New functions activate & deactivate immediate mode. Call these when switching context and the internal VAO will be handled properly. VAOs are one of the few things *not* shared between OpenGL contexts.
Was multiplying matrices backward, so concatenation was broken. Fixed!
Also a way to mix legacy matrix stacks with the new library. Just during the transition! Anything within SUPPORT_LEGACY_MATRIX will go away after we switch to core profile.
Part of T49450
Built-in shaders now use uniforms instead of legacy built-in matrices. So far I only hooked this up for new immediate mode.
We use the same matrix naming convention as OpenGL, but without the gl_ prefix, e.g. gl_ModelView becomes ModelView.
Right now it can skip the new matrix stack and use the legacy built-in matrices app-side. This will help us transition gradually from glMatrix functions to gpuMatrix functions.
Still some work to do in gpuBindMatrices. See TODO comments in gpu_matrix.c for specifics.
@zeauro reported this issue:
texture2DRect needs the ARB_texture_rectangle extension.
But isn't that an OpenGL 2.1 feature and should be part of GLSL 1.2+?
This should fix it, and future shaders should do something similar.
Made function categories more clear & added more notes about how to use this API.
immEndVertex is no longer part of the public API.
Minor cleanup & organizing of recent additions.
I change UI_draw_roundbox_gl_mode to use immediate API.
The rest of the change is the call to the function.
I also make some change in UI_ThemeColor4(int colorid) for eg to make convenience to use.
I would really like to know if it's the good way to do, if yes I will make all the change in the node_daw.c after, else say me what's wrong and how to deal with color else.
Reviewers: merwin, dfelinto, Severin
Reviewed By: merwin
Subscribers: fablefox, Severin
Tags: #bf_blender_2.8, #opengl_gfx
Maniphest Tasks: T49043
Differential Revision: https://developer.blender.org/D2274
Apparently GL_POINT_SPRITE is important to GL 3.2+ compatibility profile, not just to GL 2.1 as thought.
We'll remove this during the core profile transition.
At context startup, make sure our assumptions about the OpenGL version are true. Should match since we set up the contexts... but this is what asserts are for, to check "should"s!
Part of T49012
Complete (for our needs) 2D & 3D transformation API. Should be easy to port legacy OpenGL matrix stack-based code to this. Still needs testing.
Ported ortho, frustum, lookAt functions from Viewport FX (rB194998766c65). Kept plenty of Viewport FX code from previous commit.
Stack API and 2D routines ported from Gawain. This version uses BLI_math library so everything is licensed under GPL instead of the usual MPL.
Part of T49450