Commit Graph

1005 Commits

Author SHA1 Message Date
Campbell Barton
2005f7c6c0 style cleanup: also some typos 2013-02-11 00:49:00 +00:00
Campbell Barton
296444e1dc style cleanup: some warnigs & spelling. 2013-02-06 14:02:19 +00:00
Campbell Barton
936a38c607 fix for valgrind warning - using uninitialized variable. Though in practice it didn't cause any problems.
Getting the 'CTX_data_main' while un-fullscreen'ing a space would do a context lookup into the view3d_context which had an uninitialized layer.
since view3d_context doesn't hold a 'main' member it never did anything but cleaner not to do context lookups while modifying the view.
- noticed while checking on a real bug :)
2013-02-05 02:28:49 +00:00
Campbell Barton
518bfbb1c9 style cleanup 2013-02-02 04:58:03 +00:00
Bastien Montagne
7834f72282 More UI messages tweaks and fixes. Please do not use points inside tooltips, unless they are absolutely mandatory (they are ugly, as we do not have final points!). 2013-01-29 08:01:50 +00:00
Campbell Barton
cf94722380 code cleanup: var rename and add assert, when writing to out of bounds array.
minor edit to recent tip change.
2013-01-29 00:20:04 +00:00
Pablo Vazquez
c08a1c4ced Better tooltips for the Full Screen option on Save Screenshot/Screencast operators. 2013-01-28 23:58:09 +00:00
Dalai Felinto
236bc27484 Operators name "cleanup"
The operator names all show up in the Search button. As such is nicer if they
can all have the main words capitalized.

e.g. "Snap strips" should be "Snap Strips"
     "Copy to clipboard" should be "Copy to Clipboard"

This was done with a mix of bash tools, regex, and manual work because I'm too rushed into regex :)

+ fix bge stereo eye separation tooltip
2013-01-27 07:23:58 +00:00
Campbell Barton
c411cde415 header cleanup, include BLI before BKE, also use bool for ntreeShaderExecTree 2013-01-24 21:57:13 +00:00
Campbell Barton
c24777ee9e style cleanup 2013-01-23 23:42:18 +00:00
Brecht Van Lommel
f0c313c8b6 Fix #33556: overlapping regions draw over render info at the top of 3d view and
image editor. Also fix it not scaling properly with DPI.
2013-01-23 14:05:08 +00:00
Thomas Dinges
faf2779ea5 WM / Screenshot fix:
* Screenshot resolution was wrong on Macbook Retina (did only capture a cropped part of the screen).
2013-01-15 21:41:51 +00:00
Campbell Barton
a2e17ff5ec reduce the alpha of console selection (text was too hard to read) 2013-01-09 10:18:05 +00:00
Campbell Barton
682df047a0 style cleanup 2013-01-08 02:06:16 +00:00
Ton Roosendaal
d4eac8189e Removed on old patch from the code, which attempted to keep the scrollers
in user preferences in place.

New scroller code made user pref scroller jump back on activating add-ons,
because that causes a full blender system refresh.
2012-12-31 14:56:07 +00:00
Campbell Barton
857df8065f style cleanup 2012-12-28 14:19:05 +00:00
Ton Roosendaal
41753f4fdd Node editor: remove option to show overlapping Property region.
- The main window has sliders, which was drawn behind the region
- If property region had slider too, it got even worse.

Basically the node editor is UI view, so drawing another UI on top isn't
functioning well in general.
2012-12-26 13:25:13 +00:00
Ton Roosendaal
fa28e50ac2 Region scrollbar fix!
Now scrollbars correctly hide and show, making space for the actual contents
in a region. It solves several old hacks, and puts view2d code a bit more
back in control as well. 

Implementation notes:

- The view2d mask feature is working again
- The #define V2D_SCROLL_HORIZONTAL_HIDE means: "turn on hiding".
- Code for UI_view2d_region_reinit() is enforcing better standard view settings

But... two hack/patches needed to be added:

- Region panel drawing: if after generating the button panels it appears
  a scroller hides or reveils, it calls all the generating code again.
  (a simple scale doesn't work due to rounding differences in layout code)

- View2d code that maps 'tot' and 'cur' rects: if this code detects that
  the mask changes, it calcs the map code again.

Also a bugfix (issue in 2.65)

- The left/bottom area split widget was drawing 1 pixel too large sometimes, 
  leaving bad trails on moving area dividers.
2012-12-26 13:05:39 +00:00
Sergey Sharybin
851cb9b345 Added support of J2K codec for Jpeg2000 writing
This codec is absolutely needed to generate DCP using OpenDCP,
before that external application to convert JP2 to J2K was used
which slowed down export a lot.

New codec is exposed to image format settings panel and called
Codec. Default one is JP2 which creates files with .jp2 extension,
new one is called J2K which creates with .j2c extension.

Other changes:
- Fixed avi jpeg warning which was treating as error here.
- Made it so extension is detecting from ImageFormatData instead
  of image file type, which makes it possible to have different
  extension for the same file type depending on it's settings.

  IRIS format should still be changed (depending on number of
  channels it'll be .bw, .rgb or .rgba extension)

- Default image format settings would be set from image buffer
  when re-saving it. Makes it possible to easily open .j2c file
  and save it using J2K codec (without this change it'll save as
  .jp2 using JP2 codec)
2012-12-23 13:57:09 +00:00
Ton Roosendaal
6a57420b52 Small drawing glitch, for UI with transparent overlapping regions;
- The corner 'duplicate/merge area' widget was drawing too often.

(Added comment in subwindow 'active' code, too many redraws are being
sent on moving mouse over region eddges)
2012-12-22 11:52:53 +00:00
Ton Roosendaal
eac2042fc0 Another patch for changes in file format...
- Since 2.50, the .blends have the current file name stored
- In versions up to 2.65.0 this didn't save for files saved from startup
  (i.e. files saved without loading a file)

Code now adds the file name after all, except for recovery loads.
2012-12-19 16:45:47 +00:00
Ton Roosendaal
482630652b Bugfix, in 2.61.1
Overlapping regions now hide automatic when too little space is left.
2012-12-19 16:16:20 +00:00
Ton Roosendaal
9aa6698bd0 UI DPI scaling:
Recoded the (2.65.1 version) region scale, which happened on loading files with 
different saved size windows. Also scaling window itself was affected.

Old method: scaled region widths based on area/editor scaling factors.
That was leading to too small or too large button regions easily.

New method: region width/height now are in DPI control. Much nicer!
- On changing dpi, buttons remain visually same widths.
- On changing window sizes, the button views and zooms stick to exactly same.

Caveat: people who were using Blender with 'extreme' dpi setting, might find
the layouts slightly differ. Not sure if this is worth version patching...

Todo: overlapping regions that overlap together draw badly. Fix underway.
2012-12-19 15:44:47 +00:00
Brecht Van Lommel
6b2af22d37 DPI: fix wrong scaling of editor type choosing buttons, and for menu arrows
overlapping or being too close to icons in small buttons.
2012-12-18 20:00:52 +00:00
Brecht Van Lommel
f91eefcc62 Fix region expander (+) drawing too narrow. 2012-12-18 14:55:51 +00:00
Ton Roosendaal
9c90cf3ca4 Nicer function for drawing text in 3d window:
ED_region_visible_rect(ar, rect)
Returns the visible rect inside a region, subtracting the overlapping UI regions.

Added with minimal overhead, only called once per region draw.

Also fixes the 'Auto Key' warning print in 3d window (was behind properties)
2012-12-18 13:59:47 +00:00
Ton Roosendaal
60e35be2d4 UI fixes:
- on setting lower DPI, the regions that were scrolled down would start moving down
  1 pixel on every draw. Caused by rounding error. (int + 0.1 vs int -0.1)
  (Ancient bug)

- circles used in outliner - to denote selection/active - now draw bigger, and better
  centered. (2.66 fix only)
2012-12-17 17:37:48 +00:00
Ton Roosendaal
359b683e1e Small tweak for using transparent+overlapping regions:
On mouse-over these regions now become active always (as if they were opaque).
This active state is used by many tools, or for drawing cursors.

Currently, all events (if not handled by button region) are passed on anyway to
the underlying region.

Visible errors were for example drawing the paint brush circle.
2012-12-17 09:02:43 +00:00
Bastien Montagne
ab2c273b12 Added GPL header to sconscripts!
Also changed shebang to '#!/usr/bin/env python', this is more portable across unixes...
2012-12-17 08:01:43 +00:00
Ton Roosendaal
7b5784e37c Test print in bugfix... 2012-12-16 14:50:50 +00:00
Ton Roosendaal
7965b6995e Bug fix 33563
Region sizex/sizey should store the actual used sizes, for hide/reveal.
Didn't happen correctly, resulting in opening button regions of size 1.
2012-12-16 14:19:29 +00:00
Brecht Van Lommel
e114459ba3 Fix region overlap drawing over render info text in image editor and 3d view. 2012-12-16 09:37:15 +00:00
Ton Roosendaal
695468a3b9 Finished themes for transparent Button regions in Blender.
Notes and image:
http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.66/Usability

- now each editor has own settings for "show panel header" and
  "show panel background", and colors+alpha for this.

- this setting used to be global for all editors, but it can conflict
  with looks of specific editors. 

- Now you can set for editors to show panels with a 100% transparent
  tool/properties region. 

Note: read XML theme files now might get an error, Campbell will fix.
2012-12-15 16:22:18 +00:00
Ton Roosendaal
11f2348383 Graah! Not using brains for quick fixes... 2012-12-15 11:00:57 +00:00
Ton Roosendaal
1ab3edb108 Classical mistake - fix a bug in 1 feature, but don't test the related ones :/
Previous commit broke dragging area edges.
2012-12-15 10:53:35 +00:00
Ton Roosendaal
35dd893c36 Bugfix, irc collection:
With larger header sizes (via DPI setting), splitting an area horizontally (using
left-bottom corner widget, move up) stopped immediate after split, not allowing 
to drag it to a position.

Culprit was code to check minimum header size, and area operator using the same
flags. Now ScrVert has two flags - one for internal use, one for the tools to set.
2012-12-15 09:45:34 +00:00
Campbell Barton
bb26d80ad8 code cleanup and move alternate shell calculation method into its own function: BM_vert_calc_shell_factor_ex 2012-12-14 16:10:46 +00:00
Ton Roosendaal
0990c84f3f Fixes for correct UI scaling display:
- Move to layer (and more popups) didn't scale yet
- User Prefs and render window now open on right location on Mac Retinas
- Brush sizes for painting now scale for Mac Retina
2012-12-14 15:09:59 +00:00
Campbell Barton
5e9ee25328 style cleanup 2012-12-14 04:38:52 +00:00
Ton Roosendaal
ae2a9a6e7a Bug fix, irc report:
Overlapping regions, when you both want them on the same side they should not overlap
each other! (Try F5 on a region to flip position).

Code for subdivision is in need for some cleanup - a branching recursion is needed.
2012-12-13 17:43:12 +00:00
Ton Roosendaal
a63f0d320b Bugfix [#33511]
Overlapping regions: when dragging the region to close them, it started the blending
timer - which of course is not meant to happen.
2012-12-13 12:17:57 +00:00
Campbell Barton
0082b25eec remove BKE_main_scene_add(), just add main arg to BKE_scene_add() 2012-12-13 01:17:22 +00:00
Campbell Barton
96b2dc8e13 style cleanup: changes from recent commits 2012-12-13 01:00:21 +00:00
Campbell Barton
0260e4b8a3 code cleanup: quiet warnings 2012-12-13 00:47:47 +00:00
Ton Roosendaal
12b642062c Holiday coding log :)
Nice formatted version (pictures soon):
http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.66/Usability

Short list of main changes:

- Transparent region option (over main region), added code to blend in/out such panels.
- Min size window now 640 x 480
- Fixed DPI for ui - lots of cleanup and changes everywhere. Icon image need correct size still, layer-in-use icon needs remake.
- Macbook retina support, use command line --no-native-pixels to disable it
- Timeline Marker label was drawing wrong
- Trackpad and magic mouse: supports zoom (hold ctrl)
- Fix for splash position: removed ghost function and made window size update after creation immediate
- Fast undo buffer save now adds UI as well. Could be checked for regular file save even...
  Quit.blend and temp file saving use this now.
- Dixed filename in window on reading quit.blend or temp saves, and they now add a warning in window title: "(Recovered)"
- New Userpref option "Keep Session" - this always saves quit.blend, and loads on start.
  This allows keeping UI and data without actual saves, until you actually save.
  When you load startup.blend and quit, it recognises the quit.blend as a startup (no file name in header)
- Added 3D view copy/paste buffers (selected objects). Shortcuts ctrl-c, ctrl-v (OSX, cmd-c, cmd-v). 
  Coded partial file saving for it. Could be used for other purposes. Todo: use OS clipboards. 
- User preferences (themes, keymaps, user settings) now can be saved as a separate file.
  Old option is called "Save Startup File" the new one "Save User Settings".
  To visualise this difference, the 'save startup file' button has been removed from user preferences window. That option is available as CTRL+U and in File menu still.
- OSX: fixed bug that stopped giving mouse events outside window.
  This also fixes "Continuous Grab" for OSX. (error since 2009)
2012-12-12 18:58:11 +00:00
Brecht Van Lommel
f68b550587 Fix #33241: can't exit edit mode when object gets hidden via animation. 2012-11-21 03:33:34 +00:00
Thomas Dinges
13e474047b * Replace math.h with BLI_math.h, this fixes compile on windows. 2012-11-11 18:56:58 +00:00
Ton Roosendaal
731e15be06 Four fixes (own collection)
- Screencast: stops working on window resize - crashes movie file output
- Screencast now draws simple brush overlay to indicate mouse cursor.
- Greasepencil now works again to use MMB for view rotates
  (and missed proper redraw signal for toolbar, at end of paint)
2012-11-11 18:33:35 +00:00
Campbell Barton
00b8c2afa1 style cleanup 2012-10-31 10:09:06 +00:00
Ton Roosendaal
e106003cdb Bugfix 32988
"Area prev space" was setting areas to "Info" - in case no previous editor
could be found. That goes wrong for cases like:

- goto composite screen
- make image editor full
- render
- esc
2012-10-27 15:27:27 +00:00