Commit Graph

484 Commits

Author SHA1 Message Date
Bastien Montagne
3bb53a27bb Merge branch 'blender-v4.5-release' 2025-06-30 11:21:59 +02:00
Damien Picard
33f31f1842 I18n: Translate a few messages
I18n: Translate a few messages

- Translate add-on types in the user preferences.
- Translate a report which uses formatting.
- Do not translate scene names in `sequencer.scene_strip_add` operator
  UI.
- Do translate the type of new scene in
  `sequencer.scene_strip_add_new` operator.
- Translate Half and Float image format color depth enum items.
- Translate Mix node header with non-color data types.
- Translate sequencer modifiers' names if data translation is enabled.

Most issues reported by Ye Gui in #43295.

Pull Request: https://projects.blender.org/blender/blender/pulls/141145
2025-06-30 11:12:48 +02:00
Campbell Barton
f5e9731b2d WM: increase the maximum name length for the select_pattern operator
Follow up to !137196.
2025-06-30 16:01:46 +10:00
Campbell Barton
6e67489785 Refactor: use bpy.data.libraries.load(..) for the "Quick Fur" operator
Replace use of bpy.ops.wm.append with the Python equivalent.
This avoids a separate append call for every group.

Also refactor lookups so node-group names only need to be declared once,
then used to populate a named-tuple.
2025-06-30 15:47:16 +10:00
Habib Gahbiche
4463ac083d Merge branch 'blender-v4.5-release' 2025-06-28 15:30:23 +02:00
Habib Gahbiche
120c8165fc Fix #141100: Compositor: Duplicated nodes when pressing Setup Tracking Scene
The default nodes were still present in the node tree when Setup
Tracking Scene operator was called.

The issue was that the operator assumed the default tree always has the
same number and types of nodes, which wasn't true anymore after the
default node tree was changed in df6e65dd93

This PR keeps the changes to a minimum by updating the assumption
about the default node tree.

Pull Request: https://projects.blender.org/blender/blender/pulls/141141
2025-06-28 15:26:53 +02:00
Campbell Barton
98805d5403 Merge branch 'blender-v4.5-release' 2025-06-25 16:34:38 +10:00
Campbell Barton
a2a1e4a159 Fix #140829: Crash after undoing "Set as Background" in video tracker
Operators that link data-blocks handled by undo must have the "UNDO"
flag enabled.
2025-06-25 16:32:28 +10:00
Campbell Barton
715a8268fa Build: resolve errors & deprecation warnings with Python 3.14 beta
Python 3.14 has moved some functionality into the public API,
use the updated names even with older Python versions.

Also resolve an error caused by variable reuse with delayed annotation
evaluation for TextureProperties_MixIn on startup.

Resolve #140695.
2025-06-20 14:34:25 +10:00
Campbell Barton
6197335658 Build: resolve errors & deprecation warnings with Python 3.14 beta
Python 3.14 has moved some functionality into the public API,
use the updated names even with older Python versions.

Also resolve an error caused by variable reuse with delayed annotation
evaluation for TextureProperties_MixIn on startup.

Resolve #140695.
2025-06-20 04:19:35 +00:00
Bastien Montagne
2d490d47a4 Merge branch 'blender-v4.5-release' 2025-06-16 12:43:46 +02:00
Damien Picard
0bd797a433 I18n: Allow translation of a few reports using formatting
Reports whose message uses string formatting needs to be first
translated, then formatted. Also in one instance, use rpt_() instead
of iface_().
2025-06-16 12:39:02 +02:00
Clément Foucault
4fe75da973 EEVEE: Remove all remaining reference of EEVEE next
This changes the engine identifier back to `BLENDER_EEVEE`.

We keep the `BLENDER_EEVEE_NEXT` identifier around for
versioning reasons (have to detect when it is the active
engine of a older file).

This also rename a bunch of pannels that were using `next`
in their name.

This is a breaking change for Addons compatibility.

Pull Request: https://projects.blender.org/blender/blender/pulls/140282
2025-06-13 12:36:14 +02:00
Jacques Lucke
4df037e582 Merge branch 'blender-v4.5-release' 2025-06-11 14:26:56 +02:00
Jacques Lucke
7b291de3c3 Fix #140193: error when deleting panel with subpanel as first item 2025-06-11 14:26:00 +02:00
Sean Kim
c463860a82 Merge branch 'blender-v4.5-release' 2025-06-10 16:34:41 -07:00
Sean Kim
ee67c098d9 Fix #110879: Multires relative subdivide navigation subdivides mesh
Prior to this commit, the `object.subdivision_set` would prevent
actually applying a subdivision to a multires modifier when the relative
option was set. This is commonly accessed via Alt-1 / Alt-2 or D / Shift
D in Sculpt mode.

However, when the multires modifier did not already exist, pressing
these keybinds would still create the modifier and further subdivide the
mesh.

To fix this, this commit adds a hidden property to the operator:
`ensure_modifier` to indicate if the keybind should create the modifier
or not.

Pull Request: https://projects.blender.org/blender/blender/pulls/130254
2025-06-11 01:34:08 +02:00
Habib Gahbiche
bd61e69be5 Compositor: make compositor node trees reusable
This is part of the short term roadmap goal of simplifying the
compositor workflow
(see https://projects.blender.org/blender/blender/issues/134214).
The problem is that many users don't know how to get started with
compositing in Blender, even when they have used Blender for other
areas, e.g. modeling.

Note: although the solution makes compositor node trees reusable
accross blend files, this is a nice side effect and not the main goal
of the PR.

This PR implements a "New" button that creates a new compositing node
tree, and manages trees as IDs. This has following advantages:
- Consistent with other node editors and other parts of Blender,
therefore making it easier to getting started with compositing if users
are familiar with shading or geometry nodes
- Give users the ability to reuse the compositing node tree by linking
or appending it.

Note: The parameter "Use Nodes" is still present in this PR, but will
be removed (in a backward compatible way) in a follow up PR.

Pull Request: https://projects.blender.org/blender/blender/pulls/135223
2025-06-10 17:46:55 +02:00
Jacques Lucke
f62fde234f Merge branch 'blender-v4.5-release' 2025-06-10 09:51:51 +02:00
Campbell Barton
6ed8e1dd96 Fix wm.operator_presets_cleanup failing to exclude collections
Only the collection clearing was removed, adding an item
and assigning values to it was kept - breaking the preset.

Detect collections and removed all lines which add & manipulate items.

Based on the fix from !139309 with fewer changes.

Also include FBX operators when cleaning up presets.

Co-authored-by: Guillermo Venegas <guillermovcra@gmail.com>
2025-06-10 17:32:31 +10:00
Campbell Barton
2e8793b38f WM: prevent the same value being written multiple times in a preset
Presets would write a property multiple times in the case both the class
and it's parent defined a property.

While not a bug, it looks like an error. Only write values once.
2025-06-10 17:32:31 +10:00
Campbell Barton
728812541e Merge branch 'blender-v4.5-release' 2025-06-07 12:40:48 +10:00
Campbell Barton
3d8fc6ba9d PlayAnim: use the same GPU backend as Blender
Since the animation player doesn't read the user preferences,
pass the GPU backend as an argument.
2025-06-07 12:37:12 +10:00
Aras Pranckevicius
5ad6d42c83 IO: Remove Collada import/export
Removes Collada import/export (has been deprecated since 4.2).

Pull Request: https://projects.blender.org/blender/blender/pulls/139337
2025-06-06 08:38:57 +02:00
Pratik Borhade
afa4eaa96c Fix #137942: Grease Pencil: Make layer operators non-editable for linked data
For linked grease pencil data, layer operators are accessible right
now. Grey out them in UI by adjusting poll functions. Also disabled
the individual layer row of tree-view.`

See images in PR description

Pull Request: https://projects.blender.org/blender/blender/pulls/137946
2025-06-05 11:55:38 +02:00
Campbell Barton
6a1fa176ef Cleanup: spelling in comments & duplicate terms (check_spelling.py)
Also minor clarification in doc-string.
2025-06-04 01:51:29 +00:00
Hans Goudey
91803e130f Cleanup: Grammar: Fix uses of "for e.g."
e.g. stands for "exempli gratia" in Latin which means "for example".
The best way to make sure it makes sense when writing is to just expand
it to "for example". In these cases where the text was "for e.g.", that
leaves us with "for for example" which makes no sense. This commit fixes
all 110 cases, mostly just just replacing the words with "for example",
but also restructuring the text a bit more in a few cases, mostly by
moving "e.g." to the beginning of a list in parentheses.

Pull Request: https://projects.blender.org/blender/blender/pulls/139596
2025-05-29 21:21:18 +02:00
Jacques Lucke
39a3b44a72 Nodes: support searching for outputs of various input nodes directly
Previously, one had to search for the name of an input node (Geometry, Light
Path, etc.) instead of for the actual desired values.

This patch makes it possible to search for the output names of various input
nodes directly. All other outputs of the input node are hidden automatically.
This was partially support for the Scene Time before.

Supported nodes:
* Compositor: Scene Time
* Geometry Nodes: Camera Info, Mouse Position, Scene Time, Viewport Transform
* Shader Nodes: Camera Data, Curves Info, Geometry, Volume Info, Light Path,
  Object Info, Particle Info

Right now, the output names are hardcoded in the menu. We don't have a great way
to access those without an actual node instance currently. For that we'll need
to make the node declarations available in Python, which is a good project but
out of scope for this this feature. It also does not seem too bad to have more
explicit control over what's shown in the search.

Pull Request: https://projects.blender.org/blender/blender/pulls/139477
2025-05-28 05:41:37 +02:00
Pratik Borhade
b48f3b0df4 Fix #139195: Preferences are not automatically saved after keyitem_restore
Tag preference dirty when keyitem_restore is called. When window is
closed and is_dirty=true, WM_exit_ex() will call the function to update
the prefs.

Pull Request: https://projects.blender.org/blender/blender/pulls/139254
2025-05-23 00:36:41 +02:00
Bartosz Kosiorek
6f1e0a8adf Physics: Decrease thickness of smoke surface emission for small objects
The Smoke Surface Emission is the height of the smoke from the mesh surface.
It is measured in Domain Grid Units, and if the grid unit is relatively big
(compared to the mesh), the smoke emission is huge.

To fix that the Surface Emission was decreased from 1.5 to 1.0. As a result
it is possible to emit smaller smokes (width 2, previously 3).

Further decreasing default value of Surface Emission is not recommended,
as in some cases (too small mesh compared to Grid Unit) will result not
emitted smoke.

Fix #132613: Issue with large smoke domain and small emitter

Pull Request: https://projects.blender.org/blender/blender/pulls/138567
2025-05-20 17:40:03 +02:00
Lukas Tönne
5180930e0d Fix #138933: Support assigning a default value to menus wrapping node groups
The modifier input value for menu items is an int property, which is not
compatible with the enum property used in node group socket definitions for
menus. Wrapping a node group with a menu will try to assign the int value from
the modifier directly to the enum, which expects a string identifier.

To aquire the matching string identifier, use the UI properties in the modifier
RNA, which contain the complete enum item definition.

Pull Request: https://projects.blender.org/blender/blender/pulls/139074
2025-05-19 15:49:45 +02:00
Philipp Oeser
9077a26ba2 Fix #138265: Ctrl+shift+left click to Preview socket inconsistency
There are two implementations:

- "Link to Viewer Node"
-- when clicking on a socket directly, link from that socket [done by
first selecting and then taking that selection state into account]
-- otherwise cycles through available sockets
- "Connect to Output" [python operator, made core from Node Wrangler]
-- does not take socket selection into account
-- only cycles through available sockets

So goal is to replicate behavior of "Link to Viewer Node" in "Connect to
Output" in terms of "which socket to link from"

This is done by
- exposing a sockets select state to python
- tweaking the call to bpy.ops.node.select so it does socket selection
as well
- take that selection into account

Pull Request: https://projects.blender.org/blender/blender/pulls/138323
2025-05-11 09:52:16 +02:00
Jacques Lucke
9e0e94e6e2 Nodes: simplify adding new empty node group
The main way to create a new node group right now is to select some nodes and
then press ctrl+G. This works well for the common case when one already has some
nodes to group. However, there is no good alternative currently for when one
wants to create a new group from scratch. A common workaround currently is to
add some dummy node, then press ctrl+G and then to delete the dummy node in the
group again. Obviously, we can do better than that.

This patch adds a `New Group` entry in the menu. It's available in geometry,
compositing and shading Nodes. The operator adds a new node group called
"NodeGroup" (the same default name we use for ctrl+G currently). Then it adds a
new group node and assigns the new group to it. The group itself does not have
any inputs or outputs by default because any such socket would just be a guess
that's likely wrong and more annoying than useful.

A nice side benefit of adding this operator is that the Group menu is not empty
in shading and compositing nodes initially which always looked a bit off.

Pull Request: https://projects.blender.org/blender/blender/pulls/138430
2025-05-08 10:17:56 +02:00
Falk David
a7d2b7850e Grease Pencil: Add initial support for Node Tools
This adds inital Grease Pencil support for node tools.

Node tools work in `Object Mode`, `Edit Mode`,`Sculpt Mode`,
and `Draw Mode`.

While Grease Pencil has many editing tools, including editing
multiple frames at the same time, for now, node tools only
allow editing the current frame.

Currently, the idea is that node tools can do arbitrary changes
to the drawings, but cannot do changes to the existing layer tree, e.g.
changing the order of layers, removing a layer or groups, etc.

All the node tool specific nodes like `Selection` and `Set Selection`
are adapted to work with Grease Pencil. In `Draw Mode`, we currently
interpret everything as selected.
The `Active Element` node has a `Layer` mode that provides the
index of the active layer (if there is one).

When `Auto-Key` is used, a new keyframe is created on the
current frame.
Locked/invisible layers cannot be edited with node tools.

Pull Request: https://projects.blender.org/blender/blender/pulls/136624
2025-05-05 10:41:21 +02:00
Sybren A. Stüvel
f6167aab31 Anim: name new action slots after the last-used slot
When creating a new action slot for a data-block, via the '+ New' button
of the slot selector, use the name of the slot that was last used by
that data-block. Previously, it would always use the name of the
data-block, interfering with slot auto-selection when toggling between
Actions.

Pull Request: https://projects.blender.org/blender/blender/pulls/138326
2025-05-02 16:03:00 +02:00
Hans Goudey
99c87fbf18 Fix #137299: Exception with batch rename of nodes outside node editor
I'm not sure when this stopped working. The function in question is
quite confusing since it's called twice with two different purposes.
Fixing the exception is simple though. Just checking the data type
for "None" prevents changing the data type to one that's invalid given
the context. I didn't find a simple way to add an error message though.

Pull Request: https://projects.blender.org/blender/blender/pulls/138287
2025-05-02 15:17:23 +02:00
Campbell Barton
bf7d4dca79 Correct error in 229ca9b8f0 2025-05-01 12:18:40 +10:00
Campbell Barton
229ca9b8f0 Cleanup: quiet Python linter warnings 2025-05-01 12:15:23 +10:00
John Kiril Swenson
2ab59859c9 Cleanup: VSE: Replace remaining seq and sequence references
Ref: #132179

Renames:
- `Editing.act_seq` -> `Editing.act_strip`
- `SequenceModifierData` -> `StripModifierData`
  - Its member `mask_sequence` is now `mask_strip`.
- `MetaStack.parseq` -> `MetaStack.parent_strip`
- Remaining function names/parameters that were not dealt with in #132748
- Various references to `seq` or `sequence` throughout code and docs when
  referring to a strip

Also moves `_get` to the end of the renamed function names where
applicable for standardization (unless "by" or "from" are used).

There should be no changes to current behavior.

Pull Request: https://projects.blender.org/blender/blender/pulls/138077
2025-05-01 00:22:04 +02:00
Campbell Barton
8ccdea1934 Cleanup: typos & references to variable names from recent refactor 2025-04-24 02:43:52 +00:00
Campbell Barton
9de0aa1066 Fix: #133486: 'use_region_toggle_pie' AssertionError in MovieClipEditor 2025-04-22 11:25:14 +00:00
Pratik Borhade
ac9a7ca0b8 Fix: Remove header socket along with panel
If panel has boolean header socket, deleting this panel won't remove
its boolean socket. Now Handled this case in `NODE_OT_interface_item_remove`.

Pull Request: https://projects.blender.org/blender/blender/pulls/135430
2025-04-16 12:09:40 +02:00
Campbell Barton
9567ac1272 Cleanup: quiet python linter warnings 2025-04-16 11:08:40 +10:00
Hans Goudey
8ade553987 Cleanup: Formatting 2025-04-15 10:05:27 -04:00
quackarooni
d3639828f8 Fix: Nodes: "Make Panel Toggle" can turn Boolean output sockets into panel toggles
The "Make Panel Toggle" operator does not check if active item is an input socket,
leading to a situation where it can be called on Boolean output sockets.

Doing this creates weird behavior where the panel and associated
operators believe it has a toggle, but is not reflected in the UI drawing.

Other weird behaviors include being able to rearrange output sockets
and apply the operator again to another output socket.

This patch adds a check in the operator's poll function to prevent it
from being called on output sockets.

Pull Request: https://projects.blender.org/blender/blender/pulls/137526
2025-04-15 15:26:44 +02:00
Campbell Barton
e1ac1a71ff RNA: use the file-path subtype & blend relative flag where supported 2025-04-11 12:22:39 +10:00
Sybren A. Stüvel
9b1a34e83e Fix #136947: Duplicate Action Slot doesn't duplicate animation data
The "new/duplicate" button in the Action Slot selector did not actually
duplicate, and always acted as a "new" button.

This introduces the RNA function `ActionSlot.duplicate()`, which takes
care of duplicating all the animation data associated with the slot as
well. The semantics of this function should remain valid in the
future, when Actions support multiple layers & strips. Note that this
new function does not assign the slot, it just duplicates it and its
data. The assignment of this duplicated slot is done in Python,
through the already-existing API for this.

Pull Request: https://projects.blender.org/blender/blender/pulls/137087
2025-04-07 16:14:49 +02:00
Jacques Lucke
8ec9c62d3e Geometry Nodes: add Closures and Bundles behind experimental feature flag
This implements bundles and closures which are described in more detail in this
blog post: https://code.blender.org/2024/11/geometry-nodes-workshop-october-2024/

tl;dr:
* Bundles are containers that allow storing multiple socket values in a single
  value. Each value in the bundle is identified by a name. Bundles can be
  nested.
* Closures are functions that are created with the Closure Zone and can be
  evaluated with the Evaluate Closure node.

To use the patch, the `Bundle and Closure Nodes` experimental feature has to be
enabled. This is necessary, because these features are not fully done yet and
still need iterations to improve the workflow before they can be officially
released. These iterations are easier to do in `main` than in a separate branch
though. That's because this patch is quite large and somewhat prone to merge
conflicts. Also other work we want to do, depends on this.

This adds the following new nodes:
* Combine Bundle: can pack multiple values into one.
* Separate Bundle: extracts values from a bundle.
* Closure Zone: outputs a closure zone for use in the `Evaluate Closure` node.
* Evaluate Closure: evaluates the passed in closure.

Things that will be added soon after this lands:
* Fields in bundles and closures. The way this is done changes with #134811, so
  I rather implement this once both are in `main`.
* UI features for keeping sockets in sync (right now there are warnings only).

One bigger issue is the limited support for lazyness. For example, all inputs of
a Combine Bundle node will be evaluated, even if they are not all needed. The
same is true for all captured values of a closure. This is a deeper limitation
that needs to be resolved at some point. This will likely be done after an
initial version of this patch is done.

Pull Request: https://projects.blender.org/blender/blender/pulls/128340
2025-04-03 15:44:06 +02:00
Campbell Barton
f84e473b1a Cleanup: simplify check if the preferences is already shown
Minor change to !136139.
2025-03-28 11:59:06 +11:00
IREXTIA
e7d1674ca6 UI: preferences.addon_show() | Skip opening another window if there's already a preferences editor in the current window
When viewing extension details, no need to call userpref_show if a
Preferences editor is in the main window, as that will just open a new
Preferences window.

Pull Request: https://projects.blender.org/blender/blender/pulls/136139
2025-03-28 00:21:11 +01:00