Commit Graph

15775 Commits

Author SHA1 Message Date
Bastien Montagne
df5237ec5e LibOverride: Fix broken logic in code checking and adding new override ops.
When we wanted to force all overidable IDs to be checked, code would end
up checking the whole Main DB, instead of only overrideable ones.
2019-08-22 14:33:56 +02:00
Campbell Barton
0356c8f25b Cleanup: remove edit-mode check in vertex coordinate access
This makes the function more predictable since other object
types don't access edit-mode data.
2019-08-22 13:23:27 +10:00
Campbell Barton
c2442541a6 Cleanup: typo in last commit 2019-08-22 09:13:17 +10:00
Campbell Barton
189aa32a3a Cleanup: vertex coordinate access, naming & minor changes
This also splits vertex access and allocation so it's possible
to copy coordinates into an existing array without allocating it.
2019-08-22 06:48:10 +10:00
OmarSquircleArt
e83f092201 Shading: Add Volume Info node.
The Volume Info node provides the Color, Desnity, Flame, and Temperature
of smoke domains.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D5551
2019-08-21 20:22:24 +02:00
OmarSquircleArt
133dfdd704 Shading: Add White Noise node.
The White Noise node hashes the input and returns a random number in the
range [0, 1]. The input can be a 1D, 2D, 3D, or a 4D vector.

Reviewers: brecht, JacquesLucke

Differential Revision: https://developer.blender.org/D5550
2019-08-21 20:04:09 +02:00
OmarSquircleArt
7f4a2fc437 Shading: Add more operators to Vector Math node.
Add Multiply, Divide, Project, Reflect, Distance, Length, Scale, Snap,
Floor, Ceil, Modulo, Fraction, Absolute, Minimum, and Maximum operators
to the Vector Math node. The Value output has been removed from operators
whose output is a vector, and the other way around. All of those removals
has been handled properly in versioning code.

The patch doesn't include tests for the new operators. Tests will be added
in a later patch.

Reviewers: brecht, JacquesLucke

Differential Revision: https://developer.blender.org/D5523
2019-08-21 19:36:33 +02:00
Campbell Barton
8ffbe39834 Cleanup: pass lattice directly vertex coord utilities 2019-08-21 15:05:52 +10:00
Campbell Barton
50fdbf3ec0 Cleanup: use const arguments for vertex coords 2019-08-21 11:58:41 +10:00
Campbell Barton
0050a044fa Cleanup: remove unused derived-mesh API calls 2019-08-21 11:41:40 +10:00
Bastien Montagne
c8e775180b Fix crash when loading a file with existing proxy, and lib has been edited.
Editing a lib char should never, ever be done once you have proxies of
it in your project, that will most certainly break a lot of things...

But at leats let's try no to crash here.
2019-08-19 16:48:04 +02:00
OmarSquircleArt
e5618725fd Shading: Refactor Math node and use dynamic inputs.
- Implement dynamic inputs. The second input is now unavailable in single
operand math operators.
- Reimplemenet the clamp option using graph expansion for Cycles.
- Clean up code and unify naming between Blender and Cycles.
- Remove unused code.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D5481
2019-08-18 11:16:04 +02:00
Antonioya
0e1d4dec7a Fix T68722: Improve Smooth algorithm for Thickness and Strength
Now the GPencil smooth algorithm uses a average value instead to use only two points and the interpolated value.

Differential Revision: https://developer.blender.org/D5489
2019-08-17 12:51:05 +02:00
Nathan Craddock
0a903e7ab1 Collections: change active if hidden or excluded
When the active collection is hidden or excluded, change the active
collection to the first visible parent collection. This behavior existed
previously for excluding collections, and is now expanded to also
switch the active collection when viewport hidden or restricted.

This does not prevent viewport hidden or restricted collections from
being reactivated later. This could be added as a separate commit.
Excluded collections cannot be activated, so it may make sense to
extend this behavior to hiding collections.
2019-08-16 12:30:53 -06:00
Campbell Barton
2790740813 Cleanup: spelling 2019-08-17 00:57:05 +10:00
Sybren A. Stüvel
c70f975d5c Fix T67999: calling Mesh.materials.clear() crashes Blender
The `BKE_material_pop_id()` and `BKE_material_clear_id()` functions had
a parameter `update_data` that, when `false`, would cause the mesh polys
to keep their material index, even when the indexed material slots were
removed. This behaviour was never used in the C code and not supported
by the drawing code, making polygons disappear and causing crashes. The
Python binding in RNA, however, defaulted to `update_data=False`.

This commit removes the `update_data` parameter altogether, and makes
the functions always fix up the material indices.

Reviewed by: mont29, brecht
2019-08-16 14:36:57 +02:00
Philipp Oeser
13c9df10a8 Fix T68710: crash on applying modifier after removing all shape keys
This was a mistake in rB87629b2a7443

`BKE_object_shapekey_free` would never return `true`, so DEG updates
would not happen...
So `ob->shapenr` was not up-to-date etc., leading to crash in
`BKE_mesh_nomain_to_mesh` shapekey handling...

Reviewers: brecht

Maniphest Tasks: T68710

Differential Revision: https://developer.blender.org/D5501
2019-08-16 13:58:47 +02:00
Campbell Barton
266e7b67fd Cleanup: use boolean 2019-08-16 06:44:25 +10:00
Campbell Barton
7c258a8ad1 Mesh: bypass legacy tessface conversion step when remeshing 2019-08-15 15:59:58 +10:00
Dalai Felinto
cb7ead2e3b Fix T68658: Text offset makes scale to fit not to work
Differential Revision: https://developer.blender.org/D5484
2019-08-14 19:18:51 -03:00
Brecht Van Lommel
67f49f9c03 Cleanup: fix compiler warnings 2019-08-14 23:40:12 +02:00
Brecht Van Lommel
5489611e53 Compositor: Added denoising node
This node is built on Intel's OpenImageDenoise library.
Other denoisers could be integrated, for example Lukas' Cycles denoiser.

Compositor: Made OpenImageDenoise optional, added CMake and build_env files to find OIDN

Compositor: Fixed some warnings in the denoising operator

build_environment: Updated OpenImageDenoise to 0.8.1

build_environment: Updated OpenImageDenoise in `make deps` for macOS

Reviewers: sergey, jbakker, brecht

Reviewed By: brecht

Subscribers: YAFU, LazyDodo, Zen_YS, slumber, samgreen, tjvoll, yeus, ponomarovmax, getrad, coder.kalyan, vitos1k, Yegor, DeepBlender, kumaran7, Darkfie9825, aliasguru, aafra, ace_dragon, juang3d, pandrodor, cdog, lordodin, jtheninja, mavek, marcog, 5k1n2, Atair, rawalanche, 0o00o0oo, filibis, poor, lukasstockner97

Tags: #compositing

Differential Revision: https://developer.blender.org/D4304
2019-08-14 21:40:35 +02:00
Campbell Barton
655f5818a5 Cleanup: use BKE_mesh_ prefix for the remesh API
These functions deal with voxel remeshing of Mesh data,
and aren't related to MOD_remesh.c for e.g.

Name so other kinds of remeshing wont cause confusion.
2019-08-15 04:46:51 +10:00
Campbell Barton
966f4a162b Cleanup: warnings, unnecessary nested header 2019-08-15 03:42:04 +10:00
Clément Foucault
9c010c44f4 Mesh Batch Cache: Refactor + Multithread
For clarity sake, the batch cache now uses exclusively per Loop attributes.
While this is a bit of a waste of VRAM (for the few case where per vert
attribs are enough) it reduces the complexity and amount of overall VBO
to update in general situations.

This patch also makes the VertexBuffers filling multithreaded. This make
the update of dense meshes a bit faster. The main bottleneck is the
IndexBuffers update which cannot be multithreaded efficiently (have to
increment a counter and/or do a final sorting pass).

We introduce the concept of "extract" functions/step.
All extract functions are executed in one thread each and if possible,
using multiple thread for looping over all elements.

Reviewed By: brecht

Differential Revision: http://developer.blender.org/D5424
2019-08-14 19:05:26 +02:00
Pablo Dobarro
45a45f7d66 OpenVDB: Voxel Remesher
The voxel remesher introduces a new workflow for sculpting without any of the limitations of Dyntopo (no geometry errors or performance penalty when blocking shapes). It is also useful for simulations and 3D printing.

This commit includes:
- Voxel remesh operator, voxel size mesh property and general remesh flags.
- Paint mask reprojection.
- Geometry undo/redo for sculpt mode. This should support remesh operations as well as future tools that modify the topology of the sculpt in a single step, like trimming tools or mesh insert brushes.
- UI changes in the sculpt topbar and the mesh properties pannel.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D5407
2019-08-14 18:58:19 +02:00
Campbell Barton
9bc10c1f54 Cleanup: remove comment to workaround weak code parsing
This is quite an old comment, recent IDE's/editors
should be able to handle escaped quotes in strings.

If kludges like this are needed, developers should note exactly why.
2019-08-15 01:32:46 +10:00
Campbell Barton
03b2371387 Cleanup: move trailing comments to avoid wrapping code
Some statements were split across multiple lines because of their
trailing comments.

In most cases it's clearer to put the comments above.
2019-08-14 23:32:24 +10:00
OmarSquircleArt
313b789289 Shading: Add Clamp node to Cycles and EEVEE.
This patch adds a new node that clamps a value between a maximum and
a minimum values.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D5476
2019-08-13 22:22:15 +02:00
Sybren A. Stüvel
42798a5ca1 Fix T67516 VSE: Animation evaluated incorrectly when scene strip present
The calls to `BKE_animsys_evaluate_all_animation()` and
`BKE_mask_evaluate_all_masks()` used the wrong timecode to evaluate the
animation system. This happened:

- Sequencer in scene A was rendered at frame X.
- Scene strip for scene B which should be evaluated at frame Y.
- BKE_animsys_evaluate_all_animation() was called with frame Y, which
  also re-evaluated the animation data in scene A.
- Other sequencer strips with animated values were then evaluated for
  frame Y and not frame X.

Since the depsgraph for rendering the scene strip is already OK and does
its job, it's no longer necessary to re-evaluate all the animation in
this way.

Removed `BKE_mask_evaluate_all_masks()` because it's no longer used.

Reviewers: sergey, brecht, iss

Differential Revision: https://developer.blender.org/D5394
2019-08-13 16:38:22 +02:00
OmarSquircleArt
71641ab56d Shading: Add Map Range node to Cycles and EEVEE.
This patch adds a new Map Range node that linearly remaps an input
value from a range to another. This node is similar to the compositor's
Map Range node.

Reviewers: brecht, JacquesLucke

Differential Revision: https://developer.blender.org/D5471
2019-08-13 16:38:56 +02:00
Bastien Montagne
03bf84db86 Fix T66373: Strange translation text behaviour.
i18n code does not work from threads on some plaforms, so it is disabled
in Blender when called from non-main thread.

Means that we have to go to a slightly different approach, with dirty
tag and generating string on request for UI.

Note: Also had to update the `info` string size, to fit with expensive
asiatic scripts in utf-8... Using mem for that kind of runtime data is
not really nice, but for now it will have to do.
2019-08-13 15:37:11 +02:00
Campbell Barton
c3a9fc5efb Text: support comment without selection
D5451 by @Poulpator with fixes.
2019-08-11 20:52:45 +10:00
Antonio Vazquez
553b581f25 GPencil: Improves Close stroke when the closing gap is very small
For very small gaps, we don't need generate geometry.
2019-08-10 13:15:20 +02:00
Campbell Barton
a571ff2c16 Text: minor change to text prefix behavior
Don't keep the cursor at the start of the line,
this was creating a selection when adding a prefix without a selection.
2019-08-10 04:48:59 +10:00
Campbell Barton
1eead85cdc Cleanup: remove function already implemented in BKE_deform 2019-08-09 02:02:32 +10:00
Campbell Barton
a0d9043f43 Cleanup: warnings 2019-08-09 01:55:05 +10:00
Bastien Montagne
e18e9aa0d0 Cleanup: Typo in naming (BLE instead of BKE, tssttt). 2019-08-08 17:20:39 +02:00
Antonioya
179e886ab3 GPencil: New Simplify modifier mode Sample and operator
This mode simplify the stroke doing a resampling of the points and generate new geometry at the distance defined.

Sample function developed by @NicksBest

New Resample Stroke operator

This operator recreates the stroke geometry with a predefined length between points.

The operator uses the same code used in Simplify modifier.

Reviewers: @mendio
2019-08-08 16:43:54 +02:00
Antonioya
b9d0f33530 Fix T67545: GPencil - New Merge by Distance operator
Merge points when the distance is less than a predefined value.

The method to interpolate the position created a wrong merge. Now, always the secondary point is merged with the first one (merge at first), except the last point.
2019-08-08 14:13:01 +02:00
Campbell Barton
00cb31de65 Cleanup: use BKE_ prefix for BKE_colortools.h 2019-08-07 03:38:01 +10:00
mano-wii
467b0aa227 Fix T68320: measure tool memoryleak
It was a stupid mistake with the wrong pointer being referenced.
It was a serious problem because the memory leak was considerable.
2019-08-06 12:50:08 -03:00
Campbell Barton
dcad1eb03c Cleanup: move utf8 offset conversion into BLI_string_utf8
There isn't anything specific to text data with these functions.
2019-08-06 21:59:13 +10:00
Campbell Barton
8b2810a32f Cleanup: spelling (neighbor) 2019-08-06 21:59:13 +10:00
Campbell Barton
b4a325f535 Cleanup: use unsigned char for theme colors
Nearly all byte-color functions use 'uchar'
causing casts when then colors were passed in.

Declare as uchar to remove the need for casts.
2019-08-06 04:35:22 +10:00
Bastien Montagne
592759e3d6 Fix T68211: Transfer Mesh Data with Custom Normal crash when Auto Smooth is enabled.
Code in modifier stack ensuring requested CDLayers are provided was not
working very well for polynors in several cases:
* We cannot share the orig mesh if we have to generate pnors/lnors;
* Generating pnors without lnors was not possible.
2019-08-05 18:07:49 +02:00
Campbell Barton
94dce826a9 Text: only un-comment blocks which are completely commented
It's common to select a block of code and comment it
which may already contains some comments.

Now only un-comment blocks which are completely commented
(ignoring white-space).

Makes toggle comments behave more usefully, resolves T68060.
2019-08-05 15:53:27 +10:00
Your Name
f08662d3ed Sculpting: Remove Show Diffuse Color Option
This should have been removed in 2.80 as the functionality was removed.
This feature now does not do anything and can be removed.

Differential Revision: https://developer.blender.org/D5411
2019-08-04 11:53:48 -04:00
Campbell Barton
2425401a59 Cleanup: spelling 2019-08-04 12:51:44 +10:00
Bastien Montagne
26d5fae284 Fix T68135: Do not return NULL/None when converting an object to a mesh.
Does not make sense in the use-cases of that function, especially since
we don't know whether it is actually due to an error, or some glitch
(like an empty curve).

Think we always want to get a mesh when using either operator
conversion, or the `bpy.data.meshes.new_from_object` function.

Note that an assert was also added to ensure we do try to convert from a
valid 'geometry' object type.
2019-08-02 18:24:59 +02:00