Simplification and changes to the Navigation gizmo. Better indication of negative axes, consistent use of color and size to indicate orientation, ability to be resized.
Differential Revision: https://developer.blender.org/D9744
Reviewed by Campbell Barton
This node allows sampling a texture for every vertex based on some
mapping attribute. Typical attribute names are the name of a uv map
(e.g. "UVMap") and "position". However, every attribute that can be
converted to a vector implicitly is supported.
It should be noted that as of right now, uv map attributes can only be
accessed after a Point Distribute node.
Ref T82584.
Differential Revision: https://developer.blender.org/D10121
Adopt some of the newer layout abilities to
clean up the Particle Tool Properties a bit.
- Use in-line check-boxes next to values.
- Use text heading for Preserve toggles and mirror/topology mirror.
Reads clearer. Uses less space. Is more consistent.
Reviewed By: #user_interface, pablovazquez, Blendify, campbellbarton
Ref D10130
There was a bug which which prevented box and lasso select to work
correctly in GP Edit Mode. It would select a nearby vertex before the
box selection.
This patch fixes it so it works with a click event,
like the default keymap, which fixes box and lasso selection.
Ref D10119
- Rename to "Link/Transfer Data".
- Move Mesh Data Transfer operators here from the Relations sub-menu.
- Clarify which operations links to, copies or transfers/projects
data using Link, Copy and Transfer leading text.
- Re-order contents to fit each category and add separators.
- Add enum tool-tips.
Reviewed By: Blendify, campbellbarton pablovazquez, mont29
Ref D10090
Match Blender 2.7x keymap more closely.
- Image Editor: F3 for save image as.
- Node Editor: Ctrl-LMB to cut links.
- Cycle the falloff types instead of showing a pie-menu.
- Use regular menu instead of pie menu for snapping.
Average selected tracks into the new one. This can be used to improve
stability of tracking on blurry or non-very-sharp feature shapes.
Averaging happens for all position, pattern corners and search area.
Disabled markers do not take effect on averaging. Keyframed flag is
copied from source.
Gaps in the source tracks will be linearly interpolated, to reduce
result track jump. Note that this only applies to gaps "inbetween".
This means that if an input track doesn't have markers in the
beginning/end of it, there is nothing to interpolate with and the
result track will jump.
Available from the Track panel, under the Merge category.
Differential Revision: https://developer.blender.org/D6323
overrides
Editing bone groups is not supported on proxies/overrides [changes a re
lost on file reload], need to do proper polling (and also prevent this
from rna) for:
- adding bone groups
- removing bone groups
- renaming bone groups
- setting bone groups colors
Previously, this was hinted at by setting the layout inactive, with
preoper polls, this is now not needed anymore.
note: Selection of bone groups actually makes sense here and is
supported, so this is not prevented in this patch, but UI wise this is
not nice in the override case, because one cannot set an active_index
(aka select) in the UI list.
Maniphest Tasks: T84600
Differential Revision: https://developer.blender.org/D10131
When using grease pencil for drawing Storyboards, it's very common to require a transform of the layers. This transform can be done using the offset modifier, but in some cases, the scene requires a lot of modifiers and makes the file hard to work.
This new feature adds a transforms Location, Rotation and Scale at Layer level, and allows to transform the layer without using a modifier, keeping the scene more clean.
{F9480695}
This feature was suggested by @pepeland after receiving feedback from several artists.
Also, done some code cleanup and rename some functions to get a better naming.
Maniphest Tasks: T83660
Differential Revision: https://developer.blender.org/D9761
This adds a "Snap to" option that allows using all the scenes snap
settings which includes incremental & absolute grid snapping options.
This is optional because always following scene snapping would not
snap to geometry by default (which seems to be the most useful default).
Previously the colors were on the right for outputs, but this is now
unecessary because of the organization in separate panels after
rBb1d1a58c77fb1658.
Now the resolution can be reduced to get less details. This is very useful for doing storyboards to get a quick fill of any character.
Following UI review, the name "Resolution" has been changed to "Precision" because is more clear.
Differential Revision: https://developer.blender.org/D10076
- Add missing Shift-Space for toggle maximize area.
- Add missing Alt-F10 for toggle fullscreen area.
- Match 2.7x keymap for setting the pivot center.
The translate node moves every point in the geometry, and the scale
node multiplies the "scale" attribute of the input geometry by its input.
While these operations are already possible with the "Attribute" nodes,
these new nodes fit nicely with the nodes specifically for changing the
"rotation" attribute that already exist, and they provide a simpler way
to do the same thing.
Differential Revision: https://developer.blender.org/D10100
Partially reverts 2250b5cefe.
Removing the user count and fake user count icons was controversial (which was
expected) and there are a few further changes needed, that won't make it in
time for the release, see D9946.
While there is a design to bring back the user count and fake user indicators,
a new design idea was proposed that the UI team wants to follow. This came too
late for the 2.92 release, the new design is targeted at the 2.93 release now.
Meanwhile, UI team decision was to simply revert the design changes.
The new design is being worked on in https://developer.blender.org/T84669.
Note that this commit does not revert some internal changes done in
2250b5cefe. Namely the introduction of `ed_util_ops.c` and data-block
operators in there. These will still be needed in the new design.
Fixed an issue that was causing the app icon to render with a
'plated' background color in the taskbar and other areas of Windows.
Updated all app icons in Microsoft Store package to match Microsoft's
design recommendations.
Added multiple scales for app icons for high resolution displays.
Added high contrast app icons.
Reviewed By: pablovazquez, jmonteath
Maniphest Tasks: T79356
Differential Revision: https://developer.blender.org/D9681
The Asset Browser will be disabled and not available for the 2.92 release. In
alpha/beta builds, there will be an "Asset Browser" option under Preferences >
Experimental, if the developer extras are enabled.
Note that this also disables related UI elements (e.g. "Mark Asset" buttons,
Preferences settings for asset libraries, etc.).
The code is still in master of course, development and testing will continue
there. But there simply needs to be too much polishing and fixing before the
2.92 release, plus there are some design decisions to be reevaluated.
Check the milestone 1 project to follow ongoing work:
https://developer.blender.org/project/view/124/
"F-Curve Visibility" is a bad UI label for a property that only affects
the display of unselected F-Curves. This commit clarifies the property
name by making it more specific with the word "Unselected", and by using
the word "Opacity". "F-Curve" is redundant in the UI label anyway because
it is included in the panel title.
Resolves T82587
Differential Revision: https://developer.blender.org/D10027
- Add operators that previously could only be found in panels
- Re order menus to match other menus
- Organize Code
|Before|After|
|{F9493583}|{F9493584}|
|{F9493585}|{F9493586}|
|{F9493588}|{F9493590}|
|{F9493591}|{F9493592}|
Reviewed By: sergey, sebastian_k, #motion_tracking
Differential Revision: https://developer.blender.org/D9781
This adds a new Align Rotation to Vector node based on the mockup
in T83669.
Reviewers: HooglyBoogly, simonthommes
Differential Revision: https://developer.blender.org/D10081
This patch implements the same operations and interface as the regular
vector math node, but it runs for every element of the attribute. This
should expand what's possible with geometry nodes quite a bit.
Differential Revision: https://developer.blender.org/D9914
This can be useful as a workaround on the boundary with the pinned
vertices in some situations among other things, and completely copies
the existing design of the self collision vertex group setting.
Differential Revision: https://developer.blender.org/D10043
The `object.collision.use` flag was treated as a redundant marker
of the existence of the modifier, going as far as adding/removing
it when the value was changed, which is not actually very useful.
Removing the modifier loses its position in the stack, and requires
a dependency graph rebuild. It feels it may be a legacy flag?
What would be useful however is the ability to toggle collisions
dynamically without removing the modifier. This patch adjusts the
code to keep the modifier when the flag is disabled, and add it
if it doesn't exist when the flag is enabled. The modifier now
checks the flag at the start and quickly exits after cleaning
up stale data. The redesigned setting is exposed in the UI.
Collisions can't be disabled by simply using the modifier enable
flags because the modifier merely saves a snapshot of the mesh at
a certain point of the modifier stack for other objects to use,
and thus has to be able to clear the stale data.
Differential Revision: https://developer.blender.org/D10064