This leads to less lookups to the GWNShaderInterface and less uniform upload.
We still keep a legacy path so that Builtin uniforms can still work. We might restrict this path to Builtin shader only in the future.
You can now cancel your renders that are too long. This will still output the current status of the render. For example if you cancel at 50% rendering progress, you will have a render result with only half the render samples.
This also fix a bug with the probe debug display when there was more than 2 probes. ped->probe_id was equal to 0 for all planar probes until the next frame. Resulting in all planar data debug to show probe 0.
- put render iterator in own scope
(would shadow it's own variable if used multiple times).
- enforce semicolon at end of iterator macros.
- no need to typedef one-off macro structs.
Each AnimData block has a set of Blend/Extrapolation/Influence settings
that can be used to control how the active action is blended with the
NLA stack. However, these settings were not getting copied over to the
newly created strips (as the push-down code existed long before these
settings were added).
This commit solves this in several ways:
* Active Action Blend/Extrapolation/Influence settings now get copied
to the new strips when adding them to the NLA stack via Push Down.
Note: This doesn't happen when there are no existing NLA tracks,
as these settings don't get used in that case.
* Strip Influence will be copied across when inf < 1.0 (i.e. when a
non-default value is used), to maintain the effect. To make this work,
the influence value will get added as a keyframe to the strip's
"Influence" Control FCurve.
- See code comments for an alternative approach and why that was not chosen
- Strip Time still doesn't get keyframes added automatically yet.
* To ensure the "extrapolation mode" settings don't get always overwritten,
I've put in place a compromise: the extrapolation will only get changed
if the chosen setting will cause problmes (i.e. hold forward & back -> hold forward
if there are other tracks before it already).
Not safe for backporting to 2.79[x] stable releases.
Now repeating the operator will use the previously chosen offset, either with
the modal operator or typed in. The modal operator will still start at zero.
Reverts rBb9ae517794765d6a1660 and fixes the issue properly. Old fix could cause
NULL to be passed to functions that expect all arguments to be non-NULL.
The idea is to separate the most common case from symmetrical frustum. And to make a simple but efficient calculation.
The new radius is usually 98% the size of the radius size of the asymmetric solution.
Thanks to @fclem for reviewing the patch on IRC
Also get rid of the static var and initialization.
This enables the user to see the progress on the info header.
Closing blender or reading a file also kill the job which is good.
Unfortunatly, this job cannot be interrupt by users directly. We could make it interruptible but we need a way to resume the compilation.