Commit Graph

120 Commits

Author SHA1 Message Date
Brecht Van Lommel
dc7028cee4 Branch soc-2009-kazanbas
Merge with trunk revision 20991, and update scripts for the changes too.
Reload Scripts and Export OBJ still work for me.
2009-06-18 19:59:20 +00:00
Brecht Van Lommel
5ea992df98 UI:
* Fix context.cloth, was not being set correct.
* Fix errors with context pinning, scripts should
  not assume context.object to be there.
* Always show preview even if e.g. the material is not
  set, to keep ID buttons from jumping while you're
  using them.
2009-06-18 14:20:25 +00:00
Arystanbek Dyussenov
8bafa19853 Merge from 2.5 r20855 through r20966
Build fails: http://www.pasteall.org/6201/text
2009-06-18 11:42:30 +00:00
Thomas Dinges
7d02642114 2.5 Material Buttons:
* More tweaks by William. Thanks.
2009-06-16 12:54:34 +00:00
Brecht Van Lommel
91785f1e36 UI scripts:
* Close some material/texture panels by default.
* Update material buttons to use more diffuse/specular variables.
* Don't show texture mapping/influence when the texture is pinned.
* Small visual tweak for sequencer header menus.
2009-06-16 01:25:49 +00:00
Brecht Van Lommel
401b58cb45 2.5: Image Editor
* Started porting over to python, menus nearly done, header WIP.
* Game Properties panel is in python too
* Deprecated "Tiles" as a per face flag here, now it's always on
  the image, used to be both, working in a very confusing way.
  Unlikely someone actually had a purpose for this being per face.
* Remove GPC_PolygonMaterial.cpp/h, it's not actually used anymore,
  so I don't want to bother updating it.
* Fix crash in image painting (own mistake in porting over bugfix
  from 2.4x).
2009-06-16 01:22:56 +00:00
Brecht Van Lommel
18d8454f2e 2.5: Text editor, port menu code to python. 2009-06-16 01:10:47 +00:00
Andrea Weikert
32cf82dbb3 2.5 UI
* RNA enum for icons to allow specifying icons as string
* example: row.itemR(st, "line_numbers", text="", icon='ICON_LINENUMBERS_OFF')
2009-06-15 20:28:49 +00:00
Arystanbek Dyussenov
07e1b84ca8 Another fix in BPY_flag_from_seq: unrecognized flag is also an error.
Print operator return value for debugging.
2009-06-15 09:26:31 +00:00
Thomas Dinges
03bd1367ac 2.5 Material:
* Some material button tweaks by William. Thanks.

* Some more material notifiers.
2009-06-14 18:16:38 +00:00
Arystanbek Dyussenov
5e15d78bac Merge from 2.5 r20776 through r20855 2009-06-14 14:45:06 +00:00
Thomas Dinges
c3c38155ad 2.5 Buttons:
* Added more material buttons by William. Thanks.
I made some minor adjustments and added Specular Shader Model RNA. 

* Code cleanup and some consistency tweaks of button files.
Notes: Preview render now only shows up when there is an active world, material, texture or lamp.
* Made sure initial panels with ID Datablocks are shown, even when no block is active.
2009-06-13 21:22:21 +00:00
Joshua Leung
d7e06a6d91 2.5 - Armature/Bone Tweaks
- Changing visible layers for armatures now sends notifiers
- Made the bone buttons show the layers data 

TODO:
I also tried making the bone buttons show for 'PoseChannels' instead of the raw bones since this is more correct for most editing that can be done (i.e. when posing). For editmode though, we'd need to wrap EditBones in some way? However, I couldn't seem to get this to work due to the way paths are resolved.
2009-06-13 11:52:33 +00:00
Joshua Leung
cd3c52db03 2.5 - Armature Buttons + UI-Templates
Added a new template for layer-buttons, which auto-determines the layout of the buttons instead of relying on some hardcoded pattern for n-layers (i.e. 16 or 20 currently). This is a still bit rough, and could do with some refining to allow us to define what extra info (icons) should get drawn on the buttons or so.

Currently, this is only used in the Armature buttons to allow showing/hiding layers.
2009-06-13 11:21:02 +00:00
Campbell Barton
d35d04a789 text live_edit feature useful for UI scripts (run python scripts on every keystroke, careful with the os module)
http://www.graphicall.org/ftp/ideasman42/realtime_ui.ogv

current kerning makes this a bit cryptic.
2009-06-13 06:42:12 +00:00
Thomas Dinges
0e170f8e56 2.5 Texture Buttons:
* Now texture settings (colors, mapping, influence) only show up, when the texture type != None.
2009-06-12 15:22:08 +00:00
Arystanbek Dyussenov
23eecb1e6e Import/export operator registration working. Written in python, it
traverses scripts in .blender/io extracting and registering Operator
subclasses, and binding to menu items under Scripts->Export in Scripts
Window.

release/io dir has to be copied to .blender manually for now.
2009-06-12 09:54:28 +00:00
Campbell Barton
a054f3ccce elif rd.file_format in ("OPENEXR"):
...is the same as 
elif rd.file_format in "OPENEXR": # ("OPENEXR",) <- syntax for a single tuple

At the moment its using pythons syntax for a string search which works but isnt whats intended. Replaced in with ==
(Also use '' for enums rather then "")
2009-06-11 21:11:33 +00:00
Thomas Dinges
d12c4f751c 2.5 Scene Buttons:
* FFMpeg buttons by William Reynish. Thanks!
2009-06-11 18:58:37 +00:00
Arystanbek Dyussenov
6563e9ff8a Started operator registration with python. This is a piece of cake!
Made space_script header area customizable with python - need Brecht to 
check this.
Added a base for operator registration: a menu in Scripts Window with 
two items "Reload Scripts" and "Export". The former will do guess what?
The latter will be populated with submenu items each corresponding to 
an exporter :)
2009-06-11 18:15:04 +00:00
Campbell Barton
776b8c0369 sequencer patch from Xavier Thomas
- allocate transform and crop on "use"
- bring back the scopes drawing (histogram, vectorscope, luma)
- tweak properties layout (need more)
2009-06-11 11:54:56 +00:00
Campbell Barton
3bdcd4f738 patch from Xavier Thomas, color balance and proxy access both need to allocate structs when enabled. 2009-06-10 22:03:50 +00:00
Thomas Dinges
1a787efd7c 2.5:
* Wrapped FFMpeg in RNA (some properties are disabled for now).

* Some Texture panel tweaks by William. Thanks!
2009-06-10 20:50:23 +00:00
Campbell Barton
9bcc6f3cb6 patch from Xavier Thomas, make the sequence strip start frame and channel editable 2009-06-10 19:57:06 +00:00
Chingiz Dyussenov
efcabc5f30 Merge from 2.5 rev 20647 through 20776. 2009-06-10 11:21:17 +00:00
Campbell Barton
872767f5c7 RNA wrap give_stripelem as getStripElem for sequence strips so the panel can display the current frames filename. 2009-06-10 06:02:08 +00:00
Campbell Barton
b9ef34b6e5 patch from Xavier Thomas, add back the sequencer snap operator 2009-06-09 21:29:59 +00:00
Thomas Dinges
677abc7f49 Texture panel tweaks by William. 2009-06-09 16:52:02 +00:00
Campbell Barton
ff6750c6fe Edits from William, Xavier Thomas (xat) and myself
- strip options in the sequencer view only.
- added a view panel for non-sequencer display modes.
- button adjustments
2009-06-09 16:19:34 +00:00
Thomas Dinges
83f9f1d4d6 2.5 Texture RNA:
* Wrapped some Mapping properties and added them into the layout.
2009-06-09 16:04:07 +00:00
Campbell Barton
d36a1b4f06 added layout attribute for setting the operator execution context.
eg, layout.operator_context = 'INVOKE_REGION_WIN'

Needed to set the context that menu item operators are executed in.

fixed missing NULL check with anim system debug printing.
2009-06-09 10:30:11 +00:00
Campbell Barton
031dbc89cf - rna wrapped sequencer space
- uiItemEnumO_string, forgot to actually set the enum value
- added more sequencer header buttons (these should probably be moved to a view panel eventually)
2009-06-09 05:39:01 +00:00
Brecht Van Lommel
c8b4cf9206 2.50:
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19820:HEAD

Notes:
* Game and sequencer RNA, and sequencer header are now out of date
  a bit after changes in trunk.
* I didn't know how to port these bugfixes, most likely they are
  not needed anymore.
  * Fix "duplicate strip" always increase the user count for ipo.
  * IPO pinning on sequencer strips was lost during Undo.
2009-06-08 20:08:19 +00:00
Brecht Van Lommel
e93db433a0 UI:
* Map panel in the Textures tab, patch by William.
  Note many properties here are not RNA wrapped yet.
2009-06-08 19:44:07 +00:00
Campbell Barton
62160cef8a Sequencer WIP
- Move buttons into the sequencer Nkey region
- Made the header and menu items use the python api, still need to get more buttons working.
- Fixed some minor problems
2009-06-08 16:48:12 +00:00
Thomas Dinges
d3467960d8 2.5 Texture Buttons:
Some tweaks by William Reynish. Thanks!
2009-06-08 12:01:17 +00:00
Thomas Dinges
0a6051295f * Added some Image Format Options to the the scene output panel. Patch by William Reynish. Thanks!
* Added missing Notifiers for Subsurface Scattering.
2009-06-07 19:18:20 +00:00
Thomas Dinges
51740b57b9 2.5 Buttons:
* Small stamp tweaks by William Reynish. 

* Moved the modifier tab next to constraints.
2009-06-07 15:40:14 +00:00
Brecht Van Lommel
eecf7722b6 UI Buttons:
* Context now allows pinning a datablock, independent of
  selection.
* Initial ID browse buttons for most buttons tabs.
* Browsing from world to texture now displays world textures
  again, but is a bit of a hack, not sure there is a right
  way to do this.
* There's a button to switch between active materials and
  textures now, only temporary though.
* There's some code to put context part in own region,
  disabled still because it doesn't work that well yet.
2009-06-07 13:36:12 +00:00
Brecht Van Lommel
1c9079d6e1 UI:
* layout.split() now takes a percentage argument to control
  the split position.
* ID template now works for more than just the Text ID type,
  includes and icon, and some other fixes.
2009-06-07 13:20:41 +00:00
Thomas Dinges
349f5df595 2.5 Preview render
* Added Preview panel to the lamp buttons.
2009-06-07 11:42:13 +00:00
Thomas Dinges
1bb8d745b9 Forgot to update this file. Constraints now go into the new constraint tab. :) 2009-06-06 22:14:45 +00:00
Thomas Dinges
895d76dab5 2.5 Interface:
* Added a constraint tab in the buttons window.

* Added more sequencer buttons (effect strips).
Note: Sequencer buttons will go into the sequencer itself (n-key Panel) later.

* Particle button tweaks by William Reynish. Thanks!

* Some RNA fixes and new properties.
2009-06-06 16:18:19 +00:00
Campbell Barton
47ca5cbea2 particle buttons gave errors when there was no particle system on an object. 2009-06-06 12:48:56 +00:00
Campbell Barton
acc88c9772 initial support for sequencer UI layout, anyone wants some monkey-work there are quite a few effects panels to do.
- buttons_context_path_sequencer() is a place holder
- ipo_frame_locked renamed to frame_locked
- added scene.sequence_editor.active_strip
2009-06-06 11:34:18 +00:00
Janne Karhu
880c43ad5a First new particle code:
-Many things not yet working properly :)
-Experimental new (hopefully more logical) categorization of buttons, feedback on this is very welcome.
-Separate render & draw types, for example now there is actually a render option "halo" instead of all the different point draw types.
-Particles get recalculated only from buttons that actually change something that has to be recalculated, for example changing visualization doesn't reset particles any more.
-Boid physics buttons are still missing as I'm currently redoing the whole boids code.
-Point caching is still very wip, so baking is not possible for example, but I added a few cache baking flags for rna that were/will be needed for particle buttons logic.
2009-06-05 23:59:33 +00:00
Arystanbek Dyussenov
00cef90b0d Merge from 2.5 rev 20515 through 20647. 2009-06-05 14:06:29 +00:00
Thomas Dinges
9b86975586 Cloth Buttons:
Cloth Collision settings dindt't use the new button space context data.
2009-06-03 09:06:32 +00:00
Brecht Van Lommel
dc7d0ef474 UI:
* Add Lamp Fallof Curve and Texture Color Ramp panels.
* Use button space context data.
* A few other minor python layout script updates.
2009-06-03 00:17:35 +00:00
Thomas Dinges
bfbb7d5d73 2.5 Constraints:
Wrapped IK and Rigid Body Joint constraint to Python.
Note: Couldn't test Rigid constraint due to crash.
2009-06-02 09:40:24 +00:00