Commit Graph

7 Commits

Author SHA1 Message Date
Damien Picard
0a0d3678a6 Cycles: OSL Camera: Use title case for parameters in the UI
This is an alternate solution to !146889 to improve labels in the
camera UI, while being much less invasive. It doesn't take custom
labels into account, but it simply uses the parameter names with title
case.

Pull Request: https://projects.blender.org/blender/blender/pulls/148141
2025-10-16 15:38:59 +02:00
Damien Picard
a2f94ab1ad Fix #147062: OSL Camera: Aperture size depends on focal length
In OSL custom cameras, the current aperture size depends on the focal
length of the Blender camera, even though it is not usable by the
shader. This gives incoherent values to the depth of field.

To ignore this factor, this commit makes the custom camera behave the
same as the orthographic camera, by not being multiplied by the focal
length.

To compensate for that, the multiplication must happen inside the
shader. This adjustment was done in the advanced camera shader
template.

Pull Request: https://projects.blender.org/blender/blender/pulls/147346
2025-10-13 00:23:25 +02:00
Campbell Barton
7007ffaad5 Cleanup: remove license header from template
Follow the convention not to use license headers here.
2025-07-08 18:08:27 +10:00
Brecht Van Lommel
2167a65e11 Fix: OSL camera templates should not have copyright and license header
For consistency with other templates, these can be used in new code without
restrictions.
2025-06-04 19:24:52 +02:00
Lukas Stockner
bf412ed9dd Cycles: Support for custom OSL cameras
This allows users to implement arbitrary camera models using OSL by writing
shaders that take an image position as input and compute ray origin and
direction.

The obvious applications for this are e.g. panorama modes, lens distortion
models and realistic lens simulation, but the possibilities are endless.

Currently, this is only supported on devices with OSL support, so CPU and
OptiX. However, it is independent from the shading model used, so custom
cameras can be used without getting the performance hit of OSL shading.

A few samples are provided as Text Editor templates.

One notable current limitation (in addition to the limited device support)
is that inverse mapping is not supported, so Window texture coordinates and
the Vector pass will not work with custom cameras.

Pull Request: https://projects.blender.org/blender/blender/pulls/129495
2025-04-25 19:27:30 +02:00
Campbell Barton
e548294de2 License headers: remove GPL header from OSL template script
Original script from Sylvio Sell [0] has "Blender Foundation" listed
as copyright holder. In general template scripts are examples
that users can use as a reference without the copyright applying to
their work.

[0]: http://maitag.de/~semmi/blender/lyapunov/osl/lyapunov.osl
2023-08-04 13:24:15 +10:00
Sergey Sharybin
03806d0b67 Re-design of submodules used in blender.git
This commit implements described in the #104573.

The goal is to fix the confusion of the submodule hashes change, which are not
ideal for any of the supported git-module configuration (they are either always
visible causing confusion, or silently staged and committed, also causing
confusion).

This commit replaces submodules with a checkout of addons and addons_contrib,
covered by the .gitignore, and locale and developer tools are moved to the
main repository.

This also changes the paths:
- /release/scripts are moved to the /scripts
- /source/tools are moved to the /tools
- /release/datafiles/locale is moved to /locale

This is done to avoid conflicts when using bisect, and also allow buildbot to
automatically "recover" wgen building older or newer branches/patches.

Running `make update` will initialize the local checkout to the changed
repository configuration.

Another aspect of the change is that the make update will support Github style
of remote organization (origin remote pointing to thy fork, upstream remote
pointing to the upstream blender/blender.git).

Pull Request #104755
2023-02-21 16:39:58 +01:00