Contrary to the initial intention (in rB9916e0193c36), `TREDRAW_SOFT`
flag, when isolated, is not cleared in `transformApply` and therefore is
used in the `drawTransformApply` callback which basically recalculates
the `transformation` which finally clears the flag.
So remove the `drawTransformApply` callback so `transformApply` is not
called when unnecessary.
Differential Revision: https://developer.blender.org/D14430
The solution supposedly listed all cases that `absolute grid snapping`
was supported. But it ignored some occasions like: Editing Surface
objects, Texture Space.
List now only the cases where this feature should not be supported.
The Library Overrides display mode is meant to show overridden
properties from the current file only, not library overrides in
data-blocks that just were linked in. The upcoming Hierarchies view mode
for Library Overrides will also display linked in data-blocks that have
overrides in the source file (but not the individual overridden
properties), see T95802.
This was a mistake in the conditional structure introduced in 4b35d6950d
This commit also adds a new type of snap exclusion: `SNAP_NOT_EDITED`.
Thanks to @Ethan1080 for pointing out the error.
In preparation for supporting packing of UDIM tiled textures, this patch
refactors a small portion of image.cc. The refactor should lead to less
duplicate code now and when Tiled images are added in the near future.
This patch is based on the prior work done for D6492 where it was
requested this part be split and can be summarized as follows:
- `load_sequence_single` is removed and merged with `load_image_single`
- `image_load_sequence_file` is removed and merged with `image_load_image_file`
Reviewed By: lukasstockner97
Differential Revision: https://developer.blender.org/D14327
On Windows/MSVC this gives a minor (~20%) speedup presumably due to a faster float/int formatter. On macOS (Xcode13), this gives a massive speedup, since snprintf that is in system libraries ends up spending almost all the time inside some locale-related mutex lock.
The actual exporter code becomes quite a bit smaller too, since it does not have to do any juggling to support std::string arguments, and the buffer handling code is smaller as well.
Windows (VS2022 release build, Ryzen 5950X 32 threads) timings:
- Blender 3.0 splash scene (2.4GB obj): 4.57s -> 3.86s
- Monkey subdivided level 6 (330MB obj): 1.10s -> 0.99s
macOS (Xcode 13 release build, Apple M1Max) timings:
- Blender 3.0 splash scene (2.4GB obj): 21.03s -> 5.52s
- Monkey subdivided level 6 (330MB obj): 3.28s -> 1.20s
Linux (ThreadRipper 3960X 48 threads) timings:
- Blender 3.0 splash scene (2.4GB obj): 10.10s -> 4.40s
- Monkey subdivided level 6 (330MB obj): 2.16s -> 1.37s
The produced obj/mtl files are identical to before.
Reviewed By: Howard Trickey, Dalai Felinto
Differential Revision: https://developer.blender.org/D13998
A user asked for this increase. The performance lags when reaching
the upper limit of this number of segments, but if you need that
many segments, I guess you are willing to wait.
The code that eats away faces until you find input faces in
the Constrained Delaunay Triangulation goes too far and crashes
when there are no input faces. In the test case there were input
faces but they only had two vertices, so were all ignored.
In the Blender File display mode of the Outliner, mouse hovering a
"base" element (e.g. "Objects", "Materials", ...) would also highlight
that same base element in other libraries linked into the scene. In fact
operations like (un)collapsing would be applied to both too.
Issue was that we'd always use the listbase containing the data-blocks
from the current main as a way to identify the tree element. So for the
same data-block types we'd use the same listbase pointers. Instead use
the the library pointer + a per library index.
USD requires to be linked with /WHOLEARCHIVE so
the linker won't remove their static initializers.
This strangely has never worked for MSVC since
the flags were set on the LINK_FLAGS property
which is only used to link .dll and .exe files,
given this is a static lib, the flags were not
used, nor did CMake propagate the link directive
to the final targets that did link. Not quite sure
how this has not lead to more problems in the past.
Setting the link directive on the INTERFACE_LINK_OPTIONS
makes cmake do the right thing.
Differential Revision: https://developer.blender.org/D14394
Reviewed by: sybren
For 3.2 USD will be bumped to a newer version with some
slight API changes, however since we cannot simultaneously
land the libs for all platforms as well as these code changes,
we'll have to support both 21.02 and 21.11+ for at least a
short period of time making the code slightly more messy than
it could have been.
Differential Revision: https://developer.blender.org/D14184
Reviewed by: sybren
In order to allow interpolation of integers with a float, add a separate
template parameter for the factor and multiplication types.
Also move some helper constexpr variables to the "base" header
(reversing the dependency to "base" -> "vector").
This also adds a distance function for scalar types, which is
helpful to allow sharing code between vectors and basic types.
Differential Revision: https://developer.blender.org/D14446
This commit implements generic evaluation for Bezier curves (which is
really just linear interpolation, since attributes are not stored on
Bezier handles). For complete parity with the old curve type, we would
have to add options for this (RNA: `Spline.radius_interpolation`),
but it's not clear that we want to do that.
This also adds a generic `interpolate_to_evaluate` utility on curves
that hides the implementation details. Though there is theoretically
a performance cost to that, without some abstraction calling code
would usually be too complex.
Differential Revision: https://developer.blender.org/D14447
This commit adds a utility that returns an array with the number
of curves of every type. One use case for this is detecting whether
to remove handle or NURBS attributes when changing curve types.
It's best to avoid using this when it's not necessary, but sometimes
it can't really be avoided, and having a utility at least makes using
an optimized version simple.
In the future, this information can be cached in the curves runtime.
Differential Revision: https://developer.blender.org/D14448
This patch makes the grease pencil smooth operation symmetric.
It also increases the performance a lot if strong smoothing is
required. Additionally there is an option for the position smooth
operation to keep the shape closer to the original for more iterations.
Since the result differs from the previous algorithm, versioning is used
to change the iterations and factor to match the old result.
Differential Revision: http://developer.blender.org/D14325
Thanks Jacques for finding solution for deprecation warning
which was generated by GCC for constructor.
The rest of the change is related on fixing memaccess warning
which was happening when memset/memcpy was used directly on
the DNA object pointer. Now there are two utility functions
for this:
- blender:🧬:zero_memory
- blender:🧬:copy_memory
This change makes it possible to add implementation of common
C++ methods for DNA structures which helps ensuring unsafe
operations like shallow copy are done explicitly.
For example, creating a shallow copy used to be:
Object temp_object = *input_object;
In the C++ context it was seen like the temp_object is
properly decoupled from the input object, while in the
reality is it not. Now this code becomes:
Object temp_object = blender:🧬:shallow_copy(*input_object);
The copy and move constructor and assignment operators are
now explicitly disabled.
Other than a more explicit resource management this change
also solves a lot of warnings generated by the implicitly
defined copy constructors w.r.t dealing with deprecated fields.
These warnings were generated by Apple Clang when a shallow
object copy was created via implicitly defined copy constructor.
In order to enable C++ methods for DNA structures a newly added
macro `DNA_DEFINE_CXX_METHODS()` is to be used:
tpyedef struct Object {
DNA_DEFINE_CXX_METHODS(Object)
...
} Object;
For the shallow copy use `blender:🧬:shallow_copy()`.
The implementation of the memcpy is hidden via an internal DNA
function to avoid pulling `string.h` into every DNA header.
This means that the solution does not affect on the headers
dependencies.
---
Ideally `DNA_shallow_copy` would be defined in a more explicit
header, but don;t think we have a suitable one already. Maybe
we can introduce `DNA_access.h` ?
Differential Revision: https://developer.blender.org/D14427
This reverts commit 8c44793228.
Apparently, this generated a lot of warnings in GCC.
Didn't find a quick solution and is it not something I want to be
trading between (more quiet Clang in an expense of less quiet GCC).
Will re-iterate on the patch are re-commit it.