Commit Graph

22434 Commits

Author SHA1 Message Date
Jacques Lucke
1f94b56d77 Curves: support sculpting on deformed curves
Previously, curves sculpt tools only worked on original data. This was
very limiting, because one could effectively only sculpt the curves when
all procedural effects were turned off. This patch adds support for curves
sculpting while looking the result of procedural effects (like deformation
based on the surface mesh). This functionality is also known as "crazy space"
support in Blender.

For more details see D15407.

Differential Revision: https://developer.blender.org/D15407
2022-07-22 15:39:41 +02:00
Jacques Lucke
95e60b4ffd Cleanup: move crazyspace.c to c++
Doing this in preparation for D15407.
2022-07-22 12:33:08 +02:00
Campbell Barton
08c5d99e88 Cleanup: add BKE_image_find_nearest_tile_with_offset
Every caller BKE_image_find_nearest_tile was calculating the tile offset
so add a version of this function that returns the offset too.
2022-07-22 13:07:24 +10:00
Campbell Barton
d3db38cfb1 Cleanup: quiet nonull-compare warnings with GCC 2022-07-22 12:23:33 +10:00
Hans Goudey
aa1ffc093c Fix T99884: Crash when converting to old curve type
The conversion from Curves to CurveEval used an incorrect type
for one of the builtin attributes. Also, an incorrect default was used
for reading the nurbs_weight attribute.
2022-07-21 19:44:06 -05:00
Hans Goudey
7a4a6ccad7 Cleanups: Small changes to armature deform
Use const pointers, remove unused data member for parallel callback,
use listbase macro.
2022-07-21 17:21:56 -05:00
Hans Goudey
ada6012518 Fix T99854: Crash converting legacy NURBS curves to new type
Creating the attributes was done inside a parallel loop. Also correct a
typo for the parallel grain size, which was meant to be a power of two.
2022-07-21 12:13:42 -05:00
Bastien Montagne
a36f029459 Fix crash in some very rare case in remapping code.
Actualy 'safe' building of the base has in view layers (as part of
`BKE_main_collection_sync_remap`) would only happen when there was
already an existing one, otherwise it was skipped, and rebuilt later
(without the support for doublons) in collection sync code.

Very odd that that error was never spotted before, issue in code has
been there for a long time already. Probably only happens in rare cases
(specific conjuction of factors during remapping of old ID into itelf
new id)?

Reported by @hjalti from Blender studio. Reproducing case:
`heist/pro/shots/050_alarm/050_0160/050_0160.anim.blend`, r1407
2022-07-21 18:11:13 +02:00
Bastien Montagne
b0f9639733 Fix crash due to improper handling of new library runtime name_map data on read/write.
Code handling read/write of libraries is still particular... but trying
to call `library_runtime_reset` on a random address at readtime was an
obvious mistake I should have caught during review :(

Regression from rB7f8d05131a77.
2022-07-21 16:39:07 +02:00
Jacques Lucke
2034e8c42d Geometry Nodes: add debug check for whether AttributeWriter.finish is called
Calling `finish` after writing to generic attributes is currently necessary for
correctness. Previously, this was easy to forget. Now there is a check for this
in debug builds.
2022-07-21 12:47:44 +02:00
Chris Blackbourn
dd158f1cab Fix failing cycles test from previous commit
Deprecated custom data type CD_MTEXPOLY has inconsistent data usage.

Reviewed By: Campbell Barton
2022-07-21 16:28:56 +12:00
Chris Blackbourn
c171e8b95c Fix T90620: Ignore missing UV data caused by corrupt .blend file
Add crash protection and partial recovery for corrupt .blend files,
particularly for missing UV data.

Differential Revision: https://developer.blender.org/D15489
2022-07-21 15:24:38 +12:00
Hans Goudey
eb281e4b24 Fix T99878: Deleting curves or points removes anonymous attributes
Use the attribute API instead of the CustomData API, to correctly
handle anonymous attributes and simplify the code. One non-obvious
thing to note is that the type counts are recalculated by the "finish"
function of the `curve_type` attribute, so they don't need to be copied
explicitly. Also, the mutable attribute accessor cannot be an reference
if we want to give it an rvalue, which is convenient in this case.
2022-07-20 16:40:05 -05:00
Hans Goudey
d34f8ac3d9 Cleanup: Remove unnecessary handling of normals for fluid colliders
The normals are transformed, but not used. It looks like this logic was
just copied from below where the mesh is transformed for creating
emitters, which do use vertex normals.
2022-07-20 13:18:03 -05:00
Jacques Lucke
712960cefd Cleanup: use BLI_strncpy instead of strcpy
Using `strcpy` resulted in `stringop-truncation` warnings for me.
2022-07-20 16:08:02 +02:00
Jacques Lucke
3ea91cecc9 Cleanup: remove unused get_cage_mesh parameter
All callers passed `false` for this parameter, making it more confusing
than useful. If this functionality is needed again in the future, a separate
function should be added.

Differential Revision: https://developer.blender.org/D15401
2022-07-20 15:57:16 +02:00
Aras Pranckevicius
7f8d05131a IDManagement: Speedup ID unique name assignment by tracking used names/basenames/suffixes
An implementation of T73412, roughly as outlined there:

Track the names that are in use, as well as base names (before
numeric suffix) plus a bit map for each base name, indicating which
numeric suffixes are already used. This is done per-Main/Library,
per-object-type.

Timings (Windows, VS2022 Release build, AMD Ryzen 5950X):

- Scene with 10k cubes, Shift+D to duplicate them all: 8.7s -> 1.9s.
  Name map memory usage for resulting 20k objects: 4.3MB.
- Importing a 2.5GB .obj file of exported Blender 3.0 splash scene
  (24k objects), using the new C++ importer: 34.2s-> 22.0s. Name map
  memory usage for resulting scene: 8.6MB.
- Importing Disney Moana USD scene (almost half a million objects):
  56min -> 10min. Name map usage: ~100MB. Blender crashes later on
  when trying to render it, in the same place in both cases, but
  that's for another day.

Reviewed By: Bastien Montagne
Differential Revision: https://developer.blender.org/D14162
2022-07-20 14:27:14 +03:00
Alexander Gavrilov
8d69c6c4e7 Constraints: add checks to specially handle the custom space target.
- The custom space target never needs B-Bone data (used by depsgraph).
- When drawing the relationship lines use the space matrix directly.
- Don't use the custom target to control the target space type dropdown.

Differential Revision: https://developer.blender.org/D9732
2022-07-20 14:18:17 +03:00
Alexander Gavrilov
e6855507a5 Constraints: add missing calls to initialize custom space.
Add calls to a few locations that look like they may need to
initialize the Custom Space matrix, i.e. generally any place
that computes target matrices.

Differential Revision: https://developer.blender.org/D9732
2022-07-20 14:18:17 +03:00
Bastien Montagne
92ca920c52 Add a 'Apply and Delete All' operation to shapekeys.
Adds a new option to the 'Delete ShpaKeys' operator, which first applies
the current mix to the object data, before removing all shapekeys.

Request from @JulienKaspar from Blender studio.

Reviewed By: JulienKaspar

Differential Revision: https://developer.blender.org/D15443
2022-07-20 10:55:08 +02:00
Hans Goudey
2551cf9087 Curves: Port fillet node to the new data-block
This commit ports the fillet curves node to the new curves data-block,
and moves the fillet node implementation to the geometry module to help
separate the implementation from the node.

The changes are similar to the subdivide node or resample node. I've
resused common utilities where it makes sense, though some things like
the iteration over attributes can be generalized further. The node
is now multi-threaded per-curve and inside each curve, and some buffers
are reused per curve to avoid many allocations.

The code is more explicit now, and though there is more boilerplate to
pass around many spans, the more complex logic should be more readable.

Differential Revision: https://developer.blender.org/D15346
2022-07-19 18:50:27 -05:00
Hans Goudey
410a6efb74 Point Cloud: Remove redundant custom data pointers
Similar to e9f82d3dc7, but for point clouds instead.

Differential Revision: https://developer.blender.org/D15487
2022-07-19 18:06:56 -05:00
Hans Goudey
e9f82d3dc7 Curves: Remove redundant custom data pointers
These mutable pointers present problems with ownership in relation to
proper copy-on-write for attributes. The simplest solution is to just
remove them and retrieve the layers from  `CustomData` when they are
needed. This also removes the complexity and redundancy of having to
update the pointers as the curves change. A similar change will apply
to meshes and point clouds.

One downside of this change is that it makes random access with RNA
slower. However, it's simple to just use the RNA attribute API instead,
which is unaffected. In this patch I updated Cycles to do that. With
the future attribute CoW changes, this generic approach makes sense
because Cycles can just request ownership of the existing arrays.

Differential Revision: https://developer.blender.org/D15486
2022-07-19 18:01:04 -05:00
Hans Goudey
6a1ab4747b Geometry Nodes: Copy parameters when copying a curves data-block
Previously, things like materials, symmetry, and selection options
stored on `Curves` weren't copied to the result in nodes like the
subdivide and resample nodes. Now they are, which fixes some
unexpected behavior and allows visualization of the sculpt mode
selection.

In the realize instances and join nodes the behavior is the same as
for meshes, the parameters are taken from the first (top) input.

I also refactored some functions to return a `CurvesGeometry` by-value,
which makes it the responsibility of the node to copy the parameters.
That should make the algorithms more reusable in other situations.

Differential Revision: https://developer.blender.org/D15408
2022-07-19 10:16:30 -05:00
Hans Goudey
3370c1a8a7 Cleanup: Add comment for geometry nodes lazyness 2022-07-19 09:54:20 -05:00
Julian Eisel
2e3fb58128 Cleanup: Apply clang-format 2022-07-19 16:33:09 +02:00
Brecht Van Lommel
8358cc7963 Fix wrong alpha for scene linear byte images during texture painting
Make the update logic consistent with the case where the initial texture is
created. Also fixes a wrong assert.

Thanks Clément for spotting this.
2022-07-18 17:40:48 +02:00
Brecht Van Lommel
c7f788b877 Subdiv: remove unused GPU device choice, fix crash with libepoxy on init
openSubdiv_init() would detect available evaluators before any OpenGL context
exists, causing a crash with libepoxy. This test however is redundant as we
already check the requirements on the Blender side through the GPU API.

To simplify things, completely remove the device detection in the opensubdiv
module and reduce the evaluators to just CPU and GPU. The plan here is to move
to the GPU module abstraction over OpenGL/Metal/Vulkan and so all these
different backends no longer make sense.

This also removes the user preference for OpenSubdiv compute device, which was
not used for the new GPU subdivision implementation.

Ref D15291

Differential Revision: https://developer.blender.org/D15470
2022-07-18 13:59:08 +02:00
Sergey Sharybin
5e1229f253 Fix overly noisy surface deform warning message
An increased number of vertices is not a stopper for the surface
deform modifier anymore. It might still be useful to expose the
message in the UI, but printing error message to the console on
every modifier evaluation makes real errors to become almost
invisible.

Differential Revision: https://developer.blender.org/D15468
2022-07-15 16:30:11 +02:00
Bastien Montagne
914617f8fd Fix (unreported) LibOverride: invalid behaviors when creating (partial) overrides.
The outliner would tagg all existing local IDs (for remap from linked
reference data to newly created overrides) when creating a new override.
This would become critical issue in case there is several existing
copies of the same override hierarchy (leading to several hierarchies
using the same override).

Further more, BKE override creation code would not systematically
properly remapp linked usages to new overrides one whithin the affected
override hierarchy, leading to potential undesired remaining usages of
linked data.
2022-07-15 14:15:40 +02:00
Damien Picard
2e70d5cb98 Render: camera depth of field support for armature bone targets
This is useful when using an armature as a camera rig, to avoid creating and
targetting an empty object.

Differential Revision: https://developer.blender.org/D7012
2022-07-15 13:40:04 +02:00
Brecht Van Lommel
9ea1b88f0f Cleanup: add utlity function to compute render resolution
Instead of duplicating logic many times.
2022-07-15 13:40:04 +02:00
Jesse Yurkovich
675f6ef089 Cleanup: Use const pointers for ImageSaveOptions and ImageFormatData
Use const pointers to ImageSaveOptions and ImageFormatData for API
parameters where appropriate.

Differential Revision: https://developer.blender.org/D15400
2022-07-14 21:27:58 -07:00
Campbell Barton
47d4ce498e Cleanup: minor changes to camera frame fitting
Use const vars & make order of min/max checks consistent.
2022-07-14 22:08:30 +10:00
Campbell Barton
2d04012e57 Cleanup: spelling in comments
Also remove duplicate comments in bmesh_log.h, caused by automated
comment relocation in [0].

[0]: c4e041da23
2022-07-14 22:02:52 +10:00
Campbell Barton
7fa7722350 Cleanup: format, unused argument 2022-07-14 20:53:20 +10:00
Aras Pranckevicius
6cd30d5ff0 IDManagement: add more ID naming tests
As part of a larger change (https://developer.blender.org/D14162),
adding more test coverage for existing functionality separately.

New tests:
- ids_sorted_by_default
- ids_sorted_by_default_with_libraries
- name_too_long_handling
- create_equivalent_numeric_suffixes
- zero_suffix_is_never_assigned
- remove_after_dup_get_original_name
- name_number_suffix_assignment
- renames_with_duplicates
- names_are_unique_per_id_type
2022-07-14 13:41:43 +03:00
Jacques Lucke
bcdce4ffd8 Geometry Nodes: fix face corner to edge boolean interpolation
This is a follow up for rB44e530e1b107fd0d91f472f9a58642ab59fd5422
which did not fix the function that interpolates boolean attributes.
2022-07-14 10:47:26 +02:00
Jacques Lucke
44e530e1b1 Geometry Nodes: fix face corner to edge attribute interpolation
Looks like this was wrong all the time.. Luckily, this conversion
is not very common.

Found when testing D15274.
2022-07-14 10:35:59 +02:00
Colin Basnett
8e3879ab52 Cleanup: Rename & refactor several F-curve functions
Rename and refactor several F-curve key manipulation functions, and move
them from `editors` to `blenkernel`.

The functions formerly known as `delete_fcurve_key`,
`delete_fcurve_keys`, and `clear_fcurve_keys` have been moved from
`ED_keyframes_edit.h` to `BKE_fcurve.h` and have been renamed according
to hierarchical naming rules.

Below is a table of the naming changes.

| From | To |
| -- | -- |
| `delete_fcurve_key(fcu, index, do_recalc)` | `BKE_fcurve_delete_key(fcu, index)` |
| `delete_fcurve_keys(fcu)` | `BKE_fcurve_delete_keys_selected(fcu)` |
| `clear_fcurve_keys(fcu)` | `BKE_fcurve_delete_keys_all(fcu)` |
| `calchandles_fcurve()` | `BKE_fcurve_handles_recalc()` |
| `calchandles_fcurve_ex()`| `BKE_fcurve_handles_recalc_ex()` |

The function formerly known as `delete_fcurve_key` no longer takes a
`do_fast` parameter, which determined whether or not to call
`calchandles_fcurve`. Now, the responsibility is on the caller to run
the new `BKE_fcurve_handles_recalc` function if they have want to
recalculate the handles.

In addition, there is now a new static private function called
`fcurve_bezt_free` which sets the key count to zero and frees the key
array. This function is now used in couple of instances of functionally
equivalent code. Note that `BKE_fcurve_delete_keys_all` is just a
wrapper around `fcurve_bezt_free`.

This change was initially spurred by the fact that `delete_fcurve_keys`
was improperly named; this was a good opportunity to fix the location
and naming of a few of these functions.

Reviewed By: sybren

Differential Revision: https://developer.blender.org/D15282
2022-07-14 10:24:32 +02:00
Bastien Montagne
88fbf0a8fc Fix (studio-reported) bad remapping of libraries.
New remapper code would also fail in some cases when remapping
libraries, similar to the issue yesterday, because ID_LI type had no
mask value.

That would fail to remap `parent` member of a library to NULL when
deleting that parent, leading to a crash e.g. in Outliner tree building
code.

Reported by @JulienKaspar from Blender studio.
2022-07-13 16:11:59 +02:00
Bastien Montagne
74888cdbfd Fix (studio-reported) issue in remapping code.
Not clearing runtime remapping data for the new ID as well as the old
one can lead to false stale data there, wichi could e.g. make indirectly
linked data be tagged as directly linked.

This would generate an error report on file write when hapening on
ShapeKey ID, since that type is not allowed to be directly linked.
2022-07-13 11:15:19 +02:00
Campbell Barton
a084839605 Cleanup: logical order of axis defines, assign variables for readability 2022-07-13 16:42:06 +10:00
Campbell Barton
b3913d7551 Cleanup: use defines for camera axes for view frame fitting
The values used for axes weren't in any meaningful order, use defines
to improve readability.
2022-07-13 16:18:16 +10:00
Campbell Barton
9422627155 Fix T99653: "Align Active Camera to Selected" fails with ortho camera
There were two bugs, a regression in [0] and the object-data wasn't
tagged for depsgraph updating.

[0]: 19df0e3cfd
2022-07-13 16:18:14 +10:00
Chris Blackbourn
8f543a73ab Fix T99659: Improve UV Island calculation with hidden faces.
Simplify interface, regularize implementation and some light cleanup.

See also: T79304 and D15419.
2022-07-13 11:42:42 +12:00
Erik Abrahamsson
9f153949f9 Enable "copy to selected" for new Curves modifiers
The operator bpy.ops.object.modifier_copy_to_selected()
does not work for the new Curves objects.
This is because it isn't added to BKE_object_supports_modifiers.

Differential Revision: https://developer.blender.org/D15439
2022-07-12 18:31:33 +02:00
Jacques Lucke
d58072caf4 Fix: missing geometry copy before modifying it
A geometry component may reference read-only geometry.
In this case it has to be copied before making changes to it.

This was caused by rBb876ce2a4a4638142.
2022-07-12 16:27:06 +02:00
Bastien Montagne
4a445c8dc0 LibOverride: Fix some issues from.revealed by recent previous commit.
rB57097e9a8515 did not properly consider case where you have more than
one override for a same reference linked ID.

Also adds more security checks around shapekeys, since match between
override and its linked reference is never ensured either way (fixes a
crash reported by @Rik from Blender studio).
2022-07-12 15:34:40 +02:00
Bastien Montagne
57097e9a85 Fix T99261: partial LibOverride creation would not properly remap all needed data.
When creating partial overrides, there may also be need to reamap usage
of linked data towards already existing overrides, in newly created
overrides.
2022-07-12 14:39:08 +02:00