09 16:03:09 +02:00
fclem
e20a0798dc Cycles: Append compute units for RX Vega card names
Makes it more clear whether compute device is Vega 56 or Vega 64.
2018-08-09 15:51:23 +02:00
fclem
01feb5d6cc Cycles: Report more details about OpenCL devices 2018-08-09 15:51:23 +02:00
fclem
a241286859 Cycles: Util, add to_string() with some helper
Currently unused, but will allow to convert unknown
argument type to a string for reporting and such.
2018-08-09 15:51:23 +02:00
Campbell Barton
e4b68befa2 Merge branch 'master' into blender2.8 2018-08-08 17:56:56 +10:00
Campbell Barton
697d4b227e Ghost/X11: correct function signature 2018-08-08 17:54:41 +10:00
Campbell Barton
6fbd210b91 Merge branch 'master' into blender2.8 2018-08-08 11:05:08 +10:00
Campbell Barton
931a279f44 Cleanup: use static variables 2018-08-08 11:00:57 +10:00
Arto Kitula
95e490889d macOS GHOST: use non-deprecated functions for coordinates 2018-08-07 21:53:02 +03:00
mano-wii
030297209f Fix T54799: NDOF events not dispatched on windows.
Caused by commit rB785e8a636a29
2018-08-07 11:41:55 -03:00
Brecht Van Lommel
2333717bb8 Merge branch 'master' into blender2.8 2018-08-05 12:15:13 +02:00
Brecht Van Lommel
5261cd233c Fix Cycles crash rendering mix of instanced and non-instanced volumes. 2018-08-05 12:05:10 +02:00
Sergey Sharybin
200212079d Subsurf: Better crease which represents sharp edges
Enabled infinite sharp patches for topology refiner and evaluator,
which allows to have sharp edge at first subdivision level.

Also tweaked crease export from Blender to OpenSubdiv to have more
artistic control over the whole 0..1 range.
2018-08-02 12:24:55 +02:00
Campbell Barton
d3c387d605 Merge branch 'master' into blender2.8 2018-08-02 17:52:22 +10:00
Brecht Van Lommel
e50a3dd4c4 Fix T56197: Cycles OpenCL build error after recent changes. 2018-08-01 19:44:32 +02:00
Sergey Sharybin
86270b60db Subsurf: Evaluate all UV layers
Before that it was only first UV layer which was properly evaluated,
the rest were ignored. Now all layers are being properly handled.
2018-08-01 18:43:03 +02:00
Sergey Sharybin
5b3b0ed54f Subsurf: Add API to provide vertex sharpness
Currently unused, added for the future and API completeness.
2018-08-01 18:42:59 +02:00
Sergey Sharybin
ec4ba68730 Subsurf: Fix/workaround crashes and failures with non-manifold geometry
The idea is simple: do not provide full topology to OpenSubdiv, leave
edges creation to OpenSubdiv itself. This solves issues with non-manifold
meshes which were known to fail, including the ones from T52059.

On a positive side we can simplify our side of converter, keeping code
shorter.

it is still possible that we'll need to ensure all loops has same
winding, but that is less things to worry about.
2018-08-01 18:42:59 +02:00
Sergey Sharybin
ebbeddd2f4 Subsurf: Use edge sharpness directly from converter
Seems it's behaving correct now, surely more tests needed, but
this is required for now to move forward.
2018-08-01 18:42:59 +02:00
Sergey Sharybin
08e6bccdf4 Subsurf: Support subdivision of loose elements
Applies to vertices and edges. Biggest annoyance here is that OpenSubdiv's
topology converter expects that there is no loose geometry, otherwise it
is getting confused.

For now solution is to create some sort of mapping from real Mesh vertex
and edge index to a non-loose-index. Now the annoying part is that this
is an extra step to calculate before we can compare topology, meaning FPS
will not be as great as if we knew for sure that topology didn't change.

Loose edges subdivision is different from what it used to be with old
subdivision code, but probably nice feature now is that endpoints of loose
edges are stay at the coarse vertex locations. This allows to have things
like plane with hair strands, without need to duplicate edge vertices at
endpoints.

All this required some re-work of topology refiner creation, which is now
only passing edges and vertices which are adjacent to face. This is how
topology refiner is supposed to be used, and this is how its validator
also works. Vertices which are adjacent to loose edges are marked as
infinite sharp. This seems to be good-enough approximation for now. In the
future we might tweaks things a bit and push such vertices in average
direction of loose edges, to match old subdivision code closer.
2018-08-01 18:42:59 +02:00
Campbell Barton
c7e1d067a5 Merge branch 'master' into blender2.8 2018-07-31 21:27:51 +10:00
Campbell Barton
a3085190f8 Fix building w/ FreeBSD
fileno could be a macro which can't take a void pointer.
2018-07-31 20:52:36 +10:00
Antonioya
66da2f537a New Grease Pencil object for 2D animation
This commit merge the full development done in greasepencil-object branch and include mainly the following features.

- New grease pencil object.
- New drawing engine.
- New grease pencil modes Draw/Sculpt/Edit and Weight Paint.
- New brushes for grease pencil.
- New modifiers for grease pencil.
- New shaders FX.
- New material system (replace old palettes and colors).
- Split of annotations (old grease pencil) and new grease pencil object.
- UI adapted to blender 2.8.

You can get more info here:

https://code.blender.org/2017/12/drawing-2d-animation-in-blender-2-8/
https://code.blender.org/2018/07/grease-pencil-status-update/

This is the result of nearly two years of development and I want thanks firstly the other members of the grease pencil team: Daniel M. Lara, Matias Mendiola and Joshua Leung for their support, ideas and to keep working in the project all the time, without them this project had been impossible.

Also, I want thanks other Blender developers for their help, advices and to be there always to help me, and specially to Clément Foucault, Dalai Felinto, Pablo Vázquez and Campbell Barton.
2018-07-31 10:50:43 +02:00
Brecht Van Lommel
2e2e7aff7c Merge branch 'master' into blender2.8 2018-07-30 18:44:18 +02:00
Brecht Van Lommel
885cc4cf9a Build: require C11/C++11 for all operating systems in master.
This is in preparation of upgrading our library dependencies, some of which
need C++11. We already use C++11 in blender2.8 and for Windows and macOS, so
this just affects Linux.

On many distributions this will not require any changes, on some
install_deps.sh will need to be run again to rebuild libraries.

Differential Revision: https://developer.blender.org/D3568
2018-07-30 17:12:24 +02:00
Stefan Werner
b59d85b5a5 Cycles: Fixed OpenCL build. sqr(float4) is available on CUDA and CPU, but not on OpenCL. 2018-07-30 15:42:00 +02:00
Campbell Barton
66a00b64c5 Merge branch 'master' into blender2.8 2018-07-29 12:12:36 +10:00
Stefan Werner
b747524144 Cycles: speed up mesh volume bounds construction.
Patch by Stefan, with minor tweaks by Brecht.
2018-07-28 19:23:35 +02:00
Lukas Stockner
bcefb202a2 Cycles: Save a few instructions in area light sampling
Just basic algebra - because all vectors have the same z coordinate, a lot of terms end up cancelling out.

Not exactly a massive improvement, but it's measurable with Branched PT and a high sample count on the lamp.

Reviewers: brecht, sergey

Reviewed By: brecht

Subscribers: swerner

Differential Revision: https://developer.blender.org/D3540
2018-07-27 23:42:50 +02:00
Sergey Sharybin
31657fef40 Merge branch 'master' into blender2.8 2018-07-27 17:21:43 +02:00
Sergey Sharybin
84d47e3685 Cycles: Initial implementation of detailed statistics
Gathers information about object geometry and textures. Very basic at
this moment, but need to start somewhere.

Things which needs to be included still:

- "Runtime" information, like BVH. While it is not directly controllable
  by artists, it's still important to know.

- Device array sizes. Again, not under artists control, but is added to
  the overall size.

- Memory peak at different synchronization stages.

At this point it simply prints info to the stdout after F12 is done,
need better control over that too.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D3566
2018-07-27 17:19:54 +02:00
Sergey Sharybin
709b36e43b Cycles: Add utility function to query graph node size in bytes 2018-07-27 17:19:54 +02:00
Clément Foucault
60499ff25d GHOST: Fix SDL backend.
We use a hidden window for each offscreen context we need.

On X11 (linux) it does not show any other windows in the OS task bar
but it might be the case on other operating systems (untested).
2018-07-27 16:28:44 +02:00
Brecht Van Lommel
9a080d2ea6 Fix T56092: command line arguments after -- beginning with -h don't work. 2018-07-27 11:35:38 +02:00
Sergey Sharybin
67e690f5fc Cycles: Cleanup, indentation 2018-07-27 11:19:29 +02:00
Sergey Sharybin
75c47542d7 Cycles: Cleanup, indentation 2018-07-27 11:09:10 +02:00
Sergey Sharybin
b517b31085 Cycles: Cleanup, spelling 2018-07-27 10:30:10 +02:00
Sergey Sharybin
fcea94489c Cycles: Cleanup, indentation 2018-07-27 10:28:28 +02:00